No initial enemies around the swamp king. Swamp king now spawns fish and wizards too. Fish no longer flinch if shot while charging*.
*this is a revert + tweak of an earlier change, but the earlier change was cowardice.
Patch 1.3 - The "Extremely Embarrassing" Update
Completely new Swamp Vacation level
Did you know that the third level was just bad? I'd forgotten, how embarrassing. The new one is shorter, more intense and with a brand new fight against the swamp king.
New Difficulty Mode - Hard Tough
Tougher enemies make for a more deliberate experience rather than just running through swarms of enemies. Hard Classic still exists if you do want to run through swarms of enemies
Difficulty Select previews
What does "normal" mean anyway? - a question asked by ancient philosophers, and gamers trying to figure out what option to select
Level Select Previews
So what if no one ever uses the level select because the game auto loads the next level, I like it anyway
Train raid tab instructions are less easy to miss (how embarrassing)
Patch 1.2.6 More "Unlockables"
Doubled the amount of Lootboxes!
You've all been asking for it, don't lie
Added a preview for the next weapon
This shows up when you're close to swapping.
This is mostly here so its more clear why your weapons are swapping, and what the white bar does. without having to explain the mechanics
I thought this would take 10 minutes to make and it took 3 hours, slap me if I ever add anything to this game again
Flaming enemies look better when moving
They look very funny when they die and rocket off now
Patch 1.2.5 - Death Poof
Enemies fly away longer when killed
Enemies poof into non existence
[bugfix] Hit markers work again. They broke in 1.2.2
minor Patch 1.2.4
Add challenge option to make the kick weaker
Make Vampire challenge mode a bit more fun
More health in "Vacation" level
Fix rapid laser sound not adjusting to sound slider
Make aqcuired weapons last longer
Patch 1.2.3 the Jack Patch
Dog woofs properly in social visit
Enemy markers in social visit
Made a friend for jack in Skydive
Increased NPC talk range a bit
Enabled nightmare and challenge modes from the start for sickos who want them
Jack played the game so I'm ruining improving the game based on some of his feedback
Patch 1.2.2 - Hold TAB for objective compass
Pretty small patch. I didn't like how the objective compass was always on. It feels like you don't get to explore the map as much.
Now you hold TAB to bring it up, so you opt in. I feel this works much better inspired by quake 2 remaster, but lower effort :P
This is tutorialised in the first level Additionally fixed a visual issue when swapping to rapid laser Fixed objective text stays on screen for longer Made the Sherriff sound a bit better (for the first npc it was a bit too jarring)
Patch 1.2.1: Fly Gun Revamp
The fly weapon:
The explosion always happens when the damage over time ends
When the explosion would kill an enemy during its damage over time, it explodes - this makes it way more useful if you hit an enemy and don't finish it off and swap to another weapon
No longer has a limit of flies before it explodes - combined with the above its is more consistent and understandable - it's now much stronger against high health enemies
Is louder
Has a sound when hitting enemies
Also level 1 tells the player about dashing on hard mode.
"Beautiful Edition" and Free2Play
Beautiful* Edition Patch Notes
Weapon improvements
Rapid laser visuals
Rapid laser quad shots while sliding
Fixed bug where rapid laser could hit the player when sliding backwards
Flamethrower visual clarity improved
Trombone is much more consistent
Insect weapon animation improved
UX improvements
Smoothed camera effects while dashing
Lower default volumes
Added sound when using an activatable
Increased range of activatables
Mouse button icons instead of [RMB]
Level Improvements
Tutorial is much less annoying
The game goes straight into “Train Raid” level, with absolute basics written out
“Slide Tutorial” happens after train raid, and is way shorter
Who’d have thought something I threw together in a few hours wasn’t the ideal tutorial
Improvements to “Huge” level
Custodian C’s messages are more obvious
City is easier to move around in
Some extra health
Final enemies are slightly more fair
“Social Visit” fight is now required
Previously the game encouraged you to skip it for some reason
New Giant car melee buzzbot, he rolls around on one wheel, he doesn’t need that car, how silly
“Special Target”
Special Target has been completely remade
Other levels
Added an extra Throne to “Skydive” so they’re easier to find
Fixed objectives in “Rooftop Rampage”
“Lab” objective visuals improved
Fix text clipping in “Indomitable Truths” level
“Hospital” boss has more health in nightmare mode
Misc
Added outlines
Custodian A noises no longer make me want to rip my ears off
Improve Giant Melee Buzzbot flames
Added Gestuman easter egg
Added fun visuals when you die - This one is actually the best bit of the patch
Optional challenge modes
Unlocked after beating the game
Vampire mode: health slowly drains, get kills to stay alive
No Heal mode: enemies don’t drop health, stay safe out there
Free2Play
This patch should coincide with the game becoming completely free on steam (if not now, in the next few days hopefully)
*Don't worry the game is still ugly
Patch 1.1.10
Fix hitmarker directions from projectiles
Make potion fight when tiny a bit more engaging
Slight tablet nerf
Added a bit more health cars to the social visit level