I have been working hard on the medium sized island! Change of plan.... you will not be able to select what island you want to spawn on. All islands will be accessible via the raft. This is to create a feeling of achievement and so you as players can set yourself goals! The island you have been playing on will be the starting island so you can get familiar with how the game works and work your way towards being able to set sail to the bigger (more dangerous islands).
HOTFIX RELEASED
* Raft now saves correctly (sorry about that)
* Boats that spawn loot on the islands beach no longer stop you from picking up
the loot inside.
UPDATE LIVE (RAFT,OPTIMISATION,UI POLISH)
Hello everyone!
This update is pretty small but here it is....
* New Buildable (Raft) - this is the basic implimentation of the raft and will be
majorly expanded upon as development goes on.
* Overall optimisation to the game for lower end Harware
* All UI and Hud have had polish.
RAFT SCREENSHOTS
Hello!
Ive been implementing the Raft into Grimtale island! here are some progress shots! (its going amazingly and really opens up the world of Grimtale Island)
UPDATE LIVE! (INFECTED WOLF, BUG FIXES AND MORE)
UPDATE NOTES
* New enemy AI added (Infected Wolf)
* Campfire defulting player with 0 rock and 0 wood bug fixed
* Cleaned up Inventory UI
* Flashlight intensity increased
* Spawn Location changed with starter loot
* Night time skylight intensity increased by 10%
CAMPFIRE BUG FIX AND NEW ENEMY AI UPDATE TONIGHT
Yes I know I know
I said monthly updates but this one is important!
I can’t be having my players place a campfire and it cleans out there inventory can I?
Hehe
Yeah so in this update.....
*Campfire defaulting player with 0 rock and 0 wood bug fix
*New enemy AI (infected wolf) - These creatures are lightning fast and will tear you limb from limb in secconds! Stay well clear if you hear the howls in the distance. ( these creatures will only come out at night in future updates)
*Torch is now useful (intensity increased)
This small but sweet update will land tonight!
Michael schade - developer
NEW THREAT (WOLF) SCREENSHOT
MONTHLY UPDATES
Hello guys!
I have decided to do monthly updates instead of weekly, this may sound like bad news but i think it will be better..
Monthly updates will bring way more content to the game in the long run meaning instead of spending time testing builds each week i can work on adding more to the game. currently i will work non stop all day everyday and this is very hard with a wife a children so with monthly updates i can work normal hours and still have twice the ammount of work done each month.
i hope you all can understand but i promise it will be better in the long run, to put it all into perspective on how much new content each monthly update will contain.... im looking to leave early access in january! (game will still be supported after that time)
thank you all
michael schade - Lead (and only) Developer
UPDATE RELEASED (NEW BUILDABLES AND MORE)
UPDATE NOTES
Hello everyone!
nice little update to sink your teeth into, this update focus's on new buildable items, adding a little more depth into crafting and slight tweaks to gameplay.
*New Buildable (Tent) this will be used to save your progress
*New Buildable (Door Wall)
*New Buildable (Work Bench) - this is where you now craft your axe and other tools
*Wall 3d Model Improved
*Campfire 3d model Improved
*Increased flash light intensity
*New furnace craftable (Bucket)
*Swim Speed Increased
*Open ocean now explorable (still early stages sea creatures added soon)
*Sea water can be gatherd with a bucket (After 3 fills bucket will break)
*Sea water can be boiled and changed into drinking water using the fire
*Wood spawn increased 20%
*Sound effect added when placing buildable
*Optimised under water follage culling
*Optimised buildable placement to lessen the impact of the cpu while ghost
is spawned.