We’re back again! This time we’ve got a series of smaller fixes in the wake of GCVR Reloaded and Wild West DLC releases.
With this update we’re testing out a new set of default inputs for Vive Wand controllers and are looking for feedback; specifically we’ve made the default Interact action bound to the center 45% of the trackpad (as opposed to the Northern quadrant it was previously). We’ve updated our Trackpad icons to help indicate this as well.
We’ve made this change with Movement controls in mind, overlapping “move forwards” and “start teleport” and “interact” actions was a huge oversight on our part and hope this solution works out well.
The previous defaults for Vive wands are included with the "Legacy" prefix, accessible through the SteamVR Input menu in the VR overlay.
Changes:
Hip Holster is functional again
Fixed some lighting and reflection issues in the Sandbox
Fixed a texture wrapping issue on most metallic surfaces
Results screen no longer shows the next rank once you reach Rank 34 (maximum rank)
Visual Options menu UI should now update with your selected settings correctly
Fixed visual issues on the Tin Can, Shot Timer and Prop Cannon in the Sandbox
As always, if you have any suggestions or bug reports or just want to chat you can get in touch with us through our Steam Forums, our Support Services or on our Discord Server
GCVR Reloaded and Wild West DLC Released!
GCVR RELOADED and Wild West DLC are both out NOW
Hey all! We know its been quite a while but we're back and bringing both the rootin'est-tootin'est GCVR DLC as well as our biggest patch yet: GCVR Reloaded!
Wild West DLC:
New Map:
Pistol Rock
New Weapons:
1851 Navy
Double Barrel Shotgun
Model 1873
Model 1858, Revolver Configuration
Model 1858, Carbine Configuration
Nagant 1895, Revolver Configuration
Nagant 1895, Rifle Configuration
SAA
SAA Engraved
Volcanic Pistol
Volcanic Rifle
GCVR Reloaded Notes:
Visual Rework:
New revamped and optimised shaders for all ranges
Higher resolution textures for all ranges
Optimised weapon and attachment shaders
Higher Resolution textures for weapons and attachments on Quest and Quest 2
Full Linear color space conversion for closer-to-real-world color accuracy
New shaders blend the light from muzzle flashes into the surrounding area
New shaders allow for runtime color & fog modifications
Audio Rework:
Total redo of all weapon sounds:
Unique firing sounds sets for every weapon
Mostly unique operational & suppressed fire sounds for every weapon (a few share where appropriate)
New per-weapon sounds categories added:
Dry Firing
Firemode cycling
Inserting rounds (Revolvers, shotguns)
Revolver cylinder handling
And more!
Added multiple volume options:
Master Volume
Music Volume
Sound Effects Volume
Weapon Sounds Volume
UI Sounds Volume
Other Features:
Completely upgraded our backend asset handling system to Unity’s Addresables system allowing for faster load times and better memory management
Added a new Onboarding scene for setting up initial control preferences for your profile (hit Quick-setup from the Profile select screen or start a new profile)
Improved weapon handling for two handed weapons
Add option for turning on/off new world Muzzle Flashes
Ammo Ejection has been reworked to add more variance to their trajectories
Added Laser Brightness Option
Added Muzzle Flash Option
Bug Fixes:
Many, many bugs have been hunted down and cleaned up over the course of this update it’d be hard to list them all but here's a few:
The Mobile Armory achievement has been fixed and should unlock immediately upon loading your save if conditions are met
Achievement menu now correctly lists total number of achievements
Double Barrel shotgun should no longer get into a state where the foregrip doesn’t work
Swapping stocks between the ACR and ACR Desert should now be rotated correctly rotated
Western Revolvers should no longer skip over every other shot
We thank you all so much for your patience; getting the Wild West DLC onto PC has been a challenging task and GCVR Reloaded was in large part how we were able to manage it.
There’s still more we want to get done! A lot of these changes have been made with expandability in mind and we’re aiming to make full use of it all as we continue on further.
As always, if you have any suggestions or bug reports or just want to chat you can get in touch with us through our Steam Forums, our Support Services or on our Discord Server!
Hotfix: Black screen on launch + Starting below welcome screen + holster setting
Hey all!
Finally got a full fix for the black screen and welcome screen issues that have been hitting various users since the launch of the SWAT DLC. We apologise for all the inconvenience and want to thank all the members of the community in their help beta testing our solutions.
