NEW Car, Racetrack and Weapon + fixes for crashing in MP! - GRIP v.1.2.5
First, some footage of the new and exciting stuff in this update!
http://www.cagedelement.com/grip/video/Patch125.mp4
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Be sure to join our Discord channel to talk about GRIP and coordinate multiplayer matches with other players!
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List of changes/additions in this patch (v.1.2.5):
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NEW VEHICLE - Eversor: a slick looking mid-class car made by the Cygon manufacturer
NEW WEAPON - Hydra: this swarm of missiles can pack a real punch. Just be sure to let them deploy before lining up your target!
NEW RACETRACK - Thermophobia: Did you know a volcanic cave inhabits the center of the mountain in the racetrack "Acrophobia"? ;)
FIXED some MULTIPLAYER CRASHES - Online games are now more stable, and players should be able to play for longer without issues.
Missile navigation vastly improved - Firing missiles of all kinds should be a much smoother experience
"Transport" track: Removed obstacles in forwards mode to make a truly easy track (WIP - some obstacles will be added back). Changed lighting as well. Reverse version remains the same, but difficulty changed to "normal"
"Haze" track: Added more assets, improved building detail, increased overall performance
Various racetracks: Smoothed terrain, improved flow, Assassin and AI pathing
Better UI support for various resolutions
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List of some known issues with the current version of the game (v.1.2.3):
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Multiplayer:
Sometimes the game can crash or say network error in multiplayer, but hopefully this is rare. We are still looking into this issue.
While spectating an event, the cars can stutter a lot and overall look pretty messed up
Occasionally the menu may get caught in a loop when trying to quit from a lobby. Force closing the GRIP process is the only way out. This is being investigated
We're still working on the sync between players, so you will see some lag and cars jittering
Sometimes the scoreboard can display the wrong positions for players. This is most frequent when destructible vehicles is enabled
On rare occasions, the game can put you in a single player race instead of taking you from the lobby to the multiplayer event. Again, we're looking into this
The scoreboard is not toggle-able if you retire/DNF
You cannot switch between cars while spectating, but will be able to in a future patch
XP is not yet properly tracked for multiplayer events
Other:
Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. The current version of the game is the most stable it's ever been and will only get better
The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible. Keep in mind that we only have one coder on this project and many tasks to accomplish!
Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
EMP is going to be improved and much less frustrating, so don't worry, it will be less annoying ;)
The Carkour map "Jobsite" has been removed until we determine why it won't load properly
Foliage has been removed from Yuri Industrial because of an issue where using foliage corrupts the map file. Hopefully we'll be able to use the foliage tool again later in time
HUD indicators for lap times, weapon hits, and abilities will be improved over time
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Things coming soon in future updates!
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Full gamepad support
Garage unlocks (new tires, rims, etc)
Full player stats tracking
A new track on Jahtra
Multiple new tracks on Orbital Prime
A new arena
Improved, less frustrating EMP
If you want to give feedback, or need to report any issues, please visit our forum:
forum.cagedelement.com
To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
Player XP/progression, NEW Racetrack, Multiplayer Game Browser - GRIP v.1.2.4
GRIP v.1.2.4 is now public!
First, some footage from the new racetrack: "Haze":
http://www.cagedelement.com/grip/video/Patch124_1.mp4
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Be sure to join our Discord channel to talk about GRIP and coordinate multiplayer matches with other players!
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Some exciting news!
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Now contributing to GRIP are level designers Graham Bromley and Tony Cooper, former Codemasters team members! They've worked on prior games such as the Grid and Dirt series, so they have a deep knowledge of not only what makes a race course fun, but also the technical processes in doing so. We are very happy to have them working on GRIP! And you should be too ;)
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List of changes/additions in this patch (v.1.2.4):
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PLAYER PROGRESSION and XP system now implemented. You have a progress bar, level and emblem associated with your Steam account.
XP gains are displayed on the HUD during play and also in the post-event stats screen. We are still tweaking this system, so this current version is not final. We will have UNLOCKS tied to leveling up as well, with new tires, rims and paint jobs to be earned. (NOTE: The current XP system just tracks single player XP, not multiplayer yet. We are working on this)
Multiplayer now has a GAME BROWSER to easily identify available games by seeing all the settings chosen. Players can create a game with specific settings and enable/disable voting as well. Keep in mind that multiplayer is still a work in progress and you may experience some random crashes to desktop.
