Thanks to our community members' help, we were able to pin point and fix the campaign save bug that happens after you destroy 1 enemy on the campaign that has more than 1 enemies.
Thanks for your continued interest in Ground Breakers, we are still trying to improve it.
Official Update 6 - Version 2.1.15 Bugs fix
Just look at the title, this version is just some critical bug fixes. Because critical bugs are urgent, and need hot fix.
A player helped pointing out the bug with resolution changing results in disappear UI and the game didn't un-pause after the option window closed so this is our top priority to send a hot fix.
Aside from that, I'll list all the change that worth being mentioned here:
Fix the audio volume setting and some other options didn't get saved.
Fix rollur's AI sometimes try to roll to a nonsense position.
Balance the Hijacked game mode, you can now use another robot to stand next to the hijacked one to take the hijacker from him/her/apache. In the easier battle, the enemy in this mode will also only have 4 robots max since having the hijacked robot is already a big disadvantage.
Official Update 5 - Version 2.1.01 Auto Tasking
This version bring changes from the beta branch to the official version, you could read the feature below:
This is an earlier deployment of auto tasking where you can just send a team of robot to salvage the infinity mine and get the parts while you're doing something else. Or just getting low quality parts for the robots that you haven't crafted yet while mining higher quality parts.
It's a beginning part of a bigger function that will come out sooner or later.
Stay tuned!
Profile list will still stay in the experimental build for further upgrade.
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HOW TO PARTICIPATE ON THE EXPERIMENTAL BUILD: Just switch to beta setting on the steam client (right click on the game/beta).
Keep in mind that the experimental build has new features so once you switch to it your data will still be fine but you can't switch back as it's not backward compatible
Experimental Build - Version 2.0.14 Multiple Profiles
This version is only uploaded to the beta branch and not the default one.
We are experimenting with multiple profiles. Basically players could choose a new profile and replay from the beginning. Initially we want to backup player progress to both the steam cloud and hard disk but the way we did thing make it really hard so the steam cloud will have to be delayed further more. Losing progress is a really serious problem so we will keep improving profile save/load process.
Update chip Sturdy body mechanic; the unit now can't die on the turn it is activated.
Improved the chips graphic effect, make sure it's easier to understand.
3. Fix bugs:
Fixed a bug when player could release the enemy officer whom is not in player's prison.
Fixed a bug when player could raise the enemy officer's salary after player acquired Spy ability.
Fixed a bug when player try to immediately combine the combined output chip, the mentioned chip won't be deleted after being used as a combine material.
Fixed a bug when the game hang after war priest respawned.
Fixed a bug region order get restore 2 times in 1 turn if player save right after their turn start then reload it again.
Fixed a bug when Force Shield could be activated many times.
Fixed a bug when the Lava map skill won't affect the enemy.
Delegate mining and scenario battling. Mine will also give out Ores instead of just Parts.
The data problem is sorted out
We have to disable cloud save until we make sure it won't affect player data. Sorry if it cause you any trouble and if it already had, lets us know and we will try to come up with some solutions.
Happy gaming!
Don't open ground breakers until further update
Steam client update may have messed up with the cloud save somehow, some players who previously using local data experienced data loss.
Pls don't open ground breakers until we completely remove steam cloud support. Your data will be safe even with steam cloud enabled earlier but we will no longer support steam cloud.
Hot fix multiplayer - Version 2.0.11
We used the wrong configuration for the server and it was not reliable for live battle. We fix that now and hopefully it fix the issues some of you have due to bad server.
Tell us if you still encounter live battle problems.
Official Update 4 - Version 2.0.10 Stealthy
Proudly introduce stealthy
https://www.youtube.com/watch?v=GMjYg7MIN2g
Stealthy is a full assault robot, he/she has the highest damage output in the game till now and also the squishiest. It's skills damage is scaled by Normal attack damage make it quite different from other damage dealers.
And they can turn invisible. In their invisible form's their attack damage is double, skills damage is affected too. When getting detected by an enemy, they will ambush that enemy with really high damage attack.
New chip "Resistance Coat": Increase debuff resistance by 1 - 20%/chip. You could sacrifice 5 chip slots to make your robot 100% resistance to stun, water leak and other debuff.
2. Tweaks and Balancing:
Motion Blur, looks nice, tell me what you think about that.
Update Wingenal's skill effects and some other effects.
3. Fix bugs:
Fixed a bug where Blue Arrow's owl detect the invisible ally and it should not.
Fixed a bug when AI still sometimes take invisible player's robots into consideration.
Fixed a minor bug when chip's effect is showing on invisible enemies.
Delegate mining and scenario battling. Mine will also give out Ores instead of just Parts.
1. Send you team.
2. Go to sleep
3...
4. Profit
You are a CEO, you should be able to do that.