We've also included a new setting, found in the options menu under "Gameplay on Page 2":
Holster Depth Offset
This setting modifies how far away all the holster points sit from your body.
Hopefully that's all the major issues wrapped up for now so you all can return to enjoying the game :D
Let us know if there's anything else we can help with. - The Gun Club VR Dev team
Just a quick announcement in response to an issue that's been popping up for a few users since the SWAT DLC Update was released.
If you've been unable to play the game due to an issue where you are presented with a black screen/are positioned far below the welcome screen please opt into our current Public Beta. We haven't been able to replicate the issue on our devices and are hoping to get more public feedback on potential fixes for the issue.
To opt into the public beta simply Right click on Gun Club VR in your library, go to properties > betas then select public_beta from the dropdown list.
We're so sorry for the inconvenience, we're trying to get this fixed up ASAP.
SWAT DLC Now Available!
The SWAT DLC is now available for purchase here on the Steam Storefront including heaps of new content as well as new fixes and features for all Gun Club VR players
DLC Only Content:
New Map:
Subway
New Weapons:
M1014
Spas 12
M16A2
M16A4
Scar-H
USP 45
FiveSeven
MP7
Uzi Pro
MP5A2
New Gamemodes:
Rescue - Save the hostages at the end of the level in slow motion
Wave Defense - Hunker down and defeat increasingly difficult waves of targets
Survival - Survive for as long as possible while starting with only 1 magazine; find more ammo scattered throughout the range!
Wave Defense and Survival both use new behavior-driven cardboard targets that'll hunt you down throughout the level!
Non-DLC New Content
New Weapons:
AF2011
General Bugfixes & features
Free Locomotion now available in all levels!
Added Volume Setting in Audio options
Magazines updated to use correct rounds (some .45ACP Pistols were previously using .9mm magazines)
Fixed issue causing action ranges to not progress when locomoting into their waypoints
Fixed issue causing the grenade launcher to be removable when in range
Fixed some cases of Speedloader no longer working
Ammo feed should no longer get stuck perpetually animating
New map view buttons to skip across 5 events
Options pages now hold more options
DSR1 backup magazine well no longer accepts magazines other than the default for the DSR1
Fixed the hide state of the buffer tube underneath the M16 stocks when removed
Engine upgrade resulting in many performance optimisations
Many, many more fixes
Patch 1.0.31 Hotfix
Hello again! Just dropping a quick hotfix to address various issues popped up with the recent release of patch 1.0.31.
New Option:
2 Handed Pistol Grip
Off
Manual: use grip button to engage pistol grip
Automatic (Default)
Fixes:
Grabbing the Model 1866 in two hands will no longer lock your hands to the gun
The MBUS and MK18 iron sights no longer hide themselves when being attached/detached
Stopped the PP2000’s lamp from attaching to weird places
April Fool’s day secret’s magazine has a less awkward grip
Fixed attachment point of MK23’s light
Fixed issue stopping mag ejection during countdown
Fixed invisible magazine on PP2000
Fixed clipping between PP2000’s magwell and drum magazines
Fixed index finger clipping through C96’s barrel
Fixed not being able to grab grenades/knives from holsters
Some performance improvements
Thank you all for your continued support and we hope you're all doing as well as you can be in these trying times! Stay tuned for more content but in the meantime you can join us for discussions, suggestions and bug reports on our official Discord Server!
Stay safe!
-Gun Club VR Dev Team
Patch 1.0.31
Hey everybody, Patch 1.0.31 has been released! This patch brings 2 new weapons, the much-requested 2 handed pistol grip, a wide range of attachment upgrades and lots of little bug fixes.
New Weapons:
Model 1866 Lever action Rifle
Mk23 Mod 0 Pistol
??? (Cannot be taken into ranges)
New Attachments:
Vortex Venom Pistol sights
TLR-1 Flashlight
Tommy Gun Vertical Foregrip (M1928A1)
Tommy Gun Drum Mag (M1928A1)
Trench Gun Bayonet (M1897)
MBUS Iron Sight Set
New Features:
Automatic Two-Handed Pistol Grip poses
Double stacked magazine loading animations
Default Attachments for weapons now appear in the upgrade lists for the respective weapon
New Default Attachments:
PP2000 Flashlight
Mk23 LAM Laser/Light combo
Mk23 Suppressor
Removable Stocks for:
ACR
AK47
AWSM
CZ Skorpion
G36K
M870
MK18
PP19
Saiga 12
SKO
Sten MKIIs
UMP45
If you have any suggestions, bug reports or other feedback we're happy to hear it! We try to keep checking posts here on our Steam Forums and on the fan-made Subreddit but we're most active over at the Discord Server so come say hi!
