What content should be included in next major update?
“Vote” by commenting on this Steam Announcement page. Select both a Character and Content Option from below!
Feel free to comment further on your decision or leave other feedback. The final options chosen will be determined by a mix of the total votes and the content of any discussions created in the comments.
Recommending ideas outside the scope of these options should be done in the Suggessions Forum, and may be used in future Community Vote events. The un-used options from each vote might be presented again in a future Community Vote, but no promises.
Artwork courtesy of freelance concept designer Lowe Norman.
Character Option A:
Dixie
Class B Vehicle
Dixie met the man of her dreams and was gonna have it all: a double-wide trailer home, seven kids, and a litter of puppies! It was gonna be the perfect life with her perfect man, Earl.
But all that ended the day she caught Earl kissin' her sister at the bar! (To this day, Earl still says it wasn't him.)
In a fit of rage, she burned that double-wide to the ground, packed up her things, and got a divorce.
Now bitter and destitute, Dixie is trying to make ends meet as a moped pizza delivery woman. She wants to enter the Guts and Glory games to get back at her ex and get back on her feet.
Artwork courtesy of freelance concept designer Lowe Norman.
Character Option B:
Zoe
Class B Vehicle
Nobody knows where she came from, but everybody loves her! Zoe Zoom has captured the attention of fans across America, and soon the world!
Already famous for her death-defying stunts like jumping a school bus full of children across the Grand Canyon, Zoe is ready to claim her presence on the global stage by entering the Guts and Glory games.
Add Steam Leaderboards for both Official Tracks and Community Tracks so you can compete with friends and the entire Guts and Glory community for fastest times.
Add Destructible Objects to the Level Editor such as barrels, bottles, glass window panes, TVs, etc. Maybe even add some new ones too! This would also involve optimizing the destruction system so it's more scalable and faster.
Content Option B:
Time of Day & More AI Vehicles
Add a Time of Day option to the Level Editor so Community Tracks can be set to Night, Day, Morning, Evening, etc.
Add more AI Vehicle prototypes such as pick-up trucks, semi-trailer trucks, and motorcycles.
The awesome character concept art presented here was provided by up-and-coming artist Lowe Norman from Sweden. I discovered this talented creator on Reddit, seeking to build a portfolio and begin a career.
You can reach Lowe at lowenormandesign [at] gmail or on Reddit. Great to work with!
Mix and match content options if you're not happy with how they're presented and I'll consider that too. For example, maybe you want Leaderboards and Time of Day in the next update, instead of Destructible Objects? Just let me know!
CAST YOUR VOTE BY COMMENTING BELOW!
Music Box
The Level Editor now has a Music Box!
This means you can finally add background music to your Community Tracks.
Just drag-and-drop the Music Box object into your scene and select a song. If the player comes within 30 meters, the music will automatically play!
Place at the Start Point if you want the song to play immediately.
Place Music Boxes at different points along your track to change the mood!
There's a total of 35 songs to choose from so far:
Roarin Good Time
Casual Day
Casual Afternoon
Dreams of Glory
Speed Metal Mayhem
Clockwork Princess Carnage
Pep in Your Step
Treacherous Trail
Road of Your Dream
Glory Run
Sandbox
Heroic Quest
Adrenaline Drums
Magic Movie Boy
Strange Family
Creepy Motel
Restless Sunset
Redneck Joyride
Industrial Cowboy
Psychedelic
Sundae Reggae
Syncope
Funk It
Throwback
The Streets
Fight to the end
Chiptune Happy Go
Platform Action
Loopy Dooper
Excuse Me
Family Field Trip
On Our Way
Plucked Away
Prepare for Battle
Timeless Hero
There's a wide variety of tracks to choose from, including themes such as happy-go-lucky, speed metal, country, funk, horror, action movie and more!
Add music to your existing levels and make them even more glorious!
Patch Notes
This update fixes some bugs as well:
Fixed the "X" and "return" buttons on the Community Tracks pop-up menu and Character Select menu
Fixed Hat selection GUI aspect ratio bug that caused some Characters to be unselectable at square/portrait aspect ratios
Fixed bug that causes Community Tracks pop-up menu to freeze/become non-interactive for some players
Removed Larry from Yang tracks (unfair time advantage)
Hid News text on Main Menu when level selection screens open
Un-pausing the game now auto-closes the Community Tracks pop-up
menu
Need Summer Sale Cash?
