GunQuest cover
GunQuest screenshot
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GunQuest

Minor Bug Fix Update ⚙🔧 Version 0.0.2.1

+Added LMB as an option for traversing dialogue.
+Changed how game exiting functions.
+Modified the starting gold amount 1000->500.
+Fixed bug where player could access the pause screen during the opening cutscene.

Most of these changes were prompted by community members! Make sure to swing by the discord if you have any other changes you'd like to see!





https://discord.gg/NDeHevjyFw

GunQuest Update Version 0.0.2.0



New Changes:

  • Added a title screen theme, ambient theme, and battle theme!
  • Added 2 new enemy types: The Rock Golem and the Slime!
  • Updated menu sounds with cool new effects
  • A "teaser wall" (for a new area coming soon)
  • Updated gun physics
  • New Parallax Backgrounds for caravan defense
  • A few bug fixes found while play testing




Also, here are some bonuses!

Wall Pixel Art


What lies beyond??

Parallax Background!


Enemy Concept art!


Minor Update V 0.0.1.1

Minor Bug fix update


Version 0.0.1.1



  • Changed the Caravan Ground to be unbreakable (Concept will be revisited at a later date)
  • Increased the size of the Caravan Arena to 960->1216
  • Decreased Mushroom run speed 10->8
  • Decreased the volume of the wood impact inside the starting house
  • Updated pause menu logic:
  • >Press Escape to toggle the pause menu
  • >Can no longer bring up pause menu when inventory or shop menu is open
  • Updated bookshelf text with new world lore (Paaseht related tales, with a Rei-Thun tale snuck in.)
  • Fixed the bug where you could spawn menus in the introduction and start screens.
  • Fixed the bug where menus spawn on top of each other.
  • Fixed the bug where the gun selection gui wouldn't update when switching weapons.
  • Re-enabled grass slowdown on the player
  • Added clarity to pause menu controls
  • Revamped pause system/Updated how to exit out of certain windows with an escape toggle
  • -Fixed pause menu bug in overworld (Softlocking situation)