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Genre: Adventure

Hack and Slime

Weekly Update!

Hello everyone! Here it comes...

THE WEEKLY UPDATE!



How are you all slime hunters? We hope well, we are very happy with the changes we are introducing in Hack and Slime.
Soon we will unlock an extra 40% of the game, missions, plants, mechanics... You will love it!

Since we need a few more days to prepare so much content, we thought about improving the training room and making it accessible from the village.

Perhaps, in the future, the training room will be used for something else... wink wink.

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • Right or left-timed platforms have been added.
  • Fixed a layout bug that made some enemies invisible in "The Dungeons 1".
  • The "Training Room" level has been completely redesigned.
  • There is now a shortcut from Humble Village to the Training Room, a wooden sign.
  • There is now a door to return from the Training Room to Humble Village.
  • Vertical powered platform added.
  • Now the "upstart" icon to enter the Humble Village menus disappears if Corid does not touch the ground.


Pending changes



  • Add main quest "Anomalous Materials".
  • Add "The Pillar of Autumn" side quest.

Weekly Update!

Hello everyone! Here it comes...

THE WEEKLY UPDATE!



Hack and Slime enters a new phase of change and we are working on expanding the levels, adding mechanics, and improving the behavior of the enemies. Due to these huge changes, you will see modifications in the previous levels that will increase their replayability in addition to other new levels and general content.

This week we bring you: A training level (under construction) for players to safely test the new plants and platforms. A new trap (guillotine) and a new mechanic (powered platforms).

We ask for a little more patience for the content extensions that are to come. Thank you very much for your patience.

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • A trap training room has been added.
  • To enter the training room Press Control+Shift+9 in Humble Village, repeat the process to leave.
  • "Guillotine traps" oscillating have been added.
  • Platforms operated by blows have been added.
  • Changes in catacombs design 1.
  • The sounds have been added to the enemy "Charman".


Pending Changes



  • We are going to focus on adding the side quest "The Pillar of Autumn".

Weekly Update!

Hello everyone! Here it comes...

THE WEEKLY UPDATE!



I think the question that Hack and Slime players have asked me the most is this:

- When can the shield be used?

Well, now the game counts as a "Parry" system. Remember that this game is a hack and slash based on stats and attributes and block chance is one of them, so Parry depends on it.

Every time Corid is hit by a projectile or hit by an enemy he will make a parry roll, if it is positive the damage will be completely blocked. Try to get this stat as high as possible to avoid a humiliating loss at warpmazon.

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Changelog



  • The "Parry" A Corid mechanics based on the lock probability statistic, now Corid can stop blows with his shield has been added.
  • An impact cooldown/attack on the slime has been added
  • An impact cooldown/attack on skullpider has been added
  • Skeletons no longer desired to move away, will be activated or deactivated according to Corid's position in the dungeon
  • O-Grog do not want to get away, they will be activated or deactivated according to Corid's position in the dungeon
  • The Charmans no longer desired to move away, will be activated or deactivated according to Corid's position in the dungeon
  • The slime no longer desired to move away, will be activated or deactivated according to Corid's position in the dungeon


Pending Changes



  • Complete the Stash.
  • Add enemies in The Dungeons.
  • Add animated particles to Isem-Gar's healing.
  • Add the key graphic from mission 1.
  • Add a new type of enemy.
  • Improve design and gameplay in "Slime King".
  • Many balance improvements.
  • Fix bugs related to damage and skill levels.

Weekly Update!

Hello everyone! Here it comes...

THE WEEKLY UPDATE!



Finally "The Dungeons 1" has enemies. We've taken a while (and there's still work to be done) to upload this version because we wanted this level to have "Charman" as the star enemy. We hope you like it!

We will eventually add more variety to Hack and Slime: enemy skins, new enemies, new traps, new mechanics, new levels, and most of all, new quests.

Thank you all very much for joining us in early access, thanks to you Hack and Slime is bigger every day.

