Welcome one more week to the Hack and Slime weekly update. We already have a mission menu that works, you will surely find some bugs but that is already a tradition for our players.
Warpmazon levels are now faster to play and you will level up faster, or die faster...
Changelog
An error has been corrected that allowed to unlock elevators
The New Missions System Panel has been added
The location of the catacombs elevator has been changed, now it is close to the principle of the level
Minor changes have been made in The Sewers 1 and The Pit
The Missions Menu has been added
Now when an updated mission poster appears, the button will take the player to the Misiones menu
Tavern prices have been reduced
Slime King's life points have been increased
A bug in catacombs 2 has been corrected that you did in an incorrect position from the elevator
Now the skill power of the scepters adds to the damage of active skills
Pending changes
Add the Stash.
Add the new version of Humble Village.
Add new biome "The Dungeons" to Warpmazon.
Greatly improve enemy behavior.
Add a new type of enemy.
Effectively include some stats that aren't working in the current version.
Improve design and gameplay in "Slime King".
Many balance improvements.
Re-HotFix update!
An important re-fix
An error was corrected that froze the game when opening the inventory menu when Corid was on top of a town portal.
An error has been corrected that prevented entering a portal if it had an object on top.
HotFix update!
An important fix
Weekly Update!
Hi everyone! Like every week here comes...
THE WEEKLY UPDATE!
We know that a lot of Hack and Slime players are waiting for new content, and we're working on it, but we've made the decision to put out a big improvement update for this Friday.
Now the game is more dynamic, fast, and satisfying, especially at the beginning. It prevents the player from getting lost and opens up the possibility of introducing more quests, and those quests are coming very soon. We have also added a very important change in the gameplay, the new camera system allows us to create levels with much more verticality, even ascending or descending levels, which will greatly enrich the gameplay.
It would help us a lot in ensuring the QA of Hack and Slime if you start a new game and see for yourself the changes we have made.
Very soon we will upload the content update you ask us for.
Thank you very much to all.
Changelog
Changes have been made to The Sewers 1 to make the first mission faster.
Changes have been made to the pit to increase game speed.
Added an elevator to The Pit.
Changed the elevator scene to show The Pit button.
Drop rolls have been adjusted to make it easier to get magical and rare items.
The game camera has been changed to give more verticality to the gameplay.
Fixed a bug in calculating damage to Corid based on armor.
Fixed a bug that caused the game to freeze in Humble Village.
Elevators will now activate and save the game just by approaching them.
Graphics and sound warnings have been added that warn of the activation of the elevators.
Fixed a bug that placed enemy tombstones in front of Andariel.
Fixed a bug that made Slimes invulnerable if 2 or more overlapping.
Fixed a bug that prevented wells from displaying the button to interact.
Fixed a bug that allowed equipment to be picked up without pressing ALT or LT.
Fixed a bug that showed the "Pocket full" message even though there was space available in the pocket.
Blacksmithing performance and stats/inventory panel have been optimized.
Access to The Sewers 1 from The Sewers 2 now requires a key.
Accessing The Mortuary from Catacombs 2 now requires a key.
Fixed a bug related to Hyper Dash that would permanently reduce Corid's movement speed.
Mission 1 conversations have been shortened.
Tips on the elevator loading scene have been added.
The sales prices of all types and oddities of parts have been updated.
Pending changes
Add the Stash.
Add a quest panel.
Add the new version of Humble Village.
Add new biome "The Dungeons" to Warpmazon.
Greatly improve enemy behavior.
Add a new type of enemy.
Effectively include some stats that aren't working in the current version.
Improve design and gameplay in "Slime King".
Many balance improvements.
Today is the Early Access Release!!
Happy release day to everyone! Followers, players, streamers and press.
Today is a very special day for us, since today we launch Hack and Slime's early access! After a year of hard work we have a Hack and Slime version with enough content to consider it as a starting point.
And since we are so excited about the launch of our game, we have 2 surprises for you:
Hack and Slime will cost €3.39/$4.24 for early birders! Anyone who buys it the first month will enjoy this super special price.
The Hack and Slime demo will be available throughout Steamfest, so if you haven't played it yet, what are you waiting for? put it on your wish list and get ready to crush Slimes.
Before continuing with the changelog we want to give special thanks to:
All players and supporters who have selflessly helped us with testing and QA during the pre-alpha phase.
The almost 1400 users who have already added Hack and Slime to their wish list in just 6 months.
All the streamers, curators, and press that have helped us get our game out there to more people than we could ever dream of.
All the friends who have shown us their support and interest during a year full of hard work.
To you, who are reading this, you are super cool.
Alpha 3.0.0.0 - Changelog
Equipment drop rolls have been modified, now it is more common for equipment with higher than normal rarity to drop in the dungeon.
A control code has been added so that the functions of F1 and F12 are disabled
Fixed a bug that allowed the same item to be equipped multiple times.
