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GunQuest

GunQuest Minor Update 0.3.1.1

-Fixed regenerating block animation active while paused
-Removed Karuna for R&D purposes
-Removed Gun Tether Object for sanity purposes
-Removed Respawn to overworld object for code clarity
-Fixed Weapon despawn issue
-Turrets no longer fire during cutscenes/level transitions
-All healthbars no longer update when screen is frozen
-Fixed braizer effect bug
-Changed Hydra Tooth to a Quest item
-Removed character swapping entirely
-Fixed multiple level boundary errors

GunQuest Update Version 0.3.1.0

-Fixed bullet skipping initial block
-Increased multishot fire rate
-Reduced corrupted block hp 5 -> 3
-Introduced sponge item into game
-Removed Copper from Bjorn Shop
-Added sponge to Bjorn Shop
-Increased darkness for dark levels
-Enemies now function on a struct based state system
-Fixed day format when saving (0-9)
-Added new Hunter Shack!
-Added new Hunter NPC!
-Added new Hunter Quest!
-Reduced the size of the tutorial level!
-Added new Thrall Leader NPC
-Added item Hydra Tooth
-Added item Sponge
-Added poisonous fluid
-Added new Boss: Imperfect Homunculus
-Added new enemy: Flying Grub
-Updated brazier physics
-Added text events
-Added flame barrel object

GunQuest Update Version 0.3.0.1

-Reduced the size of Fort Leeamo, for easier navigation
-Tightened up level design for several levels
-Slightly reduced golem hp 3d4+4 -> 2d4+4
-Reduced size of strange house outdoors to tighten up gameplay
-Cliff kids respawn acts differently now depending on how far you've progressed in the quest

Update 0.3.0.0 Hotfix #1

-Fixed Karuna swapping issue

GunQuest Update Version 3.0.0!!!

-Implemented Status Effect System
-New Statuses:
-Burn
-Freeze
-Poison
-Framework for system is complete as well, ready for new additions
-Planned Statuses:
-Bleed
-Blind
-Haste
-Barrier
-Petrify
-Stun
-Curse
-Slow
-Paralyze
-Sleep
-Root
-Status Resistance
-Life Steal
-Empower
-Weaken
-Crit Chance
-Crit Damage
-Berserk
-Updated sprite freezing code, should increase production speed
-Massive code overhaul, cleaned and made generic over 500 lines of code
-Generally increased enemy hp across the board
-Reduced fist hitbox and improved hit code
-Updated boss healthbar update speed
-Increased Assassin throw speed
-Added 'back' options for pause menu saving dialogue
-Added volume slider to option menu
-Added volume settings to save file
-Game no longer autosaves on death
-Fixed out of bounds inventory glitch
-Fixed out of bounds cave glitch
-Fixed player sounds not playing bug
-Assassin now does poison damage, but reduced initial damage
-Increased assassin dagger spread
-Increased assassin aggressiveness AI
-Upgraded ladder code and associated enemy logic
-Removed cursor when using controller and textbox is active
-Changed textbox movement indicators to be controller neutral
-Updated crafting/inventory text to display controller input options
-Fixed Thunker performance issues
-Fixed start menu button bugs
-Overhauled ladder collision code
-Fixed healthbar code
-Fixed wooden breakable inheritance
-Ladders can now be broken!
-Fixed multiple physics issues
-Implemented cutscene pausing
-Fixed level depth issues
-Reworked forest level designs
-Fixed Toad boss cutscene
-Fixed falling object bugs
-Increased ground hitpoints significantly
-Huge performance boost through object inheritance
-Projectile objects are now fully generic
-Updated player hitbox size
-Fixed save date minute formatting
-Reduced text box size
-Added cutscene bars
-Updated pause/skip menu text to include start for controllers
-Fixed initial spawn gun position
-Character swapping now occurs on GUI layer
-Fixed gun fire rate inconsistencies
-Added New Weapon 'Phoenix Launcher'
-Procs fire damage
-Does damage once target is ablaze
-Uses fuel 'Naptha' as ammunition
-Character swap menu is now toggled
-Increased Character swap code efficiency
-Karuna kick now reacts to block destruction as well
-Added new lore tidbit to Tavern
-Fixed depth issue in Forest level 4
-Fixed camera reset bug on screen shake
-Fixed screen shake code
-Added rewards to crate destruction
-Wooden supports now are more resilient to destruction
-Optimized object deactivation
-Fixed falling offscreen during level end
-Added new NPC event: Cliff Kids

