Gun Bombers cover
Gun Bombers screenshot
Linux PC Steam
Genre: Indie

Gun Bombers

ver. 1.0.0.5 - Memento

There's something bigger in the works but in the meantime here's another patch to address some of the feedback brought forward in the past weeks.

New

  • Previous round active weapons remain active on start of next round

Changes

  • Steel Blocks can not be placed on harmful elements (fire, poison, radioactive)
  • Flash Grenade effect is a tad longer
  • Weapon reload is cancelled when tasered

Fixes

  • Rock and Grenade collide with portal
  • Weapon menus stay on when tasered
  • Weapon tooltips are not shown when selecting weapons through hotkeys
  • Host timer issues when chat is open
  • Game won't auto-start if host has chat on in shop
  • Market Prices: Weapon buttons do not properly reflect new prices (e.g. button is disabled although have enough money)
  • Disabled weapons do not reset properly when going back to single player modes
  • Disabled weapons sometimes enable themselves on later rounds (could not reproduce but possibly fixed)
  • Clone gets stuck with flag (CTB)

ver. 1.0.0.4 - Hotfix: Failure to Launch

A common thing in programming is fixing a bug and inadvertently opening a door to another. It's like a neverending game of whack-a-mole. This patch is dedicated to fixing the grenade launcher crash bug introduced in the previous version but I've also fixed a couple of other minor ones. Let us pray no other nasties slipped through the door this time around!

Fixes

  • Grenade launcher crashes the game in multiplayer for others
  • Market prices and custom loadouts are not active on in-game shop
  • Music tracks play on top of each other when changing tutorial
  • Player moving animation sometimes on when on in-game shop

ver. 1.0.0.3 - Hotfix: Cooploose

The last update broke the Endless Coop modes entirely so that's the main reason behind this quick patch.

Additionally there's been an effort to better the lag compensation particularly on bomb timer syncs. Initial testing has been positive but I'm knocking on wood with this one!

Changes

  • Lag compensation improvements

Fixes

  • Crash on game start with Endless Coop modes
  • Soccer: Rocks are not very visible on grass

ver. 1.0.0.2 - Settings Galore

A rather common request from the active players (hosts in particular) has been the ability to create custom settings. After all precious moments shouldn't be wasted fiddling around with different menus and options! Now you can set your favourites once and load them in a snap! Related to this the settings now also reset to their initial values when changing game modes.

Do you ever wish that you knew which map type was coming up on the next round? Perhaps you wouldn't forget to buy those bloody bridges to the lava map.... Well now there's no excuse anymore!

Lastly as usual there's a few smaller tweaks and fixes.

New

  • Host can save & load Custom Settings
  • Next Map information
  • Discord community link on title screen

Changes

  • Soccer: Ball will not pass steel blocks
  • Market price discounts go up to 30%
  • Changing a game mode resets all game setting values properly
  • Portal cost dropped from 750 to 500
  • Buying/selling ammo is 3x faster after 5s

Fixes

  • Soccer: Bullet fire rate slows momentarily after hitting the ball
  • Soccer: Ball sometimes continues movement on start from previous goal
  • Soccer: Grenade sometimes continues movement on start from previous goal
  • Soccer: Goal registers late when in possession of the ball (rather than kicking it in)
  • Soccer: Grenades are not very visible on grass
  • Soccer: Shop screen flashes briefly when starting game
  • Mouse hover tooltips go beyond the right end of the screen
  • Host server info toggle does not work properly when left open and going to settings
  • Some controls reset to default keys on game start: Drop Primary Weapon, Drop Secondary Weapon, Zoom, Toggle Quick Slots
  • Player digging animation does not always come on when digging
  • "Disabled" achievement activates with own bombs too
  • Occasional crash for others when host restarts game

ver. 1.0.0.1 - Bend It Like Beckham

The first update after full release brings you a new game mode that absolutely no one requested or expected (but secretly hoped for?). I've been playing Rocket League a fair bit lately and I suppose that triggered me into creating a soccer mode for Gun Bombers as well. What can I say, it's soccer GB style! It has had a limited amount of testing so far so please let us know how you like it.

Having had the opportunity to use smoke as cover for a while now it's pretty evident that while the Smoke Bomb is useful in some scenarios the Smoke Grenade is not that great. So we've removed the Smoke Grenade and replaced it with a Flash Grenade that can temporarily blind your enemy (and yourself if within line of sight!). At the same time we've reduced the cost of non-lethal weapons to encourage their use more.

