Balance Adjustments -Increased the number of melee units blocking monsters.
Bug Fixes
Fixed an issue where the Alchemist couldn't damage flying units.
Fixed an issue where the Mortar Trap unlocking option was not available.
Corrected the description error of Acid in the Encyclopedia.
Fixed an issue where the Rock Trap sometimes could not be unlocked properly.
Corrected the incorrect effect of the Emergency Supplies.
Fixed the issue of the Voodoo Necklace appearing repeatedly.
Fixed a calculation error in the Alchemy Floor that used the wrong arrow attack interval.
V1.0.1 Patch Note
BUG Fixes
1. Fixed an issue where the Heroic Monument failed to increase attack power. 2. Fixed an issue where Assassins sometimes failed to throw bombs. 3. Fixed some multilingual errors.
Guardians of Holme V1.0.0 Release Announcement
Hello, players!
The official version of Guardians of Holme has now been released! In this official 1.0.0 version, we introduce Horus, a new character whose main combat strategy is summoning units, along with new relics, skills, and 27 character-specific cards. We will showcase some of these in our announcement.
We thank our players for their support and feedback during the Early Access phase, which has helped us continually release updates and fix game bugs. We've also optimized various aspects such as UI, graphics, and controls. You can view the details of previous updates in our prior patch notes.
New Character
As the third hero of "Guardians of Holme," Horus, a high-ranking general of the kingdom and partner of Seth, is about to make his debut. He has a unique deck capable of summoning various combat units, commanding powerful Valkyries and Berserkers to fight for him, and can also use the power of alchemy to severely damage enemies. His addition will bring more variability to your battles.
Featured Cards
Shield Guard's Mark: High health unit capable of blocking enemies with a shield.
Alchemist's Mark: A ranged mage proficient in alchemy.
Valkyrie's Mark: Valkyries are powerful and summoned when allied units die
Berserker's Mark: A warrior who becomes stronger as the battle progresses.
Cannon Trap: A trap that deals significant ranged damage.
Featured Skills
Summon: Summons a guardian to block enemies.
Acid Rain: Unleashes a wide area of acid rain, causing damage and corrosion effects.
Featured Artifacts
Commander's Flag: Increases the number of summoned allies.
Strong Bow: Increases the range of ranged units.
Balance Adjustments
Traps
Weaken Floor: Weakness bonus effect increased from 50|60|75|95 to 60|75|95|120, Duration increased from 6000 to 9000
Acid Trap: Cost reduced from 800|400|400|400 to 650|325|325|325
Lightning Trap: Damage increased from 60|80|105|135 to 70|90|115|145, Cost reduced from 900|450|450|450 to 750|375|375|375
Lightning Floor: Cost reduced from 600|300|300|300 to 450|225|225|225, Damage increased from 40|52|65|80 to 45|57|70|85
Ice Trap: Cost reduced from 1000|500|500|500 to 750|375|375|375
Conductive Floor: Cost reduced from 200|100|100|100 to 150|75|75|75, Transfer ratio increased from 85%|100%|120%|150% to 90%|110%|150%|190%
Charcoal Floor: Cost reduced from 200|100|100|100 to 150|75|75|75, Burning duration extension increased from 5|5.5|6|6.5|7 to 5|7|9|11
Machine Gun Trap: Cost increased from 1200|600|600|600 to 1500|750|750|750, Damage reduced from 20|30|40|60 to 18|26|34|45
Mortar Trap: Cost increased from 1200|600|600|600 to 1500|750|750|750, Attack interval increased from 2.8s to 3.5s
Wisp Tower: Cost increased from 1200|600|600|600 to 1500|750|750|750, Attack interval increased from 2s to 2.1s
Icicle Trap: Cost increased from 1400|700|700|700 to 1500|750|750|750, Attack interval increased from 2s to 3s
Relics:
Loop Gems: Redraw points limit increased from 2 to 3
Elven Longsword: Skill damage increased from 100% to 150%
Elven Bow: Damage dealt increased from 750 to 1000
Heroic Sword: Damage increase from 125% to 200%
Kingdom Gift: Starting materials increased from 900 to 1200
Engine Oil: Attack interval reduction from 50 to 75, Duration from 20 to 30 seconds
Cart: Additional material gain from 2 to 3 per second
Recycling Scroll: Redraw progress from 25% to 100%
Sun Fragment: Damage per second reduced from 5 to 2
Ominous Gemstone Ring: Enemy life reduction from 10 to 5
Ancient Crystal: Negative status duration from 35% to 25%
Ice Hammer: Splash damage from 25 to 20
Windy Pearl: Attack interval reduction from 25 to 20, Duration from 10 to 7 seconds
Double Barrel Shotgun: Double shot probability from 30 to 20
Rage Rune: Damage increase limit from 17% to 15%
Reliquary: Life recovery from 10 to 7
Ominous Amber Ring: Movement speed reduction from 15 to 8
Druid Drink: Life recovery from 6 to 3
Sun Scepter: Damage increase per n life points from 5 to 8, Damage increase from 2 to 1
Cultist Robe: Enemy count reduction from 10 to 5
Charged Incense Burner: Enemy kill count from 30 to 60, Maximum storage from 2 to 1
Broken Horcrux: Boss life reduction from 30 to 15
Backpack: Redraw progress gain from 20 to 10%
Clad Layer: Barrier life bonus from 100 to 75%
Unpolished Sword: Damage increase per game from 3 to 2, Increase limit from 21 to 16
Fire Stopper: Starting materials from 3000 to 2400
Flocket: Starting materials from 3000 to 2400
Elven Well: Starting materials from 3200 to 2400, Life limit increase from 9 to 12
Coupon: Shop price reduction from 30 to 20, Starting materials from 2800 to 2400
Magnetic Base: Starting materials from 3000 to 2400
Nightmare 14: Cards in the starting deck now have an extra set of duplicates.
