Hi! We have been getting a few questions about how to purchase the full version of Gunscape when you already have the free-to-play version, so we decided to tell you step-by-step how to do that.
Removing the game from your library
To be able to purchase the full version of Gunscape, you will need to remove the game from your library, as uninstalling the game won't be enough.
To remove Gunscape from your library, follow these steps:
From the Steam Client, select Gunscape from the games list
From the Gunscape game page, select Support
From the Support page, select 'I want to permanently remove this game from my account'
From the confirmation page, select 'OK, remove the listed games from my account permanently'
Please remember that once you remove the free-to-play version from your library, you won't get access to it anymore. You would have to purchase Gunscape to be able to play.
Purchasing Gunscape
Once you've taken the steps above, Gunscape should appear as available for purchase from both the Steam Client and the Steam website.
We will be reaching out to our founding members this week with an exclusive offer.
Big changes to Gunscape on Steam!
Hi Gunscape community, it's been awhile but we have some updates to announce!
We've recently removed the free to play version of Gunscape from Steam to bring Gunscape in line with our console offerings. In order to be able to access future content updates, players will have to remove the free to play version from their libraries and purchase Gunscape.
But don't worry! If you already have the free version of the game, you can keep playing the game using that! Just know that you will need to purchase it to get any upcoming updates.
We can't wait to share more exciting updates and offerings soon!
Gunscape v1.3.1.4 Changelog
Gunscape has been updated to v1.3.1.4. This update has some fixes for minor bugs across the board, and content for the Seismic DLC.
Features
Added some blocks that have previously been hidden to the game
Bug Fixes
Fixed main menu showing some issues with campaign maps
Fixed skyboxes and default weapons and background music sometimes skipping over items in the list when using a controller
Gunscape v1.3.1.0 Changelog
Gunscape has been updated to v1.3.1.0. This update is to prepare for upcoming new content, and also adds now cross-platform multiplayer with Xbox One and PS4!
Features
Added Cross-Platform multiplayer! You can now play with players on Xbox One and PS4 in Build and Shoot modes. This can be disabled in the settings to only play with other Steam players. (Note: PS4 update is still in progress)
Updated servers - new server back-end will help improve the multiplayer experience, and we have added back more regions to keep latency low.
Added support for showing Steam player icons in-game. This will show up in the game lobby next to player names.
Bug Fixes
Fixes to CTF game mode sometimes getting into a weird state and mixing up teams and players
Made networking more reliable and stop some rare chances of locking up in some spots
Update v1.2.8205 is out!
This update has a bunch of new blocks, and fixes for common issues.
Features
Split-screen players can now invert their controls
Added ability to search for all maps by a player
Added option for host to end a round early and start the next round / change map
Added new Community Picks maps to the main menu
Added new Featured User Campaigns to the main menu
Added a hidden easter egg into the game :)
Content
Added new Powerup blocks
Quad-Damage: Player deals 4x damage for a period of time
Armour: Player gains armour on top of their base health
Invulnerability: Player becomes invulnerable for a period of time
Added new variable jump-pads for low, medium and high strength jumps
Added new coloured blocks to work with, and a bunch of new styled blocks
Fixes
Load time improvements when loading into maps (up to 25% faster)
Many bug fixes, including:
Fixing trigger channels not saving properly in Build mode
Fixing Anti-Gravity blocks not working right sometimes
Fixing some cases where UI could overlap
Fixing issues where audio would sometimes not play correctly
Fixing local/server file conflict popup not going away
Community Playdate!
Do you have Gunscape? Do you want to play with us? Then join us!
We’re working on a new project (you’ll see it soon), but to be able to do it, we need your help! Yes, we need the community! And what you have to do is quite easy, we need you guys to play Gunscape with us.
Every Tuesday at 10:00 a.m. AEDT - Sydney Time (or Monday at 11:00 p.m. GMT; 6:00 p.m. CDT), we will make a room in the game (a different platform every week, so console users, we'll come to you next week!) to play a few community-made maps and we would like you to join us!
Interested? Then pay attention to the following details for our first Community Playdate:
Platform: Steam (this week, we'll switch platforms every week so everyone gets a chance)
Day and time: Tuesday, 10:00 a.m. AEDT (other time zones)
User: starsapphire
Room password: communityplaydate
Server: AUS
Console users, stay tuned, because we’ll make another post announcing the playdate details for either Xbox One or PS4 in a week! Check out our Twitter and Facebook for the announcement ;)
The idea is to play different maps between 30 minutes to an hour. We can’t promise that you all will be able to play, but we’ll try to have as many people as we can! And remember that this will happen every week, so you’ll get plenty of chances!
(Also, hi, guys! I’m Patricia or as you can see, starsapphire @ steam, and I’m part of the team here at Blowfish Studios. It’s me you’ll play with, and if we’re lucky, a few programmers and artists will join us too.)
And remember that all of this has a purpose. If you play with us, you might find yourself somewhere else… maybe ;)
Maps of the Week #10
And our featured maps list gets to double digits!
