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We've just updated Guild of Dungeoneering with a few small fixes, primarily for the new Trophy Trial mode.
Full patch notes are below.
As always, thanks for your continued support!
Colm
More info on Trophy Trial can be found here:
http://steamcommunity.com/games/317820/announcements/detail/2508913833607135900
General Bugfixes
- Added class filter to Trophy Trial leaderboards. You can now see the best scores for each kind of dungeoneer.
- Fixed game freeze when playing Insight with no cards in deck or discard pile.
- Mundane wasn't triggering with damage from Piercer or Fountain of Power.
- Added Quit to desktop button in dungeon in Trophy Trial (game state is saved).
- Fixed Trophy Trial victory/defeat scrolls sometimes showing during campaign.
- FEAR was still being played after Loathing was discarded with Favour action 3.
- Pre-placed monsters were recieving double burden health in TT
- Hero skills were not being correctly re-evaluated on resuming or replaying a TT run.
- Prevent level 3 monsters being placed too close to starting tile in generated TT layouts.
- Clarified meaning of "cards in hand" to "cards remaining in hand" in tooltip for Maniac/Optimist
- Good Fate icon not appearing on low graphics quality setting.
- Workaround for when game freezes very occasionally after cancelling from favour menu
Additional fixes June 27th
- Battle Cards were retaining their freeze round counts from previous fights.
- Fixed potential crash when cards are being frozen as battle ends.
- Fixed a crash on completing the last Dwarven Mines quest.
- Fixed a replay bug where Insight incorrectly discards stupidity cards.
- Dungeoneer gender not being correctly restored when resuming to TT Snapshot
Trophy Trial beta & Steam FREE WEEKEND
FREE WEEKEND
This weekend you can play Guild of Dungeoneering for FREE. Tell all your friends! You can try it free from Thursday May 18th at 10am PST until Monday May 22nd at 10am PST. And if you like what you see you can buy the game at a BIG DISCOUNT and keep playing - hooray!
Trophy Trial
We're excited to share a brand new way to play Guild of Dungeoneering called Trophy Trial. It's a special highscore challenge mode, completely separate to the existing campaign, and it's a free upgrade for everyone who owns the base game. The beta will be available to play at the same time as the free weekend starts on Thursday May 18th at 10am PST.
Here's how Trophy Trial works. First you pick which region you want to play in, corresponding to the main regions of the campaign. You then do a little bit of pre-Trial preparation by picking from one of two possible Dungeoneers, Blessings, Loot upgrades and the special twist that is Fates. More detail on these below. The challenge then is to take your chosen dungeoneer & upgrades and take on an ever-more-difficult series of boss fights. As usual you start each boss fight at level 1 and need to level up and find the right equipment to emerge victorious.
Every time you beat a boss you gain a Trophy towards your high score, and then we alter the rules to make things more difficult. Just simple little things like adding health to every monster from here on out, that kind of thing. You are then given a choice, do you think you can take on another boss with these new rules, or do you want to head home with your current haul of trophies? If you push your luck and die in the next dungeon you score NOTHING!
It's all about knowing when to quit!
High Scores
For each class of dungeoneer in the game we will keep track of the highest Trophy Trial score you managed with that class. We also give you a global score that is made up of your four best classes at each tier.
Trophy Trial will be the perfect way to show your friends just how good you are with that class they keep saying is terrible!
What are the special rules of a Trial?
When you start a new Trophy Trial you need to make four choices that define the rules of the Trial. Remember, this is all completely separate to any saved games you have where you might have unlocked classes & loot for your guild. In Trophy Trial mode everyone competes from the same blank slate. Note that battle scars are always enabled in Trophy Trial.
First, you need a hero. You are given a choice of only two volunteers who were willing to undertake this Trophy Trial. They will be of two different classes of the tier that matches the region you are in. So if you are doing a Trial in the grasslands you might get to choose between a Mime and a Cat Burglar. If you own either DLC, the new classes will appear in their appropriate tier.
Second, you get to unlock some loot. For the duration of the Trial the loot that shows up will be the basic starting loot, plus any loot upgrades from lower tiers than the region this Trial is in, plus ONE upgrade of your choice out of two we offer at random. By loot upgrades I mean the ones you can build in your guild in the single player campaign, each of which adds 4-6 new items. For example, if you are doing a Trophy Trial in the Jungle then all tier 1 upgrades will be added to the loot pool, and you can pick one of two possible tier 2 upgrades to add to that. If you own either DLC the loot options added by those DLC are added here too.
