We heard some Prisoner were afraid of needles. If you're one of them, this patch is your lucky patch.
CHANGE LIST
Fixed a bug where too many enemies would spawn on during a specific sequence on D1.
Fixed a number of behind the scene crashes.
Fixed so the Neonate machine sounds match the animations.
Fixed a spelling error "wan" to "want".
Fixed to the Hacking tool doesn't clip through your hand.
Increased syringe model size by 20% when finding it in the world.
Added setting (in "gameplay") to hide the needles of the syringes.
Fix for enemies climbing through the floor in certain places.
A slight tweak on A3 ending waves (was unintentionally a bit too hard)
Fixed a spot where players can get stuck in D1, zone 389.
Added reload sounds to HEL rifle.
Matched sound of putting in the magazine in the weapon during reloads to match when the ammo updates on the HUD, for all weapons.
Major GTFO update: Rundown 003 / The Vessel is NOW AVAILABLE!
Get ready, Prisoners! Rundown 003 / The Vessel is NOW AVAILABLE!
As usual with GTFO Rundowns, it's adding a lot of new content: a new environment, called Lab, an all-new horrifying enemy (with the sounds coming out if it actually recorded by one of the developer's younger family members!), seven new expeditions, a bunch of new weapons, and more story. We know you've been wanting to discover the mysteries of the Complex underground, and you will now be able to find more clues to this.
To celebrate the update, GTFO is also 20% off on Steam - so if you have any friends that still haven't joined you down in the Complex, now is a great time!
Increased damage Reduced effective range (Damage is still buffed for combat ranges under 20 m) Faster and more balanced recoil Faster reload
Shotgun:
Reduced ammo capacity Reduced magazine size
DMR:
Increased damage Reduced fire rate Increased ammo capacity Increased magazine size
Combat Shotgun:
Increased damage Increased magazine size
Assault Rifle:
Increased Ammo capacity
Revolver:
Increased ammo capacity
Sniper:
Greatly increased damage Reduced ammo capacity
Major GTFO update: New Rundown 003 / The Vessel will be available June 11th
Rundown 003 / The Vessel, June 11th, 1 PM CEST
Get ready for the next GTFO Rundown, namely The Vessel - that will introduce a new environment, called Lab, a bunch of new weapons, a terrifying all-new enemy, and more story! We know you've all have been wondering about what is really happening down in the Complex, and now you will be able to collect more clues and connect the dots.
As tradition has with GTFO, we don’t want to show too much and let you enjoy most of the stuff for the first time in the game. We can, however, tell you that one of the developer’s younger family members have been involved in recording the sounds coming out of the new horrifying thingy (!).
We're investing in GTFO!
We’ve been making investments to make sure GTFO is the high-quality hardcore experience you need, and help us in the journey towards Version 1.0.
For help with storytelling, we got – since earlier in the development – Adam Gascoine, who has been working on games such as DOOM, DOOM Eternal, and The Last of Us. We have also added strength in programming, and we have found someone very fitting for GTFO for support with art and design. We hope to be able to disclose who this is very soon!
Steam Trading Cards and addressing match-making
Other than all this glorious in-game content, we will also be adding Steam Trading Cards to GTFO when launching this Rundown. So you’ll be able to collect and trade GTFO themed cards! Nice.
Match-making. We know. Some of you Really – Want – It! And we’re working on it, for real, but it’s not yet ready for this Rundown. We’re doing it the right way, fitting for GTFO, and that takes time.
Until then, don’t forget our Discord that is booming right now. We’re over 185 000 members and one of the most active servers there is. If you haven’t, join us now!
Take care, stay safe, wash your hands, and thanks for your support!
Last two Expeditions of Rundown 002 / Infection available now!
Prisoners! Well done. For the last expeditions of Rundown 002 / Infection to be unlocked - D2 and E1 - The Warden had a specific target number of expedition survivals: over 1000 players had to survive D1.
That number is now reached and the game is updated with R2D2 and R2E1.
Update the game and you will get access.
Good job, Prisoners.
GTFO PATCH NOTES - 2020-04-24
PATCH NOTES / BALANCE PATCH
Rundown 002 / Infection
Good day, Prisoners. Yesterday we pushed out a new update with some balancing, tweaks, and laid some groundwork for future, bigger updates. As always, find the change list below.
Fixed a bug where certain lights didn't turn on correctly on level generation
Fixed a bug where ragdolls of enemies would occasionally flip out
Gave the Sniper one more mag in total ammo
Lowered the amount of damage the Sentry guns does from behind
Continues improvements on textures & models
A lot of "in the background" tweaks & groundwork for future updates
GTFO PATCH NOTES - 2020-04-10
PATCH NOTES / BALANCE PATCH
Rundown 002 / Infection
Prisoners! Yesterday (2020-04-09) we rolled out a new update of Rundown 002 / Infection, with some balance tweaks and bugfixes. See the change list below. Over and out.
CHANGE LIST
Updated steam lobby system to prevent Server -> Client desync, disconnects and not getting completions
Balance tweaks on B1, C1, C2 & D1
Updated and cleaned log files
Fix for win/lose sound cutting off when you return to lobby
Fix for impassable door on D1
Several bugfixes in regards to carry-items
Major GTFO update: Rundown 002 / Infection is NOW AVAILABLE!
The big update, Rundown 002 / Infection, is now available to everyone that owns GTFO. It will be downloaded when you update the game, and the previous Rundown will wipe.
What does the new Rundown 002 / Infection include?