Occasionally we have users experiencing strange graphical anomalies. The obvious cause is having a computer that doesn't meet the minimum specs but sometimes these appear with top of the line computers as well. GameMaker (which Gun Bombers is built on) doesn't offer many graphical options but I've added one to this version which let's you choose the Vertex Buffer method. If you were to ask me what this actually does I would look you with a blank stare but if it can help someone run the game smoother then who cares!

Last but not least we've implemented a few balance changes thanks to in part scirmast's great feedback on the forums.

New

  • Game Mode: Soccer
  • Primary Weapon: Flash Grenade (replaces Smoke Grenade)
  • Video Setting: Vertex Buffer
  • 3 additional Steam achievements

Changes

  • Modified CTB base layouts to place medbays and shops more out of the way
  • Removed function that automatically kicks idle players (AKA "Lost Connection to X")
  • Hotkey slots take less space on the screen
  • Minimum funds after round i.e. 'pity money' increased from 500 to 750
  • Chainsaw cost dropped from 800 to 500
  • Clone cost increased from 750 to 1000
  • Taser will malfunction clones instantly
  • Nuke cost increased from 1500 to 2000
  • Smoke bomb cost dropped from 125 to 100
  • Urethane bomb cost dropped from 125 to 100
  • Increased Sandbox ammo amounts

Fixes

  • Sometimes joining an ongoing game tranfers you to lobby
  • Bounty trophy is not shown on clones
  • Bounty trophy shows on top of borders
  • Quick slot toggle message appears when used while chat is on

ver. 1.0.0.0 - Goodbye Early Access

It's with great pleasure, excitement, relief and a little bit sadness when we mark the game as 1.0 and leave Early Access behind.

During the Early Access period we put out 20 updates including 2 hotfix patches. That translates to approximately one update every 2 weeks so in that sense everything went 'to plan'. We shot over the estimated time of 6 months by a few months but that's because we ended up adding more features than anticipated. Overall it was quite an experience and I want to thank everyone who provided valuable feedback during this stage.

Going forward the game will be maintained post release whenever called for. I really hope you enjoy Gun Bombers, a game that has been a passion project for almost 3 years!

Fixes

  • Enemies get stuck with dead player bodies (CTB mode only)
  • Exploding enemy (upon exploding) only harms the host player
  • Player game status sometimes showed as 0

ver. 0.1.8.9 - Endless Fun

We're still having a blast with the new Endless Coop modes. It's a whole lot easier to get a game going when you only need one friend with you so that's why we've put a lot more work into the Endless experience. As a result we have a new Endless 3 map (designed by Nollakaks) which might be the best one yet! On top of that there's changes across the board mostly relating to enemy behaviour.

Additionally CTB mode has shops in base that can be utilised while in-game.

New

  • Endless 3 & Endless 3 Coop modes
  • Steam screenshot function compatibility
  • 2 additional Steam Achievements (1 normal, 1 secret)
  • CTB mode has shop in bases

Changes

  • Base surroundings are not cleared with sand tiles
  • Enemy pathfinding improvements
  • Picked up weapon has the same amound of bullets in clip that was dropped
  • Shop has better indication when taking damage inside it
  • Nuke performance is better in most situations
  • Flamethrower fire starts from the closest safe block to player
  • Enemies, ducks and moles can use portals
  • Enemies are slightly slower in lava
  • Enemies display stacking number if more than one share the same tile
  • Enemy fireballs are a bit slower
  • Fire enemy doesn't shoot bombs as far
  • Fire enemy doesn't always shoot straight
  • Fire enemy shoots with a slight delay when encountering a target
  • Exploding enemy is more visible by appearance
  • Exploding enemy explosion is bigger
  • Exploding enemy will explode when in contact with steel block
  • Endless balance: Enemies are not spawned all at once
  • Endless balance: Generator critical power warning

Fixes

  • Enemy not getting stuck in urethane/plastic explosives
  • Medbay does not work in multiplayer if the chat is on
  • Clone death sparks fail sometimes
  • Bomb timers get lost behind some elements
  • Multiplayer fatal error crash sometimes with turrets firing
  • Music not playing correctly when host restarts a game
  • Endless Coop: player might end up with other player's bulletproof vest
  • Nuke has no effect on enemies
  • Can collect bounty achievement when killing itself
  • Gold is destroyed when enemies dig the ground

ver. 0.1.8.8 - Your Enemy Is My Enemy

I had a lot of fun testing this update and much of it is because you can now play the Endless modes together with a friend! The Coop modes have their own leaderboards and end when either of the players die. After vigorous testing we also made a number of balance changes to these modes.

