GunQuest: Discord Bug Crusher Update Version 0.1.0.1
-Fixed character swapping ladder bug -Fixed overworld wagon animated while paused -Fixed Win32 texture bug -Fixed player damage false pausing bug -Fixed end of level coin count bug -Fixed character swapping light bug -Added sound effect to character swapping
GunQuest: Major Update Version 0.1.0.0
Major Changes -Added Goblin Camps to the game, varying levels add replayablility -Massively optimized room performance via chunk method -Significantly improved content and decreased length of introduction sequence
Small Fixes -Addded background sprites to ruins levels -Made minor changes to forest and ruins levels -Fixed character swap bug when paused -Particles now freeze during game pauses -Bridge object now freezes during game pauses -Grass no longer hangs over the edge of blocks -Fixed frog jumping bug -Fixed weapon swapping during textboxes -Player now cannot swap without having an additional character equipped -Improved crafting menu text -Optimized performance of multiple levels -Modified initial text to reduce confusion -Properly scaled description text to fit more content -Fixed several enemy bugs
Couldn't have made it this far without the excellent support of playtesters, discord members and fans alike. Thank you so so much for supporting this game, and now that a grand majority of the bugs have been worked out, it's time for some boss battles.... Until next time!
GunQuest: Update Version 0.0.9.9
Regular update with numerous bug fixes and QOL improvements. Looking ahead, the next few updates will be hotfixes in preparation for releasing version 0.1 which will be a major update, changing numerous aspects of GunQuest and enhancing the user experience. Thank you for your support thus far, and I am looking forward to the next update!
-Fixed Copper Quest bug -Fixed 'Leaving while leaving' bug -Removed scaling in shop selection screens -Increased pitch for mushroom bounce sound -Fixed Karuna headband issue on respawn -Updated Steam Art -Fixed heathbar overextension -Fixed copper infinite money glitch -Finally fixed the ladder, the error was simple. But now fixed. Really put the restless in Restless Gamedev, because this kept me up for multiple nights. -Improved player movement significantly -Can no longer swap players when knocked down/invincible -Fixed shop screen clipping
Also, special shoutout to Discord member piggmaster who seriously pushed my skills as a developer this week, kudos for your hard work, and I'm excited to see which bugs you can find next! 😂😂
Fixed more bugs pushed forward by Discord members, still working on the new AI and preparing for adding in the new level sets into the game!
-Completely overhauled tutorial textboxes, now significantly easier to read and aesthetically pleasing -Updated the healer text and art to make her role more easily identifiable -Players can now be hit when downed, but with the damage reduced by 75%. -Added hit effect to enemy blows -Added flowers! -Added multiple bush sizes -Added trees -Refactored enemy AI to recognise allies in general instead of the player, allowing for multiple forms of targetting to occur -Decreased audio levels for multiple sounds -Fixed negative gold bug with tavern healer -Fixed ladder code again, now sliding does not occur when walking past
The development of the new enemy and friendly AI is complete! Now basic follower enemies can be quickly developed given some artwork and sounds. Looking forward to development speeding up and more focus going into the new level and music!
GunQuest: Discord Bug Crusher Update Version 0.0.9.7
Tackled numerous bugs pushed forward by the discord community in attempts to increase readability and usability for GunQuest.
-Improved ladder movement mechanics -Reduced overworld size drastically to encourage player movement between areas -Added healthbar animation when losing health -Added reloading UI for Thorin -Player can no longer do actions during textboxes -Converted enemy collision based attacks into object based attacks, redoing the entire enemy attack system -Fixed camera lag/jitter -You can now scroll menus using the mouse wheel! -Fixed inventory scroll audio -Fixed crafting bug where an unintentional unpause would occur when exiting the menu -Updated crafting menu, you now click the item to craft it! -Removed crafting bench from the house to avoid player confusion on where crafting can take place -Massively updated the visual effects for the crafting menu -Updated the indoor art for the starting house -Game now autosaves after level completion
Update Notes for 0.0.9.6 (Hotfix 2)
-Improved ladder movement mechanics -Reduced overworld size drastically to encourage player movement between areas -Added healthbar animation when losing health -Added reloading UI for Thorin -Player can no longer do actions during textboxes
Update Notes for 0.0.9.6 hotfix
-Fixed grass not fading during house transition -Fixed level end text location -Fixed save menu bug -Updated healthbar gui -Fixed pausing upon reloading the game -Fixed not being able to interact with the shop after interacting with it once -Fixed healthbar and energybars sprite stretching -Fixed craftmenu pausing -Game now allows for windowed mode when F11 is toggled
Update Notes for 0.0.9.6
-Fixed pause menu layout and removed left in development tools -Fixed pause menu shading -Fixed pause menu freezing issue
Update Notes for 0.0.9.5
-Added corrupted blocks for certain parts of the ruins -Increased contrast for certain areas of the game -Fixed gun pausing bug -Fixed unpausing bug with pause menu and character swap menu -Increased darkness for pause menu -Pause menu now darkened once quit textbox appears -Jump key is now 'W' or space to jump -Updated player movement, should be more smooth now -Updated intro scroll text to uppercase Titans -Fixed material bug for initial warden quest -Removed Iron from Karthop's shop -Removed Wood from Bjorn's shop -Added 'bunny hopping' to player movement -Hold down 'W' to jump higher! -Fixed Karuna headband to work properly when kicking -Lowered friction for Karuna to allow for more fluid movement -Fixed ladder glitches -Added EA watermark in the corner of the screen
Update Notes for 0.0.9.4
-Increased camera smoothness -Gun GUI now freezes during pauses -GUI now uses healthbars instead of health values -COMPLETE menu system overhaul, more to come, but hopefully this is a step in the right direction -Added mouse functionality to pause menu -Added mouse functionality to textboxes -Fixed player overworld audio bug during pause state -Updated quest text to reflect medieval verbiage -Mushrooms now effect all physics objects -Added new animation and sound effects for Giant Toad -Reduced Giant Toad damage -Reduced screen shake for multiple weapons -Camera centers on player during textbox display -Player now freezes when textbox is active -Pause menu can not be opened while textbox is active -Removed gold text from crafting menu -Fixed textbox mouse bug