Added a Steam plugin to include support for its features.
The capacity of the pocket has been expanded to store more equipment from 9 to 18 slots.
Stats panel has been updated to improve information readability.
In the inventory menu, windows with the information about the equipment and objects from the pocket have been added.
Re-adjusted the drop rate of equipment in the dungeon to make the game more dynamic and fun.
Fixed "Normal Helmet" drop sphere graphic.
Fixed a bug that allowed more than one piece of equipment to be dropped per roll.
Fixed a bug affecting inventory sound effects.
Changed the color of available skill points on the instructor to improve readability.
Diferent design errors at various levels have been corrected.
Improved statistics menu performance.
The performance of the village menu has been improved.
Equipment parts can now be repaired at the blacksmith.
Now equipment can be sold at the Blacksmith.
Added a button in the blacksmith to repair all equipment at once.
Updated HUD on some Humble Village Shops to display Gold, Orbs, and Refined Orbs.
Added stage name to combat HUD.
Icons have been added to the combat HUD to alert the player of the equipment status and durability.
Many English and Spanish translations have been fixed.
Fixed a bug regarding Corid's collision zone when playing with a control pad.
Fixed a bug that didn't allow the total played time from being counted.
Fixed a bug related to shrine offering price calculation.
Stats and Inventory menu now work properly in the town.
Fixed a bug that creates water graphics when Corid cast the Dash
Fixed portal button sampling when playing with controller (In Humble Village only)
Level 1 pieces now don't require strength to equip.
Many tweaks related to Corid and monster stats.
Updated "up button" graphics on gates, walls, and temples.
The behavior of the "Ogrog" has been changed to be more threatening.
Corid now no longer passively increases his physical damage when leveling up.
Pending changes
Complete the Stash.
Add the new version of Humble Village in the next update.
Add new biome "The Dungeons" to Warpmazon.
Add a mission panel.
Greatly improve the behavior of existing enemies.
Add a new kind of enemy in the next update.
Effectively include some stats that are not working in the current version.
Improve design and gameplay in "Slime King".
Many balance improvements.
Alpha 2.2.0.0
Hello everyone, the release of Hack and Slime early access is near!
That's why we're focusing on polishing the game before we go into the next phase, expanding it.
We've done a lot of work on the drop system and inventory so you can thoroughly test all gear and how it affects Corid. We have also changed the start of the game and improved the sound and the number of effects, and the behavior of the enemies.
Changelog
An error has been corrected that prevented collecting equipment with LT when playing with command.
Now the coins will not behave strangely when it spawn in the dungeon (except with OGROG).
An error has been corrected that prevented collecting equipment with slots available in your pocket.
The function of "rapidly equip" in the inventory menu has been added.
The sounds of fall and pick up of equipment spheres have been added.
Now the enemy "Skullpider" releases spits that indicate its position even being out of the camera.
An error has been corrected that prevented showing the graph of the critical blow.
Now the slime who die by traps will not drop equipment, coins, or potions.
"Attack speed" has been introduced to Corid's statistics.
The translation (English) of "full pocket" has been added.
An error has been corrected that prevented Treasure Goblin from creating an escape portal.
An error that caused invulnerability in the skeletons has been corrected.
The challenge chests do not reappear in the same game session if they already appeared.
The AI of the skeletons has been improved, now they will not attack Corid if they are at a different height.
A bug has been corrected that prevented modifying the volume of music and effects from the options.
Now when you release a piece of equipment in the inventory, different sounds will be reproduced.
Sounds have been added to the different pieces of equipment, many sounds.
An error has been corrected that increased the volume of the game briefly when loading a game from the Main Menu.
Statistics sampling speed has been improved in equipment pieces.
The option "silence game" that did not work properly has been corrected.
An error related to the pulsation of the "Collect object" has been corrected.
Mandatory pulsation has been eliminated in Splash Art scenes and recommendation to use the controller pad, a timer will change the scenes automatically.
The scene that identified the game as a demo has been eliminated because only 2 weeks of the demo version are left.
Now the mouse will not be visible within the game window.
Now Corid has a "magic find" base of 5%
Pending changes:
Add all represented stats to the game core.
Add the blacksmith to the game.
Double the slot number available in the pocket.
Add the final conversation with the Slime King and advance to the next floor.
Improve Ogrog Behavior
Lots of bug fixes.
Alpha 2.1.0.0
Hello everyone and welcome like every Friday to the weekly update!
We are very happy with this update because the equipment, stats, and drop system are starting to work. It took us a lot of work!
Picking up a piece of gear dropped by a monster and equipping it will now modify Corid's stats. Although for now most of the statistics are functional there are some that are not affecting the gameplay:
Chance to block. Attack speed. Launch speed. Mana steal. bonus experience. Potions size. Buff Duration (Temples) Collection area (coins)
You will only see the updated values although they do not affect the gameplay, they will soon be part of the game.
