Level: - The gameplay flow of Sanho Ruins has been reworked, now you can get weapon and start fighting earlier
mechanics: - No more physical instant death, players will teleport to the nearest respawn point after being physically crushed
Warning: Because the level structure of Sanho Ruins has changed greatly, if your previous progress is in this level, it is very likely that you will not be able to continue the game. Please restart a new game to continue the playtest. During the test, the version will be changed according to the situation, BIG SORRY for any inconvenience caused.
The last round of PlayTest before version 1.0 is now OPEN!
Dear HAAKers, as we previously teased, our game is almost done!
In order to ensure the final quality of HAAK, we will open a 14-day-long final test from March 28th, you can experience the first 2~3 hours of the content. We warmly welcome all players to participate!
How to sign up: Under the [Join the HAAK Playtest] section on the game store page, click the green button [Request Access], we will send system emails periodically to invite players to join the test.
Test date: March 28th to April 10th
Feedback channel: 1. Welcome to leave a message on the Steam discussion board 2. Join our official Discord to communicate with our producer face to face: https://discord.gg/7AwDTs42 3. Click the following link: https://docs.google.com/forms/d/1ejCmbvkj3W0dRl6TFZ8DXau9273eefYxhnABel9TKJw/edit?usp=sharing
Special note: As the text of the current Beta version is still being translated, some of the content was directly translated using Google. This issue will be dealt with in the official version.
For the game's final stage of adjustment, we very much hope to collect your players in the game experience feedback ~ ~
Please start the adventure with HAAK!
HAAK v1.0 is coming soon
Hello, HAAKers! Thanks for your waiting and we are excited to share the good news. HAAK v1.0 has been completed! We sincerely appreciate all HAAKers' support during the Early Access.
The official release date will be announced soon. With the update of the official version, the price of the game will also change. We will change the price from $45 to $58 on March 28, 2022. New players can join us now!
Here is new key visual art for HAAK! Major update on v1.0 1. Double the amount of levels and game content. 1) Compared with the updated levels in Early Access, the official version will have seven new maps and a wealth of side quests, and the playing time will be increased by at least 20 hours! 2) The poisonous Merlin Pit, the foggy Anthony Hill, the dangerous Imperial Mansion, etc. Each level has a different visual experience, and will meet more journey partners and opponents! 3) At the same time, in addition to the main task, there are also more than ten new side quests, including encounters with a moral dilemma. Your decision will permanently change the fate of those NPCs ...... 2. More skills, Stronger HAAK The abundant new skills in v1.0 from diving thrust, thrust Up, dash slash to sword waves, electric Hook...... All these skills make the battle more arbitrary. Come with HAAK with all kinds of skills! 3. New gameplay makes the journey no longer lonely In the official version, in addition to the original core gameplay, we have added many new fun systems, such as 1) a new video hall, HAAKer can use the (seemingly useless) discs to exchange skills 2) Players, previously struggling with teleport and save, now can use the "mobile toilet" to achieve their wishes 3) Haak has a small black cat called Caat with smooth and shiny fur and adorable yellow eyes! 4) Haak also bought a TV, from now on you can watch the local news, quickly become a know-it-all 5) The iconic cape can change color now! 6) Haak began to write the encyclopedia, which collects a lot of information about the enemy / NPC / location etc ......
Fourth, the story is richer, make friends with the NPCs As the adventure progresses, Haak makes a lot of new partners along the way and listens to their stories. Genie, Cripple Wu, Juavi Soldier, Bobo, Three Fingers......What is happening to them? What will be the story of their encounter? What will be the end of the story of the underground world? All waiting for you to explore!
In addition to these gameplay updates, the studio also added a lot of enemies, but also optimized the operation, greatly improving the experience and smoothness of the game. We welcome our new friends and HAAKers to have a try! The above is the foresight of HAAK v1.0. See you in v1.0!
Lunar New Year discounts are on for the Year of the Tiger!
The Year of the Ox comes to an end. HAAK Studio wish all HAAKers a happy Lunar New Year and a prosperous Year of the Tiger!
In the new year, we will step up our updates and optimize the game experience to bring you a better exploration experience.
In the meantime, from now on, the game will be on sale. So if you are still on the fence, why not consider getting your hands on it!
See you in the Year of the Tiger!
Winter Sale is ON!
The end of the year is upon us once again! Thank you for your support all year. Season's greetings and best wishes for a bright and happy New Year. ːsteamhappyː
Levels - [North Station] Fixes an issue with the challenge area (-7, -27) that causes the challenge to never be completed - [ Metro Tunnel] Fix the problem that the falling platform in the room (-11, -17) cannot be climbed
Other - Greenie Coins system adjustment: Greenie coins spent will no longer need to be exchanged for Ration Tix (common currency). Instead, the difficulty level will be rated according to the total amount of Greenie Coins spent:no coins spent will be rated as the hardest level, and the more coins spent will be rated as the easier difficulty level. Note: the mechanism is still in the experimental stage, the related supporting script has not yet been modified (Genie will still tell you that you need to pay off the debt of Greenie Coins) - The numeber of save slots is expanded to 8
Fixes - Fixed the problem that the player may get stuck when dashing down the slope in a diagonal direction - Fixed several problems that could cause the camera to be fixed in the wrong room - Fixed the problem where rapid repetition of sliding and attacking movements could cause the player to move upwards constantly - Other fixes