Hack and Slime cover
Hack and Slime screenshot
Linux PC Steam
Genre: Adventure

Hack and Slime

Weekly Update!

Hello everyone! Here it comes...



THE WEEKLY UPDATE!

Se acercan eventos muy importantes para Hack and Slime, los próximos 16, 17 y 18 estaremos en Madrid, en Gamergy 2022, donde se podrá jugar a la última versión del juego. Tan solo unos días después comienzan las rebajas de invierno, en ellas hemos preparado una campaña de ventas un descuentos y premios.

Por eso queremos trabajar en la estabilidad de Hack and Slime y en la calidad de su Gameplay, puede resultar un poco aburrido para los jugadores más experimentados en nuestro juego, pero cuantos más mejor ¿no?

Thank you for playing Hack and Slime.

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • An error has been corrected in the restart confirmation of skills and attributes in the instructor that put the information layer at 50% opacity.
  • An error has been corrected that allowed to hit Slime spawners with several skills even being destroyed.
  • An error has been corrected preventing the sound reproduction (IDLE) of the Slime spawners.
  • An error has been corrected that prevented the sound (IDLE) from the Slime spawners after being destroyed
  • The number of simultaneous enemies that can generate the Slimes spawner to 3 has been limited.
  • The number of enemies and part of the design in "The Hole" has been modified
  • Slime and Skeletons spawners have been added in "The Hole"
  • Re-Spawn times have been modified in the "The Sewers1, The Pit and The Sewers2" spawners "
  • Now the Skeletons spawner remains destroyed when leaving and entering Warpmazon.
  • The number of simultaneous enemies that can generate the Skeletons Spawner to 3 has been limited.
  • The attack distance of the enemy "Charman" has been modified.

Pending changes



  • Fix bugs in behavior and spawn of various enemies.
  • Add Andariel's shop and its upgrade mechanic.
  • Add "The Pillar of Autumn" side quest.

Weekly Update!

Hello everyone! Here it comes...



THE WEEKLY UPDATE!

This week we bring you all one of those boring updates with graphical changes, bug fixes and gameplay improvements! We can't always extend the game!

It's very important to us to make a good impression and make a big impact in the upcoming winter sale, so we're going to improve Hack and Slime as much as possible for that event.

Thank you for playing Hack and Slime.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • The graphics of the trees in Humble Village have been improved.
  • A Parallax front layer has been added in Humble Village.
  • A new type of hedge has been added to the new front parallax of Humble Village.
  • "Radial Blur" effect has been added to the graphics of the front parallax of Humble Village.
  • The instructor's skills panel has been updated to improve the reset display.
  • Some errors have been corrected in the sampling of the action icons to interact with the characters of Humble Village.
  • An error has been corrected automatically assigned to LB or RB even without being available.
  • The legend of characters and buildings in Humble Village has been improved, now the panels have different colors.
  • Animation to the "store" of Xavierus in Humble Village has been added.
  • A "sacred fire" has been added in the sanctuary of Humble Village (it may not be visible at the moment, the camera requires adjustment)
  • A "Welcome" poster in Humble Village has been added.
  • The behavior of many "skull spiders" in Dungeons 1 and Dungeons 2 has been corrected.
  • The graphic of the entrance to Warpmazon has been updated.
  • An error has been corrected that prevented the elevator from using The Dungeons 2 correctly

Pending changes



  • Fix bugs in behavior and spawn of various enemies.
  • Add Andariel's shop and its upgrade mechanic.
  • Add "The Pillar of Autumn" side quest.

Weekly Update!

Hello everyone! Here it comes...



THE WEEKLY UPDATE!

Hack and Slime is in the process of growing, in everything: Content, dimensions of the Warpmazon plants, graphics, enemies, history... And for that, we first need to rescale and correct old mechanics.

Step by step we are going to remove the old enemy spawn system with new spawners with their own stats and properties, we are also redesigning the levels to adapt to the new verticality and enemies. Some things may break and others may not be well balanced, but it's part of the process.