Build an awesome level showcasing the new Eject feature OR built primarily with Jack & Jill in mind. Then post your Workshop level link in the comments below before July 2nd at Midnight (Mountain Standard Time).
I'll review the submitted tracks and select a winner on July 3rd!
1st Place:
$20 Steam Gift Card (key code)
Golden Bicycle DLC Key
Wacky Hats Pack DLC Key
2nd Place:
Golden Bicycle DLC Key
Wacky Hats Pack DLC Key
3rd Place:
Wacky Hats Pack DLC Key
Human Cannonball
Here's a fun Community Track I built to get things started and provide some inspiration. Have fun!
Earlier this month, you guys voted for the new content you wanted to see in Guts and Glory and now it’s here!
This Summer is all about community content. More characters, more hazards, and more awesome Workshop content so you guys can keep making bigger and better Community Tracks. Let's build some glorious new community challenges!
Jack & Jill
Jack and Jill went up a hill… and then they rolled down in pieces.
This week Guts and Glory gets a brand new set of Class A characters! Trying to make it to the finish line with sister in tow can be a real challenge… but if you just get tired of her you can disconnect the rope at any time! (Just press the new Eject button once.)
Jack and Jill are just two fun-loving kids. Brother and sister, actually. Unlike most siblings, they get along well together (most of the time) and love to go on adventures any chance they get. As long as they’re back home in time for dinner, their parents pretty much let them do anything they want.
While getting slushies at their local convenience store, they saw a poster for The Guts and Glory Games and signed up the same day (there’s no age limits, after all). Now they could go on “the ultimate adventure” and win a ton of money! Great idea, right?
Jack rides a child’s version of the popular Golden Goose brand of bicycles, and generally tows his sister around in a small “Lil Waggy” brand wagon. They’ve gotten pretty good at doing jumps and stuff, so they're totally ready for this.
EJECT!
At last! You can now manually eject the driver at any time. Just press the “Z” key to launch your character from their seat (“B” button on Xbox controllers | “Circle” button on Playstation controllers). They’ll go flying in whatever direction the top of your vehicle is pointing, so lots of creative level design potential here!
If you’re using Jack and Jill, the first press will disconnect the wagon. Second press will eject Jack.
I also removed the need for the main character to actually be alive to finish a level. This means you can even complete a track by ejecting yourself across the finish line!
What kinds of tracks will you make with this new feature?
AI Vehicles
You asked for it, you got it. AI Vehicles are in the game and they’re even destructible!
Like almost everything else in Guts and Glory, these vehicles are physics-based. They’ll be affected by ground traction, wheel slip, collisions, broken parts, etc. They’re currently in an early stage, so the 3D models and textures are basic. After they get battle-tested in this update, I’ll convert to final graphics and add more vehicle types, based on future community votes.
Using AI Vehicles is super simple: 1. Drag-and-drop Vehicle Waypoints. They’ll be auto-connected as you add/delete them.
2. Tweak Waypoint Options. You can set Approach Speed, Stop, or even Chase Player per Waypoint!
3. Drag-and-drop AI Vehicles wherever you want them to start. Anywhere! They will automatically find their closest Waypoint and start following the path.
Each AI Vehicle also has 10 different paint options, to add variety. These simple skins will be replaced by final versions later, and more vehicle types will be added too!
Workshop Content
Tracks can now be bigger! Level Complexity Limit increased by 14% (from 6000 to 7000).
I also just finished porting a bunch of content from Larry’s levels over to the Level Editor. You can now make your tracks even more epic with these fine additions:
14 new city buildings, ranging from small storefronts to huge skyscrapers
Laser Turrets, with 4 options
Reflector Turrets, with 4 options
SmartBomb Turrets
AI Vehicles and Waypoints
Minor prop additions
Kickstarter Reward DLCs
It’s been a long wait, but the first stage of Kickstarter Reward DLCs are finally ready. These include:
The Wacky Hat Pack: a set of 5 ridiculous hats
The Golden Prestige Bicycle: behold its shiny glory (applies to Jack’s bike too)
The Golden Crowns (standard and XL): a symbol of greatness for those who sacrificed their hard-earned coin to help make Guts and Glory even bigger and better!
