This update comes with more new Co-Op level improvements, as well as a lighting system update.
Features
All light props can now be configured to be switched on/off via proximity or trigger channels. Default is to stay as they are now, which is switched on and not switchable. Visit their options menu (Q) to adjust existing and new light props. Includes Harpy capsule. (Standard Light Block is not included in this update)
Content
Too Rockin Campfire, can also be switched on/off via trigger channels or proximity based or both.
Campaign Intro and Outro functionality - you can now setup a screenshot to display when entering or Exiting a Co-Op level, as well as text to be shown on screen too.
Fixes
Projectiles will no longer persist after practice mode ends
Capture the flag will now properly appear when the game has players on each team (not before this)
Lighting system fixed to be easier to use for large lights, may result in some subtle changes to existing lighting.
Update v0.6.5977 is out!
Todays update should help improve the experience for starting a game, and a bunch of tweaks to make map creation easier.
Features
Added a new game creation system to help in creating exactly what type of game you want
Tweaked spawn points to have a new look to them
Tweaked Co-Op spawn points and Co-Op checkpoints to show more details at a glance of their block in Creative mode (now shows their channel number)
Added the color of your light block onto the block, and the color of your dialogue onto the block in Creative mode (now you can quickly see what colour they are)
Fixes
Player List in server browser will update correctly every time now
Fixed bug when quitting a game in Single Player
Fixed lobby options being in an editable state when they shouldn't be
Fixed infected end condition not triggering in some cases
Update v0.6.5939 is out!
Got some new fixes for the crafters out there today!
Features
Options menu is now accessible in-game. You can change your controller settings, and other options without quitting out of the game.
Cleaner transitions when loading in / out of games
Fixes
Fixed some issues with some block meta-data not saving correctly in certain cases.
Fixed issue with leaderboards not synching the last kill
Fixed / reimplemented team balancing option (auto-balance for team games)
Fixed trigger channel states not synching when joining a game in-progress (e.g. doors that have been unlocked)
Bunch of UI tweaks for menus and Split-Screen play
Fixing anti-gravity blocks sometimes not working correctly
Update v0.6.5903 is out!
Today we have some new features to play around with, as well as a bunch of new content (and the usual bug fixes).
Features
New Campaign Block - Checkpoint
- Checkpoints can be used in a Campaign level to save progression
- When a player dies, they will respawn at their latest checkpoint and (optionally) with the same weapons they had when they reached the checkpoint
- Can be marked as a team-checkpoint, which will teleport all players to them when reached to keep all players working together at the same points, or individual and have each player respawning where they last reached
Added Featured Maps - Some of our favourite maps will be featured from the main menu from time to time - if you want us to feature your map let us know about it in the Showcase Discussions
Content
Added a bunch of new blocks to the Electro theme
Added Relay ceiling fan
Fixes
Bathyscape stairs and walkway tweaks
Fixing some errors with crafting mode and
Updating synching of block properties in crafting mode
Horizontal merging blocks (e.g. pipes) working again
Player no longer sinks into prop colliders
Fixed exit block linking to other maps - You can create a multi-level campaign by linking one exit door to another level.
Update v0.6.5832 is out!
This update adds better support for local split-screen players! Grab your friends and a joystick (or 8) and play together on the same screen!
Features
Added better support for split-screen players joining and leaving
- While in the lobby, press Y on a controller to add a new local player
- Press and Hold B to remove yourself as a local player
- Press Back / Menu / Select to change your Avatar
- Press Y to change your player name
Added ability to save default settings for blocks. Now if you need to place many of the same type of light, you can configure one, save it as the default settings, and then place many other lights which will use those settings. This is saved per block / per map, so loading another map will load that map's default settings.
Fixes
Updated ping counter when selecting a server to show a more accurate value (was showing higher that it really was previously)
Update v0.6.5805 is out!
New update with more online dedicated servers!
Features
Added additional dedicated servers. When creating an online game, you can now choose to host the server in either US-West, US-East, or EU-West region. It will automatically choose the region with the lowest ping for you. When browsing games, you can see which region the game is being hosted in.
Fixes
Fixed some weird issues when entering vouchers codes occasionally.
Fixed issue joining a game that was password protected.
Split-screen leaderboard will no longer darken all players screens.
Update v0.6.5792 is out!
A big update this week with some new features you have been asking for!
Features
Added support for rebinding controls. You can now assign you own custom set of keys to replace the defaults. This works for both keyboard/mouse as well as Joystick Controllers.
Added better support for playing Gunscape while offline. You can now continue crafting your levels without an active internet connection, and re-upload them to the server when you connect back online
Added support for Xbox One controller on Mac OSX using Xone-OSX
Upgraded the multiplayer server to an improved system (expect to see more servers around the world soon!)
Content
Tremor and Final Fortress window blocks added.
Siegecraft Glass block added
Bathyscape walkway, window and elegant stair blocks added.
Bierenstein door added.
Fixes
Bathyscape turret and camera should face the right way.
Relay terminals rotated correctly in intro.
Relay door key indicator fixed.
Relay weapons graphical polish.
Made CNY and Alienware props collidable.
Volcano skybox ground fix.
LAN play will now correctly disconnect players when the host closes the game.
Tweaks to the GUI to work better in some Aspect Ratios.
Making sure map titles can display all the characters correctly.
Craft mode will now remember what theme tab you were last working with.
Update v0.6.5721 is out!
Whats new this time:
Improved the killfeed to highlight player names, and show correctly for all deaths
Hiding password protected / full games in the main menu Discover tab
Added a new skybox - Volcano
Added some new window blocks into Electro, Too Rockin, and Bierenstein
Screenshots will now show your fog as the background if there are no other blocks in the way (instead of black)
Update v0.6.5695 is out!
A few quick fixes for some UI issues. Change log:
Fixed issues with adding local split-screen players
Fixed being unable to interact with colour settings in some cases
Fixed pausing in creative mode
Fixed screenshot mode with a few changes for invulnerability and removing weapons
Fixed screenshots not showing fog colour correctly
Update v0.6.5686 is out!
Whats new this week:
Added 4 new Skyboxes for everyone to use - Hell, Jungle Night, Mesa Night, Planet Surface
Hooked up all the available weapons to be selectable as map starting weapons (was missing some of the recently released weapons). This is also linked to your available themes.
Added new blocks to the Default, Relay and Too Rockin' themes
Fixed issue with mouse cursor sometimes locking when it shouldn't
Fixed some bugs with leaderboards not being 100% accurate at the end of a round
Fixed issue when entering chat and having the commands pass through to the game (e.g. reloading when pressing 'r')
Fixed potential issue with multiple windows stacking on top of each other in Craft mode
Fixed some animation issues
Added functionality to pause the game while playing offline
Bug fixes for Linux build having wrong configuration in some cases causing weird issues.