NEW Orbital Prime city RACETRACK called "Haze". This track is very WIP, but it's a good indication of the direction we're headed with this planet. Lots of vertical and upside-down roads, plenty of speed, and interesting surroundings. Haze is just the beginning, in that we will have some very crazy tracks on Orbital Prime! This track was designed by our newest contributor, Tony.
Improved vehicle reset, preventing it from dropping the player back too far
Directional chase camera (pointing down the track) can now be disabled/enabled in the game options menu.
Boost ability now tweaked to more favour players in lower positions, plus VFX added for more impact
Launch ability now easier to trigger with less charge time to create a jump
Acrophobia: Improved alternate routes and added launch-only route in the 2nd half (experimental)
Abandoned Atoll: Fixed collision/flow issues, fixed water volume not working in areas, added some signposting in the cargo ship area
Various racetracks: Smoothed terrain, improved flow, fixed Assassin pathing
Improved Assassin weapon VFX and SFX to feel much more intimidating
Various fixes/adjustments to audio
Updated main menu scene to be more visually striking
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List of some known issues with the current version of the game (v.1.2.3):
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Multiplayer:
Sometimes the game can crash or say network error in multiplayer, but hopefully this is rare. We are looking into this issue.
Occasionally the menu may get caught in a loop when trying to quit from a lobby. Force closing the GRIP process is the only way out. This is being investigated
We're still working on the sync between players, so you may see some lag and cars jittering
Sometimes the scoreboard can display the wrong positions for players. This is most frequent when destructible vehicles is enabled
On rare occasions, the game can put you in a single player race instead of taking you from the lobby to the multiplayer event. Again, we're looking into this
The scoreboard is not toggle-able if you retire/DNF
You cannot switch between cars while spectating, but will be able to in a future patch
XP is not yet properly tracked for multiplayer events
Other:
Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. The current version of the game is the most stable it's ever been and will only get better
The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible. Keep in mind that we only have one coder on this project and many tasks to accomplish!
Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
EMP is going to be improved and much less frustrating, so don't worry, it will be less annoying ;)
The Carkour map "Jobsite" has been removed until we determine why it won't load properly
Foliage has been removed from Yuri Industrial because of an issue where using foliage corrupts the map file. Hopefully we'll be able to use the foliage tool again later in time
HUD indicators for lap times, weapon hits, and abilities will be improved over time
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Things coming in future updates!
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A new weapon: Hydra
A new car: Cygon Eversor
Improved, less frustrating EMP
A new track on Jahtra
A new track on Orbital Prime
A new arena
Garage unlocks (new tires, rims, etc)
Full player stats tracking
If you want to give feedback, or need to report any issues, please visit our forum:
forum.cagedelement.com
GRIP v.1.2.4 is NOW in the PRIVATE branch on Steam! (code is "SnarSn4r5n4r") In the menu, it should say v1.2.4 in the bottom right
We're keeping it in the private branch as there are still some issues with stats and XP in Multiplayer before we can release publicly.
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This build has:
-NEW Racetrack on Orbital Prime, "Haze"! This is our city planet and is a great change of scenery to the rest of the tracks in the game. Keep in mind this level is still very WIP, especially the visuals. The base design willstay pretty much the same though
-GAME BROWSER for Multiplayer has now been implemented. You can see each game's name, mode, settings, players and progress from the browser.
-STATS and XP progression! You can see now that your game is tied to your Steam account, and that you gain XP from playing. You will level up your emblem as you progress and we will soon have UNLOCKS every 5th level (5, 10, 15, etc)
-Improved some VFX and SFX, especially the Assassin
-Improved Boost so it's not as OP for players in front, plus added VFX/SFX
-Added option to turn off directional race camera
-Other stuff!
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NOTE: Keep in mind that there are some bugs in multiplayer, specifically XP is not counting properly. This will be fixed for the public update.
Also keep in mind that we will probably be wiping all XP gains once the latest version goes public
Lastly, I will be creating a proper changelist with full details for the public release
NOTE2: Multiplayer is still crashing. For this we apologize. Please LET US KNOW IF IT'S CRASHING MORE THAN PREVIOUS VERSIONS!
Thanks!