Keep an eye on your Humble Downloads page for Steam Keys this month. If you can’t find your page, you can re-request access here [link] or search your inbox for the original Humble email. Message me on Kickstarter if you have any difficulties. All keys should be on your download page no later than June 30th.
General Improvements
As usual, I’ve made several other improvements and bug fixes during development. These include:
- Did optimization pass on all Official Tracks. Approximately 5-15% performance increases. (Most noticeable on lower-end CPUs.)
- Added display numbers above each Checkpoint in Level Editor, for easier editing.
- Fixed bug that prevented character from dismounting if they lost both upper/lower limbs on bicycles.
- Reduced bicycle Boost burn rate by 33% (ie-boost lasts longer). Pedal faster, longer!
- Fixed hat selection menu scaling/aspect ratio issues.
- Added an "X" button to Settings window, for navigation clarity. Has same functionality as the "Save and Quit" button.
- Changed "Light" to "Eject" in Settings-->Control Mapping menu. Updated Localization accordingly for controller mapping.
- Removed need for Player Character to be alive to reach Finish Line. (Can even finish using manual eject.)
- Changed version logging system for more accurate future bug report management
- Fixed bug that caused player to basically be invincible if he died after crossing finish point and then clicked "next track" button.
- [Fixed?] no sound bug when switching tracks, experienced by some players.
Community Tracks Menu
- Added controller/keyboard auto-scrolling to Community Track and Level Editor menus.
- Fixed menu scaling/screen ratios on pause screen pop-up version.
- [Fixed?] bug that causes Community Tracks pop-up menu to freeze/become non-interactive for some players.
- Added a manual close button, in case auto-close fails
What will you create?
I can’t wait to see what crazy things you guys come up with using all this new Workshop content! Send me a link/level name of your best tracks built primarily for Jack and Jill or the new Eject feature, and I’ll feature them on a future post ːsteamhappyː
I'll be posting a new track or two myself sometime soon too!
Community Vote #1
----- VOTING IS OVER. THANKS FOR PARTICIPATING! -----
What content should be included in next major update?
“Vote” by commenting on this Steam Announcement page. Select both a Character and Content Option from below!
Feel free to comment further on your decision or leave other feedback. The final options chosen will be determined by a mix of the total votes and the content of any discussions created in the comments.
Recommending ideas outside the scope of these options should be done in the Suggessions Forum, and may be used in future Community Vote events. The un-used options from each vote might be presented again in a future Community Vote, but no promises.
Guts and Glory is lacking a strong, female lead. This option would fix that. Sure, she might be irresponsible, but damn is she determined to win at all costs!
This mother of two was once on her way to being an Olympic Gold Medalist. She had everything going for her until the day she fell in love with a pole vaulter. One night of fun turned into a big surprise when she found out she was pregnant—with twins! The second her lover found out, he jumped the fence and disappeared… just like her Olympic dreams.
With the announcement of The Guts and Glory Games, this tiger mom saw her opportunity to rise to greatness once again! But it’s up to you to decide if she will be entered in the competition….
This character rides a Dutch Cargo Bike. Popular in the Netherlands, these interesting vehicles have a box-like compartment on the front, typically used by children / cargo (and sometimes even adults).
Obviously, these characters also need good names. Suggestions?
Character Option B:
Jack & Jill
Class A Vehicle
Jack and Jill are just two fun-loving kids! Brother and sister, actually. Unlike most siblings, they get along well together (most of the time) and love to go on adventures any chance they get. As long as they’re back home in time for dinner, their parents pretty much let them do anything they want.
While getting slushies at their local convenience store, they saw a poster for The Guts and Glory Games and signed up the same day (there’s no age limits, after all). Now they could go on “the ultimate adventure” and win a ton of money! Great idea, right?
Jack rides a child’s version of the popular Golden Goose brand of bicycles, and generally tows his sister around in a small wagon, connected by rope. They’ve gotten pretty good at doing jumps and stuff, so they're totally ready for this.
Things like flamethrower turrets, “ground is lava” (but really), and oil.
There are limits to what I can do here, given how the game is constructed. For example, I wouldn’t make trees burn down, or cause a whole forest fire, or other advanced propagation systems. However, I could do simpler systems, like one character catching another on fire, oil slicks catching fire, etc.
If a character is covered in too much fire, they will lose health over time until they die.
There is no water in the game yet, but I might be able to add fire extinguishers if there is time left.