Third, you get a blessing. We will pick two possible blessings at random and you pick the one you want. The strength of blessing will again be tied to the tier of Trial. So running the Dwarven Mines will give you maxed out tier 3 blessings and running the grasslands you'll only have a choice of the starting blessings.
Finally, it's time for a twist. The final choice is the one that changes everything. You will be given a choice of two possible Fates and must choose one. Each Fate has a helpful positive effect AND a terrible negative effect. They change the rules of the game slightly and will be in effect for the entire Trophy Trial run.
Then you start the trial with a random boss fight suitable to your tier. Just like in the campaign, you'll need to build out your dungeon, place monsters, and get strong enough to take on the boss or die trying. If you succeed you gain a Trophy, we turn up the difficulty, and it's time to choose: take your Trophies home and commit to this score, or risk it all and take on another boss!
Leaderboard
We are launching the Trophy Trial beta with a single global leaderboard. Right now you'll see the Gambrinous team and our friends at our publisher Versus Evil in the leaderboard - time to prove you are better than us at our own game!
Click into any name on the leaderboard to see their individual scores. Then you can click into particular dungeoneer scores to see what the exact make up of that run was including fate choices & scars. And not only that you can watch a replay of the run in its entirety to learn the tricks of the very best players!
Questions, Suggestions & Feedback
We would love to hear your thoughts and feedback on the new mode. Here's the thread to tell us about it.
We've just updated Guild of Dungeoneering with a few small fixes.
Full patch notes are below and our roadmap for future work is here.
As always, thanks for your continued support!
Colm
General Bugfixes
- totally sweet STICKER effect for cards that have been powered up via effects like Way of The Scoop, Tough, Ranged, Blessed or the Punch Drunk trait.
- more improvements to performance, particularly around memory management
- Sharp Wit boss from Ice Cream Headaches gains +1 hp
- better logic for picking escape tile in a later quest in ICH
- can now gain Favour or Gold from a card action even when it is a killing blow
- fix for favour use when starting to burn a card, then cancelling
- Spikey should trigger Decay & Brittle now
- catch error when attempting to resume from a session file that is corrupt
- Way of the Scoop no longer applying twice when using Dice vs unblockable
v1.09: Ice Cream Improvements
Hi folks!
We've just updated Guild of Dungeoneering with a bunch of bugfixes for Ice Cream Headaches.
Full patch notes are below and our roadmap for future work is here.
As always, thanks for your continued support!
Colm
General Bugfixes
- starting hats for Yodeller, Snowitch outfits were being shown under their hair
- dungeon map now pans to last quest attempted when opened (previously did this only when new ones were unlocked)
- Ice Cream Monk card Insight made clearer (and slight bug with shuffle after using it fixed)
- fix for loot screen cards not being shown right after beating Rubber Ducky
- fixed missing loot screen cards when character sheet open + cards viewed by hovering over skills
- fixed issue where monsters would move onto hero a second time
- made it possible to spend favour in battle if character sheet is also open
- renamed two monster attacks to prevent conflicts (Nature V Restore is now Devitalise and Venom III Acid Spit is now Spit Acid)
- fixed issue with mime's discard attack halting progress when monster had previously self-revived with a heal
- fixed issue with Snowitch's Flash Freeze when stolen and then played against player
- allow more time to register long clicks on cards in battle
Ice Cream Headaches now available!
Hi folks,
The second Adventure Pack for Guild of Dungeoneering is now available! It's called Ice Cream Headaches and I think you are going to love it.
http://store.steampowered.com/app/539040/
It adds a whole new region full of quests, new monsters, bosses and dungeoneers. It adds a whole slew of new loot to find throughout the campaign (not just in the new area). And it adds a brand new mechanic, Favour, which will change how you play the entire game.
We're really proud of it and hope you take this chance to check it out.
While we're at it we've also massively discounted the base game and our first adventure pack Pirate's Cove. If you know anyone you think might like a bit of Guild of Dungeoneering in their life, now is the time to tell them!
Thanks,
Colm
http://store.steampowered.com/app/317820/
http://store.steampowered.com/app/402700/
Guild of Dungeoneering: v1.08 now live, preparing for Ice Cream Headaches launch!
Hi folks!
Just a small patch as we've put v1.08 live in preparation for Ice Cream Headaches arriving on Thursday.
Speaking of, you can wishlist Ice Cream Headaches over here, and read more about it right here!
As always, thanks for your continued support!
Colm
http://store.steampowered.com/app/539040/
Improved title screen
We laid this out better. You can now see which expansions you have installed on the left of the title screen, and we've added a news area on the right. The quit button has moved into the settings window (you can hit ESC to bring it up).