GunQuest Hotfix 0.2.0.1

-Added Controller Bumper Indicator for Pause Menu
-Upgraded Pause Menu scroll system
-Frame system for vertical movement
-Looser bounds for increased item vision
-Fixed Save bug
-Fixed start menu double click bug
-Fixed overworld transition bug
-Fixed equipped gun gui bug
-Fixed wooden support movement bug
-Fixed minor graphical stage depth issues

GunQuest Regular Update Version 0.1.1.0

-Updated Barkeep Daughter Sprite
-Overhauled Viktoria Character
-Fixed tavern sprite freezing bug
-Fixed tavern clipping
-Updated Item Descriptions
-Village Elder->Frontier Warden
-Frontier Warden now displays what the gifts actually are
-Updated Frontier Warden text
-Updated Viktoria text
-Extended length quest updates stay on screen
-Quest updates now fade during conversation
-Added new grasslands area
-Added new Abandoned Mines level
-Interact key changed to 'F', gun swap remains 'E'
-Crafting menu now highlights items that can be crafted
-Fixed slug damage dealing
-Rewrote the quest saving system, to add backwards compatibility for future updates
-Can no longer 'Save and Quit' in combat rooms
-New 'Temple' Questline

GunQuest Major Update Version 0.2.0.0 - THE BIG ONE

Hey there GunQuesters! Super excited to finally put this update out! I know the wait has been long, but it's finally here!!! Without further ado, here are the changes:


Major Changes:



  • New Music for Toad Boss!
  • New Silver Hand Assassin boss fight!
  • Controller Support!
  • Save Slot system!
  • New sound effects for multiple enemies!
  • Fully overhauled Menu System!
  • Added Automated Turret: Turret Mk1!
  • Added Hammer for Turret healing/pointing
  • Updated bookshelf lore
  • Added boss shortcuts
  • Overhauled start menu text boxes
  • Tutorial Boxes automatically update on Controller<->Mouse & Keyboard


Minor Changes:



  • Updated interaction prompt based on Controller Type
  • Added sign for Karthop's Shop
  • Added controller vibration
  • Added tile fragments
  • Removed location text in overworld
  • Fixed Gate Entry Quest bug
  • Introduced Automatic Saving
  • Fixed Gate Guard text coloration bug
  • Fixed wagon depth in stages
  • Animated Mayor's House
  • Generalized NPC code
  • Fixed melee enemy hitting multiple times
  • Current Gold now shows in certain dialogues
  • Generalized saving/loading code
  • Autosaving for certain levels
  • General bug fixes
  • Game Text grammar fixes




I'd like to give a genuine thank you to everyone who has been following GunQuest for so long, I'm overwhelmed with the support I receive from the discord, family, friends and anyone else who's willing to listen about how passionate I am for this project. The framework has finally been set. I am very excited to continue developing, and shaping GunQuest going forward along with the community. Cheers!

GunQuest Changelog 0.1.1.2

-Re-wrote several areas of code to simplify development process
-Added vertical boost to Thorin roll
-Removed constant horizontal boost to Thorin roll
-Fixed fist not working bug

GunQuest Changelog 0.1.1.1

-Updated Karuna sprites for visibility
-Increased camera speed in overworld
-Fixed menu exiting bug
-Added new quests for town quest board
-Updated fade transition code
-Fixed fade transition issue cutting off text for multiple rooms
-Readjusted several crafting costs
-Fixed gun clipping through floor in NPC house
-Added missing background on gremlin camp #3
-Fixed unpausing when character swap menu is opened
-Fall damage 20=>15
-Changed location/size of toad arena
-Decreased toad tongue length
-Toad tongue no longer hits on return
-Updated tutorial level
-Fixed game crash when swapping weapons and not Thorin
-Updated intro slides
-Pause menu now deactivates during quit dialogue
-Braizer no longer interactable during pauses
-Updated initial quest
-Dying toad no longer maintains sliver of health
-Fixed vegetation enemy overlap
-Reduced stone golem damage
-Fixed object grass clipping
-Revamped gun swap/reload code