Content Option B:
AI Traffic
Simple AI vehicles that travel on a set path / from waypoint-to-waypoint.
This could be used to create traffic patterns the player must drive with/against/across. For example, you could make a ClusterTruck or Frogger type level, or even a make-shift “race.” These could also be used to help bring more life to a level.
I already have part of this built in very early prototyping stages, but would need to do a lot more work in order to make it ready for use in the Level Editor.
Today marks a special occasion: it’s the first ever “Community Vote” for Guts and Glory. This means you get to help decide what content will be developed next! It’s kind of like a “Choose Your Own Adventure” for game development.
Over the next few updates, all Official Track development is being put on hold so I can focus on cranking out more frequently requested content, finishing Kickstarter Rewards, and nurturing the G&G Community. This means you’ll get more Characters, more Hazards, and more Community Content faster than ever before!
If you’re a YouTuber, you’ll also want to take note of this.
The focus for the next couple months will be on Community Tracks, and new Community Content, including new Characters, Hazards, and more!
With my old development plan, it was taking far too long to bring you new content—especially highly requested features, like new Characters or finishing Kickstarter rewards. With this new plan, I can bring players more of what they want sooner, and then re-work and finish the Official Tracks as the game gets closer to completion. New Official Tracks, plus the Halls of Glory, will get their “big reveal” during the Full Release of the game.
This first Community Vote is an experiment. If lots of people participate, then I’ll continue with the process. Otherwise, I’ll revert to the traditional development system for the remainder of the project and update the Early Access description page accordingly.
Guts and Glory also has a Discord server, if you're into that sort of thing. Here's a special little invite, just for you ːsteamhappyː
----- VOTING IS OVER. THANKS FOR PARTICIPATING! -----
v0.5.0: Achievements, Rewards, and Hardcore Rocket Challenges
ACHIEVEMENTS AND STATS
Steam Achievements, Stats, and in-game Rewards have arrived, and even more will be added in the future!
Added 15 Steam Achievements (11 standard + 4 hidden)
Added a handful of Steam Stats (local & aggragate global)
Made Achievement unlocks retroactive where possible (ie-you don't have to re-complete tracks to unlock Rewards; forced level skips do not count)
NOTE: Steam Cloud Saves not yet supported; all track times are saved locally.
UNLOCK REWARDS
Each Achievement is linked to an in-game Reward (Hats), so you can show-off your accomplishments with some sweet new headgear, such as these fine examples....
LARRY'S HARDCORE ROCKET CHAIR CHALLENGES
Larry is ready to compete at last. Prepare yourself for some hardcore rocket-powered challenges!
Added 7 Official Tracks
Built in a brand new map: Lucid City
Larry and his rocket lawn chair are finally out of the prototype stage, but it's still unruly vehicle (it is just 4 rockets strapped to a chair, after all). It will definitely take some practice and skill to master this unique character and his deadly courses. If you have any troubles don't fret, more Class F characters will be added later, with easier controls and handling.
SUPER IMPORTANT TIP: use the "Roll" buttons to turn Larry in the air!
Larry Improvements:
Improved automatic camera rotation issues when vehicle is at extreme angles; general camera and control improvements
Increased rocket power, for more responsive control
Increased character's strength; can survive impacts and landings more easily
New voice audio; Larry finally has a real voice!
Removed "prototype" status
MOAR GIBS PLZ. OKAY!
Blood and gore FX for major body parts has been improved even more. Added dynamic blood spray when major parts are dismembered, as well as little meat chunks and bone fragments for even more satisfying and bloody damage.
Too much? No worries... a setting will be added later for adjusting blood amounts.
NEW HAZARDS
Death Lasers
You requested lasers, you got lasers! These deadly red beams will instantly heat any flesh they touch to an exploding point!
These don't target the player directly, but instead point in a fixed direction or rotate in a predictible manner.
Reflector Rays
These experimental death beams were originally invented by Larry himself, but when he went off the deep end, his brother and arch-nemsis, Harry, stole the credit and the glory. Now Larry's own invention is being used against him!
Watch out when you see one of these. They can be reflected up to 100 times off of specific surfaces and shoot 3 times farther than red beams.
Smart Bombs
Another product of Larry's genius, these rocket-powered explosives will seek out their target and then lock-on when within range, exploding after a designated time. When you start to see them flash red you better get out the way!
