GunQuest cover
GunQuest screenshot
Genre: -

GunQuest

GunQuest Early Access Release!

GunQuest is officially entering Early Access! As was conveyed in the discord, I was in a low network area for a while, which gave me time to plan and design new ideas for GunQuest. I had a lot of fun creating the new teaser trailer, so be sure to check it out! As for the future of GunQuest, I plan on developing the ruined city, infinite plain, add some more enemies, create a boss battle, and something extra that I'll be asking for input about in the discord server. As always, thank you for your support and see you all next time!



Version 0.0.7.0 Changelog:

  • Fixed grass block spawning bug
  • Fixed dirt breaking bug
  • Changed 'Coins Gained' to 'Gold Gained'
  • Added ceiling vines
  • Added falling stones
  • Added an unlockable training room
  • Added an unlockable mine
  • Added an unlockable furnace

GunQuest Update Version 0.0.6.0


  • Created level system with sub-levels to conquer
  • Added 3 new forest levels!
  • Added mute option
  • Added new luscious grass
  • Added bridges
  • Added level win screen
  • Added death screen
  • Added music for both new win/lose screens
  • Added cinnamon rolls


GunQuest Update Version 0.0.5.0


  • Added tutorial level to the start of the game.
  • You can now punch!
  • Added death screen!
  • Added ladders!
  • You can now sell secondary guns at the shop
  • Balanced the recoil on multiple guns
  • Fixed player invincibility bug
  • Added the gui elements back for the caravan
  • Fixed bullet bug where certain hits wouldn't register
  • Fixed golem movement glitch
  • Reduced golem health
  • Changed pause menu to be completely dark
  • Added background detail
  • Added dirt particles
  • Reduced Karthop screen shake and duration

Version 0.0.4.3 - The Rolling Update



  • You can now roll!
  • Press RMB to roll!
  • Changed prices of guns in the shop, 1 gold for a multishot was a bit too cheap honestly
  • Fixed text_shake bug
  • Fixed pausing exit game bug

Version 0.0.4.2


  • Updated the buttons used for certain actions:
    Space: Jump
    E: Interaction
    Shift: Sprint/Boost
  • You can now access the crafting system from everywhere, having a bench in the starting house made sense at first, but became annoying very quickly based on the store location.
  • Fixed a few more text typos
  • Added button indicators for what you're supposed to press to interact/jump/actually play the game
  • Greatly decreased the length of the intro sequence for brevity's sake
  • Added effects to the chest spawns
  • Removed chance of food drops in chests
  • Fixed bug where after failing an encounter, the player would respawn with 0 health

Version 0.0.4.1

Version 0.0.4.1



  • Fixed a common health related audio glitch some players experienced
  • Fixed a game breaking shop glitch

GunQuest Update Version 0.0.4.0

Version 0.0.4.0 Update Log





  • Added inventory menu!!!
  • Added 3 new health items: Apple, Bread and Steak
  • Health items are now available for purchase and use
  • Health is now semi-permanent, as you no longer health between battles
  • Health is recoverable by sleeping at the starting house and consuming food, more ways to recover will be added in the future
  • Added 3 new types of chests: Common, Uncommon, Rare
  • You can now equip the same gun twice (But only if you own two of them!)
  • Player now starts with 0 gold (Was mainly for quick testing purposes)
  • Added key navigation to starting screen WASD + Space
  • Fixed text grammar in the Intro Sequence
  • Fixed error where menus could be opened during room transition
  • Increased the resources required to create certain guns
  • Shop items are now sorted by name
  • Improved start menu logic/GUI
  • Added sort option to inventory
  • Randomized the chest item drop amount: # of items dropped per chest
  • Display health stat during caravan sections
  • Fixed bug where boost could be activated while on cooldown between rooms
  • Disabled camera movement during inventory/shop access
  • Corrected escape reminder logic
  • Added sounds to more menus


A question I've been asking myself recently is, should this game be permadeath? Would that improve player experience? I'm not too sure myself, but if you have any thoughts, head over to the discord!




A ton of the updates here were due to the diligence and feedback from my discord members!
I wouldn't have been able to do it on my own, so huge thanks to you guys! There are still more updates to come, but I wanted to get this update out there asap because of how impressed I was with the discord feedback! Have a great day!


Minor Bug Fix/Balance Update Version 0.0.3.1

Version 0.0.3.1



  • Fixed a bug which made the gold count text red during battle sequences
  • Fixed a bug which would preemptively end the game during certain text portions of the game
  • Decreased the crafting cost of the higher-tier weapons
  • Increased chest item spawn rate 5->6
  • You can now maintain caravan boost between rooms
  • Added an extra warning to quitting from battles

GunQuest Update Version 0.0.3.0

Version 0.0.3.0 Update Log




  • Added Workshop to the starting house for Gun Purchases
  • Crafting Is Now Implemented!
  • Added new sale system
  • Added new NPC-> Karthop: The Scavenging Salesman
  • Added destructible chest
  • Added Merchant System
  • Added new collectable materials:

    • Common:

      • Wood
      • Coal

    • Uncommon:

      • Iron
      • Copper

    • Rare:

      • Steel
      • Sapphire
      • Emerald
      • Ruby



  • Reworked how vertical gun knockback works
  • Changed how exiting battles works
  • Decreased movement speed for the overworld wagon
  • Decreased movement speed for the wagon boost
  • Increased the prices of various weapons based on increased loot values
  • Changed slime AI to shoot more projectiles



Thank you all for your support so far! I'm trying my best to live up to your expectations! Have a great day!

Minor Feature Update Version 0.0.2.2

+Changed dialogue from Save System
+New Music added to Strange House
+Changed gold drop amounts in lieu of new reward system
+Added chest spawn at the end of battles
+Added more grass to the overworld areas
+Misc. bug fixes for enemy AI and overworld

I'm having lots of fun with the development of this game! I hope you all are enjoying playing it just as much as I do!

As for future development, I plan on adding a new area and a new boss in the next update, so plan on not hearing from me for a few days, (unless you've joined the discord!)

Have a great one GunQuesters!