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Reminder for those having controller issues

  1. Uninstall and install the game. Steam settings have been changed but may not change until re-install.
  2. Go to your Steam library > Hack and Slime > right click: properties > controller > disable Steam Input


This will fix all your issues with controller detection when launching the game or connecting a controller at any time.

Changelog



  • A new type of enemy has been added: Charman
  • Now "The Dungeons 1" is full of enemies
  • Some "Skeletons" spawners have been corrected with errors at various levels of the game
  • Now the Slime King Treasury Chamber chests will not appear when they are destroyed


Pending Changes



  • Complete the Stash.
  • Add enemies in The Dungeons.
  • Add animated particles to Isem-Gar's healing.
  • Add the key graphic from mission 1.
  • Add a new type of enemy.
  • Improve design and gameplay in "Slime King".
  • Many balance improvements.
  • Fix bugs related to damage and skill levels.

Weekly Update! ACHIEVEMENTS!

Hello everyone! finally, come back...

THE WEEKLY UPDATE!



Our holidays are over :( and we're back to work with Hack and Slime, but we don't bring you any updates, today we add to the game...

33 ACHIEVEMENTS TO UNLOCK!!

We know you want achievements and we know you want to get them all, so now you have them. We will add more soon, many more in fact, but we need the game to keep growing to be able to include them.

We also bring some improvements (changelog) related to the gameplay, every day Hack and Slime have fewer bugs and better gameplay.

Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors:
https://discord.com/invite/bullwaresoft

Reminder for those having problems with the controllers:
Uninstall and install the game. Steam settings have been changed but may not change until re-install.
Go to your Steam library > Hack and Slime > right click: properties > controller > disable Steam Input

This will fix all your issues with controller detection when launching the game or connecting a controller at any time.

Changelog



  • Reworked the code that displayed the buff and debuff icons to resolve the duplicate issue.
  • Healing Wells now regenerate health immediately, with no cooldowns.
  • Fixed all bugs in the information displayed by the trainer on active skills.
  • Fixed a bug where the value of the "Vampiric Transfer" skill is now calculated correctly.
  • Now Hack and Slime have achievements to unlock!.
  • We have included achievements 33 initial achievements, but they will be expanded soon.


Pending Changes



  • Complete the Stash.
  • Add enemies in The Dungeons.
  • Add animated particles to Isem-Gar's healing.
  • Add the key graphic from mission 1.
  • Add a new type of enemy.
  • Improve design and gameplay in "Slime King".
  • Many balance improvements.
  • Fix bugs related to damage and skill levels.

Weekly Update!

Hi everyone! Like (almost) every week here comes...

THE WEEKLY UPDATE!



First of all, we want to warn you about something important, this update introduces very important changes that may lead to new bugs that did not exist until now, so we want to ask for your help to test and find all those bugs. Hack and Slime is better every day thanks to you.

Steam features are here!
Hack and Slime is now compatible with Steam Greenworks, which means that the tab+shift menu is available at all times. Also, this allows us to add achievements to the game (we know you want achievements) and we're going to add a lot.

The death of the Slime King!
In addition to adding more lore to the game, the death of Slime King now has conversations during combat, which can be used in many situations.

Hack and Slime grow!
after the death of the Slime King now you will not see a thank you message, we have enabled access to the next level (under construction) which is the first step to increasing the content and duration of the game.

Reminder for those having problems with the controllers:

  1. Uninstall and install the game. Steam settings have been changed but may not change until re-install.
  2. Go to your Steam library > Hack and Slime > right click: properties > controller > disable Steam input


This will fix all your issues with controller detection when launching the game or connecting a controller at any time.

Changelog



  • In English the conversation of Slime King crashing the game with the dialogue "Up!"
  • Steam Overlay appears activated when starting the game (Windows)
  • The door of the Treasury room to Dungeons 1 does not work, does not take Dungeons 1.
  • The Slime King shows his name badly in dialogues both in English and Spanish.
  • In Catacombs 2 there is a poorly placed indication arrow of "The Mortuary"
  • Animation "agonizing" of Slime King has been accelerated before dying.
  • When defeating Slime King no longer appears the message of thanks.
  • The "Treasury Chamber" level has been added
  • The level "The Dungeons 1" has been added
  • In the Treasury Chamber, overlapping music is reproduced.
  • In the conversation with the Slime King, the image of Fairon Maiden appears.


