H-Hour: World's Elite cover
H-Hour: World's Elite screenshot
PC PS4 Steam
Genre: Shooter, Tactical, Indie

H-Hour: World's Elite

Server Downtime & Hotfix Release 3.5.19


Servers will be offline while we release our latest Hotfix to the community.


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Hotfix 3.5.19




Updates




Reduced the effect of movement reduction while firing weapons

Tiered the dynamic movement system to vary the effect over Pistols, SMGs, and Rifles

Resolved Issues with server "freeze"

Update reported Knock Back animations that would cause action lockout in certain situations

Fix lighting in Scorch

Add DMO loading screen for Cove

WORKSHOP: Fix for Kazbah collision issue

Server Downtime & Hotfix Patch 3.5.18

Releasing fixes for the reported bugs from Patch 3.5.17. Big thank you to the community for testing and providing feedback so the dev team could get on this so quickly!

At this time, Workshop map, Kazbah has been removed from the servers until collision fixes can be made.

Keep those reports coming, all!
_____________________

Hotfix Patch 3.5.18



Bug Fixes:

BF(809) - Throwing grenade while in crouch locks player out of additional actions

BF(810) - Stopping Bomb Action (Plant/Defuse) locks character for a few seconds

BF(811) - Cove water near lighhouse allows player to get below water line

BF(812) - Player not leaning right when in rifle crouch stance and moving forwards/backwards

Server Downtime & Release -- Patch 3.5.17

Lots of goodies and some community requests in this patch. This moves us ever closer to full release of H-Hour. As always, full server play is needed to confirm content so we ask for community feedback on changes or new features. Please report any bugs you might find here in our Bug Reporting section of the hub.

There is also a large number of new and updated creator community maps. Don't forget to thank these mappers for their active contributions in providing and improving their content for us all.

Cheers from the Dev Team!
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Patch 3.5.17



New:



Suppression game mode:


  • Released Suppression game mode
  • Win logic based on round end team with highest number of combatant kills.
  • Updated all official maps to support Suppression
  • NOTE: MAP Makers must add a "_Sup" level to their map to use this mode





Scope Sensitivity adjustment:

Options->Gameplay now includes a slider to allow players to scale the input sensitivity for scopes/binoculars


Reticle Bounce:

Add reticle "bounce" with recoil to improve player feedback that continuous fire produces random variations in trajectory (realistic weapon fire)


Team Action menu adds Admin commands:


  • Commands added for Ban and Boot (temp ban) to existing Team Action menu options for Kick (vote to kick) and Mute of individual players
  • Players with the server password can now login and execute these new commands on players from either team
  • Commands are server specific



Cove:

DMO game mode added as requested by community




Updates:



Player Stats--2nd major pass on stats (not final):


  • Adds new stat elements to game and profile
  • Setup and execute stat clearance test so are ready for final release and to allow for the newly added stats to work appropriately
  • Work on logic related to stat displays and percentages
  • Round stats now added to Profile at end of each round
  • Update Profile stat display with additional elements now being captured




Extraction Game Mode Changes:


  • Changes were made to win logic to allow for more balance and less camping
  • Round now ends in Tie if time runs out and at least one SOF and one Hostage are alive



Weapons related Tuning/Framework Updates:


  • Numerous weapons and firing related frameworks were updated to improve weapons gameplay
  • Movement, Strafe, Look speed adjustments for certain projectile systems when in use
  • Shot block removed on player characters so weapon position not affected by "bumping" into enemy
  • Bullet impacts now display at the correct location for all players when shooting dynamic (moveable) objects like other players -- will require community feedback in full server testing
  • Some weapons settings tightened/changed
  • Fixed audio issues for Specific weapons where FPS was affected when being used (LMGs are an example of such)



Animations:


  • General montage blending polish
  • Add new Jog animations
  • Add IK override to dance animations
  • Work on lean positioning
  • Overhauled Animation Control framework to improve element states with overlapping animations playing that use this system without overwriting/undoing states of unused settings
  • This is expected to address numerous reports of odd behaviors related to animations and player actions



Cove:


  • Changed time of day
  • Complete overhaul of lighting, shaders, foliage, materials and meshes to optimize performance
  • Pathing changes, some additons, some removals
  • Extraction game mode - changes to spawn locations for both Terrorists and SOF to discourage camping and allow for a more balanced game
  • Hotel top floor opened up for better movement





Scorch:

Complete overhaul of materials, lighting, shaders, foliage and post processing to optimize performance


HDR Video Options:

Updated to correct some issues where the UI did not interact properly with this option



Bug Fixes:



BF(052): Extraction Rounds win logic needs improvement to fit original design for ties