New Ability, Updated Tracks, Bug Fixes - GRIP v.1.2.3
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Be sure to join our Discord channel to talk about GRIP and coordinate multiplayer matches with other players!
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List of changes/additions in this patch (v.1.2.3):
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NEW vehicle ability: BOOST! Depending on your position in the race, a boost bar will charge around the speedometer. You can use this boost at any time, in bursts or in full. This will hopefully help players recover and catch up from unlucky accidents and keep the pack together, as battling nearby opponents around is the best part of GRIP
Control inputs have been fixed and reset, as players were having issues. Default inputs have also changed for the better, but you are still free to customize them in the settings menu.
Improved difficulty progression for newer players.
Acrophobia: Added two alternate paths, added speedpads, improvements to flow
Some issues with AI pathing have been fixed on various levels.
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List of some known issues with the current version of the game (v.1.2.3):
-----------------------------------------------------------------------------------------------
Multiplayer:
Sometimes the game can crash or say network error in multiplayer, but hopefully this is rare. We are looking into this issue.
We're still working on the sync between players, so you may see some lag and cars jittering
Sometimes the scoreboard can display the wrong positions for players. This is most frequent when destructible vehicles is enabled
On rare occasions, the game can put you in a single player race instead of taking you from the lobby to the multiplayer event. Again, we're looking into this
The scoreboard is not toggle-able if you retire/DNF
You cannot switch between cars while spectating, but will be able to in a future patch
Much more functionality coming for multiplayer, including a game browser! Should be much easier to create games and get them populated
Other:
Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. The current version of the game is the most stable it's ever been and will only get better
The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible. Apologies for the wait - it's been more difficult than imagined. Also keep in mind that we only have one coder on this project!
21:9 resolutions are supported, but the menu is cut off at the top and bottom. This will be fixed in due time.
Resetting on more complex tracks like Skytrack and Acrophobia can result in you getting stuck in a reset loop. Just reset a couple times and you'll be put back on the track. This is a temporary solution until reset code is improved
There can be a rare bug where a player suddenly becomes 1st place when they're not. Looking into it...
Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
EMP is going to be improved and much less frustrating, so don't worry, it will be less annoying ;)
The Carkour map "Jobsite" has been removed until we determine why it won't load
Foliage has been removed from Yuri Industrial because of an issue where using foliage corrupts the map file. Hopefully we'll be able to use the foliage tool again later in time
HUD indicators for lap times, weapon hits, and abilities will be improved over time
----------------------------------------
Things coming in future updates!
----------------------------------------
A new weapon: Hydra
A new car: Cygon Eversor
Improved, less frustrating EMP
A new track on Jahtra
A new city track on Orbital Prime
A new arena on Jahtra
Garage unlocks (new tires, rims, etc)
Player stats tracking
Player level progression
Multiplayer game browser - making it easier to create games and populate them
If you want to give feedback, or need to report any issues, please visit our forum:
forum.cagedelement.com
To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
Full Alienware AlienFX support!
Hey everyone,
We've just released a patch that adds a ton of synced events for lighting on Alienware systems. As a bonus, this functionality works for other brands of light-up hardware as well!
To read more about AlienFX, check the link below:
http://www.alienware.com/landings/alienfx/
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EDIT: Deadzone settings has also been added to the control options in the menu
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Islands track is back, NEW Power-up, NEW car ability - GRIP v.1.2.2
GRIP v.1.2.2 is now on Steam!
https://youtu.be/P84osJjTct0
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Be sure to join our Discord channel to coordinate multiplayer matches with other players!
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List of some known issues with the current version of the game (v.1.2.2):
-----------------------------------------------------------------------------------------------
Multiplayer:
Sometimes the game can crash in multiplayer, but hopefully this is rare. We are looking into this issue.
We're still working on the sync between players, so you may see some lag and cars jittering
On rare occasions, the game can put you in a single player race instead of taking you from the lobby to the multiplayer event. Again, we're looking into this
The scoreboard is not toggle-able if you retire/DNF
You cannot switch between cars while spectating, but will be able to soon
Much more functionality coming for multiplayer!
Other:
Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. This version of the game is the most stable it's ever been and will only get better
The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible.