Nightmare 15: Each time the core is damaged, it will cause an increase in damage received in subsequent waves.
Nightmare 16: Less progress for rerolls during battles.
Nightmare 17: Enemy life regeneration effects are increased by 100%.
Nightmare 18: A random elite enemy is summoned when a BOSS appears.
Bug Fixes
Fixed the bug where the Arcane Puppet does not automatically refresh.
Fixed the issue where flying monster textures were incorrect when Flying Strawberry were present.
V0.10.15 Patch Note
BUG Fixes
Fixed an issue where the health values of elite and boss monsters would sometimes be abnormal.
Fixed an issue where the relic Bearing did not increase the maximum number of re-draws.
V0.10.14 Patch Note
Bugs Fixed
1. Fixed an issue where the Daily Challenge effects "Production" and "Wrong Blueprint" would cause the Roadblock Trap to be duplicated when stacked. 2. Fixed a typo about Bucket List. 3. Fixed an issue where Fatal Bonds would sometimes incorrectly target enemies."
V0.10.13 Patch Note - Endless Mode
Endless Mode
A brand new mode, Endless Mode, is now available. In Endless Mode, the difficulty conditions will be divided by seasons. In Endless Mode, the game will not end after defeating the boss in Chapter 3, but will continue into a new round of the game. With each new round, the difficulty conditions of Endless Mode will stack. Just as the name suggests, the game will not actively end, and players will challenge their limits in continuously increasing difficulty. Similar to daily challenges, Endless Mode will also exist in a seasonal leaderboard format, where every player can compete for high scores.
V0.10.12 Patch Note - New Relics!
New Relics
Deerclops Eyeball
When an enemy dies while Frozen, deal damage equal to 10% of Max HP to all surrounding enemies. If an enemy dies to this damage, they will be considered to have died while Frozen.
Nightmare Amulet
When picked up, suffer 5 non-fatal damage. Increases the materials required for your traps by ???%, and damage by ???%. The effects of this Relic will increase as the difficulty of the game increases.
Rotten Flesh
Whenever an enemy dies from Burn damage, gain 10 materials.
Fatal Bonds
Whenever an enemy dies from falling into a pit, deal damage to the enemy on the field with the highest tier, and Slow by 25%. Damage dealt is the higher of 125 or 2% of Max HP.
V0.10.11 Patch Note-New Difficulty
New Difficulty
Inferno 9- Start the game with 5 points of damage.
Inferno 10- Increase the build cost of Roadblock Traps.
Inferno 11- Elite enemies now gain extra armor, Resistance, and HP.
Inferno 12- Bosses now gain extra armor, Resistance, and HP.
Inferno 13- Enemies are temporarily invincible when they first make an appearance.
V0.10.10 Patch Note
Balance Adjustments
Relics
Dragon Box Maximum Health Increase: 15→20 Number of Randomly Enhanced Traps: 1→3
Recycling Scroll Reroll Progress: 15%→25%
Iron Chains Increased Barricade Health: 100%→150%
Elven Sword Skill Damage Increase: 50%→100%
Elven Goblet Materials Obtained per Pickup: 100→600
Mana Ring Number of Skills Cast without Cooldown: 3→4
Elven Bow Damage: 300→750
Cart Materials Obtained: 1→2
Kingdom Reserve Materials Obtained per Wave: 120→350
Durable Metal Traps in Deck Triggering Effect: 10→6
Capacitor Material Cost: 1050→800 (Upgrade Cost Decreased Accordingly) Material Gain per Pickup: 10→15 Advanced Trap Material Gain: 1→10
Alchemy Floor Burning Additional Damage Ratio: 500%→750% Material Gain per Pickup: 10→15
Oil Tar Trap Tar Movement Speed Reduction: 35%|40%|50%|65%→20%|25%|30%|40% Tar Duration: 3 seconds→5 seconds Evolution Branch A Time Increase: 1 second→5 seconds
Bug Fixes
Fixed a bug where Bucket List description was incorrect. Fixed a bug where enemies would stop moving due to multiple sources of slow. Fixed a bug where Piggy Bank caused gold to reset. Fixed a bug where Durable Metal would kick players out of the shop. Fixed a bug where Magic Fruit would kick players out of the shop. Fixed a bug where Magic Fruit caused issues with the enhancement interface resolution.
Experience Improvements
The daily challenge details will no longer cover part of the difficulty switch arrows. The daily challenge details will no longer cover part of the difficulty descriptions.