BF(419): MK 46 Lower Left Icon is over Text

BF(568): Cove – no water effects in Center & Cellar riverways

BF(720): Dance Slide (dance animation is not cancelled when moving)

BF(735): Pistol Leans need refinement

BF(752): Scorch – Specific Sandbag Bunker can be invisible depending on Graphic Settings

BF(763): Little visual change when Leaning Right and moving while in Crouch

BF(788): Animation logic bug that could allow players to perform certain actions that would otherwise be disallowed

BF(789): Reloading does not restart the fgt animations resulting in IK lock

BF(798): Specific trees in Wolfrun have bullet collision on its leaves

BF(801): ShotBlock needlessly triggered by other players

BF(802/805): Unable to unmute player in later matches / Muting players can be used as a means to bypass enabled proximity mic features

BF(804): Bullet Impact effects not appearing in proper locations on movable objects

BF(806): IK issue during Fidget Animation

BF(807): No Bloom/Spread when looking/turning but not moving

BF(808): Smoke grenade glitch



Workshop:



New



Tribulation by MikeC




FishHook by newybond




Wasteland by PoisonCobra





Updated



ArchWay

Fallout

FoxHunt (game mode now Sabotage)

Kazbah

Port

RainForest

SandGlow

Selva

Offshore (fix doors and add Suppression)


NOTE: Above Workshop maps include optimizations, fixes and some have new content

Hotfix Release 3.5.16

Servers and clients were updated this morning so we could get some important fixes out to the community. As this hotfix has no client side settings updates, player input settings are not affected.

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Hotfix Release 3.5.16



Bug Fixes:



BF(783): Character does not exit fidget when getting taking damage (getting shot)

BF(784): Proximity Mic feature is forced always on in Shipping Builds (ignores INI setting)

BF(785): Melee action can be triggered while firing weapon

BF(786): Request: Change color of opposing team member in HUD Voice menu

BF(787): Some knock back animations do not release controls until after animation is complete

FREE WEEKEND until January 27th!

For all those who have been thinking of trying out H-Hour: Worlds Elite, now is your chance!

It is free to play now till 1 PM Pacific (PST) Sunday the 27th. Also enjoy up to 50% off when you buy before 10 AM PST Jan 28th.

Spread the word! Tell your friends to come play the spiritual successor to SOCOM 2. Experience the thrill only a one life, TPV shooter can offer!







Server Downtime & Patch Release 3.5.15

Servers will be offline while we update with our latest release. Given the size and content involved in this patch, we recommend existing owners run a "Verify" of their content after download.

To verify:
-Right click on game and select Properties
-Go to the Local Files tab and click on "Verify integrity of game cache"

___________________________

Patch Release 3.5.15



New Features



Transition the Game and Workshop DLC to Shipping Build/PAK Files

--Packaging of all game content has moved to the more secure "Shipping" build process that is required as our next stage in the move towards release of game and server content
--This may require resetting your game options.
--On game start a "Validating content" message shows on screen. Clients can browse or work in menus and even join servers while this process is underway.
--User defined config files and logs move to "C:\Users\username\AppData\Local\HHourGame\Saved"


Animations

--Added Shot Block animation awareness for Left/Right leans
--New "fidget" animations added to players when stationary for a set length of time in the stand position


Updated Features



Animations

--Updated run rifle down animation and blendspace.


Audio Device

--Control of default audio device changes added to prevent manipulation of sounds while on server.


Bug Fixes



BF(694): Muted players become unmuted automatically when new players join the server

BF(779): Cannot Scroll through available servers when amount exceeds screen height


Workshop



NEW



EMPIRE by SelflessOne


Updated



ArchWay by newybond
-- optimizations

Selva by YammerHammer
-- Updates to lighting, dynamic sky and optimize some textures

Vault by Harry62
-- Moved Terr spawn further back to balance time to bomb for both teams, add J2C to drop room boxes to allow access to ladder room

Server Downtime & Hotfix Release 3.5.14

Releasing a small hotfix this morning for a few reported bugs the devs would like to address.

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Hotfix Release 3.5.14




Bug Fixes:



BF(776): Extremely high pings reported at every round start

BF(777): Players do not always drop live ordinance

Server Downtime & Hotfix Release 3.5.13

Small update this morning to address some reported issues from the community.

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Hotfix Release 3.5.13




Updated Features:



Intro Movie Version Reverted

Users on Win7 or those using old video/audio drivers reported a freeze and crash when trying to load the new intro movie introduced as part of 3.5.11. Reverted to old intro movie to prevent the freeze.
Users should however, try to keep their audio and video graphics up to date to avoid similar problems in other games.