Therefore, once again we ask for your help. Every time you play Hack and Slime and report bugs we improve a little more a game that starts to be huge and will be as big as your help.

Thank you for playing Hack and Slime.
Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • An error in the English location on the "Aperture Science" mission has been corrected.
  • The levels have been modified: The Sewers 1, The Pit, The Sewers 2, Catacombs 1, Catacombs 2, and The Mortuary to adapt them to the new Enemies' Spawners.
  • A new enemy has been added: a cauldron that creates Slime!
  • The design of the street lamps in Humble Village is improved.
  • Magic damage to the enemy "Spawner Skeleton" has been added.
  • An error has been corrected that enemies did not appear when you are going to talk to walk for the first time.
  • Catacombs 2 design has been improved to facilitate gameplay.
  • Catacombs 2 chain decorative assets have been added.
  • Lighting animation in the blacksmiths (Humble Village) has been added.
  • All "teleport" type skeletons have been eliminated by The Sewers 1, The Sewers 2, The Pit, The Catacombs 1, The Catacombs 2, and The Mortuary.
  • Design corrections have been made on all Warpmazon plants.


Pending changes



  • Fix bugs in behavior and spawn of various enemies.
  • Add Andariel's shop and its upgrade mechanic.
  • Add "The Pillar of Autumn" side quest.

Weekly Update!

Hello everyone! Here it comes...



THE WEEKLY UPDATE!

This week we bring you a very important addition that will mark future changes in the gameplay of Hack and Slime:

An enemy generator!

Little by little, we will be introducing this generator in the existing Warpmazon plants, it is a "Skeletons" generator that creates enemies on a regular basis, this generator can be destroyed in the same way as an enemy, and the same will happen with the next ones spawners.

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • The icons of the application for Windows and Linux have been added.
  • Corid's position has been corrected by entering "The Dungeons 2" from the elevator.
  • An translation error has been corrected in the missions panel.
  • A translation error has been corrected on the instructor.
  • A new enemy has been added: Skeleton Spawner.
  • All Skeletons teleports have been eliminated in "The Sewers 1".


Pending changes



  • Fix bugs in behavior and spawn of various enemies.
  • Add Andariel's shop and its upgrade mechanic.
  • Add "The Pillar of Autumn" side quest.

Weekly Update!

Hello everyone! Here it comes...



THE WEEKLY UPDATE!

How fun it is to play on portable systems: Play in bed before going to sleep, play in bed when you get up, play in bed instead of facing obligations, in the WC, in the WC at work, in your boss's WC secretly...

We love portable systems.

That's why Hack and Slime is now fully compatible with Steam Deck! Buttons, Glyphs, font size, frames per second... Pixels!

We know, we know, we don't have a "verified for Steam Deck" message yet, it seems that Steam is taking it easy (nudge, nudge) but it works.

So play Hack and Slime, play it everywhere It's free promotion!

Thank you very much for playing Hack and Slime!

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • Now Hack and Slime is fully compatible with Steam Deck
  • Humble Village trees have been redesigned
  • More Humble Village trees have been added.
  • The parallax displacement of some layers in Humble Village has been changed.
  • An error has been corrected that allowed to move Corid briefly at the beginning of a sequence in the Treasury Chamber.
  • Now when resetting the skill points in the instructor, the equipped skills are reset.
  • An error has been corrected in the sampling of "Vampiric Transfer" values.
  • The deletion message of saved items has been translated into Spanish.
  • The design of the first stage of "The Dungeons 2" has been changed to improve the player's progression
  • Enemies have been added to "The Dungeons 2"
  • The behavior of many "skullpiders" in several stages has been corrected.
  • A personalized animated banner for the levels "The Catacombs 1, 2 and The Mortuary" has been added "
  • The static banner of "The Dungeons 1, 2 and The Hole" for an animated one has changed.
  • Now in La Herrera when you do not have any item selected the data panel disappears.
  • Now the volume of the Main Menu sound effects will be adjusted correctly in the options.
  • Small design settings in all nine.
  • An error has been corrected that prevented Steam's several achievements from.