Loading screen tips!
This came over from the mobile port. We wrote a bunch of tips and threw them into the loading screens. Learn as you wait!
Get ready for a new Adventure Pack: Ice Cream Headaches
http://store.steampowered.com/app/539040/
Get ready for some Ice Cream Headaches in the second adventure pack for Guild of Dungeoneering, coming to PC & Mac on October 27th and a little later on mobile.
Ice Cream Headaches
“It's a heatwave! This is awful, I'm sitting here in a puddle of my own sweat. At least I hope it's sweat.
There’s more than a hint of morgue in the air, some older townsfolk are keeling over from exhaustion and dehydration, Fire Demons are running rampant in the outer villages.
Worst of all, I can’t even get my favourite ice cream. It’s so unfair. Why does everything bad happen to me?”
It’s time to send some chumps out to do your dirty work, namely fetch some ice cream. Things get a bit complicated when it turns out the Ice Cream Monks are under siege from Brainiacs intent on destroying all the ice cream. I guess we could team up with them… but maybe there’s a way to turn this situation to the Guild’s advantage?
More quests, monsters and bosses!
Explore the snowy mountains, visit the ice cream monks, battle new monsters like the Slushie Elemental and the Pygmy Mammoth!
Ice Cream Monks: Scooper Trooper and Grand Taster
Slushie Elemental & Commendable Snowman
Pygmy Mammoth & Mountain Walrus
Ice Cream Headaches will add a whole new region with 21 new quests and 30 new monsters and bosses to battle.
Find new Dungeoneers for the guild!
Recruit three new classes of dungeoneer with the Yodeller, the Ice Cream Monk, and the Snowitch.
Ice Cream Monk and Snowitch
Loads of new loot!
24 new pieces of equippable loot to be found throughout Guild of Dungeoneering makes for huge replayability. Expand the full game with these new items.
Just a few of the new items!
More Bardic tunes
It’s the bard that everyone loves to hate! And he’s back with some more tunes to accompany your successes… and your failures.
Favour: a new way to play
Ice Cream Headaches brings an important new mechanic into play called Favour.
Any time you draw a room or corridor tile it may have a Rune of Fate inscribed on it. Place this in the dungeon and defeat a monster there to gain Favour with the Fates.
Favour can be spent any time during the dungeon run on powerful card-manipulation effects. You could draw extra cards in battle or even remove one of your weaker cards from your deck for the rest of the quest.
This adds a whole new strategic element to dungeon creation as you match up Runes with where you want your dungeoneer to go. And once you build up some Favour there are more strategic decisions to be made about how and when to best spend it!
Where will the new quests fit into the existing game map?
The new region will appear very close to the start of the game: right after you beat your 2nd boss in the grasslands you'll get a new mission and story leading to the new zone. If you started a brand new game you'd get there in under half an hour. If you load up a savegame that's anywhere after that point, it will trigger it as soon as you open the map.
Difficulty-wise it's tuned to be playable at this early stage of the game, it's a kind of bridge between grasslands difficulty and jungle. If you have a savegame where you've beaten everything and unlocked all the guild upgrades you CAN take that and play the new quests but they will be far too easy. I'd suggest starting a new game instead.
The point of the adventure pack is to expand on the existing game & add replayability - not take the campaign further. That's why we added the quest content at this point (and why pirates cove added it to the jungle). In future we'll think about doing content that takes you further beyond the current endgame.
As with pirates cove all the loot unlocks are spread in all the guild upgrades, so you'll be finding them throughout the entire GoD campaign. And with Ice Cream Headaches we have the new Favour mechanic which changes up dungeon runs significantly, and again affects every dungeon in the game not just the ones in the new region.
Questions?
Got any questions? Let us know in the forums:
http://steamcommunity.com/app/317820/discussions/0/343788552553225052/
Thanks!
Colm
Guild of Dungeoneering now out on mobile!
Hi everyone,
Happy to share that you can now pick up Guild of Dungeoneering for your iOS or Android phone or tablet!
The mobile edition is priced at $3.99 (or equivalent), which I'm sure you'll agree makes it a very attractive proposition even if you already own it on Steam!
Not only that but we've decided on mobile there will be no IAPs for expansions. Instead we're just going to update the base game as we release them, and bump up the overall price for future buyers. So get in now and you'll essentially get the expansions free on mobile.
Mobile edition is the base game only right now, and we'll be adding Pirate's Cove to it in a while.
Now that mobile is out we can focus on desktop again, hooray! We are going to go back into finishing up Trophy Trial mode AND we have started designing a new expansion of the same size as Pirate's Cove. :D