Grim Realms cover
Grim Realms screenshot
Genre: Strategy, Indie

Grim Realms

Patch 0.7.5.3 - Another hotfix!

This quick one gets rids of another crash - sorry about that one as well! Keep the reports coming!

Best wishes and lots of love! <3
//Mattias

PS: This patch also fixes it so that screenshots actually get sent to Steam.

Patch 0.7.3.7 - Fixy fixy!

This patch does the following:
- Gets rid of two crashes.
- Improves miners find-next-work-order selection.
- Fixes a bug where a villager got constantly interrupted, like waking/sleeping all the time or similar.

Best wishes and lots of love and a big thanks for all the feedback! <3
//Mattias

Patch 0.7.3.6 - A few tiny fixes!

This patch gets rids of two crashes, and it also makes sure that risen don't go to bed after completing tasks - my bad!

Best wishes, lots of love and thank you for the swift bug reports! <3
//Mattias

Patch 0.7.3.5 - New priority system! (And some fixes)

This patch does the following:
- Gets rid of the old Primary/secondary-occupation system and replaces it with a more standard colony game priority system. (Like RimWorld, one of my big inspirations). This is a rather big change, but I really think it is superior. I had a quick poll in my discord channel and this change seemed very welcome.
So I really hope you enjoy this change, even though it might take some time getting used to.

This patch also fixes/changes the following:
- Equipping will have high priority.
- Scrapping items will have the same priority as the relevant profession. (So scrapping a metal armor will have the same priority as the blacksmithing)
- Hares won't be stuck when 6x speed.
- Particles will not disappear when loading another faction from within a game.
- When finishing a work order after 22 will most likely send the villager to bed, instead of working themselves exhausted.
- Strangers socializing will not cause them to become known to the player, this will only happen when they interact with a member of your faction.
- Spider web can now be chopped down from one tile below.
- Fixes the borders when checking if the cursor is inside the animal menu.
- Gets rid of a few crashes.

Since this patch changes a lot of the fundamentals - I stand very ready for a hotfix, should it be necessary!

As always: I huge thanks for your feedback and support!
Best wishes and lots of love! <3
//Mattias

PS: If you like this game, please leave a review, share the steam-page and recommened it to your friends! Sorry for the self promotion but sales have been rather slow lately, so spreading word would really help! Thanks for understanding.

PPS: Hell, if you want to support even more, consider becoming the first owner of a t-shirt or a cup:
https://edym-pixels.creator-spring.com/

Patch 0.7.3.1 - A few fixes and a new soundtrack

This little patch does the following:
- Risen will no longer just disappear. This happened because of the decay mechanic which also applies to risen. When 100% decayed (only bare skeleton remaining) humans/risen have a low chance of disappearing and I forgot to make sure they were actually dead-dead when checking this.
- Fixed dark cost/dark power calculations which counted the cost too much sometimes.
- Makes sure that recently raised player-risen doesn't try to attack the player.
- Added another danger soundtrack, called 'Dread knights' which I managed to finish yesterday.

Sorry about the bugs and big thanks for the swift reporting - you guys are the best!
Best wishes and lots of love!
//Mattias

Edit: Made another fix - Equipping orders sometimes got ignored when many were given to the same person. This should no longer be the case.

Patch 0.7.3.0 - Grenades, ghouls and plenty of improvements!

This patch adds to following:
- Throwables: Firebombs and grenades. Both are created at an upgrade herbalist station after researched, or by looting human attackers whom sometimes have them.
- Units with throwables can be ordered to attack ground, in case you want to burn down a forest or such.
- A new enemy: Ghouls. Similar to those in the first game, but with a unique attack ability.
- New weapons and gear: tower shields, in metal and wood, flintlock pistols and blunderbusses. All have relevant research related to them.
- Three new research options, all increasing storage capacity. Also, barrels have one additional upgrade step.
- New tactical options, like giving units positions to go to when the village is attacked and set their behaviors when encountering enemies.

This patch changes/fixes following:
- Pathfinding has been greatly improved and villagers will no longer take work which they cannot access or try to reach storages which they can't.
- Work order priorities have been improved and balanced, having units making better decisions on whom to do what, etc.
- Attackers AI have been improved, both undead and human. Humans will now also attack drawbridges with ranged weapons.
- Several menus have been fixed and improved, especially the research menu.
- Several bugs and crashes have been fixed/removed as well as several lags fixed.
- Durability on ranged weapons will now slowly decrease each use. Weapons with low quality will decrease much faster.
- Blocking and dodging now takes in to consideration if the attack is coming from behind or not.
- Animations have been added to units crafting medicine.
- Several balanced to gear being damaged, like wooden shields will no longer break so easily.
- Brawls will last longer.

Those are at least the main things, but as always there have been much more which I'm blanking on/can't read my own scribbled notes. It may not seem like that much but I believe these changes and additions will really improve the game.

As always: I stand very ready to throw in a hot-fix should this patch cause something unforseen (which is very likely since it makes many fundamental changes), so please let me know!

Next big patch will most likely include world travel, so stay tuned!
A billion thanks for all feedback, support and kind words - It means the world to me! Please keep it coming so I can make this game as good as possible!

Best wishes and all the love!
//Mattias

Patch 0.7.2.6 - Audio fix

This patch simply makes sure that the soundtrack is played at the center, no longer way off to the left. Very sorry about that annoyance - I would have fixed it sooner but I was away on a short vacation.

Best wishes and lots of love! <3
//Mattias

Patch 0.7.2.5 - Begone, foul crash!

There was a crash that occured when interacting with lone veteran visitors. Very sorry about this! This patch fixes that.

EDIT: Made another small fix: Sometimes the option to pay a veteran unit did not appear - It should always be available now.

Best wishes and lots of love <3
//Mattias

PS: I will be gone for 8-9 days starting monday, so little over a week. I am taking a vacation with my family =) I hope that the current version is stable enough to be enjoyable, I've been hotfixing it as much as can. While I am gone: please help out those whom are lost and don't know what to do in my glorious-complicated-and-tutorial-lacking-game! There is almost always some friendly guy/gal who can help you at the discord:

https://discord.gg/VfZDXnH

Patch 0.7.2.4 - And a few more fixes!

This patch does the following:
- Removes one more crash.
- Risen can no longer dark-heal other risen.
- You can give move orders to stand infront of buildings even though there is a person directly on the inside.
- Fleeing humans will no longer try to climb the edges of the map.
- Actually fixes humans "double dying". (Atleast I really, really think so)
- Psychic trauma pop-ups disappear faster, follow the relevant unit and there will not be new pop-ups if the unit is already feeling, making the screen less cluttered.

Best wishes and lots of love <3
//Mattias

EDIT: This patch cause an issue where you could only sell to traders, not buy. I've fixed this and updated the version number.

Patch 0.7.2.2 - More fixes!

This hotfix does the following:
- Looting corpses now works as it should.
- Humans will no longer strangely "double die".
- Two crashes have been fixed.
- A bug where the game spams pop-ups related to Risen has been fixed.
- Particle effects from torches is no longer missing.
EDIT: I uploaded a slightly newer version with the same number, changes/fixing two more things:
- Fixed a work order GUI-miscommunication.
- Added an option to "Right click to clear all", when the cursor is above the flags showing that units are in Guard- and/or Crisis-mode.

There are some more things I am looking into, but I felt that these fixes should be available as soon as possible.
Sorry for the bugs and many thanks for the feedback!

Best wishes and lots of love <3
//Mattias