Gunscape cover
Gunscape screenshot
Linux PC Mac WiiU PS4 XONE Steam
Genre: Shooter, Indie

Gunscape

How to get the full version of Gunscape

Hi! We have been getting a few questions about how to purchase the full version of Gunscape when you already have the free-to-play version, so we decided to tell you step-by-step how to do that.

Removing the game from your library



To be able to purchase the full version of Gunscape, you will need to remove the game from your library, as uninstalling the game won't be enough.

To remove Gunscape from your library, follow these steps:


  1. From the Steam Client, select Gunscape from the games list
  2. From the Gunscape game page, select Support

  3. From the Support page, select 'I want to permanently remove this game from my account'

  4. From the confirmation page, select 'OK, remove the listed games from my account permanently'


Please remember that once you remove the free-to-play version from your library, you won't get access to it anymore. You would have to purchase Gunscape to be able to play.

Purchasing Gunscape



Once you've taken the steps above, Gunscape should appear as available for purchase from both the Steam Client and the Steam website.

https://store.steampowered.com/app/342480/Gunscape/

Founding members



We will be reaching out to our founding members this week with an exclusive offer.

Big changes to Gunscape on Steam!

Hi Gunscape community, it's been awhile but we have some updates to announce!

We've recently removed the free to play version of Gunscape from Steam to bring Gunscape in line with our console offerings. In order to be able to access future content updates, players will have to remove the free to play version from their libraries and purchase Gunscape.

But don't worry! If you already have the free version of the game, you can keep playing the game using that! Just know that you will need to purchase it to get any upcoming updates.

We can't wait to share more exciting updates and offerings soon!

Gunscape v1.3.1.4 Changelog

Gunscape has been updated to v1.3.1.4. This update has some fixes for minor bugs across the board, and content for the Seismic DLC.

Features



  • Added some blocks that have previously been hidden to the game


Bug Fixes



  • Fixed main menu showing some issues with campaign maps
  • Fixed skyboxes and default weapons and background music sometimes skipping over items in the list when using a controller

Gunscape v1.3.1.0 Changelog

Gunscape has been updated to v1.3.1.0. This update is to prepare for upcoming new content, and also adds now cross-platform multiplayer with Xbox One and PS4!

Features



  • Added Cross-Platform multiplayer! You can now play with players on Xbox One and PS4 in Build and Shoot modes. This can be disabled in the settings to only play with other Steam players. (Note: PS4 update is still in progress)
  • Updated servers - new server back-end will help improve the multiplayer experience, and we have added back more regions to keep latency low.
  • Added support for showing Steam player icons in-game. This will show up in the game lobby next to player names.


Bug Fixes



  • Fixes to CTF game mode sometimes getting into a weird state and mixing up teams and players
  • Made networking more reliable and stop some rare chances of locking up in some spots

Update v1.2.8205 is out!

This update has a bunch of new blocks, and fixes for common issues.

Features



  • Split-screen players can now invert their controls
  • Added ability to search for all maps by a player
  • Added option for host to end a round early and start the next round / change map
  • Added new Community Picks maps to the main menu
  • Added new Featured User Campaigns to the main menu
  • Added a hidden easter egg into the game :)


Content



  • Added new Powerup blocks

    • Quad-Damage: Player deals 4x damage for a period of time
    • Armour: Player gains armour on top of their base health
    • Invulnerability: Player becomes invulnerable for a period of time

  • Added new variable jump-pads for low, medium and high strength jumps
  • Added new coloured blocks to work with, and a bunch of new styled blocks


Fixes



  • Load time improvements when loading into maps (up to 25% faster)
  • Many bug fixes, including:

    • Fixing trigger channels not saving properly in Build mode
    • Fixing Anti-Gravity blocks not working right sometimes
    • Fixing some cases where UI could overlap
    • Fixing issues where audio would sometimes not play correctly
    • Fixing occasional errors getting disconnected randomly
    • Fixing local/server file conflict popup not going away


Community Playdate!

Do you have Gunscape? Do you want to play with us? Then join us!

We’re working on a new project (you’ll see it soon), but to be able to do it, we need your help! Yes, we need the community! And what you have to do is quite easy, we need you guys to play Gunscape with us.

Every Tuesday at 10:00 a.m. AEDT - Sydney Time (or Monday at 11:00 p.m. GMT; 6:00 p.m. CDT), we will make a room in the game (a different platform every week, so console users, we'll come to you next week!) to play a few community-made maps and we would like you to join us!

Interested? Then pay attention to the following details for our first Community Playdate:

Platform: Steam (this week, we'll switch platforms every week so everyone gets a chance)
Day and time: Tuesday, 10:00 a.m. AEDT (other time zones)
User: starsapphire
Room password: communityplaydate
Server: AUS


Console users, stay tuned, because we’ll make another post announcing the playdate details for either Xbox One or PS4 in a week! Check out our Twitter and Facebook for the announcement ;)

The idea is to play different maps between 30 minutes to an hour. We can’t promise that you all will be able to play, but we’ll try to have as many people as we can! And remember that this will happen every week, so you’ll get plenty of chances!

(Also, hi, guys! I’m Patricia or as you can see, starsapphire @ steam, and I’m part of the team here at Blowfish Studios. It’s me you’ll play with, and if we’re lucky, a few programmers and artists will join us too.)

And remember that all of this has a purpose. If you play with us, you might find yourself somewhere else… maybe ;)

Maps of the Week #10

And our featured maps list gets to double digits!

