The last update introduced some unwanted features so here's a quick patch to fix those things.
Also the Endless Challenge has been replaced with a map from Nollakaks so do give that a try! You do know you can make your own Endless map with the level editor, right..?
Anyway Happy New Year to all!
New
Challenge map has been updated with 'Warehouse'
Changes
Player position network packet size reduced by 25%
Fixes
Map Editor: Dropdown depth issue on New form
Endless: Timers on disabled spawns continue while the game is paused
Fluctuating market may persist through the host's subsequent games
Minimap stays on the wrong side of the screen in certain situations
Fog of War stopped working properly when 2 players were left in the game
ver. 1.0.1.2 - Miners Without Borders
It's been a while but recent feedback at our Discord channel kicked me into gear for another update.
First but not least there was a big GameMaker update that gives performance boosts and fixes issues with high refresh monitors.
Primary focus has been on existing features that have been revamped into something better; Zoom is now more customised (and useful) and the Fluctuating Market game setting will now increase or decrease shop prices based on previous round demand (i.e. Popular items become pricey while unpopular ones will see discounts)
All new stuff includes the No Borders game setting which allows hopping from one side of the map to the other whenever you cross the map borders. There's also a new special item available from the bones which gives you unlimited ammo (guns only) for that round.
For other changes and fixes, see below. Happy holidays and keep on digging!
New
Game Setting: "No Borders" allows players to wrap from one side of the map to the other
Item from Bones: "Infinite ammo" for the round
Can exit Shop with Escape
Minor Screen transition effect
Some gun reload sounds
Changes
Zoom has been reworked to be more useful with a wider range of depth levels
Game Setting: Fluctuation Market now adjusts prices according to player purchases
Shop GUI tweaks
Hidden lava will now spread over lava rivers
Guns that do not have a magazine require you to reload each bullet/shell (Revolver, Shotgun, Sawed-off, Sniper Rifle, Grenade Launcher)
Ice breaking under you is 25% more unlikely
Fixes
Speed issues with high refresh monitors (> 60hz)
Parts of the Small map borders were not displaying
Zoom level resets after closing the Shop, Chat or Exit Game screens
"Port Test Failed" message appeared too many times on screen
Maps pagination breaks when some filters are used on pages other than the first
In short the main take of that news is "Windows games with no Linux version currently available can now be installed and run directly from the Linux Steam client, complete with native Steamworks and OpenVR support."
Previously I've heard Wine (Steam Play uses a modified distribution of Wine, called Proton) users having some luck running Gun Bombers. Now an active player (thanks Miikka!) told me that Gun Bombers works very well indeed through the new Steam Play.
Miikka was initially experiencing slowdowns but got over them after using the following Steam Launch Command: PROTON_USE_WINED3D11=1
As a developer this is great news because typically a separate Linux version would have to be tested and compiled in order for the game to be played on Linux.
I'm interested to hear from others too that have tried Gun Bombers on Linux and/or the new Steam Play and how your experience was.
ver. 1.0.1.1 - Hotfix: Beam Me Up, Scotty
Somehow the portals got dropped from the maps on the previous update, apologies about that. Happy jumping and look closely for Gun Bombers on the Steam Summer Sale!
Changes
vSync setting removed. This caused unusual issues in the current version of Gamemaker
Fixes
Portals are not generated on maps
ver. 1.0.1.0 - Create Your Own Endless Maps
A major reason for this update is moving Gun Bombers to GameMaker Studio 2 for future compliance. Everything should hopefully work the same with some added performance gains - My laptop showed a roughly 20% increase in fps but your mileage may vary.
Of course just updating the game engine isn't that interesting so we did more; You can now create your own Endless maps that come with their own leaderboards! At the same time we also removed the 2 player gap that used to be in Endless Coop mode. For more thrills we've introduced a new Challenge mode where we will occasionally showcase an interesting Endless map from the community. The Map Editor in general has had more love with handy shortcut keys and other new tools.
Other notable mention is the return of the original Peekaboo mode as some players were keen on getting that back. This is an alternative option and doesn't replace the current mode.
