Gunnheim cover
Gunnheim screenshot
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Genre: Shooter, Indie

Gunnheim

Patch Notes v. 1.1.1.0.

Removed edge falling, you can't accidentally walk over edges anymore. Gun recoil and dashing over edges can still drop you from edges though!

Patch Notes v. 1.1.0.0.

Increased mayhem with new levels and weapons!





Adds

  • Two new levels:

    • Underground factory
    • Proving Grounds

  • Four new weapons:

    • Crossbow
    • Serpent Gun
    • Mortar
    • Stationary Turret

  • Blood (decals) can be disabled from options


Fixes

  • Performance optimizations
  • In-game menu can be now used with controller
  • Fixed issues with Stats not showing sometimes


Tweaks

  • Audio changes
  • Weapon buffs
  • Changed turret projectile behaviour in Turkuld


Known issues

  • Xbox One controller issues with SteamOS

Now available on Mac & Linux!

Now available on Mac & Linux!



Today Mac & Linux / steamOS folk can join to enjoy cross-platform mayhem with Vikings



Small fixes included

  • Fixed issue where Odin tank smash damage was coming from wrong position
  • Fixed issue where red button on Penthy fight wasn't working always
  • Fixed issue where vsync was not set after restart

Next up: Content update, stay tuned!

Patch Notes v. 1.0.5.0.

Fixes and tweaks(buffs!)



Adds

  • Added vsync option
  • Added d-pad support for controllers


Fixes

  • Improved cases where enemies got too close to players and player couldn't always deal damage to them
  • Issue where player could dash inside demon and get stuck
  • Issue where bazooka and grenade projectiles didn't always deal damage to every enemy in range
  • Wrong par time on dwarven delivery
  • Improved Sag default saw weapon damage area
  • Issue where Portal level pool didn't reset when entering portal in hardcore mode


Tweaks

  • Increased weapon drop rate
  • Weapon Buffs:

    • Increased Shotgun ammo and firerate
    • Increased Saw ammo
    • Increased Railgun ammo
    • Increased Grenade launcher firerate
    • Increased Bazooka ammo and firerate
    • Increased Big Brutha ammo and firerate
    • Increased 50cal ammo

  • Reduced amount on Fiends on Avalanche level
  • Increased Odin tank smash damage radius

Full release!

Gunnheim has just become a positive statistical anomaly by leaving Early Access and being fully released today.

If you missed all the fun & chaos during Early Access, now is finally your chance to pick up the game at 33% off. Invite your Viking friends and interrupt Odin's apocalyptic party!

Version 1.0 means that we currently have all the planned content in the game, we definitely won't stop developing it further. We have already planned content updates and of course we will also fix any reported issues. So please be active on our community forums, we will be there too!

Have a great weekend everyone!

Patch Notes v. 1.0.0.0.

Unlockable characters and mighty Odin!





Note: This update will reset current player stats and saves

Adds

  • New bossfight: Odin
  • Two unlockable characters

    • Sag
    • Falk

  • 11 Steam Achievements
  • Steam Cloud saves
  • Added team stats and PAR times in ending screen
  • Added lot of missing Audio & Visual effects
  • Added Hardcore mode (unlocked by completing game in normal mode)
  • Added Portal saving on normal mode

    • Portals now stay open after completing (not in HC)

  • Added Credits
  • Added missing lores for weapons and levels
  • Updated Lobby icons
  • Updated portal music
  • Added Boss fight music
  • Added Odin fight music
  • Updated loading screen images
  • Returned Boss health bar on HUD
  • Added more graphics options
  • Added missing icons and health bars for enemies and objectives


Fixes

  • Issue where piranhas position wasn't updated on clients
  • Issue where Cultist bullets went through things
  • Fixed stats not always showing on level end
  • Fixed shotgun stats not calculated correctly
  • Fixed AI navigation issues on Waterpump level
  • Fixed issue where Hunt Is On trap sounds were too loud
  • Fixed Turtle not playing death animation
  • Fixed issue where lazer effect was still playing after player has died or despawned
  • Fixed issue where explosive objects could sometimes heal players (oops...)
  • Fixed issue where mason could get stuck
  • Fixed Warhog not always attacking on Dwarven Delivery
  • Fixed issue where Demon not always taking damage
  • Fixed The Experiment effects not playing on clients
  • Fixed many collision issues with objects and levels
  • Fixed camera shake not always working
  • Improved Dash reliability greatly


Tweaks

  • Increased Fiend hitbox size
  • Added some variance for Toad jumping
  • Changed explosive objects to be more useful for players, now deals more damage to enemies and less for players

Patch Notes v. 0.8.5.0.