Among tweaks, such as improved weapon sounds and a new on-screen liquid system, this new Rundown will give you:
A new environment called Dig Site
10 new expeditions (with a new system called Warden Restriction, where the community help each other to unlock the last expeditions)
New weapons (a machine pistol and a burst rifle, as well as an updated machinegun)
New enemy, or enemies? (this, you will have to find out by yourself)
New objectives
And more!
To find a more detailed overlook of the updates, see patch notes below.
[previewyoutube="g6Vk6jTGkvQ;full"]
Watch us play one of the new expeditions of Rundown 002 / Infection!
Wonder how the new environment looks? Watch us play one of the new expeditions, where we try to carry some heavy power cells to different generators down in The Complex. Of course, things get out of hand! Here you can find the 10-minute developer playthrough (or watch it above!).
Enjoy the new Rundown, stay safe and wash your hands!
PATCH NOTES / CHANGE LIST
Rundown 002 / Infection
New Features:
10 new expeditions
New warden objectives
New subcomplex: Dig site
Updated all weapon sounds
New reload animations
New on-screen liquid-system
Warden Community Challenge
New enemy variations
New surprises in-game that will most likely kill you
New Gear & Consumables:
Burst Rifle
Machine Pistol
Updated Machine Gun
New resource pack - Disinfection Pack
New consumable - Lock Melter
Updated model on all resource packs
Bug Fixes:
Fix for Sentry Gun being able to be placed in a door.
Fix for players being able to enter a ladder through a thin wall.
Added a check so that you cannot stand up when crouching under something.
Enemies will no longer just walk after their head explodes.
Fix for melee weapons being able to hit things behind the camera.
Fix for not getting expedition completions correctly.
Fix for Noise-system. Mines & Sentry Gun amongst other things now generate noise.
Fix for music queues at end screens not playing as they should.
Fix for HUD-elements getting stuck on screen when restarting.
Fixed a bug where enemies would wake up instantly after opening a door and shining your flashlight.
Fixed a bug where you could have a resource pack left on you with 0% left in it.
Fixed a bug where you couldn't see any lights in the elevator going down.
Fixed a bug where the shotguns didn't have any tracers in multiplayer.
Added separate settings for scaling mouse speed when aiming.
Clamped mouse and gamepad look speeds to never go below 10%.
Fix for dialog system not working if you play more than one time without restarting the game.
Enemy pathfinding optimization.
Fix for recoil related issues.
Performance tweaks & optimization.
And many more...
Weapon tweaks & balancing:
Pistol: Slightly decreased range
SMG: Tweaked recoil behavior and visuals
Assault Rifle: Slightly tweaked recoil behavior and visuals
DMR: Slightly increased ammo capacity Increased fire rate Shorter recoil Shorter time to aim
Burst Rifle: New weapon! Mid-range rifle with a three-round burst
Machine Pistol: New weapon! Close range, fully automatic spray n’ pray type of weapon
Shotgun: Increased ammo capacity Increased fire rate Shorter recoil
Machine Gun: Redesigned weapon: Now with a high fire rate and large magazine size
Sniper Rifle: increased ammo capacity Greatly increased damage Shorter recoil
Combat Shotgun: No changes
C-Foam Launcher: Increased efficiency
Mine Deployer: Increased trip mine base amount Bio Tracker: Increased tagging capacity
Major GTFO update: new Rundown 002 / Infection will be available March 31st!
The Warden has a new objective for you.
We can finally announce the release date of the next major update of GTFO: Rundown 002 / Infection - hinting its theme and what you may find down in The Complex this time.
On March 31ST 1 PM CET it will be available to everyone that owns GTFO Early Access.
[previewyoutube="24q1qoA3QgQ;full"]
What will Rundown 002 / Infection include?
Among tweaks, such as improved weapon sounds and a new on-screen liquid system, this new Rundown will give you:
A new environment called Dig Site
10 new expeditions (with a new system called Warden Restriction, where the community help each other to unlock the last expeditions)
New weapons (a machine pistol and a burst rifle)
New enemy, or enemies? (this, you will have to find out by yourself)
New objectives
And more!
Watch us play the first expedition of Rundown 002 / Infection
To let you see some gameplay from the first expedition of this new Rundown, we gathered four of the developers and recorded it. Here you can find over 8 minutes of gameplay - with a new environment, weapons, and an intense puzzle!
Last chance to beat the first Rundown!
As you may know, when we launch a new Rundown - we wipe the previous one. This means that you got until March 31st to finish those last expeditions. So gather your team, load up and take that elevator down. Good luck, Prisoners!
GTFO is -10% off until January 3rd!
Still haven't joined the Early Access of GTFO? Or you got friends you want to join your squad down in The Complex? We wish to remind you that GTFO is -10% off until January 3rd, 2020!
Before we take some much-needed vacation, we are pushing out a patch for you all (see change list below). The most important part of this is addressing the bug where you don't get extracted correctly.
At the same time, we want to take the opportunity to thank you all for playing GTFO! To have you on our Early Access journey towards Version 1.0 means the world for us. Thanks for helping us doing what we love! And we promise you; we're just getting started.
Thank you for your support, 10 Chambers Collective
CHANGE LIST
Potential fix for clients not extracting correctly & not getting completions.
Added basic controller support.
Added fallback fonts for Cyrillic, Korean, Thai, Chinese, and Japanese characters.
Target framerate option will show "infinite" instead of -1
Vertical FOV setting will also print the horizontal FOV you will get with the current aspect ratio
Added settings for crosshair opacity and enemy hit indicator opacity.
Improved placement check on various surface types for sentry gun and trip mine
And of course - we wish you all happy holidays and a happy new year!