GENERAL IMPROVEMENTS / BUG FIXES
Lots of bug fixes and other improvements, major and minor.
Improved Control Mapping system:
- Control elements can now be assigned to multiple inputs (click "Add" instead of "Replace" when re-assigned inputs)
- UI navigation elements can now be re-assigned as well.
Community Track Menu Improvements:
- Community Tracks Menu now pops up immediately in-game; removes unnecessary load time.
- Fixed bug that caused Community Tracks filter to stop working after using "Change Track" or return arrow buttons from Pause Menu in Community Tracks.
- Improved controller/keyboard navigation for the new Community Tracks menu (still needs more work)
Other Bug Fixes / Improvements:
- Fixed language settings menu bugs
- Fixed bug that caused music to restart during respawn, instead of playing continuously.
- Removed "Main Menu" button from Pause Menu during Level Editor "Quick Play" mode.
- Fixed Chapel Hill terrain bug that caused blood splatter to not show and crashes/missing terrain on some machines.
- Replaced custom road shaders with more performant standard shaders.
- Minor improvements to "smart cam" predictive movements for all vehicle classes
- Added 30+ Hats, which will be linked to new Achievemnts over time.
Localization:
- Finished adding remaining Level Editor Objects to localization system (ATTN TRANSLATORS: only terms ending in "_ObjectMap" are important; others are optional, since they also have image icons).
- Assorted language edits
NOTE: Localization updates will be minimal during Early Access, since everything continually changes. Localization will be given a final, major review and update when the game nears completion.
Workshop Menu 2.0
The Community Tracks menu just got a major overhaul!
Now you can do all of the following with Steam Workshop levels, directly in-game.
Sort Levels by: votes, trending, subscriptions, newest, installed, and your own creations
Search by Text
Vote levels up or down
Add to your Favorites list
One-click Subscribe/Un-subscribe
See Stats for each level (votes, subs, favorites)
Personal Best Times are still shown for each track (so you can easily see what you have played already and to compete with friends), but the Vehicle Class icons have been removed due to lack of space. Level Descriptions have been increased to 256 characters. Longer descriptions are still shown in full on the Steam Workshop website though.
Overall, this should make finding, sharing and playing new Workshop levels super fast and easy, and keep new stuff from being buried. ːsteamhappyː
Localization Update
Chinese and French translations have been reviewed and improved. Spanish and Turkish human translation improvements will be added soon as too. I'm sorting through some other submissions as well, so please be patient if you do not see your submissions shown in the game right away.
All Localization updates sync to the Google server once per week.
Translators
I began adding the Level Editor Categories and Objects to the Localization Document. It's a fairly long list, so it's only about 70% done right now. I marked new text added to the Localization Document in yellow, under the "Key" column. (Items with "_ObjectMap" at the end are the most important. Others have image icons.)
Bug Fixes and Minor Stuff
- Fixed bug that sometimes caused music to stop when returning from Community Tracks.
- Fixed some static text that was not getting localized.
- Made blood splatter "flat" due to poor gloss reflection issues and artifacts on some graphics cards.
- And probably some other little things I didn't write down ːsteammockingː
Now on Linux/SteamOS
Guts and Glory is now on SteamOS/Linux
At last! You can play G&G in all it's bloody glory on Linux/SteamOS!!
Everything should work as it's supposed to on Ubuntu 12.04+ and SteamOS. This build of the game hasn't been thoroughly tested yet, but several people have already tried it and reported that all is well! I tested it out on my "Steam Machine" and everything is running buttery smooth (physics glitches aside).
I have not updated the very latest language-localization changes in this build yet, so be aware that an update is coming for more language support in this build soon.
Feel free to leave your feedback in the comments below or on the Steam Community pages!
Hello 你好 Hola Bonjour Hallo Merhaba مرحبا
Guts and Glory is now available in other languages!
Spread the word!
It now has human translations for:
- Chinese (Simplified)
- Chinese (Traditional)
- Spanish
- French
- German
And Google Translations for:
- Japanese
- Korean
- Russian
- Italian
- Turkish (some human edits)
- Arabic
- Estonian
- Portuguese (Brazil)
Please visit this post, if you want to help revise the Google Translations so they make more sense, or if you want to add NEW languages to the game!
Live Translations
EDIT: Live translations have been disabled due to errors from Google for too many requests. I will work on another way.
