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Genre: Puzzle, Role-playing (RPG), Simulator, Strategy, Indie

Hackmud

1.4.7 Patch Notes

https://hackmud.com/forums/patch_notes/1_4_7_patch_notes

1.4.6 patch notes

https://hackmud.com/forums/patch_notes/1_4_6_patch_notes

1.4.5 patch notes

https://hackmud.com/forums/patch_notes/1_4_5_patch_notes

1.4.4 patch notes

https://hackmud.com/forums/patch_notes/1_4_4_patch_notes

1.4.3 patch notes

https://hackmud.com/forums/patch_notes/1_4_3_patch_notes

1.4.2 patch notes

https://hackmud.com/forums/patch_notes/1_4_2_patch_notes

1.4.1 patch notes

https://hackmud.com/forums/patch_notes/1_4_1_patch_notes
(if these are your first patch notes for hackmud, sometimes they are intentionally cryptic-- part of the excitement is discovering the nuanced change)

Development Update 161109

It has been too long.

Dear hackmudders--

Some news:
Last weekend on the 5th of November I ran hackmud's first event. It was the first time I really felt like this game was a sustainable enterprise. A solid handful of content was delivered, players played really hard and many had an EXCELLENT time. While the content this time was only of the most difficult tier of play, I'd very much like future events to be able to be enjoyed by all tiers of play.

The past month and a half has been a lot of catching up to players: fixing server performance, fixing bugs, exploits, complex design to guide better interactions; and while I've made excellent progress in catching up (server performance is consistent and snappy, etc), I'm still behind. This will definitely get better over time (it already has), but it still eats at feature work in a big way. To date, the game has earned enough to keep the game running into next year. I hope to turn that into much longer. :)

From a business perspective, the two largest goals are to create stable earnings from the player base, and reduce server costs. I will be using techniques that provide value to players to accomplish these goals (valuable in-game purchasable content that doesn't impact game balance, server performance improvements & optimization)

At the same time, I'll be continuing to add meaningful content and features to the game. (Your help prioritizing this has been invaluable; I regularly look at these forums: https://hackmud.com/forums/bugs_features_ideas)

Additional information:
- Patch notes are posted here: https://hackmud.com/forums/patch_notes -- I'll attempt to cross-post them here as well.
- I've taken the time to construct more clear rules and I'm continuing to improve on them: https://www.hackmud.com/forums/general_discussion/rules
- The price of the game is currently a discount in all currencies-- some more than others. This will be increasing as the community matures, bugs are fixed, and new content is added.

I appreciate all of your support, patience, and feedback. You all rock.

Best,
Sean

Development Update 160929

First off: THANK YOU ALL SO MUCH!

It is officially one week since launch. I am the only dev on this project and I am so amazingly overworked at the moment. <3
The servers have been stable for several days, and players are hacking in so many ways!
They are spoofing, scripting, deceiving, lying, and fighting their way to victory!
MUDWAR-1 has already come and gone, with new intrigue developing every day--

However, I can't keep up with players right now! Which means I can't make new features and fix balance issues!

Here are ways YOU can help with my workload:

-> Help new players wherever you can! In game, steam forums, game forums, discord, wherever there are people!

-> !!DO NOT BREAK THE SANDBOX!! <--

- there are so many ways to hack this game INSIDE the game, please help me by not doing it 'outside the game'
- do not create custom clients
- do not write scripts that crash other player's clients
- do not write scripts that invalidate the "trustedness" of scripts.trust scripts
- contact support@hackmud.com if you see any of these issues

MANY of these things will be available and approved in the future. I just can't handle the workload right now.

-> !!DO NOT CREATE MORE WORK FOR ME!! <-

Violators will be removed temporarily or permanently.

Please contact support@hackmud.com if you have any questions about this.

Happy Hacking!
Sean