Pending changes



  • Fix bugs in behavior and spawn of various enemies.
  • Add Andariel's shop and its upgrade mechanic.
  • Add "The Pillar of Autumn" side quest.

Weekly Update!

Hello everyone! Here it comes...



THE WEEKLY UPDATE!

Do we bring you boring changes and fixes? Yes
Do we bring you changes in graphics that nobody will notice? Yes
Do you want to be able to advance in the story? Yes

But you know what? Now You can reset your skill points and attribute points to try out different compos for Corid

You did not expect this, huh, huh? Well, you know, leave us some positive reviews, ehem ehem.

Thank you very much for playing Hack and Slime!

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • An error has been corrected maintained the volume of the critical blow separated from the volume control of effects.
  • An error has been corrected that allowed several critics to barricades in a row.
  • The text "Game Saved" has been changed to "Progress Saved" when finding a new elevator.
  • An errata has been corrected and the description of the mission "Aperture Science".
  • The behavior of the timed platforms has been corrected when they collapse to their original position.
  • A critical error has been corrected that frozen the game by accessing "The Dungoons 2" from the elevator.
  • A part of "The Dungoons 2" has been resided to facilitate progression.
  • The design of the barrels in "Humble Village" has been improved.
  • The option to restart attribute points in the instructor in exchange for 500 coins has been added.
  • The option to restart the skill points in the instructor in exchange for 500 coins has been added.
  • The version designation system has been updated.


Pending changes



  • Fix bugs in behavior and spawn of various enemies.
  • Add Andariel's shop and its upgrade mechanic.
  • Add "The Pillar of Autumn" side quest.

Ninja Update!

Good Sunday to all!



We bring you an update of improvements in some Warpmazon plants to make it easier for you to test and play Hack and Slime.

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • An errata have been corrected in the "torture room" posters in Dungeons 1
  • Visibility has been removed from several timed platform guides in The Dungeons 2
  • The behavior of a skull spider "A escape" in Dungeons 2 has been corrected
  • Some decoration placement errors have been corrected
  • The operation of several guillotine traps in The Hole has been corrected
  • The Slimes have been added (invisible) to improve their behavior in The Hole
  • The parallax of all the background layers in Dungeons 2 has been corrected
  • An errata has been corrected in an indication poster in The Dungeons 2
  • The number of indication posters in The Dungeons 2 has been increased
  • A platform tasted by a platform operated in The Dungeons 2 to avoid exit places has been changed

Weekly Update!

Hello everyone! Here it comes...



THE WEEKLY UPDATE!

This update is a bit more boring... But it will allow you to progress through the game!

Vital bugs for progression and gameplay have been fixed, more graphics have been added and level design has been slightly improved.
Will it be enough to get some positive reviews before the next version?

Soon we will update with important changes!

Thank you very much for playing Hack and Slime!

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • A critical error has been corrected that prevented Humble Village from "The Mortuary" and "The Hole."
  • A bug has been corrected in the town that hid the indication of entry to the portal.
  • It has been corrected that showed the control icons still playing with the keyboard.
  • Decoration has been improved in The Hole and The Dungeons 2.
  • A "missing platform" has been added that prevented progress in The Dungeons 2.
  • The lighting effect on all the torches and the like of The Dungeons 2 has been added.
  • The graphic "Catacumbas Address" to the game has been added.
  • Catacombs 1, Catacumbas 2, and Mortuary signs have been updated.
  • The graphic "Dungeons address poster to the game has been added.
  • Dungeons 1, The Hole, and The Dungeons 2 signs have been updated.
  • The behavior of the enemy "O-Grog" has been improved and added "freezing" prevention.
  • Indication posters have been added to the operated platform of The Mortuary.
    An error has been corrected that prevented the Hole from a invisible platform.
    A "broken" guillotine has been corrected in The Hole.


