-Fixed regenerating block animation active while paused -Removed Karuna for R&D purposes -Removed Gun Tether Object for sanity purposes -Removed Respawn to overworld object for code clarity -Fixed Weapon despawn issue -Turrets no longer fire during cutscenes/level transitions -All healthbars no longer update when screen is frozen -Fixed braizer effect bug -Changed Hydra Tooth to a Quest item -Removed character swapping entirely -Fixed multiple level boundary errors
GunQuest Update Version 0.3.1.0
-Fixed bullet skipping initial block -Increased multishot fire rate -Reduced corrupted block hp 5 -> 3 -Introduced sponge item into game -Removed Copper from Bjorn Shop -Added sponge to Bjorn Shop -Increased darkness for dark levels -Enemies now function on a struct based state system -Fixed day format when saving (0-9) -Added new Hunter Shack! -Added new Hunter NPC! -Added new Hunter Quest! -Reduced the size of the tutorial level! -Added new Thrall Leader NPC -Added item Hydra Tooth -Added item Sponge -Added poisonous fluid -Added new Boss: Imperfect Homunculus -Added new enemy: Flying Grub -Updated brazier physics -Added text events -Added flame barrel object
GunQuest Update Version 0.3.0.1
-Reduced the size of Fort Leeamo, for easier navigation -Tightened up level design for several levels -Slightly reduced golem hp 3d4+4 -> 2d4+4 -Reduced size of strange house outdoors to tighten up gameplay -Cliff kids respawn acts differently now depending on how far you've progressed in the quest
Update 0.3.0.0 Hotfix #1
-Fixed Karuna swapping issue
GunQuest Update Version 3.0.0!!!
-Implemented Status Effect System -New Statuses: -Burn -Freeze -Poison -Framework for system is complete as well, ready for new additions -Planned Statuses: -Bleed -Blind -Haste -Barrier -Petrify -Stun -Curse -Slow -Paralyze -Sleep -Root -Status Resistance -Life Steal -Empower -Weaken -Crit Chance -Crit Damage -Berserk -Updated sprite freezing code, should increase production speed -Massive code overhaul, cleaned and made generic over 500 lines of code -Generally increased enemy hp across the board -Reduced fist hitbox and improved hit code -Updated boss healthbar update speed -Increased Assassin throw speed -Added 'back' options for pause menu saving dialogue -Added volume slider to option menu -Added volume settings to save file -Game no longer autosaves on death -Fixed out of bounds inventory glitch -Fixed out of bounds cave glitch -Fixed player sounds not playing bug -Assassin now does poison damage, but reduced initial damage -Increased assassin dagger spread -Increased assassin aggressiveness AI -Upgraded ladder code and associated enemy logic -Removed cursor when using controller and textbox is active -Changed textbox movement indicators to be controller neutral -Updated crafting/inventory text to display controller input options -Fixed Thunker performance issues -Fixed start menu button bugs -Overhauled ladder collision code -Fixed healthbar code -Fixed wooden breakable inheritance -Ladders can now be broken! -Fixed multiple physics issues -Implemented cutscene pausing -Fixed level depth issues -Reworked forest level designs -Fixed Toad boss cutscene -Fixed falling object bugs -Increased ground hitpoints significantly -Huge performance boost through object inheritance -Projectile objects are now fully generic -Updated player hitbox size -Fixed save date minute formatting -Reduced text box size -Added cutscene bars -Updated pause/skip menu text to include start for controllers -Fixed initial spawn gun position -Character swapping now occurs on GUI layer -Fixed gun fire rate inconsistencies -Added New Weapon 'Phoenix Launcher' -Procs fire damage -Does damage once target is ablaze -Uses fuel 'Naptha' as ammunition -Character swap menu is now toggled -Increased Character swap code efficiency -Karuna kick now reacts to block destruction as well -Added new lore tidbit to Tavern -Fixed depth issue in Forest level 4 -Fixed camera reset bug on screen shake -Fixed screen shake code -Added rewards to crate destruction -Wooden supports now are more resilient to destruction -Optimized object deactivation -Fixed falling offscreen during level end -Added new NPC event: Cliff Kids