New Portal and enemies





Adds

  • New Portal

    • Level Change: Dwarven Delivery (old: Explosive Cargo)
    • Level Change: Burning Grounds (old: The Highlands)
    • Level Change: Break Through (old: Portals of Doom)
    • Level Change: Hellspawn (old: Search and Destroy)
    • Level Change: The Outpost
    • New Bossfight: Demon

  • New Enemy: Cultist
  • New Enemy: Turtle
  • Added music to Turkuld
  • Added level name on loading screen, if there is Lore of the level
  • Boxes and Crates now have a chance to drop weapons


Fixes

  • Improved player network syncing
  • Improved enemy network syncing
  • Fixed enemy navigation issues on multiple levels
  • Fixed issue where player could climb walls (still can, but not so high)
  • Fixed Plunderer sometimes spinning around
  • Fixed Fiends getting stuck while jumping around


Tweaks

  • Increased Zerker default weapon damage
  • Increased Laknir default weapon damage
  • Reduced Faun health

Patch Notes v. 0.7.5.0.

Fixes and tweaks



Adds

  • Portal opened HUD message, when completing Portal
  • Added more audio effects for Warhog
  • Added level images on loading screen


Fixes

  • Fixed Mammoth blood effect stacking in squares
  • Fixed issue where in some Turkuld levels piranhas were spawned on grass
  • Fixed some colliders in Portal HUB level
  • Fixed menu navigation issues with controllers
  • Fixed missing cliffs in Are We Lost level
  • Issue where Warhog Shield and colliders raised other enemies in the air
  • Issue Abandoned Castle end light wasn't visible
  • Issue where Abandoned Castle side bridge wasn't walkable by enemies


Tweaks

  • Added more health to Search And Destroy fat critter
  • Tweaked enemy spawns in Frozen Fort
  • Updated Lore texts on levels and weapons
  • Improved water pump water animations
  • Improved Are We Lost particle effect performances
  • Added missing level ending arrows to Forest Of Hayr levels
  • Removed level ending arrows from other Portal levels than Forest Of Hayr
  • Portal lights are now shut down if Portal is completed, player's can still enter portal for rerun

Patch Notes v. 0.7.1.0.

Adds

  • Controller support added for

    • Sony DualShock 2
    • Sony DualShock 3
    • Logitech F310
    • Logitech F710
    • Logitech Dual Action
    • Logitech RumblePad 2
    • GameCube Controller



Known issues

  • Menu navigation a bit wonky with some controllers

Patch Notes v. 0.7.0.0.

New Portal opened!





Adds

  • New stationary enemy: Diglet Turret
  • New stationary enemy: Harpoon
  • New enemy: Fireflies
  • New enemy: Toad
  • New enemy: Piranhas
  • New portal: Turkuld

    • New level: Hunting Lake
    • New level: Shortcut
    • New level: The Experiment
    • New level: Tides Crossing
    • New level: Water Pump
    • New boss fight: Penthy

  • Added rewards menu
  • Added weapon listings to rewards menu

    • Weapon names and lores are listed on rewards menu if weapon is found
    • Added weapon found HUD message when first time picking up weapon

  • Added Portal Level lores to be displayed on loading screen (currently only Forest Of Hayr)
  • Added health indicators to Spear Wolfs
  • Added some indicators to guide player on Forest Of Hayr levels


Fixes

  • Fixed issues with explosive object effects
  • Fixed issues where explosive objects didn't always deal damage appropriately
  • Improved controller menu navigation
  • Networking improvements


Tweaks

  • NOTE: You join lobby using dash key now (mouse2 / right-left bumber)
  • Changed Portal ordering: 1. Forest Of Hayr 2. Turkuld 3. Masons Grief
  • Changed bridges to wide ones on Are We Lost level
  • Changed image on level failed
  • Updated icons


Known Issues

  • Piranhas effect position not updated on clients
  • Still missing lore texts on many weapons and levels