Pending changes



  • Fix bugs in behavior and spawn of various enemies.
  • Add Andariel's shop and its upgrade mechanic.
  • Add "The Pillar of Autumn" side quest.

Weekly Update!

Hello everyone! Here it comes...



THE WEEKLY UPDATE!

Today is the day that Hack and Slime GROWS HUGE.
After a lot of work, we have redesigned various systems related to game progression, as well as new scenes with more verticality and fun mechanics.

In "The Dungeons 1" player will be able to activate a huge new quest that will open several huge new levels with more challenging challenges and difficulty.

In addition, thanks to the changes in the mission system we will be able to increase the size and content of Hack and Slime at a faster rate and with all the bugs that you like so much.

So stay tuned for updates and smash lots of slimes!

Thank you very much for playing Hack and Slime!

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • The name of the Slime King stay in the HUD has been corrected.
  • A new mission has been introduced: material anomalous.
  • A new character in the "Sadman" game has been added.
  • The sequences and dialogues related to Sadman and the Mission "Materials" mission have been added.
  • A decorative graph has been added: sail off.
  • The missions menu has been improved.
  • A safety code for mission activation has been introduced, for games prior to the UPDATE.
  • The movement control in the cinematics of King Limo has been added when the elevator rises.
  • The arcane barriers have been added at the doors that give access to: The Mortuary, The Hole, The Dungeons 2 and The Forge.
  • The mission object has been added: Sadman's bag in The Mortuary.
  • The mission object has been added: Sadman Corona in The Hole.
  • Some conversations have been corrected.
  • New conversations have been added in the Mission "Do The Hustle".
  • A new sequence has been added after the death of the Limo King, in the Treasury Chamber.
  • The Treasury Chamber "has been redesigned.
  • Now if Slime King is dead The Lift will be closed.
  • Now the mission "Do The Hustle" ends at the Treasury Chamber.
  • The front Parallax layers have been adapted to the highest levels.
  • New types of "railing" graphics have been added in The Sewers and The Dungeons.
  • Chandeliers have been added and lit (animated) in The Catacombs.
  • The behavior of mobile platforms with respect to solid objects has been improved.
  • Mobile walls that are activated with nearby levers have been added.
  • Sound effects have been added to mobile walls.
  • The effect of movement on the web type 4 has been corrected
  • The "Radial Blur" effect to all objects of the upper parallax of Dungeons 1, The Hole and Dungeons 2 has been added
    Failure has been corrected in the behavior of the enemy O-Grog.

Pending changes



  • Fix bugs in the behavior of various enemies.
  • Add Andariel's shop and its upgrade mechanic.
  • Add "The Pillar of Autumn" side quest.

Weekly Update!

Hello everyone! Here it comes...

THE WEEKLY UPDATE!


Chibi version of Sadman, the NPC who starts the quest "anomalous materials"

How are you all slime hunters? We hope well.

This week the update will focus on tweaks and fixes

- BORED! GET MY MONEY BACK!

We know you're looking forward to new content for Hack and Slime, but we need to get everything perfectly set up for the upcoming "Anomalous Materials" quest and the Warpmazon floors that open up as you progress through it.

We only ask you to wait a little longer, and if you like our game, give us a review on Steam.

Thank you very much for playing Hack and Slime!

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • The design of "The Dungeons 1" has been adapted for the mission "Anomalous Materials"
  • Guillotine collisions have been improved, now Corid can dodge them better
  • The vertical movement timer platform has been added
  • All Corid interactions have been improved with all types of mobile platforms
  • The sounds of mobile platforms, their gears, and levers have been updated.
  • Various bugs related to mobile platforms have been solved
  • Chamber behavior standards related to mobile platforms have been introduced
  • An error has been corrected that allowed a town portal from the training room
  • Some design errors have improved the training room
  • Even if you can't see it, they have expanded and improved: The Mortuary, The Hole and The Dungeons 2


Pending changes



  • Add main quest "Anomalous Materials".
  • Add "The Pillar of Autumn" side quest.