Get GTFO for 25 % off during the Steam Summer Sale
We hope you and your fellow crew mates enjoyed the first-ever Free Weekend of GTFO, which succeded our expectations by far. And to celebrate this we will continue our sale for the entirety of the Steam Summer Sale.
You and your friends can get it for 25 % off until the 7th of July. Or why not buy for a friend that has GTFO on their wishlist, and make use of those rainy days.
Rundown 7.0 Rise is out now!
Prisoners, the time has come to gear up and tackle a new set of expeditions, taking you and your crew to new areas in The Complex. Facing new dangers, with new additions to the arsenal, your teamwork will once again be tested to the extreme.
This Rundown comes a lot of new features and fixes in a lot of areas, improving bots, graphical elements and sound design. You will find the full patch notes at the bottom of this post but these are the highlights.
Updated Vanity Item drop system. Rewards are less repetitive and show available rewards.
Updated roaring sounds as waves of enemies spawn
Added new Thermal Scope
Improved Shooter projectiles
Improved Charger enemy visuals
Updated Player Heads, including eye movement and blinking
Updated Glue Tripmine VFX
Updated Bioscan visuals
Improved Steam Deck support
Improved Gamepad support
Updated sprint toggle behavior
Added camera shake for Tripmine explosions
When dropping an object, the player now switches to the last weapon they had before picking it up
Added 3rd person animation when interacting with the terminal
Added text on screen when a checkpoint is being reloaded
Player Limbs are now also impacted by friendly fire
Player Bots
Will move in faster and more decisively to melee when sneaking fails
Improved bots ability to evade projectiles
Improved melee to be more flexible and not get interrupted as easily
Bots will no longer sneak during enemy waves
Added a delay when using Biotracker
Added more chatter
Graphics
Improved performance by reducing the CPU Culling Workload setting
Added Advanced Graphic Setting “Shadow Updates Per Frame”
Added Graphic Setting “Shadow Quality”
Added Graphic Setting “Fog Quality”
Changed SSAO to Low/Medium/High
Updated the light in the elevator drop cage
Updated shell casings to more realistic sizes
WEAPON CHANGES
Removed:
Machine Pistol
Sawed-off Shotgun
Burst Rifle
Scattergun
HEL Gun
Auto Sentry
Added:
PDW
High Caliber Pistol
Precision Rifle
HEL Shotgun
Shotgun Sentry
Tweaked: SMG
Slightly increased range
Slightly increased damage
Carbine
Slightly increased range
Slightly reduced recoil
Increased body shot damage
Reduced precision multiplier
Sniper
Significantly reduced ammo capacity
Heavy Assault Rifle
Significantly increased recoil
Choke Mod Shotgun
Slightly increased ammo capacity
Revolver
Increased damage
Reduced recoil
Slightly lowered range
Machinegun
Slightly increased damage
Increased magazine size
Shotgun Sentry
Significantly reduced fire delay
Increased scan speed
Added Biotracker Symbiosis - More ammo efficient and faster detection for biotracked targets
Sniper Sentry
Increased rotation speed
Added Biotracker Symbiosis
BUG FIXES
Fixed bug where CFoam usage is inconsistent between host and client
Fixed bug where booster effect was not being applied if you placed a sentry then picked it back up again
Fixed bug where mines won’t damage a client unless the client is crouching or jumping
Fixed bug where overhead Player Info would show ammo info for equipment that has infinite ammo
Fixed bug where if you damaged a door yourself, an incorrect voiceline would play
Fixed bug where an invalidate SNet Replicator Key would cause unintended effects
Fixed bug where standing close behind a sentry leads to shot trajectory distortion
Fixed bug where an exploding mine at an already destroyed door would play the breaking animation again
Fixed bug where downed players would get revived when teleported between dimensions
Fixed bug where the door flaps on the large security doors would go to a closed state when the door is opened
Fixed bug where the status on the Security Doors didn’t update
Fixed bug where the Mine Deployer could blink while still attached to the clients’ backpack
Fixed bug where the Health Bar could show as yellow and not reset correctly when starting a new expedition
Fixed bug where you could interrupt burst firing weapons
Fixed bug where consumables sometimes could not be picked up after swapping them
Fixed bug where the animation for inserting the Matter Wave Projector didn’t always show
Fixed bug where Player Bots were unable to revive players if they went down on top of some objects
Fixed bug where an Objective item could become inaccessible if the player that was holding it left the game before a checkpoint was used. Now the Objective item will relocate to the hosts feet.
Fixed bug where players would stop hearing all audio sounds
Fixed bug where doors can be invisible after restoring from Checkpoint
Fixed bug where Host will see a friendly fire marker when a Bot shoots a client
Fixed bug where closing doors between host and enemy disables combat state
Fixed bug where Player bots are unable to pickup items another bot swapped into the boxes/lockers
Fixed bug where Objective items could be dropped at non-traversable locations
Fixed bug where Player Bots would move between multiple scans before finishing the one in-progress
Fixed bug where the incorrect Objective shadow would show in the Cargo Drop Cage
Fixed bug where Terminal passwords would not be reseeded after checkpoint
Fixed bug where running and triggering a scout then standing still sometimes didn’t immediately trigger the tendrils
Fixed bug where the Spitters could stop working for clients after Checkpoint
Fixed bug where Player Bots would thank themselves for giving themselves resources. Thank you.
Fixed bug where 3rd person animation for picking up Heavy Objects was incorrect
Fixed bug where lock melters would not be removed from the Player Bot backpack after it runs out of uses.