The maps keep coming! We’re very happy to see that you guys keep creating amazing maps, and we’re having a lot of fun trying them out! This week, too, our programmers made a couple of suggestions of maps that blown them away; and we tried a few maps suggested by the community (you guys!) too.

Now let's get to the maps!

MAPS OF THE WEEK #10

Featured Maps - Launch Edition!

It's the end of the week, which means one thing... time for our featured maps of the week!

We had a ton of maps to review this time, as there are many new maps due to launch! We were really happy to see this, so the whole team played (and recommended) some of these maps. Our programmers, especially, were really glad to see the quality of your maps!

And without having more to say... check them out!

MAPS OF THE WEEK #9 - LAUNCH EDITION

Update v1.0.7887 is out!

So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:

Update v1.0.7887



Features



  • Note: New blocks will be locked for a short time before they are fully available.
  • New Block - Timed Trigger - able to trigger channels periodically on a timer
  • New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible
  • New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)
  • Added game info to the Loading Screen


Fixes



  • Fixed Enemy AI being less responsive than they should be
  • Fixed some typos with music names
  • Fixed player shadows not updating correctly
  • Fixing blocks not saving properly in the Editor when going in/out of test mode
  • Fixed Move block not always crushing a player to death


Improvements



  • Added checks to instantly trigger a block if it was activated while a player is standing on it (e.g. standing on a disabled trap door, then it gets activated. Before it would not trigger until the player moved off and then back on to the trap door, now it will trigger immediately)
  • Lobby player list should no longer overlap players randomly
  • Reduced Harpoon damage from 80 down to 75, and increased stun duration from 1 to 1.8 seconds
  • Reduced E-Bow min charge time from 0.5 down to 0.3s, and max charge time from 3f down to 1f
  • Increasing damage from Front-on Knife attack from 5 to 15 (backstab is still instant-kill)
  • Nerfing J.E.F.F. to not be so over-powered



And also patch notes from the previous update from Early Access -> Full Launch:

Update v1.0.7831 - Launch Update



Features



  • Added support for Steam Achievements!
  • Added more death effects for players and AI enemies
  • Added better support for Flagging maps as inappropriate (will now hide them, and flag them on the server for review)
  • Added a new Victory Screen at the end of each round to show the winner


Fixes



  • Fixing monster triggers UI in Build mode
  • Fixing Item and Enemy spawn default values when hosting a game
  • Fixed created date not updating correctly in Craft menus
  • Fixed some issues with Hackopter enemy
  • Fixed missing main menu music
  • Fixed being able to set current room max player count lower than the current players
  • Fixed some cases where games could not be started when the host left
  • Fixed some issues with Sentry Turret while the player dies
  • Fixed bug with AI enemies still attacking you when they are dead in certain cases
  • Fixed a bunch of UI that was overlapping / displaying incorrectly
  • Fixed 8-player split-screen anchoring slightly off alignment
  • Fixed player name plates getting mixed up sometimes when players join / leave quickly
  • Fixed reticule sometimes updating incorrectly when playing split-screen
  • Fixed lobby leaderboard not updating sometimes when players leave the game
  • Fixed Gauss gun not showing first shot properly
  • Fixed split-screen avatar selection extending off-screen in some cases


Improvements



  • Not showing game timer if time is Unlimited
  • Clarifying "No servers" message when no active games are being played
  • Hiding spinners when server browser list has loaded
  • Checkpoints will now save keys state
  • Improved Chat display to highlight player names much more clearly and show team colours
  • Added filter for co-operative games in server browser
  • Improved support for loading more maps while offline
  • Miscellaneous performance improvements

Gunscape Launch!

The wait is over! After being in Early Access for a few months, we’ve officially launched Gunscape across Steam, Xbox One and PS4!

This is an exciting moment for us and we hope that you’re just as happy as we are!

We wanted to make an announcement here because we couldn’t have done it without the Steam community; you were always supporting us and telling us what could be improved. So yes, we’re very thankful to you guys.

We also know that the people who tried the game on Early Access might want to know if anything’s going to change for them. Don’t worry, you’ll keep everything you have.

New players can purchase either of the following options:


  • Standard Edition: Get access to all main game themes with the Standard Edition of Gunscape! It includes blocks, props, enemies, avatars and weapons from the Bathyscape, Bierenstein, Final Fortress, Electro, Relay, Too Rockin’, Siegecraft, Orifice and Tremor.
  • Gold Edition: Get access to all current and future game content with the Gold Edition of Gunscape! Initially it includes blocks, props, enemies, avatars and weapons from the Standard Edition plus the Seasonal, Alienware and Gold theme packs. Also receive the Gunscape Original Sound Track DLC! The first extra DLC will be the Seismic pack, coming in Q2 2016 and this will be available free of charge to Gold Edition purchasers.


And we have also introduced Steam achievements to the game! So look out for those! Hint: You can get achievements for different things, so you should try different aspects of the game ;)

Finally, we’re really happy to see that the game has been well received:

“Ever wanted to relive some of the classic gaming from the early 1990’s? Look no further. Gunscape, The Create, Share & Play Indie Game from BlowFish Studios should tick all the boxes.” - Xbox One UK (Xbox One)


“It’s a must-have title for any gamer, young & old alike.” - Gaming with Swag (PS4)


“It's a simple game with a great premise that can be enjoyed by fans of the first person shooter experience with easy to use building options. It'll be interesting to see the variety of maps people create while playing and I'm sure it could become an exciting shooter community.” - Gamer Headquarters (Xbox One)


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