GunQuest Hotfix 0.2.0.1
-Added Controller Bumper Indicator for Pause Menu -Upgraded Pause Menu scroll system -Frame system for vertical movement -Looser bounds for increased item vision -Fixed Save bug -Fixed start menu double click bug -Fixed overworld transition bug -Fixed equipped gun gui bug -Fixed wooden support movement bug -Fixed minor graphical stage depth issues
GunQuest Regular Update Version 0.1.1.0
-Updated Barkeep Daughter Sprite -Overhauled Viktoria Character -Fixed tavern sprite freezing bug -Fixed tavern clipping -Updated Item Descriptions -Village Elder->Frontier Warden -Frontier Warden now displays what the gifts actually are -Updated Frontier Warden text -Updated Viktoria text -Extended length quest updates stay on screen -Quest updates now fade during conversation -Added new grasslands area -Added new Abandoned Mines level -Interact key changed to 'F', gun swap remains 'E' -Crafting menu now highlights items that can be crafted -Fixed slug damage dealing -Rewrote the quest saving system, to add backwards compatibility for future updates -Can no longer 'Save and Quit' in combat rooms -New 'Temple' Questline
GunQuest Major Update Version 0.2.0.0 - THE BIG ONE
Hey there GunQuesters! Super excited to finally put this update out! I know the wait has been long, but it's finally here!!! Without further ado, here are the changes:
Major Changes:
New Music for Toad Boss!
New Silver Hand Assassin boss fight!
Controller Support!
Save Slot system!
New sound effects for multiple enemies!
Fully overhauled Menu System!
Added Automated Turret: Turret Mk1!
Added Hammer for Turret healing/pointing
Updated bookshelf lore
Added boss shortcuts
Overhauled start menu text boxes
Tutorial Boxes automatically update on Controller<->Mouse & Keyboard
Minor Changes:
Updated interaction prompt based on Controller Type
Added sign for Karthop's Shop
Added controller vibration
Added tile fragments
Removed location text in overworld
Fixed Gate Entry Quest bug
Introduced Automatic Saving
Fixed Gate Guard text coloration bug
Fixed wagon depth in stages
Animated Mayor's House
Generalized NPC code
Fixed melee enemy hitting multiple times
Current Gold now shows in certain dialogues
Generalized saving/loading code
Autosaving for certain levels
General bug fixes
Game Text grammar fixes
I'd like to give a genuine thank you to everyone who has been following GunQuest for so long, I'm overwhelmed with the support I receive from the discord, family, friends and anyone else who's willing to listen about how passionate I am for this project. The framework has finally been set. I am very excited to continue developing, and shaping GunQuest going forward along with the community. Cheers!
GunQuest Changelog 0.1.1.2
-Re-wrote several areas of code to simplify development process -Added vertical boost to Thorin roll -Removed constant horizontal boost to Thorin roll -Fixed fist not working bug
GunQuest Changelog 0.1.1.1
-Updated Karuna sprites for visibility -Increased camera speed in overworld -Fixed menu exiting bug -Added new quests for town quest board -Updated fade transition code -Fixed fade transition issue cutting off text for multiple rooms -Readjusted several crafting costs -Fixed gun clipping through floor in NPC house -Added missing background on gremlin camp #3 -Fixed unpausing when character swap menu is opened -Fall damage 20=>15 -Changed location/size of toad arena -Decreased toad tongue length -Toad tongue no longer hits on return -Updated tutorial level -Fixed game crash when swapping weapons and not Thorin -Updated intro slides -Pause menu now deactivates during quit dialogue -Braizer no longer interactable during pauses -Updated initial quest -Dying toad no longer maintains sliver of health -Fixed vegetation enemy overlap -Reduced stone golem damage -Fixed object grass clipping -Revamped gun swap/reload code