Pending Changes



  • Complete the Stash.
  • Add animated particles to Isem-Gar's healing.
  • Add the key graphic from mission 1.
  • Add a new type of enemy.
  • Effectively include some stats that aren't working in the current version.
  • Improve design and gameplay in "Slime King".
  • Many balance improvements.
  • Fix bugs related to damage and skill levels.

Weekly Update!

Hi everyone! Like (almost) every week here comes...

THE WEEKLY UPDATE!



This week the weekly update has been brought forward. Do you know why?

Hack and Slime is going to its first international event! The next July 22, 23, and 24 we will be at the Gamepolis in Malaga, Spain with a stand dedicated to Hack and Slime.

We wait for you!

Reminder to those who have controller problems:


  1. Uninstall and install the game. Steam settings have been changed but may not change until re-install.
  2. Go to your Steam library > Hack and Slime > right click: properties > controller > disable Steam input


This will fix all your issues with controller detection when launching the game or connecting a controller at any time.

Changelog



  • Now the boots modify Corid's movement speed.
  • The Scroll Parallax effect on Warpmazon graphics from Humble Village has been improved.
  • A poorly placed box has been eliminated in The Catacombs 2.
  • The dialogues of walking for the end of his mission have been modified.
  • The depth of some elements in Humble Village has been corrected.
  • A new storage point has been established when talking to Fairon Maiden for the first time.
  • A new storage point has been established when talking with walking for the first time
  • An error related to the appearance of portals and their button icons has been corrected.
  • An error has been corrected that created the duplicate portals when Corid invoked them.
  • An error has been corrected with the sampling of action buttons in the different characters and shops.
  • An error has been corrected that created indestructible boxes and barrels in the dungeon.


Pending Changes



  • Complete the Stash.
  • Add animated particles to Isem-Gar's healing.
  • Add the key graphic from mission 1.
  • Add the death and history of the Slime King.
  • Add new biome "The Dungeons" to Warpmazon.
  • Add a new type of enemy.
  • Effectively include some stats that aren't working in the current version.
  • Improve design and gameplay in "Slime King".
  • Many balance improvements.

Weekly Update!

Hi everyone! Like (almost) every week here comes...

THE WEEKLY UPDATE!



We have a very important announcement regarding Hack and Slime controller support:

We have updated the game to fix a compatibility issue with X-input and other controllers, if it still doesn't work, please do one of the following:

  1. Uninstall and install the game. Steam settings have been changed but may not change until re-install.
  2. Go to your Steam library > Hack and Slime > right click: properties > controller > disable Steam input


This will fix all your issues with controller detection when launching the game or connecting a controller at any time.

Thank you very much for your patience with this problem.

Changelog



  • The position where Corid appears in Humble Village has been changed.
  • An error has been corrected that showed some Corid statistics with a large number of decimals.
  • A confirmation/forward button has been added to the missions panel.
  • The way in which O-Grog interacts with solid objects when hitting.
  • The probability of wearing a weapon has changed by hitting 4% to 3%
  • Increased the chance to wear a piece of armor from 10% to 20% per hit received.
  • Steam default configuration has been modified regarding control detection to be compatible with hack and slime.
  • Now the objects with a required force superior to that of Corid will show that line of red text.
  • An error has been solved that prevented the Town Portal from Warpmazon for the Town Portal.
  • A sound effect has been added to the conversation with ISEM-Gar related to its instant healing.
  • A sound effect has been added to the animation of launching portals.
  • The names of the plants in floating posters at the beginning of each level have been eliminated.
  • The times between transitions have been slightly reduced when leaving the shops of Humble Village-
  • The performance of the skeletons has been optimized.
  • The entrance animation to the portals to Corid from Humble Village has been added.