New
Upgraded to a newer version of game engine
Create your own Endless maps and compete in global leaderboards
Challenge mode for community picked Endless maps
Endless: Play coop with any number of players
Endless: Base item descriptions at beginning of game
Game Setting: "Peekaboo Alt" visibility mode for the "original peekaboo" where explored areas remain visible
Setting: Toggle Minimap on/off for zoomed in state
Map Editor: FOW tool
custom visibility areas
Map Editor: Hotkeys available for many actions
Map Editor: Specify target area for Steam Preview screenshot
Ability to Cancel Reload when holding 'R' (or your custom key) for half a second
Changes
Smoke expands quicker
Taser can disable any bomb (including turret)
Sawed-off reload time reduced by 1s
Player grunts are heard when hit by flash grenade
Portal is animated
Setting: Removed Vertex Buffer option (deprecated in new engine)
Setting: Vsync default is 'off'
Tutorial: Removed Minimap
Tutorial: Removed Portals
Endless: Generator sound is lower/higher depending on distance
Fixes
Black Screen on startup bug (new Windows updates look to have resolved this)
Bomb timers are visible when under smoke
Enemy has issues with base doors
Flamethrower does not pass open doors
Steel and Wood blocks not obstructing enemies when part of custom map
Infinite Ammo setting places bulletproof vest and pickaxe to weapon inventory
Map Editor: Replacing snowman with sand fails
ver. 1.0.0.9 - Bigger is Better
In an effort to make the game a bit more accessible to new players we've made changes to the zoomed in state and set that as the default view for everyone. Veterans fear not as you may override this preference from the settings.
New
Minimap when playing zoomed in
"Zoom On Start" setting
Changes
Zoomed in state is on by default
Zoomed in area is slightly bigger
Vertical Sync setting is on by default (to overcome black screen issue for new players)
Fixes
Rebirth in small map preview puts the player outside playable area
Peekaboo visibility area remains open after team member dies
Fire enemy can shoot through minecarts
Team members are hidden when in smoke
ver. 1.0.0.8 - Alone In The Dark
First off, welcome all new players that the Steam summer sale brought forward! Coincidentally I received further feedback and motivation to look into something that has needed an overhaul for a long time - the Peekaboo mode. While fun, the biggest issue has been that it too easily turns into a camp frenzy where players hide in their own little corner of the map waiting for unsuspecting prey. Well, things are about to change.
In the new Peekaboo mode the areas you discover will be hidden shortly after. You will for the most part be constantly in the dark. You will however be able to see where your clones or team mates are just like before. At the same time the standard visiblity radius around you is slightly bigger. That's it really. Doesn't sound like much but it completely changes the dynamics of this mode. Hope you enjoy and as always keep that feedback coming!
Changes
Peekaboo mode is scarier than ever
ver. 1.0.0.7 - Infinite Possibilities
It's really nice to be back working on a more normal update. The past week has been great listening to feedback and seeing your custom maps hit the workshop!
In general the map editor has opened up possibilities to new forms of gameplay. To support this we've given you more editor objects and game settings for a wider variety of custom games. Enjoy!
A special mention goes to never before seen objects (usable only in editor for custom games); Wood Block and Wall Doors (with switches). Wood Block is the younger and lighter brother of Steel Block. Wall Doors on the other hand are solid walls that can be opened up with the flick of a switch.
New
Map editor: Rubble (broken rock) object. Rubble is no longer generated automatically for custom maps
Map editor: Hidden Lava object. Hidden Lava is no longer generated automatically for custom maps
Map editor: Wood Block object
Map editor: Wall Door and Wall Door Switch object
Map editor: Medbay object
Map editor: Shop object
Game setting: Infinite Lives
Game setting: Infinite Ammo
Game setting: No Loot Drops
Game setting: Skip Shop
Next map information will reveal the custom map name (if applicable)
Hide scores at end of Endless mode to get a better view of the map
Map editor: Notice regarding Steam 2MB max file size for images
Changes
Chance of ice breaking is sligthly lower but you will be immobilised for longer if you fall in
Fixes
Water tiles do not generate correctly on some cases near the border
Map editor screenshots on small maps cropped too small
Ice can brake even though walking on top of bridge
Rail tracks have winter tiles when placed on base floors (on Winter theme)
Lava doesn't continue to spread after being blocked
ver. 1.0.0.6 - Brave New World
Finally. It's been a massive effort but here it is; You can now create your own multiplayer maps with the in-game Map Editor and share the creations on Steam Workshop! For the time being only DM and TDM game modes are supported. So go on and make some maps as I can't wait to see what you guys come up with!
New
Map Editor with Steam Workshop support
Fixes
LAN games list fails to display player numbers
Next Map information is not always appearing
Enemies sometimes stack up huge amounts in Endless mode
Level Up
Yes, it's coming. Map editor has been requested by many for a long time and we can finally now confirm it is coming sometime in 2017! In the meantime enjoy your holidays and be sure to tell your friends that the game is -40% at the moment.