Christmas Patch - HOTFIX
Hey all! We're back from our holiday break and bring a quick hotfix for some issues that popped up with patch 1.0.29 as well as a new gun!
New Weapon:
P30L
New Feature:
Some default attachments are now removable and appear as attachments for their weapons in the upgrades menu (VSS and PSG scope, MK18 & MPX iron sights, P30L Match Weight)
Fixes:
Capacity Upgrades should no longer break the spawning of more ammo
Shotgun Speedloader becoming separated from itself when operating quickly
Fixed Auto-Attach only working for the first attachment
Stopped muzzle breaks from appearing in upgrades when the weapon doesn't support them
Fixed Slam Firing not working when operating too quickly
Replaced some incorrect icons
Thank you for your patience over the break and we've been so glad to see so many of you enjoying our game. If you haven't already, come join us on our Discord Server! We are almost always active over there and are happy to hear feedback, take on suggestions and discuss new features for Gun Club with you all (as well as provide hints for a certain secret).
A Gun Club Christmas!
Happy Holidays everyone! We've dressed the lobby up for the holiday season, added our first stripper-clip fed firearm and opened our levels up by allowing you to use the teleport system in all ranges! We might have even hidden an extra little gift as a nod to our lovely community over on our Discord Server, if you're able to find it.
New Weapons:
Mauser C96
???
New Attachments:
Shotgun Speedloaders for the:
M870
M1897
Revolver Speedloaders for the:
SW629
Mateba
Rhino
New Features:
Festive Holiday decorations!
Small Space Teleporting - Existing teleport system now enabled in events ( within a defined space )
Favourite Weapon support added - Mark customised weapons as favourites
Lobby Weapon Selection - Sort by category including favourites only.
Hidden secrets in the lobby
If you have any suggestions, bug reports or other feedback we're happy to hear it! We try to keep checking posts here on our Steam Forums and on the fan-made Subreddit but we're most active over at the Discord Server so come say hi!
Halloween Update!
Happy Halloween everyone! Patch 1.0.27 is here with 4 new weapons (with 3 skin variants), muzzle break attachments, a few new options and the Halloween decorations have gone up!
New Weapons:
ACR
ACR (Desert)
Maxim 9
PSG1
And as voted by our Discord community:
Vector
Vector (White)
Vector (Gold)
New Attachments:
Slanted Muzzle Break
Synergy Muzzle Break
Enforcer Muzzle Break
AR Stoner Muzzle Break
New Features:
Spooky Halloween decorations!
Hand poses added for attachments
Hand poses on foregrips and pistol slides now sit closer to where it was initially grabbed
Options window now has pages to fit the options better
Ability to change the color of the night sights
Mag release lever on weapons is now activatable (AK47, PP19, PPSH41, VSS)
"Bolt Slapping" is now possible on weapons with rotating bolts (UMP45, PSG1, CZ-Skorpion, EF88, MP5A3)
Bolt Release buttons can now be activated by passing your hands over them (UMP45, Maxim 9, MK18, PDX, MPX)
Bolts and Slides on weapons now move more smoothly
New Options:
Use Holiday Theming During holidays, disables/enables holiday decorations
On (Default)
Off
Night Sight Colors Sets the color of dots on ironsights
Off
Green (Default)
Red
White
Bolt slaps require Interact button held The Bolt Slapping feature requires the Interact button to be held as the hand passes over the bolt to activate
On (Default)
Off
Bug Fixes:
Fixed weapon skins not applying to native attachments
Fixed issues with Bipod Foregrip toggling
Fixed attachments not remembering details about the last state they were left in (eg. laser pointer color, sight zeroing)
Fixed issue where higher refresh rate headsets would cause weapons to not fire correctly
As always, if you have any suggestions or bug reports or just want to chat you can get in touch with us through our Steam Forums, our Support Services or on our Discord Server!