In addition to static translations, I also added live Google Translations for Community Tracks, so players around the world can share their creations with minimal barriers (requires internet connection, of course).
The game should automatically adjust to your computer's system language, but if it does not, just visit the Settings Menu and you can select a language there.
*** Please restart the game if you change the language manually. ***
Automatic Translation Updates
As new human translations / revisions become available, they will automatically sync to the game once per week, as long as you have an internet connection.
Other Minor Changes
- Concrete Pathways (sidewalks) are now the correct scale. You may need to edit any levels you already placed these in.
- Fixed FPS Counter on/off toggle when returning to Main Menu.
- Removed "Change Track" button from Level Editor's Quick Play mode.
- Moved overlapping checkpoints in "The Main Event" level, which seems to be causing a waypoint bug for some users.
- Updated Credits List.
- Added a MPH / KPH toggle in the Settings Menu
Special Thanks
Thanks to these incredible people for volunteering their time to help with translations:
Anjet HSU - Chinese
Maxime Riou - French
Richter Fabian - German
Jake Muller - German
Leandro Botella - Spanish
Jael Alonso - Spanish
And "oyuncu" for some Turkish contributions.
THANK YOU!
30+ New Workshop Items & 2x Peds
New Workshop Content
This update is all about adding new content to the Level Editor so you can build even better challenges for people around the world the enjoy! There are a bunch of new outdoor props, including interactive objects like tables, chairs and the classic green recycling bin. There's a fancy new water fountain with animated water, a garden planter, and more construction props which come in really handy. I've also added a couple more vehicle props, including a flatbed truck (with changeable colors) and, by request from several players, a big yellow school bus.
The new over-sized Hazards from the Gumsy and Gomar Theme Park levels have also been added. These hazards will automatically change direction when they hit something, so they are more versatile. Unfortunately scaling does not work for these, so they are a one-size-fits-all hazard.
And, by request, Flip Pads have been added as well. They come in 3 different strength variations and I'm sure they'll be abused to hell in the Community Tracks xD
Below is a list of new items:
New Special Items:
- FlipPads; 3 strength variations
New Hazards:
- Giant Hammer
- Giant Baseball Bat
- Giant Blender
New Props:
- Vehicles: Prop Truck (dynamic; w/ simple color change)
- Vehicles: Prop School Bus (dynamic)
- Pathways: assortment of modular sidewalk parts (cement)
- Industrial: Construction Barrel (dynamic)
- Industrial: Construction Barricade (dynamic)
- Industrial: Concrete Barricade (static)
- Industrial: Metal Support Bars (simple)
- Industrial: Control Panel (non-functional; static)
- Industrial: Air Conditioning Unit (static)
- Industrial: Wooden Crate Large (non-breakable; dynamic)
- Industrial: Warehouse Shelf Sets 1-3 (static)
- Industrial: Wooden Pallet (non-breakable; dynamic)
- Outdoor: Patio Chair (dynamic)
- Outdoor: Patio Table (dynamic)
- Outdoor: Patio Umbrella (dynamic)
- Outdoor: Park Bench (static)
- Outdoor: Garbage Bin (static)
- Outdoor: Ashtray (static)
- Outdoor: Water Fountain Fancy (animated)
- Outdoor: Drinking Fountain (static)
- Outdoor: Marble Planter (static)
- Outdoor: LampPostProp (dynamic)
- Outdoor: Recycle Bin (dynamic)
- Buildings: Special: Pavillions 1-3
- Buildings: Special: Pillar Dome
ːsteamfacepalmː SIDEWALK WARNING ːsteamsadː
By request I also added sidewalks to the editor at the last minute. Unfortunately, I didn't realize that the scaling was off until just now. So if you use these in a level, please be advised that the scale will be reduced in the next update, so it might affect any level that uses them and need adjusted. I'll do my best to avoid that, but please be aware.
Crowd Pleaser
You wanted more pedestrians, you got more pedestrians!
I did some minor optimizations and doubled the limit on pedestrians, so you can now place 2 of each character in a level! Even more characters will be allowed in the future, after I do some of the bigger optimization updates.
However, it's not recommended to group all of them together as you see here, since low-end machines may experience a brief FPS drop if they all get mooshed at once.
ːsteamhappyː Double the pedestrians, double the fun! ːsteammockingː