Speaking of those nasty creatures you can now add them to your multiplayer games as well! You have the option to scatter a fixed or random amount of enemies on the map but by default this setting is turned off.

For those crazy about numbers we've added a Stats page that keeps track of some key performance metrics.

Finally there's a number of quality of life improvements and fixes.

New

  • Game Mode: Endless Coop
  • Game Setting: Enemies
  • Personal Stats page
  • Host setting: Auto start (when everyone is ready)
  • Ability to sell all ammo at once in shop
  • Background art for standard menu screens
  • Chat will remember an unfinished message between screens
  • Player status i.e. where they currently are (Lobby, Shop, Game, Stats)
  • Host: Restart Game button also available behind Esc
  • Sound for checkbox, slider and select toggles
  • Sound for medbay heal
  • Sound for enemy approach
  • Sound for loading game (3, 2, 1)

Changes

  • Clone will explode when destroyed
  • Turret does not shoot if another owned turret is on the way
  • Radioactive waste will damage player on water
  • Grenade Launcher grenades are less bouncy from walls
  • Smoke is less thick so your player is more visible
  • Minor GUI tweaks in shop
  • Endless balance: Fireball enemy will not shoot steel blocks
  • Endless balance: Fireball enemy is not harmed by fire
  • Endless balance: Fireball will destroy a turret with one hit
  • Endless balance: Enemy spawn portal disabled time from 60s to 30s
  • Endless balance: Enemy with bounce ability will not dodge bullets
  • Endless balance: Slightly reduced bounty from enemies
  • Endless balance: Slightly faster enemies
  • Endless balance: Can traverse through stone and lava

Fixes

  • Unable to move a previously saved quick slot item on shop
  • Sound settings do not save permanently when changed during game
  • Force field exposing players near border in Peekaboo
  • Market prices are not calculated properly in all situations
  • Leaderboards display "0" if there are no results for friends
  • High chance of crash when clones shooting enemies

ver. 0.1.8.7 - Now You See Me

We've added what currently looks like the final weapons for the game; Smoke Grenade and Smoke Bomb. Hopefully these present interesting tactical opportunities as players can completely vanish into the smoke. The smoke also disrupts Turret targeting systems.

In other news in an effort to make the Quick Slots more useful we've introduced a new GUI for them in-game. This should make it faster and easier to use your favourite weapons. Since some might find it disruptive you can disable it and toggle it on/off at any time.

As usual we have some other more minor additions, changes and fixes. Make sure to keep giving feedback if you feel like a particular feature or change could make the game better!

New

  • Primary Weapon: Smoke Grenade
  • Secondary Weapon: Smoke Bomb
  • Item from Bones: "No Loot Drop"
  • Quick Slots GUI. You can set this on/off (default on) under Settings and also configure a key binding to toggle the GUI in-game
  • Drag & drop Quick Slot items (in Shop) from one slot to another
  • Message when 15 seconds of round time remaining
  • Shop background art

Changes

  • Chainsaw does more damage
  • Jackhammer does less damage
  • Molotov damage reduced by 1 point

Fixes

  • Flamethrower goes through Steel Blocks
  • Lava (flowing) is a bit broken
  • Spectators can not see player names in Peekaboo
  • Chainsaw and Flamethrower sound keep playing when a player dies using them
  • Couple of Steam Achievements are not working as designed

ver. 0.1.8.6 - Trophy Hunter

You can probably tell from this update that we are moving on to the final stages of development because we've added a whole bunch of Steam Achievements! As these things go some are easy, some challenging and some take you a (long) while to gain. I should note that unless otherwise stated you can only unlock these while playing the multiplayer modes with other people.

As is fitting for this update there's a new feature called Bounty Kills. After the first round the current leader will have a bounty on him/her. Bounty kills are awarded with an extra $1000 so it's worthwhile going after the top dog! This feature is not active on team modes.

FYI: Previously I mentioned wiping out the Endless leaderboards before full release. Instead of a full reset I have decided to remove the two top scores held by Nollakaks and Teams Medic. These scores were attained with the earlier less balanced versions which is unfair to others. Apologies, but I'm sure you two can climb to the top again regardless!

New

  • 42 Steam Achievements
  • Bounty Kills
  • Main Menu button inside Tutorial

Changes

  • Minor Uzi and Minigun knockback reduction

Fixes

  • Player may spawn on lava (river)
  • Flamethrower sound may stay on after death
  • Flamethrower may crash the game when switching weapons on time of usage
  • Lava (flowing) has graphical glitches for some players