GunQuest is officially entering Early Access! As was conveyed in the discord, I was in a low network area for a while, which gave me time to plan and design new ideas for GunQuest. I had a lot of fun creating the new teaser trailer, so be sure to check it out! As for the future of GunQuest, I plan on developing the ruined city, infinite plain, add some more enemies, create a boss battle, and something extra that I'll be asking for input about in the discord server. As always, thank you for your support and see you all next time!
Version 0.0.7.0 Changelog:
Fixed grass block spawning bug
Fixed dirt breaking bug
Changed 'Coins Gained' to 'Gold Gained'
Added ceiling vines
Added falling stones
Added an unlockable training room
Added an unlockable mine
Added an unlockable furnace
GunQuest Update Version 0.0.6.0
Created level system with sub-levels to conquer
Added 3 new forest levels!
Added mute option
Added new luscious grass
Added bridges
Added level win screen
Added death screen
Added music for both new win/lose screens
Added cinnamon rolls
GunQuest Update Version 0.0.5.0
Added tutorial level to the start of the game.
You can now punch!
Added death screen!
Added ladders!
You can now sell secondary guns at the shop
Balanced the recoil on multiple guns
Fixed player invincibility bug
Added the gui elements back for the caravan
Fixed bullet bug where certain hits wouldn't register
Fixed golem movement glitch
Reduced golem health
Changed pause menu to be completely dark
Added background detail
Added dirt particles
Reduced Karthop screen shake and duration
Version 0.0.4.3 - The Rolling Update
You can now roll!
Press RMB to roll!
Changed prices of guns in the shop, 1 gold for a multishot was a bit too cheap honestly
Fixed text_shake bug
Fixed pausing exit game bug
Version 0.0.4.2
Updated the buttons used for certain actions: Space: Jump E: Interaction Shift: Sprint/Boost
You can now access the crafting system from everywhere, having a bench in the starting house made sense at first, but became annoying very quickly based on the store location.
Fixed a few more text typos
Added button indicators for what you're supposed to press to interact/jump/actually play the game
Greatly decreased the length of the intro sequence for brevity's sake
Added effects to the chest spawns
Removed chance of food drops in chests
Fixed bug where after failing an encounter, the player would respawn with 0 health
Version 0.0.4.1
Version 0.0.4.1
Fixed a common health related audio glitch some players experienced
Fixed a game breaking shop glitch
GunQuest Update Version 0.0.4.0
Version 0.0.4.0 Update Log
Added inventory menu!!!
Added 3 new health items: Apple, Bread and Steak
Health items are now available for purchase and use
Health is now semi-permanent, as you no longer health between battles
Health is recoverable by sleeping at the starting house and consuming food, more ways to recover will be added in the future
Added 3 new types of chests: Common, Uncommon, Rare
You can now equip the same gun twice(But only if you own two of them!)
Player now starts with 0 gold (Was mainly for quick testing purposes)
Added key navigation to starting screen WASD + Space
Fixed text grammar in the Intro Sequence
Fixed error where menus could be opened during room transition
Increased the resources required to create certain guns
Shop items are now sorted by name
Improved start menu logic/GUI
Added sort option to inventory
Randomized the chest item drop amount: # of items dropped per chest
Display health stat during caravan sections
Fixed bug where boost could be activated while on cooldown between rooms
Disabled camera movement during inventory/shop access
Corrected escape reminder logic
Added sounds to more menus
A question I've been asking myself recently is, should this game be permadeath? Would that improve player experience? I'm not too sure myself, but if you have any thoughts, head over to the discord!
A ton of the updates here were due to the diligence and feedback from my discord members! I wouldn't have been able to do it on my own, so huge thanks to you guys! There are still more updates to come, but I wanted to get this update out there asap because of how impressed I was with the discord feedback! Have a great day!
Minor Bug Fix/Balance Update Version 0.0.3.1
Version 0.0.3.1
Fixed a bug which made the gold count text red during battle sequences
Fixed a bug which would preemptively end the game during certain text portions of the game
Decreased the crafting cost of the higher-tier weapons
Increased chest item spawn rate 5->6
You can now maintain caravan boost between rooms
Added an extra warning to quitting from battles
GunQuest Update Version 0.0.3.0
Version 0.0.3.0 Update Log
Added Workshop to the starting house for Gun Purchases
Crafting Is Now Implemented!
Added new sale system
Added new NPC-> Karthop: The Scavenging Salesman
Added destructible chest
Added Merchant System
Added new collectable materials:
Common:
Wood
Coal
Uncommon:
Iron
Copper
Rare:
Steel
Sapphire
Emerald
Ruby
Reworked how vertical gun knockback works
Changed how exiting battles works
Decreased movement speed for the overworld wagon
Decreased movement speed for the wagon boost
Increased the prices of various weapons based on increased loot values
Changed slime AI to shoot more projectiles
Thank you all for your support so far! I'm trying my best to live up to your expectations! Have a great day!
Minor Feature Update Version 0.0.2.2
+Changed dialogue from Save System +New Music added to Strange House +Changed gold drop amounts in lieu of new reward system +Added chest spawn at the end of battles +Added more grass to the overworld areas +Misc. bug fixes for enemy AI and overworld
I'm having lots of fun with the development of this game! I hope you all are enjoying playing it just as much as I do!
As for future development, I plan on adding a new area and a new boss in the next update, so plan on not hearing from me for a few days, (unless you've joined the discord!)