Game crash "variable not set" when starting the game was still not properly fixed
Game crash if completely erasing the multiplayer private game port number
v. 1.0.2.0
Hello. I had to make an update due to a couple of issues listed below. At the same time the game engine has had an update which can introduce new bugs so let me know if you encounter any. Cheers
General
Game engine update
Button hovers are more accurate
Disabled game exit on main menu with the Escape key (this was annoying)
Bugs
Potential game crash when starting game (global variable name 'game_maps' index (100325) not set before reading it)
Multiplayer hosting did not work due to hosting having expired
v. 1.0.1.9 - Hotfix
General
Lava performance improved
Slime performance improved
Crossbombs performance improved
Bugs
Potential crash on multiplayer clients when host is sharing maps
Bridge appreared glitchy when on lava and topped with slime
Next map indicator in shop does not always update to clients in multiplayer (potentially fixed)
Permanent price reduction
This is to let you know that the base price of Gun Bombers has been permanently reduced by 50%. Cheers
v. 1.0.1.8 - Hotfix
Fixed:
Game crash on multiplayer in some circumstances when dying and attempting to generate a loot box
Game crash when changing the port to nothing then exiting/saving
Tunnel of Doom released!
Hey all miners, I think you're going to dig this news. I've released a new game this week called Tunnel of Doom where you can put your pickaxe to work once again. If you're thinking of something like Binding of Isaac meets Orcs Must Die then you have a pretty good idea of what this game is about. Anyway, have a look and show your support if you can. Much appreciated, cheers.
Trying to change the port in the settings crashes the game
Potential crash when changing weapons with mouse wheel
Challenge map was obsolete. Changed to "Plane" map
ver. 1.0.1.5 - Hotfix
Changes
Update to latest version of GameMaker
Fixes
Multiplayer port test is not working
Link to Port Forwarding Guide crashes the game
Weapon reload bar is not in sync between Top GUI and Player GUI
ver. 1.0.1.4 - Slime Rancher
This version started with the usual bugfixes and other minor tweaks but it quickly developed into something a whole lot more...
One thing that players have occasionally missed from the legendary Mine Bombers is the ever expanding slime. While we didn't make this into a weapon (we're not that evil!) somehow this pink goo made it into the mines for your enjoyment - or annoyance. Feel free to use these in your custom maps also. Speaking of custom maps now you can mix small and large maps in your selected rounds!
Soccer mode (remember that?) has gotten some love with the addition of bots. There's bot goalies and fieldmen and they all get a kick out of running after the ball. It's pretty silly but that's the point!
Also included is a Mouse Lock feature for all you windowed and multiple monitor people. No more accidentally clicking outside the window in your moment of glory!
New
Map item: Slime barrels
Setting: Window mouse lock (also [F2] in-game)
Soccer: Bots fill in empty player spots
Custom games allow a mixture of small and large maps on rotation
Game Setting: Fast Reloads
Toggle FOW in Sandbox/Preview mode
Changes
Border colour changed in "No Borders" game setting to make it more obvious
Lava spreads faster in confined areas
Reduced damage from own Flamethrower fires
Faster recurring damage from fire, poison and radioactive gas
Custom map selection pages are faster and filters show all maps despite game settings
Fixes
Endless mode co-op can be played solo
Editor: Grid doesn't work properly with Spawns on
Custom Maps: Bridges do not burn that have been placed on top of lava
Custom Maps: Lava sprite change if surrounded by walls
Custom Maps: Lava doesn't go fully on top of open doors (visual change)
Custom Maps: Nasty looking bomb marks on ground
Fire and bombs may end up on top of the borders when using "No Borders" game setting
Player funds may drop below zero
Bombs timer goes behind bottom wall on small maps
Bridges are pre-burned on custom maps if on top of lava