The maps keep coming! We’re very happy to see that you guys keep creating amazing maps, and we’re having a lot of fun trying them out! This week, too, our programmers made a couple of suggestions of maps that blown them away; and we tried a few maps suggested by the community (you guys!) too.
It's the end of the week, which means one thing... time for our featured maps of the week!
We had a ton of maps to review this time, as there are many new maps due to launch! We were really happy to see this, so the whole team played (and recommended) some of these maps. Our programmers, especially, were really glad to see the quality of your maps!
So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:
Update v1.0.7887
Features
Note: New blocks will be locked for a short time before they are fully available.
New Block - Timed Trigger - able to trigger channels periodically on a timer
New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible
New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)
Added game info to the Loading Screen
Fixes
Fixed Enemy AI being less responsive than they should be
Fixed some typos with music names
Fixed player shadows not updating correctly
Fixing blocks not saving properly in the Editor when going in/out of test mode
Fixed Move block not always crushing a player to death
Improvements
Added checks to instantly trigger a block if it was activated while a player is standing on it (e.g. standing on a disabled trap door, then it gets activated. Before it would not trigger until the player moved off and then back on to the trap door, now it will trigger immediately)
Lobby player list should no longer overlap players randomly
Reduced Harpoon damage from 80 down to 75, and increased stun duration from 1 to 1.8 seconds
Reduced E-Bow min charge time from 0.5 down to 0.3s, and max charge time from 3f down to 1f
Increasing damage from Front-on Knife attack from 5 to 15 (backstab is still instant-kill)
Nerfing J.E.F.F. to not be so over-powered
And also patch notes from the previous update from Early Access -> Full Launch:
Added more death effects for players and AI enemies
Added better support for Flagging maps as inappropriate (will now hide them, and flag them on the server for review)
Added a new Victory Screen at the end of each round to show the winner
Fixes
Fixing monster triggers UI in Build mode
Fixing Item and Enemy spawn default values when hosting a game
Fixed created date not updating correctly in Craft menus
Fixed some issues with Hackopter enemy
Fixed missing main menu music
Fixed being able to set current room max player count lower than the current players
Fixed some cases where games could not be started when the host left
Fixed some issues with Sentry Turret while the player dies
Fixed bug with AI enemies still attacking you when they are dead in certain cases
Fixed a bunch of UI that was overlapping / displaying incorrectly
Fixed 8-player split-screen anchoring slightly off alignment
Fixed player name plates getting mixed up sometimes when players join / leave quickly
Fixed reticule sometimes updating incorrectly when playing split-screen
Fixed lobby leaderboard not updating sometimes when players leave the game
Fixed Gauss gun not showing first shot properly
Fixed split-screen avatar selection extending off-screen in some cases
Improvements
Not showing game timer if time is Unlimited
Clarifying "No servers" message when no active games are being played
Hiding spinners when server browser list has loaded
Checkpoints will now save keys state
Improved Chat display to highlight player names much more clearly and show team colours
Added filter for co-operative games in server browser
Improved support for loading more maps while offline
Miscellaneous performance improvements
Gunscape Launch!
The wait is over! After being in Early Access for a few months, we’ve officially launched Gunscape across Steam, Xbox One and PS4!
This is an exciting moment for us and we hope that you’re just as happy as we are!
We wanted to make an announcement here because we couldn’t have done it without the Steam community; you were always supporting us and telling us what could be improved. So yes, we’re very thankful to you guys.
We also know that the people who tried the game on Early Access might want to know if anything’s going to change for them. Don’t worry, you’ll keep everything you have.
New players can purchase either of the following options:
Standard Edition: Get access to all main game themes with the Standard Edition of Gunscape! It includes blocks, props, enemies, avatars and weapons from the Bathyscape, Bierenstein, Final Fortress, Electro, Relay, Too Rockin’, Siegecraft, Orifice and Tremor.
Gold Edition: Get access to all current and future game content with the Gold Edition of Gunscape! Initially it includes blocks, props, enemies, avatars and weapons from the Standard Edition plus the Seasonal, Alienware and Gold theme packs. Also receive the Gunscape Original Sound Track DLC! The first extra DLC will be the Seismic pack, coming in Q2 2016 and this will be available free of charge to Gold Edition purchasers.
And we have also introduced Steam achievements to the game! So look out for those! Hint: You can get achievements for different things, so you should try different aspects of the game ;)
Finally, we’re really happy to see that the game has been well received:
“Ever wanted to relive some of the classic gaming from the early 1990’s? Look no further. Gunscape, The Create, Share & Play Indie Game from BlowFish Studios should tick all the boxes.” - Xbox One UK (Xbox One)
“It’s a must-have title for any gamer, young & old alike.” - Gaming with Swag (PS4)
“It's a simple game with a great premise that can be enjoyed by fans of the first person shooter experience with easy to use building options. It'll be interesting to see the variety of maps people create while playing and I'm sure it could become an exciting shooter community.” - Gamer Headquarters (Xbox One)
And remember to follow us on Twitter and Facebook for more news, reviews and videos!