Fix for player model disappearing in the end of the elevator ride.
Fix for old aim toggle bug where you would stop aiming as soon as a teammate switched weapons.
Fix for issue where you could not use the melee-shove button (C) while sprinting.
You can now switch weapons while hacking again.
Fixes for being able to cancel a burst with jump and sprint.
Fix for not being able to switch from melee while holding/charging melee.
Fix for melee not being canceled properly when starting to climb a ladder.
Environment fix for stuck spot on A3.
Added option in Voice Chat settings for disabling playing a sound on Push To Talk.
Fixed map panning when map is opened if movement keys are held down movement keys need to be released and pressed again for panning to begin.
Fix for door blades visible in the environment after opened on certain places.
GTFO Rundown 004/Contact gets EXTENDED, adding four new expeditions!
The Warden has discovered an unexplored section of The Complex - and so, the Rundown 004 / Contact has been extended to include four new deadly expeditions, now called Rundown 004 / Contact://EXTENDED. Will you, the prisoners, survive in the darkness?
Update your GTFO installation and the new expeditions will be added to the current Rundown.
And we're still celebrating GTFO being one year in Early Access - and its 96% positive rating here on Steam - with 20% off. If there ever is a good time to become imprisoned in the Complex, it's now: with the newly added expeditions, Rundown 004 / Contact://EXTEND has a total of 12 expeditions.
So, Prisoners, get on that elevator and follow The Warden's objectives! Good luck.
Happy birthday, GTFO! One year in Early Access!
[previewyoutube="6gnrQE7itLk;full"]
December 9th, 2019, we released GTFO as Early Access. Since then, a lot has happened.
We've released three Rundowns: Infection, The Vessel, and the latest, Contact– which also introduced match-making to the game! Bringing it to a total of 25 expeditions you've been able to enjoy after the release – on top of the expeditions included in the release Rundown. Our eternal respect if you've been with us since day one and finished all of them.
Even before we released GTFO, we had an amazing and supportive community. And it's been growing fast since release! We're now close to 210 000 (!) members on our official Discord. We believe we have the best and friendliest game community in the world. Thanks for your support!
96%!! Since adding match-making in our latest Rundown, our recent review score on Steam is now up at 96%. Thanks for all your kind reviews and valuable feedback! You're helping us make GTFO better. Oh, and right now, to celebrate, GTFO is 20% off!
What more has happened? A lot of failing. Deaths, but also revives and fantastic teamwork. Together with your squad, you've learned to master the Complex and beaten (very) challenging expeditions. Some would say impossible. We're impressed, Prisoners!
And before you close down this message, someone wants to show you some of the data they've collected during the last year – check the video above...
Nominate GTFO as The Best Game You Suck At
GTFO is The Best Game You Suck(ed) At
We were browsing through the different categories for The Steam Awards, and we found (among others) two very fitting for GTFO: Better With Friends, and The Best Game You Suck At.
Then we looked at the descriptions of each of them: "Better With Friends" - There are some games out there that just aren't the same when you play by yourself. Maybe you need to have a friend to watch your back. Maybe you need to have a friend that you can stab in their back. Either way, mirth is awaiting those who gather friends to play these games.
"Best Game You Suck At" - This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved.
Okay, we all know that GTFO is indeed Better With Friends - we’d even say it’s impossible without friends (well, if your name isn’t RandomKenny) - and with the recently added match-making function, you can hopefully make new friends, too.
But the description for Best Game You Suck At seems like it was written for GTFO, right? If you don’t agree with us, you’re free to choose any category you deem fit. We will love you anyway. Thanks for your support! <3
We’re 20% off, tell your friends!
GTFO will be a part of The Steam Autumn Sale, starting about… now. So, if you know any friends that can handle The Complex, let them know. Tip: GTFO is the perfect (early) Christmas gift, during these quarantine times.
GTFO turns 1 year old on December 9th
Our Early Access baby is growing. Four Rundowns later, and she’s already 1 year old. To celebrate, we’re cooking some stuff for our beloved community.
Stay tuned, keep distance, and clean your hands regularly.
GTFO PATCH NOTES - 2020-11-06
PATCH NOTES
Rundown 004 / Contact
Big optimization pass.
Server migration should be more stable, not kicking back to lobby as much.
Fix so that you can't use a bulkhead key on a bulkhead dc that has no doors left to open.
Fix for not being able to ping large bulkhead door
Added navmarker with skulls to bulkhead doors that you have unlocked with a bulkhead door controller
Fix for navmarker not showing up on placed sentry-gun.
Fixed so that you can voice chat from the terminal again.
Moved voice chat push to talk to LeftAlt as default key.
Fix for being able to join a lobby that was matchmaking from the menu.
Fixed a bug where enemies attack through doors.
Fixed a bug where the clients didn't send their correct crouch state to enemies.
GTFO PATCH NOTES - 2020-10-23
PATCH NOTES
Rundown 004 / Contact
Fixed an issue where Warden objective items & keys were dropped on the ground instead of being given to the host when a client leaves the game.
Fixed an issue where a player would lose their consumable pickup after leaving & rejoining.
Fixed an issue that prohibited players from certain regions from playing without getting the "No network" error.