Fixed bug where Player Bots would get stuck trying to give itself ammo for inventory item it does not have
Fixed bug where the In-Expedition subtitles disappeared after a language change
Fixed bug where expedition items could be invisible for drop-in clients before being picked up
Fixed bug where Player Bots sometimes wouldn’t have a Melee weapon in their backpack
Fixed bug where Player Bots would oscillate in narrow spaces, like bioscans
Fixed bug where initial player ammo could be negative
Fixed bug where the map would not reset after checkpoint reload
Fixed bug where enemies could push other enemies around
Fixed bug where single use mines did not show the placement indicator
Fixed bug where a Disinfection Pack could still be used at 0%
Fixed bug where Door texts were not showing on the map
Fixed bug where Broken Doors were not indicating on the map
Fixed bug where Level Geomorphs would not rotate during Level Generation
Fixed bug where Clouds would be shaky when moving the camera
Fixed bug where the intro menu cognitive scan effect was not playing
Fixed bug where enemies would only decompose if you are looking at them
Fixed bug where the liquid screen effect wasn’t rendering
Fixed bug where Enemy Population heat didn’t reset between expeditions
Fixed bug where Expedition Popup didn’t have consistent positioning
Fixed bug where the text on the Hacking Tool was incorrectly located
Fixed bug where fog was not synced for players joining in progress
Fixed bug where expedition clock was incorrect for players joining in progress
Fixed various Level Design related bugs
Fixed various Checkpoint related bugs
Fixed various Exceptions
Play GTFO for free this weekend!
Unplug from reality and descend into the nightmare world of GTFO for free all this weekend. A couple of hours after the release of Rundown 7.0 Rise on Thursday you can, for the first time, try the game for free. So don’t miss your chance to discover this extreme cooperative horror shooter.
The Free Weekend unlocks at 10:00 PST Friday, June 16th. Kick ass all weekend until 10:00 PST Monday, June 20th. Hit that reminder button like a sleepers head. And if you choose to buy the game during the free trial, your progress in Rundown 7.0 will be saved.
Played before? Recruit new prisoners to your squad!
GTFO has bots but it’s always better with people you trust. If your friends are not up to the task you can easily find more on our official Discord server.
If you’re a new prisoner, watch this video explainer to gather the information you need about Rundowns and the Complex, and find even more information about GTFO and the Free Weekend here.
Your fight for survival begins.
Rundown 7.0 Rise unlocked 16 of June - Prepare yourself and your crew
Prisoners, you only have two weeks left to clear The Warden’s objectives in Rundown 6.5 Destination://EXTENDED. On the 16 of June, a new set of expeditions unlocks for you and your crew, bringing more challenges that will test your collaboration in new ways.
Launching with an E-tier expedition, it should give even the most seasoned veterans a proper challenge. Not even mentioning the new dangers that await down in The Complex. Something is lurking in the shadows…
Gather your fellow prisoners and prepare!
Merch Spring Sale - 20 % off!
Getting the right gear and clothing is essential and to get you ready for summer we are offering 20 % on all items in our merch store. Use code STEAM20 to activate the promotion on clothing, accessories and collectibles.
To take things even further you can also get 20 % the game, but it's a quick one that ends on the 18th of May at 7pm CEST / 01:00pm ET so get your friends in The Complex before it runs out. The merch sale stays open for one day extra.
TL;DR Grab both the game and merch for 20 % off during 48 hours.
Updated Intro and Rundown screen text to reference Rundown 6.5 Extension
Bug Fixes
Fixed bug where D2 Secondary uplink did not have the correct enemies spawning
Complete all three expeditions – Collect the limited Twin Blades Mask
Four days ago we released Rundowns 6.5 Destination://EXTENDED with three new expeditions and if you complete all three of them you are rewarded with the limited edition of the Twin Blades Mask. Only available in these colors during this Rundown that ends this summer, so buckle up and gather your crew. With expeditions in B, C and D tiers it should provide a challenge for both veterans and new players.
If you are a new prisoner in GTFO this video will explain how our Rundown system works and give you some must needed insights from The Complex.
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PS. Don’t miss that we offer 20 % for a limited time. The promotion runs through all of Steam Easter Sale.
Get 20 % off! Rundowns 6.5 Destination://Extended sale is live
We just extended Rundowns 6.5 Destination with new challenges and threaths and for a limited time, we are offering 20 % off on GTFO. With three new expeditions, where we go even deeper in the lore of The Complex, this is an excellent time to become a prisoner or to get your friends to join you in one of the most extreme coop shooters.
You truly work together or die together in GTFO.
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Rundown 6.5 Destination://EXTENDED out now!
Three new expeditions are now available in The Complex – BX, CX, and DX – and as you may have understood by now this extended rundown is a bit special. Instead of going deeper in each tier, these new challenges are located on the side of the already available expeditions. You need to find out for yourself why we choose this path but veterans of GTFO will probably realize what’s going on in The Complex by completing the expeditions.
This brings the total expeditions in this rundown to 13, which makes it one of the most packed rundowns to date. So get your squad together and tackle the new challenges.
NEW FEATURES & CHANGES
New Danger detected in The Complex
Added three new Extended Expeditions: BX, CX, & DX
Added Vanity Reward for completing all three new Extended Expeditions
Added startup page consenting to the EULA and Privacy Policy
Added partial Steam Deck support
BUG FIXES
Minor performance improvement in the Dimensions
Fixed bug where enemies would rubber band up and down ladders
To read more about how we tackle patching and development, click here.
Rundown 6.5 Destination://Extended launches one day early
Your effectiveness in The Complex has made it possible to grant access to the extended Rundown one day earlier than planned - Rundown 6.5 Destination://Extended now launches on the 12th of April 04:00 PDT / 13:00 CEST (was 13th of April). The three new expeditions will take you to new places and let you meet new dangers, maybe you can catch a glimpse of it in this teaser.