Grunt1914 cover
Grunt1914 screenshot
Genre: Simulator, Strategy, Indie

Grunt1914

Functionality improvement - Ladders









Ladders have now been added to the game, making it possible to reach higher areas with alot more ease than previously available!







To use a ladder simply move close to it and press "F" and the player will climb up the ladder to the destination point.







This feature will change and improve over time in the coming weeks.



New feature - Classes and class abilities





A completely new class system has been added to the game! This system also brings in new abilities for each class and will change the game massively.







This new system in the game introduces five new classes with each having two abilities. A passive and an active ability.







The active ability allows you to place or use a certain weapon or tool in the game at real-time to turn the tide and secure your victory!

The passive ability gives you the edge in battle by allowing a single trait unique only to your selected class.







These new systems are designed to re-balance the structure and overall feel of the game-play in Grunt1914. These ads to the fast paced and frantic game-play feel that the game has been building towards and allows for some awesome moments of game-play!







The system is still in its infancy and will become better over time as players provide feedback.





New map - Vessel!





This is the fourth update for a new map, called Vessel.







Vessel is a small sea based map where the players are confined to three war ships in a part of a war fleet. This map is largely suited to short range weapons such as shotguns, pistols or machine guns.







The map offers an abundance of cover in the shape of containers, vehicles, props and shipping items. Maneuverability can be tough on the map but once you have the layout figured out it becomes allot easier to become very fluent here!







The map supports all the weather conditions, being - clear, rainy and snowy.













Visual improvement - detailed soldier models









In this update the player models have been overhauled and changed in major ways.







Each player model now has a selection of visual improvements added to their character bodies. This includes various props like backpacks, gas masks, clothing, satchels, spades, etc. The textures on the models have also been redone.







This update doesn't add any game-play changes but adds a lot more visual quality to the experience with the added improvements.





Gameplay improvement - advanced sniping and scoping









In this update the sniping and scoping systems in the game has been greatly altered and overhauled. They are now much more fluent and offer more advanced features.







All the scopes in the game now have their own custom reticles and screen overlays. This makes each one feel unique and enhanced and makes the sniping experience a great one.

Each scope has a different level of zoom available with a different speed.











This feature is due to be altered further going forward.

New weapon - Kugelhandgranate





This is the update for a new weapon, the Kugelhandgranate hand grenade.







The Kugelhandgranate was a widely used weapon in among German infantry in world war history. This makes it a very interesting yet vital addition for Grunt1914.







This deadly German grenade was designed to cause maximum damage on the battlefield. With a short fuse and a massive radius it is a deadly grenade if used right, but can also be catastrophic if used incorrectly.

Upon explosion this grenade fragmented into between 70 to 80 deadly pieces of shrapnel that would leave soldiers either severely injured or utterly lifeless. Use with care.





New map - Crater!









This is the third update for a new map, called Crater.







Crater is a large, open ended sniping based map that can support a massive amount of players due to the surface area and many locations to explore. This map is largely suited to long range weapons such as rifles or longer range machine guns.








The theme is a large desolated quarry that has tons of cover and vantage areas strewn about, providing plenty of cover for both long and short ranged combat battles.







The map supports all the weather conditions, being - clear, rainy and snowy.







This map is quite experimental at this stage, and as of yet it is unclear how players will find the experience. As such the map is due to change in the coming weeks based on player feedback.





New weapon - M1903 Springfield









This is the update for a new gun, the M1903 Springfield rifle.







Over 84, 0000 of these rifles had been produced at Springfield Armory and Rock Island Arsenal for use in world war one, making it a very popular choice among US snipers and infantrymen.







The model 1903, is an American five-round magazine fed, bolt-action service repeating rifle, which was also the official US rifle at a stage. At long range the weapon is very effective and deadly if used accurately.

The rifle saw use long after world war one, making it as far as Vietnam. This shows the quality and overall effectiveness of the rifle even more.









New weapon - US Bolo Machete M1909





This is the update for a new weapon, the US Bolo Machete M1909.








The M1909 Bolo Machete was designed to aid US soldiers with jungle foliage and heavy bushes that they often struggled to traverse. The machete turned out to become a great fighting weapon too, and was used for both a travel tool and a combat weapon.







It was designed to be carried as an additional melee weapon from its first production in 1909 to its final production in 1915. Only around 17000 were produced making them pretty rare.







This weapon has massive stab damage, with medium charge and swing damage, making it useful as an all round melee option, especially because of its high speed.








New weapon - Trench Raiding Club





This is the update for a new weapon, the Trench Raiding Club.







The Trench Raiding Club is a widely used weapon in world war history, especially in battles where trenches were prominent. This makes it a very interesting addition for Grunt1914.







This melee oriented club is a handmade version of a more structured and mechanically formed club, with spikes or nails hammered through, to deliver piercing damage as an extra feature. These were often made from existing clubs or even sturdy branches or logs, with relative ease.







Because of its availability weapons like these were often made in bulk from small groves or logging encampments near battle sites. They would be given to soldiers as an extra means of protection or in some cases assault.







This weapon has little stab damage, but excellent charge and swing damage, making it useful as an all round melee option, regardless of its slower speed. One hits kills are often possible with this weapon, if aimed at the upper body or head region of a soldier.