We are also working on the system to scrap gear from the pocket, we know this is very important and will be available in the next patch.
Have a nice weekend and thanks for playing Hack and Slime.
Changelog
An error has been corrected that prevented seeing equipment statistics after placing it.
The HUD of the inventory window with new actions and buttons to control equipment pieces has been updated.
The button has been updated to collect equipment with the control pad, now it is shown correctly.
Some erroneous translations have been corrected (English).
Now when the player equips a weapon or armor will affect the statistics.
New statistics have been added to Corid.
Statistics panel reading has been improved.
Some improvements in the behavior of enemies.
Now the environmental sounds in the Title Screen do not lower their volume when navigating between scenes.
Drop spheres physics has been improved.
Pending changes:
Add a system to sell or discard items from the inventory.
Add many (very many) sound effects to the drop and equipment system.
Add all represented stats to the game core.
Add the blacksmith to the game.
Add generation of saliva drops to the spider to notify its location.
Lots of bug fixes.
Double the slot number available in the pocket.
Alpha 2.0.0.0
Hello everyone and welcome like every Friday to the weekly update!
We continue to make progress with the equipment, drop, and stat generation system. Parts dropped by enemies can now be picked up, stats checked, and equipped, even though they don't affect Corid's stats.
There is still a lot of work to be done, we still have to create a system to remove or move objects from the pocket and include a sound system by type of piece and others. We will have to work a lot!
Thanks for playing Hack and Slime.
Changelog
The type and location of all the enemies of "The Mortuary" has been redesigned.
The Magic Find and Probability System of Drop has improved regarding the plant level.
New animations have been added to the equipment spheres.
The physics of the equipment spheres have been improved so that not collisions with many objects.
An error related to the cursor position of the options menu has been corrected.
There is the opacity of the rear layer in the options menu within a game.
Now you can equip the pieces of equipment that fall into the dungeon.
Now the equipment statistics are shown in the inventory menu.
English and Spanish translations of all equipment statistics have been added.
An error related to equipping and unequipping the shield has been corrected.
An error has been corrected that interpreted the empty slots of the inventory as full.
An error that corrupted the saving of equipment pieces has been corrected.
They have corrected some slime that could be trapped between collisions.
Pending changes:
Add a system to sell or discard items.
Connect equipped item stats to Corid's.
Add blacksmithing to the game.
Add generation of saliva droplets to the spider to notify its location.
Correction of a lot of bugs.
Alpha 1.5.0.0
Hello everyone and welcome like every Friday to the weekly update!
Finally, the equipment generation and drop system is here. Unfortunately, several members of the development team have been sick this week, so we haven't had time to make the system of collecting and equipping the pieces that drop, sorry.
In the next weekly update, we will bring several new features, one of them, is the fully functional equipment system. We are sorry for the wait but we think it is a good opportunity for our followers to test the generation of objects. There are millions of different pieces waiting for you.
Thanks for playing Hack and Slime.
Changelog
A bug related to the display of the yellow potion has been corrected.
Now the skeletons will receive damage independently of the overlap with other characters.
The title screen has been updated to improve its presentation and sound
The Spanish translation of "Level" has been added on the attribute screen.
An error related to the change of languages and active missions has been corrected.
A bug that made CORID jump when leaving the attribute screen has been corrected.
Now CORID will start with 200 coins at the beginning of the adventure.
An available skill level notice has been added when starting. It appears when completing the conversation with Don Peteton.
The Equipment and Drop generation system has been added.
A provisional equipment reading system has been added.
Pending changes:
Pick up and equip anything Corid finds in the dungeon.
Add the blacksmith to the game.
Add generation of saliva drops to the spider to notify its location.
Lots of bug fixes.
Hack and Slime is coming to Steam!
Next March 25th Hack and Slime will pass from its "pre-alpha" version to "alpha". With many news and improves this version will be the first published on Steam, as demo, completely free and available for every Steam user.
if you haven't played Hack and Slime yet or want to be up to date of the updates until the release, do Wishlist on our page to stay tuned.
Content ready in the Alpha version:
- 6 completely playable levels. - 1 main complete Quest. - Progression system with experience and character level. - Customizable attribute points and statistics system. - Customizable Skill three with skill points per level. - Active, passive, and support skills. - 10 enemies types with different behaviors. - Random chest, temples, and pool generation. - Buff and debuff system with more than 12 modifiers. - Loot system of gold and other components. - Destructible objects in-game with random drop. - Town portals and Warp portals system. - First Boss "The Slime King" completely available to be defeated. - Humble Village now have Smithy, Tavern, Instructor, and Elevator with all of characters and functions activated. - A new character (npc) not revealed yet.
We have much more content, improvements, and surprises to share with you coming soon. Don't miss our arrival to Steam.