Resetting on more complex tracks like Skytrack and Acrophobia can result in you getting stuck in a reset loop. Just reset a couple times and you'll be put back on the track. This is a temporary solution until reset code is improved
Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
EMP is being revamped and improved to be less frustrating, so don't worry, it will be less annoying ;)
Explodable barrels now make a sound when run into. It's currently buggy and can get cut off, but will be fixed soon
The Carkour map "Jobsite" has been removed until we determine why it won't load
Foliage has been removed from Yuri Industrial because of an issue in UE4 where using foliage corrupts the map file. Hopefully we'll be able to use the foliage tool again later in time
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List of changes/additions in this patch (v.1.2.2):
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LIDDO5 ISLANDS track is back! Completely overhauled with new areas like a ship wreck and vertical hairpin, plus much improved visuals
NEW Pickup: The RAM RAIDER. This power-up triggers strong energy pulses that emit from your car and push opponents to the side, while giving you a slight speed boost!
NEW vehicle ability: LAUNCH. Hold and release "L" on keyboard or "Y" on gamepad to launch your car into the air. Longer you hold, the more you launch. This ability is great for avoiding mines, jumping over cars, dodging obstacles and accessing surfaces above you!
Added basic difficulty progression for new players.
Improved missile deployment and navigation. All missiles should be navigating the terrain more effectively
Improved missile lock on ability. Fixed bug with switching targets.
Level tweaks: Some issues with balance and AI pathing have been fixed on various levels.
Improved cinematic camera functionality. Follows the cars more effectively
Updated Cygon Rim1 to be more visually impressive
Fixed control inputs (previously digital and analog were getting confused)
Fixed attenuation on some sounds
Improved some multiplayer code
Improved AlienFX (will release additional new patch with more functionality this week)
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Things coming in future updates!
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A new weapon: Hydra
A new car: Cygon Eversor
Improved, less frustrating EMP
A new track on Jahtra
A new city track on Orbital Prime
A new arena on Jahtra
Perks in multiplayer (new tires, rims, etc)
Player stats tracking
Player level progression in Multiplayer
If you want to give feedback, or need to report any issues, please visit our forum:
forum.cagedelement.com
To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
NEW Vehicle, LAN support, tutorial mode - GRIP v.1.2.1
GRIP v.1.2.1 is now on Steam!
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Be sure to join our Discord channel to coordinate multiplayer matches with other players!
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List of some known issues with the current version of the game (v.1.2.1):
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Multiplayer:
<*>Sometimes the game can crash in multiplayer, but hopefully this is rare. We are looking into this issue.
<*>We're still working on the sync between players, so you may see some lag and cars jittering
<*>On rare occasions, the game can put you in a single player race instead of taking you from the lobby to the multiplayer event. Again, we're looking into this
<*>The scoreboard is not toggle-able if you retire/DNF
<*>You cannot switch between cars while spectating, but will be able to soon
Much more functionality coming for multiplayer!
Other:
<*>Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. This version of the game is the most stable it's ever been and will only get better
<*>Islands Track: This map has been taken out for this update (again - sorry :p). It's currently under a lot of construction, but will be worth the wait!
<*>The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible.
<*>Resetting on more complex tracks like Skytrack and Acrophobia can result in you getting stuck in a reset loop. Just reset a couple times and you'll be put back on the track. This is a temporary solution until reset code is improved
<*>Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
<*>EMP is being revamped and improved to be less frustrating. We've got some great things coming in terms of pickups in general
<*>Explodable barrels now make a sound when run into. It's currently buggy and can get cut off, but will be fixed soon
<*>The Carkour map "Jobsite" has been removed until we determine why it won't load
<*>Foliage has been removed from Yuri Industrial because of an issue in UE4 where using foliage corrupts the map file. Hopefully we'll be able to use the foliage tool again later in time
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List of changes/additions in this patch (v.1.2.1):
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NEW Car! Vintek Rogue. This is a speedster class vehicle, and our first car with an F1 inspired engine sound.
LAN support. This was not working in the previous version but does now. Play with your friends in the same room!
Tutorial ("Primer" in the menu) added for newbies to get acquainted with the game's mechanics
Improved missile deployment and navigation. At the very least, missiles should hit the ground after being deployed much less than prior patches.
Level tweaks: Some issues with balance and AI pathing have been fixed on various levels.
Updated non-player car sounds so that they can be heard in addition to player's car. The grid of vehicles now roars and cars can much more easily be heard when nearby.
