This update brings mostly UI enhancements which were necessary for adding other things. To start off we have added 8 player support and custom loadouts. Enjoy!
New
8 player support. Largely untested so fingers crossed!
Players have a unique colour throughout the game
Host may choose custom loadouts for the game. Play with any combination of weapons you like
Tooltips appear on hover for certain settings
Chat, leaderboard and sound settings can be toggled pretty much everywhere
Changes
Plastic Explosive sets off 1 second earlier
Clone has a new graphic
ver. 0.1.7.4 - Clone Wars
This update changes the Plastic Explosive that was introduced in the previous version (thanks to your feedback!). In this version we are introducing Clones which should add some interesting tactical possibilities. Also some of you requested to have the map visible at all times so there you go - have fun having everything fully exposed. Last but not least we have a new item and a brand new beat!
New
Clone (Bomb)
"Naked" game mode (fully visible map)
In-game music track
Beacon item can be found from Bones (Peekaboo only). It will reveal your location every 10 seconds
Chat available on Stats page
Next round counter visible on Stats page
Changes
Plastic Explosive will automatically explode after a short time
Napalm spread increases if its fire explodes another Napalm
Land Mine triggers a tad further from the player
Ducks will hit owner as well after the initial send-off
Molotov fire damage reduced roughly 25%
Molotov fire graphic made to distinguish from Napalm
Fire will destroy items
Plastic Explosive and Cross Bomb explosion volume brought down to save your ears
Title music volume lowered to match other music levels
Training mode has 100% Bulletproof Vest
Fixes
Sometimes the Public Games 'Connect' button fails to connect to the host and you have to use direct IP
Current round does not display correctly in shop when joining an ongoing game
ver. 0.1.7.3 - Plastic Fantastic
Some of you expressed concerns regarding the controls and this update should hopefully alleviate those pains. We also have a new bomb on the menu - Be careful, it's a bit touchy!
New
Plastic Explosive bomb (Semtex)
Custom controls can be set for the following actions: primary weapon, secondary weapon, previous weapon and next weapon
Setting: Disable weapon group switching (Space bar) and instead scroll inventory one-way e.g. weapons with previous weapon and bombs with next weapon
Setting: Briefly show the currently selected weapon/bomb name above your player
Host may select the map style to be played (specific one for the whole game or random one for each round)
Cross Bombs leave marks on the ground
Footstep marks appear in all maps
Changes
Molotov and Urethane direct hit damage reduced from 20 to 10
Winter map has some graphical changes that make it easier on the eyes
Fixes
Ticking sound stays on after succesfully disarming certain bombs
Urethane does not spread correctly on places where other damaged urethane exists
Player continues to move if movement key is held down when opening chat
Bullets go over the target when fired directly next to it
Moving between lobby/shop/game sometimes causes players to be left behind
ver. 0.1.7.2 - Winter is Coming
Hey guys, another update is here. Enjoy and have a great New Year!
New
Winter themed map is available and will be generated at random
Ice Cleats replaces the Snorkel Gear on Winter maps
Host has the ability to select "No Nukes" option for the game
Changes
Laser Tower has been removed. Let's just call it a failed experiment
Super Cross Bomb cost changed from $200 to $250
Mega Cross Bomb cost changed from $400 to $500
Fixes
Walking sounds appearing in odd places like disarming bombs on top of rail tracks
Issue where players got stuck in lobby after the first game
Molotov and urethane should explode more reliably
ver. 0.1.7.1 - Building Bridges
The first EA update is up, changes are as below.
Bridges can be built on water to create pathways
Railway tracks added to map mostly for some visual interest
Player deaths should be more "reliable" now. Sometimes a player ended up "ghosting" after death
Time moves faster when 2 players are left alive (excluding 1vs1 games)
Fixed countdown timer showing "60" seconds instead of "00"
Chat mini-notifications are now hidden when Chat panel is active
Zooming is disabled when Chat panel is active
Laser tower price changed from 125 to 150
Added more round time options
Early Access Is Live!
After 2 years of development we've finally made it here and welcome all you new players.
If you're keen we’ve also set up a community hub in Discord for those that want to come and hang around with us and find other people to play with.
Please don't hesitate to report any bugs or bring forward suggestions so we can work together to make Gun Bombers even better!