B2, Fixed Warden objective text.
C1 fix, bloody doors spawned to few enemies.
D1 fix, removed flying egg-sacks.
D2 fix, removed obsolete bulkhead keycard.
Fixed a number of behind the scene crashes.
Major GTFO update: Rundown 004 / Contact is now available, adding matchmaking!
Our biggest update yet is now available, get ready for Contact!
Read more and see the trailer below. As usual, you can find the change list at the bottom!
What does the new Rundown 004 / Contact include?
We're adding MATCHMAKING (ALPHA)! This is something many have been asking for, so we're very excited to now add this feature. We're starting off with it in alpha, and will need our community's help to refine it as we go. Try it out, and let us know what you think!
A new layered difficulty system - this will give our seasoned players a hardcore challenge right from the first expedition, while at the same time make it a bit easer for new players to come on board! By choosing different routes throughout some of the levels, you will either have it "very hard", or "extremely hard". Hey, it's still GTFO!
A new environment: "Datacenter"
More story. Won't spoil anything of that, though. Hint: it has to do with the name of the Rundown, "Contact"...
And as usual, new weapons, tools, and more!
We hope you enjoy this new Rundown! Stay safe and wash your hands.
[previewyoutube="8Cp-8NOU7Lo;full"]
PATCH NOTES / CHANGE LIST
Rundown 004 / Contact
New Features:
Added Matchmaking Alpha
Added Host Migration (Peer To Peer)
Added In-Game Voice Chat
Added sectors with optional objectives in each expedition
Added sector-based score system for rundown progression
Added Data Center Environment
Added New Enemy/Variation
Updated Unity Engine to 2019 LTS
Updated the Expedition Success Screen
Updated the Rundown screen for Layered Difficulty
Bug Fixes:
Map now auto-centers on Player (you can disable this in settings)
Fixed ability to duplicate items (e.g. Power Cell)
Carry items (Power Cell, FRT, Cargo..) is removed from the terminal system once they are picked up
Fix for chat log not being reset between games
Fixed various spelling errors
Various fixes for safe spots & exploits in levels
Fix for friendly fire crosshair getting stuck
Added a delay to the REACTOR_VERIFY fail sequence
The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
Fix for Settings file resetting when updating
Added Friend ID code on Settings page (Press ESC when in level to see it)
Weapon Tweaks & Consumables:
Gear & Consumables: Added new Consumable, you'll need to discover this yourself ;)
Added Rundown 4 Specific Weapons: Auto Pistol Heavy Assault Rifle Choke Mod Shotgun Machinegun Auto Sentry
Bug Fixes: Performed Network & Game Optimizations Added weapon switch animations, tweaked reloads & sounds Added status Watermark Updated bounce light rendering system Updated glass & c-foam shaders Updated interactions system which fixes many interaction related bugs "Press/Hold E to..." Fixed ready button when drop-in joining, to be able to choose your loadout Fixed striker weak spot that wasn't removed correctly when head was Fixed collision issue on mothers that made one of the weakspots difficult to hit Fixed game crash caused by HTML formatting. Note- This will prevent typing <, >, = in chat Fixed bug where the Drop Prod is missing after loading into expedition Fixed Host Revive bug where host reviving would not give 20% Fixed bug where player inventory above head was out of sync Fixed bug where scouts would not be alerted by mines And many more various bug fixes and enhancements.
Assault Rifle (Malatack LX): Increased ammo capacity Increased damage on body shots
DMR: Slightly increased ammo capacity Slightly increased rate of fire
Shotgun (Semi Auto): Slightly lowered effective range Slightly reduced rate of fire
Combat Shotgun: Slightly increased spread size Slightly lowered effective range
Revolver: Increased damage on body shots
Sniper: Lowered damage on body shots
Burst Cannon: Increased damage
Machinegun (Techman Veruta): Lowered damage on precision shots Slightly reduced ammo capacity
Burst Sentry: Increased ammo capacity
Major GTFO update: New Rundown 004 / Contact will be available October 22nd
Prisoners, get ready for a new challenge. And if you haven't finished Rundown 003 / The Vessel yet, now is the time. In seven days - October 22nd, 1 PM CET - we will release the next major GTFO update: Rundown 004 / Contact.
In this Rundown, we're introducing some big new core features. Features that we think will excite both seasoned, hardcore members of our community as well as new players wanting to get into GTFO.
Besides this, Prisoners will get:
A new environment, called Datacenter
A new, creepy enemy
New weapons and tools
More, we don't want to spoil too much for our Prisoners!
We think we can safely say: this will be the biggest GTFO update as of yet.
Prisoners, you got 7 days left to finish your current Rundown.
GTFO PATCH NOTES - 2020-06-25 (HOTFIX)
PATCH NOTES - HOT FIX!
Rundown 003 / The Vessel
CHANGE LIST
Small fix for Warden data collection
GTFO PATCH NOTES - 2020-06-18 (HOTFIX)
PATCH NOTES - HOT FIX!
Rundown 003 / The Vessel
CHANGE LIST
Fixed a bug where the Shotgun sentry got a damage multiplier boost equal to the number of players in the game.