Another quick update with some fixes found around the new Campaign.
Fixes
Fixed boss death not always triggering correctly
Fixed bug with block placement brush not always showing where you're aiming
Latency bars in server list will now represent more accurately to the region that the server is hosted in
Update v0.7.7083 is out!
A few quick fixes coming your way.
Fixes
Fixed some players having issues saving their maps in Creative mode.
Fixed some issues with triggers not triggering correctly at all times
Fixed synching of turrets as players join / leave games
Update v0.7.7051 is out!
This update comes with the Blowfish official campaign ready for playing today!
Features
Added the new Campaign to the game - check it out on the Discover tab at the main menu!
Fixes
Bunch of miscellaneous bug fixes
Update v0.7.6999 is out!
A few more updates for Crafting menu and a new Tutorial to play with.
Features
New Radial Menu for create mode. Contains new tools such as Volume Select, Undo and Redo commands, and No-Clip. Accessible from the 'F' key.
Added some new tutorial prompts throughout the game
Added Controls Help (accessible via in-game options)
Content
Added Dark Bierenstein Exit door
Fixes
Fixed gun's aim being off target from cross-hair.
Fixed Dino's break neck dance moves animation
Fixed some issues with joining lan games
Fixed fall damage issue caused when playing campaigns
Fixed rotation issues caused by host migration when monsters are dead
Fixed AI targeting issue that sometimes occurred when playing across multiple levels in campaigns
Fixed issue where sometimes players would join a current campaign game and be on a different level than the current game.
Whole bunch of little bug fixes in v0.7.6999 update
Update v0.7.6861 is out!
Another update with a bunch of fixes, mostly around AI.
Features
Bunch of updates to the Main Menu UI for better controller support.
Content
Bathyscape Walkway High, a walkway that can have items on it (but not below it)
Fixes
Lighting improved for props.
Fixed bug with player numbers not updating in the room list
Some AI tweaks for threat management
Fixed issue with AI states not resetting from testing
Fixed bug that sometimes caused AI to chase but not attack, and face the wrong way
Update v0.7.6684 is out!
Today we have a major UI overhaul to get things working faster and better. Any feedback / bugs will be much appreciated on this.
Features
Update and refresh of the Main Menu UI.
Content
New block based on your feedback - Invisible Block (can see and shoot through the block, but not move through it)
New block - Terminal for Bathyscape (can be used to trigger other blocks and display messages)
Fixes
Bathyscape and Bierenstein window blocks show custom map Skybox now.
Update v0.6.6276 is out!
More enemies and bosses are coming today - check out the Rex dino boss!
Features
Combined Online / LAN / Offline game creation and joining into a single unified menu.
Minor adjustments to AI behaviours
Content
New enemy - Rex (Boss) from Too Rockin'
New block - Dino Spawn Block from Too Rockin' (used with Rex boss)
New enemy - Heademy (Boss) from Electro
New enemy - Cyber Tank from Electro
New weapon - Viral Load grenade from Electro
New weapon - Stun Stick from Electro
New weapon - Pitchfork from Final Fortress
Fixes
Tweaked player height to feel more inline with avatar heights
Few minor improvements on some AI Pathing
Update v0.6.6125 is out!
Bosses have made their way into today's update - try the first boss Mech Man today!
Features
Scores for monster kills added for Campaign maps
Boss Fight System added - try it out with the new boss Mech Man
Skill System for Bosses
Added Ground Slam to Behemoth's Charge ability
Content
New enemy - MechMan (Boss) from Bierenstein
New weapon - Bad Sector Grenade from Electro
New weapon - Sentry from Final Fortress
Fixes
Better monster damage handling
Tweaked Behemoth's damage and health
Fixed bug with Behemoth's charge persisting after death and causing weird animation issues
Fixed a bug that was causing some maps to fail to load properly
Update fixed some minor bugs with Bosses and MechMan abilities.
Update v0.6.6090 is out!
More enemies and weapons are being added - check out some of the new stuff in todays update.
Features
Added functionality to set your maps preferred game mode
Updated logic for supported game modes - will help find maps better
Setup functionality for making your maps open-source (more details coming soon)
Content
New enemy - Finn from Bathyscape
New enemy - J.E.F.F from Bierenstein
New enemy - Behemoth from Bierenstein
New enemy - Grunt from Bierenstein
New enemy - Officer from Bierenstein
New weapon - Disc from Electro
New weapon - Grenade from Bierenstein
New weapon - Flamethrower from Bierenstein
Fixes
Fog calculation fixes.
Negative light fixes.
Update v0.6.6039 is out!
We have a new starting-block system, as well as a few new weapons and enemies to play around with!
Features
Say goodbye to the new map starting 4 yellow and black blocks! You will now see a default layout including one of each type of spawn point. Maps will now require at least one spawn point (and the game will enforce this), but you will be able to remove the starting blocks completely. This will also update existing maps.
Content
New weapon - E-Bow - Charge up the shot for more damage
New weapon - T94 Sticky Launcher - Shoots proximity explosives that will stick to anything they hit
New weapon - Needler - Damage enemies or heal allies hit with this weapon
Updated weapon - Freeze Thrower - New effect: Creates Ice on the ground which you can slide along for a speed boost.