Updated Mine FX so that deployment is more apparent as well as the delay before being active
Updated vehicle damage FX to fix an issue with them spawning in a straight line across the map
Improved various sound effects
Fixed assassin navigation on various tracks
Changed gamepad button names in UI to something more recognizable
Added pickup grabbed FX for all cars
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Things coming in future updates!
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A new weapon: Stingers
A new power-up: Stasis
A new car: Cygon Eversor
Improved, less frustrating EMP
The return of Liddo5 Islands track
A new track on Jahtra
A new city track on Orbital Prime
A new arena on Jahtra
Perks in multiplayer (new tires, rims, etc)
Player stats tracking
Player level progression in Multiplayer
If you want to give feedback, or need to report any issues, please visit our forum:
forum.cagedelement.com
To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
New fixes/improvements update
We've just released a small patch for GRIP. It's to the tune of 1.1gb as we needed to do a fully cooked data build
improved resetting (getting stuck on Skytrack and Acrophobia should happen much less)
fixed issue with client and server data not syncing votes and event settings
Updated majority of tracks with some collision fixes, as well as balances including pickup placement
Non-player vehicles can now be properly heard
fixed LOD issue on Warlander
other multiplayer code improvements
Next patch should have a new car, see the return of the Liddo5 Islands track, have more fixes and improved multiplayer functionality
NOTE: We also released a hotfix patch on April 11th, with this changelist
"Game is full" error now not an issue. Full games are properly bypassed by the search in favour of the next available game
Destroyed players now respawn in races with Destructible Vehicles enabled. There is no HUD support for this yet so you won't see any countdown for respawning. This is a temporary "fix" to help keep lobbies populated, as players were getting frustrated with dying and having to spectate the rest of the race. We will be looking into proper implementation soon
Hotfix patch
Hey everyone,
We're aware of some game-breaking issues, and are trying to fix them as soon as possible. These issues are:
Resetting: You can get caught in a reset loop and are unable to finish the race on Skytrack and Acrophobia.
"Game is full" network error: This is happening to some people quite a lot, when it should be finding a next game or getting you to create a new one.
Unfortunately, some players have issues crashing pretty frequently. Thankfully, most users have rarely crashed, but a select few are experiencing them a lot. We're still looking into this issue, and will hopefully make some progress with it soon. It's a tough one.
I've also fixed a bunch of issues with the tracks, but they will be in the patch after the hotfix one. We're looking into some voting issues, pickup balance and other improvements, too
Thanks for playing multiplayer so far! Seems you're having a lot of fun, and it makes us proud to see our baby out there prancing in the wild! ;D
-Chris and the GRIP guys
PS.
Some things we're thinking of adding soon to multiplayer:
Show laps/time/kills remaining for events that are in-progress
Switch between cars while spectating
Limit # of laps or time/kills for public events (private has no limit)
Voting adjustments to avoid having a single vote (vs many) being able to change important settings like game mode and destructible vehicles
Add the chat window to an in-progress lobby
Show spectators at bottom of in-progress scoreboard
Show scoreboard from previous game in lobby after it finishes
Reduce the amount of health cars have in arena by 75%
Show what car someone is using next to their name in the lobby
Other stuff!
TOURNAMENTS!
Thanks again for playing, and please be patient as we try to improve multiplayer functionality ;)
MULTIPLAYER has launched!
Multiplayer launch trailer:
https://youtu.be/IY7mOhGCya8
Link to full HD version: http://www.cagedelement.com/grip/video/GRIP_MP_LaunchTrailer_FINAL.mp4
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Be sure to join our Discord channel to coordinate multiplayer matches with other players!
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Some instructions for playing Multiplayer:
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FIND A GAME
This allows you to search for available games that most match your preferred settings
Keep in mind that GRIP Multiplayer is very new, so you probably wont find a game that matches all of your settings
Be sure to enable searching for all game modes to find the largest number of available games. If it does not find a game, you will be taken to CREATE A GAME
When the game finds an event for you, it will automatically put you in the event's LOBBY
If you don't like the settings for the event, you can choose to FIND NEXT, and the game will try to find you another available event (sometimes there will not be any available)
If the event is already in progress, you can choose to join it and spectate. Or you can wait in the lobby until it finishes
If the event is finished and players are in the lobby, there is a VOTE tab that allows you to vote on what settings you'd like to see in the next event (game mode, level, specific options, etc)
If the event is freshly created, you will see a settings tab which shows the event setup
When you're ready to play, hit the READY button
CREATE A GAME
Here you can create a fresh game with the settings you want. Keep in mind though that the more games, the more players are spread out. Using FIND A GAME first is encouraged.
