Next Thursday July 14th 2016 will be exactly one year since we launched Guild of Dungeoneering here on Steam.
To celebrate we'll be launching the mobile version of the game for iOS and Android!
Woop woop!
Colm
Edit: I'm afraid something has come up which has forced us to delay the launch by ONE WEEK.
New launch date: Thursday July 21st!
Mobile edition closed beta has now begun
Thank you for your overwhelming enthusiasm to my last announcement asking for testers! We now have over 350 people signed up for the closed beta of our upcoming mobile edition of Guild of Dungeoneering.
I have started inviting people from the list to our closed beta for iOS and Android. To start with it's just a few people but we'll keep adding more each time we update the apps.
All feedback is going in this thread, if you want to follow it:
http://steamcommunity.com/app/317820/discussions/0/351660338713211731/
I look forward to sharing the finished product with you all!
Cheers,
Colm
Looking for testers for mobile edition
Hi everyone,
The mobile edition of Guild of Dungeoneering is almost ready for phones and tablets. If you'd like to help us out by testing it before we release please fill out this form:
https://docs.google.com/forms/d/19p2VcSxkJbALwasshemwXd5LYISbn0qhvB2YG8Du3aI/viewform
We'll be running a small closed beta for both iOS and Android. Add your name to the list if you want to help out!
Thanks,
Colm
v1.07 now live: 60FPS!
v1.07 is now live! Details here:
http://steamcommunity.com/games/317820/announcements/detail/590349216260600340
Enjoy!
v1.07: 60FPS and optional battle scars
Hi folks!
We have some new fixes and features for Guild of Dungeoneering! This patch is just getting tested right now and should be ready for release early next week. Edit: it's out now!
Full patch notes are below and our roadmap for future work is here.
As always, thanks for your continued support!
Colm
Improved framerate: 60FPS!
During the last six months of working on the mobile version of Guild of Dungeoneering we've had to do a LOT of optimising of the game to get it to run smoothly. Fortunately the way we've done it has meant we get those performance improvements for the PC/Mac version too!
This means that we've been able to set the framerate of the game to a lovely, smoooooth 60 FPS. Yum!
Battle Scars now optional
After much thought we've decided to make the battle scars feature optional. If you don't like it you can pop into the options screen and turn off 'gain battle scars'. No new scars will be generated (though existing scars will remain). Remember though when our high-score challenge mode Trophy Trials comes out you won't be able to to turn off scars during trials!
Added: aspect ratio tweakable via launch options
The available windowed screen resolutions in game are currently locked to the aspect ratio of your screen. This may not always be desirable, particularly if you have a wide monitor setup, so you can manually force the game to use a different aspect ratio by using launch options.
In Steam, right-click on the game in your Library, then select Properties. On the General tab, click Set Launch Options, then enter the following text:
aspectRatio=16:9
Click OK, then close the Properties window. When you now start the game it will use the aspect ratio defined instead of your current screen setup. The aspect ratio set can be whatever you want, be it 16:9 as above, 4:3 or even 11:7, as long as the two numbers are whole numbers.
For the moment the vertical resolutions are still locked to 720, 1080 and 1440, but the aspect ratio will determine the horizontal resolution.
General Bugfixes
- fixed monsters with thief trait always moving out of dead ends, even without treasure nearby
- better card responsiveness in battle when you have lots of cards at once
- pirates cove quests that spawn a treasure room once you find a map should now place it in a more sensible spot
- player and monster battle cards were all labeled as 'fire 1' or 'growth 1' regardless of which card number they actually were
- various small fixes for things that didn't work quite right when turbo mode was on
Hotfix June 17th
- fix for older graphics cards causing a freeze when you place any new tile
- fix a crash when abandoning a quest in certain situations
- guild music now plays after quests again
- added currently playing track to options screen under volume settings
- troubadour singing lines now have a little musical note icon around them
- music tracks now more likely than atmospheric ones in dungeons
- fixed crash when attempting boss rematch on pirates cove
- fixed quest names on pirates cove
Guild of Dungeoneering dev stream starting now (Trophy Trial)
Hi folks,
I'm now streaming some gameplay of our upcoming Trophy Trial mode. If you want to see how it's going to work, find out more about its design, or ask me some questions then join me!
https://www.twitch.tv/gambrinousgames
Thanks,
Colm
Guild of Dungeoneering Dev Stream tomorrow!
Hi folks,
I'm going to stream some gameplay of our upcoming Trophy Trial mode tomorrow Tuesday 26th April at 4pm Irish time (11am EDT). If you want to see how it's going to work, find out more about its design, or ask me some questions then join me!
https://www.twitch.tv/gambrinousgames
That's in about 22 hours from now :D
Thanks,
Colm
At PAX East this weekend? Check out Guild of Dungeoneering mobile edition
Hi folks,
We're going to be showcasing the upcoming mobile edition of Guild of Dungeoneering at the Versus Evil stand (10081) at PAX East in Boston this weekend.
If you're lucky enough to be there you should pop over to us and have a play!
Colm
Trophy Trial Live Stream with Colm
Colm is showing off Trophy Trial via Twitch Right Now - come check it out live and ask questions directly!
https://www.twitch.tv/gambrinousgames
If you can't make it today no worries, we'll be doing this more in the future!
v1.06 now out! Battle Scars revamped & Turbo Mode
Hi everyone,
1.06 is now live on Steam! Full patch notes can be found right here:
http://steamcommunity.com/games/317820/announcements/detail/652263570707205619
I'd love to hear what you think of the revamped Battle Scars system. Does it make each dungeoneer just that little bit different, adding to their story before they inevitably join your graveyard? I hope so!
I've opened another thread for feedback here:
http://steamcommunity.com/app/317820/discussions/0/405691491128288509/
What's next? We are hard at work on Trophy Trial, which we showed at PAX South a few weeks ago for the first time. It's playable and we're now working on all the fun systems that go alongside it (leaderboards, daily challenge, etc etc). We're also making great progress on our phone & tablet version of the game - more news on that when we have some!
If you are into behind-the-scenes info on how the game was made you may enjoy reading some of the devlog thread I kept on TIGSource for the last couple of years. I've just added a big section on our launch & how we fared with streamers:
https://forums.tigsource.com/index.php?topic=36421.msg1214774#msg1214774
Finally a MASSIVE thank you for supporting our small team and our quirky little game!
Colm