Don't forget to get on Discord to play with others: https://discord.gg/RKTJcNJ
This patch has huge changelist, of which I still need to make, but I'll have it in full for the public release version
The basics:
MULTIPLAYER!
NEW Car - Cygon Tempest (tank class)
NEW Track - Norvos Acrophobia
Better drifting!
Better physics in general
Improved tracks
improved FX
Other stuff!
MULTIPLAYER NOTES:
Game can crash, but it's quite rare (we hope)
The position and kill tracking on the HUD and scoreboard is a bit messed up
You'll see some jitter/stutter on the cars as we're still working on sync and local vehicle smoothing
other than that, it's pretty good!
Please post all bugs/issues feedback either here or in the Steam discussions, or our forum!
https://cagedelement.com/forum
Enjoy!
Ps. Private branch code is "SnarSn4r5n4r" ;)
EDIT:
Some discovered issues with Multiplayer in this private build:
-it likes to crash :/
-if one lobby is full, you're unable to find other lobbies
-"find next" doesnt seem to be working as intended
-Sometimes it will say you have an incorrect client version. It's lying
-You may get stuck in a network error loop. Restart the game
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The best idea is to coordinate a game with people on Discord and use JOIN GAME to manually get into a game and play. As right now finding doesn't seem to be working properly. This is why multiplayer is only on the private branch right now! :P
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Cygon Tank Class + News on the next update
Hey everyone,
First off, apologies for the long delay between updates. The good news is, that there's plenty of reason behind this as the next public update will have the new CYGON TANK, a new RACETRACK, and MULTIPLAYER, along with plenty of other fixes and improvements to the game
Probably our biggest patch yet!
So, enjoy a pic of the WIP Cygon Tank to tide you over until the patch release ;)
EDIT: we're doing a Steam key giveaway on Twitter right now, so head on over if you want to get your friend a key!
NEW car, better physics, exploding barrels, 21:9, new tune and more - GRIP v.1.1.8 now on Steam
NEW Vintek Juggernaut, more stable vehicle physics, 21:9 support, new song, exploding barrels, updated Skytrack and more!
NOTE: The Raptor hit effects when shooting an opponent seem to be messed up, in that they spawn far away from the targeted car, and are too big. We're unsure why this happened, but are looking into it
List of some known issues with this the current version of the game:
Vehicle physics can still be screwy at times, causing your car to bounce unexpectedly, catch on geometry or spend too much time in the air. We've been aware of these types of issue for a while and have constantly been improving physics as we go.
Islands Track: This map is still very early WIP and hasn't changed this update, but will for the next one
The menus only support mouse navigation right now. Gamepad support will be coming as soon as possible.
The race position on the HUD can be buggy and show the wrong number, or indicate that a car is in front of you, when they are not
The machine gun hit effects can sometimes be too big and bright in this version. This will be fixed for next update
Some users are reporting that pausing the game after finishing an event gets rid of mouse navigation
Sometimes resetting the car on any map can transport you to another area of the map, changing your race placement. This is being looked into
Missiles like to crash into the ground sometimes upon deployment. Sometimes the assassin missile crashes unexpectedly
Race position may be messed up, or say AI are in front of a player when they are not. This happens rarely
List of changes/additions in this patch:
The new Vintek Juggernaut! A tank class vehicle, and our first assymetrical car.
Better vehicle stabilty and collision. Improved suspension model. Players should experience less catching on geometry or general unwanted bouncing
New race camera functionality that helps with guiding players down the track after a crash
A new ingame tune from Imperium called "Cerbera"
Explosive barrels added to tracks! Shooting one causes a chain reaction. It's fun :)
21:9 and 4:3 resolution support
Added drop shadow to all cars. They now look more grounded and realistic
Garage view and car angle improved
New menu sounds
Weather option now in the event setup menu. FIC Outpost is currently the only track with different weather
Improvements to vehicle resetting code
HUD: Ground direction indicator now around speedometer
Fixed physics objects on Jobsite jumping awake and snowmen spontaneously exploding in Festive
Racetracks:
Skytrack
Improved first jump into wallride
Added additional platforms to avoid falling into the abyss
Tweaked various track pieces to be more traversable
Added some obstacles
Improved overall visual quality (still WIP)
Alhatra
Changed shortcut tunnel exit to be a wallride jump into another wallride
If you want to give feedback, or need to report any issues, please visit our forum (be sure to check the bugs and crashes lists before posting):
forum.cagedelement.com
To all of our players, thank you for supporting us, and we hope you'll like what we've got coming in our next updates!
GRIP Discord Channel - Please join us!
In anticipation of GRIP's multiplayer component, we've created a Discord channel for those who want to group up and battle, chat about general grip stuff, give feedback or just babble in the off topic section.
We've already got quite a few people on it, and there should be plenty more joining once we're closer to releasing multiplayer, and I promote it on our social media. Discord will be a great way for players to find each other and get some fun games going. :)
Everyone who joins gets a "Racer" tag. If you don't have one for over a day, just let us know if the #assigning-roles chat.
NOTE: We will be updating the private branch to the latest version with multiplayer, once we've ironed out some pretty significant bugs that still exist. Hang tight!
NEW Trailer showcasing Full Kontakt's music on the soundtrack
https://www.youtube.com/watch?v=__7xFLQt3fo
Happy 2017 everyone!
This trailer has been a work in progress for a while. I've decided to drop it on the first day of the new year to start this one with a bang :D