You can choose specific game mode, level and settings for the first event when creating a game, but after that first event, players are able to vote for whatever settings they wish
If you set the game to PRIVATE, then only players who know the game name can join it directly. This is a good way to play with just friends, with everyone agreeing on what to vote for.
JOIN A GAME
If you know the name of a specific game you want to join, use this option. In the future, players will be able to password protect games, and there will be an option to enter a password here as well.
SPECTATING
Currently there isn't a lot of functionality to spectating, but we plan to add more soon. Right now you can see the name of the player you're watching, as well as toggle the scoreboard.
LOBBY
There is a lobby chat so that players can coordinate votes or discuss the previous game
Press G to enter the garage and change your car between events
There is a countdown in the lobby to avoid people having to wait for AFK'ers. If all players hit ready then the event will load.
INGAME
When a level loads, it will briefly show all the settings for the event
The game will sync all players before the 3,2,1 countdown (this may take a while if one or more player has a poor internet connection).
There is an ingame quickchat. Check the control options to bind a key/button to it. Hold that binded input and press the number keys to say a command
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List of some known issues with the current version of the game (v.1.2.0):
-----------------------------------------------------------------------------------------------
Multiplayer:
Sometimes the game can crash in multiplayer, but hopefully this is rare. We are looking into this issue.
We're still working on the sync between players, so you may see some lag and cars jittering
On rare occasions, the game can put you in a single player race instead of taking you from the lobby to the multiplayer event
The scoreboard is not toggle-able if you retire/DNF
You cannot switch between cars while spectating, but will be able to soon
Other:
Vehicle physics can still be buggy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go. This version of the game is the most stable it's ever been and will only get better
Islands Track: This map has been taken out for this update. It's currently under a lot of construction, but will be worth the wait!
The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible.
Resetting on more complex tracks like Skytrack and Acrophobia can result in you getting stuck in a reset loop. This will be fixed next update
Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
Missiles can crash into the ground sometimes upon deployment
Some pickups aren't turbos in Time Trial. Will be fixed soon
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List of changes/additions in this patch:
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MULTIPLAYER!
NEW Car! Cygon Tempest. This is a tank class vehicle, and the fastest car in the game.
NEW Racetrack! Norvos Acrophobia. This track is high up in the mountains, and takes some serious skill to compete on. Hardest track in the game thus far
Improved vehicle handling, which allows for more natural drifting
Better vehicle stabilty and collision. Improved suspension model. Players should experience less general unwanted bouncing. Improved downforce calculation
Pickups rebalanced to have less EMPs spawn, less force/damage from Raptor bullets, less damage from mines, rockets
Improved resetting functionality
Improved vehicle damage effects as well as others
Added and improved various sound effects, including a "whoosh" sound when passing various objects on the track
Full 21:9 resolution (please let us know if you still cannot use your desired screen res)
Fixed skipping checkpoints and resetting across the map issues
Explodable barrels removed from Time Trial
The game now loads more quickly, taking up a bit more HDD space
Added preliminary support for light-up keyboards
Various fixes and improvements!
Levels
Norvos Acrophobia: It's new! (fixed/improved a few things since Private branch version)
Yuri: Fixed various issues with collision and AI, added obstacles to canyon path, added a few speedpads for mainly Speedster use
Alhatra: Improved AI pathing, fixed various collision issues
Speedbowl: Removed blue barrier from inside corner
Transport: Fixed various collision and AI issues, added obstacles on straightaway near bridge, added some speedpads in forwards mode
FIC Outpost: Fixed various collision issues, added speedpads, added some environment assets, improved AI pathing
Skytrack: Added more environment assets, improved AI
Carkour maps: Fixed issue where track splines are all messed up
Jobsite: Fixed areas with improper blocking collision
Fixed assassin navigation on various tracks
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Things coming in future updates!
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A new car: the Vintek Speedster
A new weapon
The return of Liddo5 Islands track
A new track on Jahtra
A new city track on Orbital Prime
A new arena on Jahtra
Perks in multiplayer (new tires, rims, etc)
Player stats tracking
Player level progression in Multiplayer
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