Pending Changes



  • Complete the Stash.
  • Add animated particles to Isem-Gar's healing.
  • Add the key graphic from mission 1.
  • Add the death and history of the Slime King.
  • Add new biome "The Dungeons" to Warpmazon.
  • Add a new type of enemy.
  • Effectively include some stats that aren't working in the current version.
  • Improve design and gameplay in "Slime King".
  • Many balance improvements.

DISCOUNT and Weekly Update!

Hi everyone! Like (almost) every week here comes...

THE WEEKLY UPDATE!



We apply the first sales period to Hack and Slime!

Are the summer sales over?
Need to buy a little more compulsively?
Pixel art, modern retro, humor, epic, cool words?

This weekly update comes with a 25% DISCOUNT!
Who cares about improvements and fixes?

25%, OF, DISCOUNT!



Changelog



  • Some errors have been corrected in catacombs levels.
  • The portal in Humble Village has changed places.
  • Problems regarding multiple detections have been corrected, including the X-Input type.
  • An error has been corrected at the beginning of the Slime King fight, now your initial leap will not damage you.
  • Now magic cannot harm critical.
  • An error has been corrected related to playing the songs of the dungeon in Humble Village.
  • Now the slime who dies from traps such as skewers will not give experience.
  • An error related to the catacombs 1 elevator has been corrected.
  • An error has been corrected that allowed Corid to open portals in Humble Village.
  • An error that showed the refined orbs with "0000" instead of "0" has been corrected.
  • An error has been corrected that made some slime invulnerable.
  • An error related to the destruction of boxes and barrels has been corrected.
  • An error has been corrected that towards the life and mana bar was temporarily filled at the beginning of some levels.
  • An error has multiplied the sampling of the icons of buffos and debuffs.
  • Name errors have been corrected in the Humble Village Location posters.
  • An error has been corrected in the elevator scene, the name "Bistoh" could appear displaced.
  • An error has been corrected that the green wells did not give experience.
  • Different bugs related to the change of scenes in Humble Village have been corrected.


Pending Changes



  • Improve navigation in the quest window.
  • Add the Slime King defeat sequence.
  • Add the Slime King's treasure chamber.
  • Unlock access to the Dungeons.

Weekly Update!

Hi everyone! Like (almost) every week here comes...

THE WEEKLY UPDATE!



Say hello to the new Humble Village with tons of new stuff!

Now Hack and Slime will have much more lore thanks to the new way of interacting with the town and its inhabitants, players will be able to know more about their characters, the history of Warpmazon, and Corid.

In addition, the mission panel has much more information available about what is happening in the game to facilitate your progress.

As you can see we are still working on the Hack and Slime core before continuing to expand it, we know that you want to continue the adventure, crushing Slimes and collecting a lot of drop, but the work we do now will allow us to go faster in the future.

Thank you very much for your patience.

Changelog



  • Humble Village has been redesigned, and now is playable as a dungeon level.
  • A general reset of all games prior to 4.0.0.0 has been created
  • Now Humble Village NPCs have presentations the first time you talk to them.
  • Now Humble Village NPCs have recurring phrases when they don't have history dialogues.
  • Now the inhabitants of Humble Village and their shops have different access and interactions.
  • Now when I returned to the town Corid does not restore their health and Maná automatically.
  • Now Corid will restore all his health and Maná when talking to Isem-Gar.
  • The legend chart and its text source have been changed.
  • Mission 1 information texts have been changed.
  • Now, in addition to the shops there are displays with the names of the inhabitants of Humble Village.
  • The name of the tavern has changed to "The Pracing Bulldog".


Pending Changes



  • Complete the Stash.
  • Add sound and particle effects to Isem-Gar's healing.
  • Add the key graphic from mission 1.
  • Add the death and history of the Slime King.
  • Add new biome "The Dungeons" to Warpmazon.
  • Greatly improve enemy behavior.
  • Add a new type of enemy.
  • Effectively include some stats that aren't working in the current version.
  • Improve design and gameplay in "Slime King".
  • Many balance improvements.