Bug Fixes



BF(668): Double Tapping, Spamming, or entering bomb plant/defuse action areas while holding action key will cause the hold progress meter to update without the action/animation being performed

BF(704): Late Joining players to Respawn rooms do not see Nameplates of teammates

BF(770): UCR Hosts cannot see the Nameplates of teammates

BF(775): Exploit bug found after 3.5.11 release

Server Downtime & Hotfix Patch Release 3.5.12

Releasing a hotfix this morning for everyone. Servers will be offline to do the update. Make sure you receive the download before trying to access the servers!
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Patch 3.5.12 Hotfix



Updated:



Melee Animation

-- Improved Melee Animation to better fit the new framework and give a natural movement feel without locking player in to a static path



Bug Fixes:



BF(771): Camera path drops so Character obstructs view when moved against obstacles

BF(773): Grenade Arcs for Prone/Standing stances are backwards

Server Downtime & Patch Release 3.5.11

Servers will be offline for release of patch 3.5.11.

There are new config settings so should you have any issues, verify your files and if all else fails, delete your Saved folder (Steam\steamapps\common\H-Hour Worlds Elite\HHourGame\)

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Patch Notes - Release 3.5.11




New:



Server Menu
-now displays count of online Steam Players running H-Hour and count of total players in server rooms
** Profile Privacy settings of other players may impact count of online players



Updated:



TPV Camera
Re-adjusted to align with recent character updates and properly reflect the same view design with the original spiritual source project

Weapons Blocking
Final tuning to Weapon Blocking framework

Weapon Stats
Weapon stats in Armory are now calculated values based on various weapon attributes instead of the original "placeholder" values

Finalized Rifle Butt action
- No longer triggered through the "Action" tile system
- Assigned a dedicated key bound by default to V for KBM users (replaces the previous stance change assignment as there are existing Prone/Crouch buttons)
- Assigned a dedicated key bound by default to Left Trigger (L2) for Controller users (this was the key freed up when the Quick Select system was updated to use a single button)
- Performing Melee no longer guarantees enemy death if they can move out of target path/range
- Accommodates player position discrepancies on the server compared to the client (which is why some melee actions didn't kill opponents after a recent update)
- Allows for melee "targeting" via the crosshairs
- Accommodates hit locations on the target to deal varying damage depending on struck body part (head strikes remain fatal)

HDR Support
- Completed implementation of HDR support and added two new video options to compensate for displaying of SDR elements in the UI that become "washed out" when HDR mode is enabled

Sismis:
- Improved lighting design & overall performance



Bug Fixes:



BF(253): Server Menu Player count does not include players in the last server displayed

BF(528): Al Quadir Leg clips dress

BF(613): Char in Crouch, switch to Pistol & Jump = slide

BF(620): Left hand does not align with gun on reload

BF(622): Purple light from arcade is bleeding through the wall.

BF(632): Slide when throwing the nade after hard landing

BF(680): No Mag sound on reload, only Bolt Action

BF(684): Scorch - Utility Wires have collision

BF(685): Faster Crouch Movement

BF(701): Foley sound while moving is still a bit too loud

BF(705): Ladder Climb Down Tile can remain available in specific circumstances

BF(706): Shot block stand to crouch

BF(708): Reduced Attenuation Distance for silenced weapons
Intention is that nearby sound level is not decreased, but that sound drops off faster over distance
** continued adjustments may be necessary

BF(712): Ragdolls seem to twirl a lot more

BF(722): Cove - get out of map locations

BF(732): High Caliber Weapon Recoil is excessive

BF(733): Left Hand IK is enabled on Prone to crouch transition

BF(736): Top load LMG needs dedicated animation

BF(740): discs on Cove

BF(741): Player off the ground on shot-blocked in stand

BF(745): No Mag sound on Sniper reload

BF(757): Character "worms" when top dismounting ladders

BF(758): Bullet Impact effects location can be misleading on movable objects like players

BF(759): Shotgun Shell reload cue too loud

BF(761): Weapon Filtering producing unexpected results on Dedicated Servers



Workshop:



NEW



Vault by Harry62

Resilience by SelflessOne and Wolf

Selva by Yammerhammer





UPDATED



Sandstorm by Wolf

- Added night vision

- Adjusted refraction on windows.

- Adjusted fog visibility

- Added more cover on SOF side and near breaches

- Pushed Terrorists spawn back

- Slight adjustment on SOF spawn.

- Decreased skylight intensity

- Smoothed out terrain at communications antenna at the end of Terrorist's ridge.

- Added a blocking volume to out of bounds entry in SOF spawn.



Port by newybond

- Set Floating post to ground and changed LOD to avoid visual effect

- Removed two ladders on the train cars



Sujo by newybond

- Set the Allow Team to Team SOF for Bomb Spawn (so Terr can't pick-up Bomb)