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Hairy Little Buggers screenshot
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Genre: Simulator, Indie

Hairy Little Buggers

Weekly Update #26!

Another week, another update for jolly old hashtag qutm. This week is fixing bugs and tweaking animations, as well as fixing up the alignment of carpets which ended up requiring a healthy amount of rewriting the object animation system (!). We should be back to your regularly scheduled new dwarrow and objects next week.

Toodle pip,
-Elliot

Weekly Update #26!

Another week, another update for jolly old hashtag qutm. This week is fixing bugs and tweaking animations, as well as fixing up the alignment of carpets which ended up requiring a healthy amount of rewriting the object animation system (!). We should be back to your regularly scheduled new dwarrow and objects next week.

Toodle pip,
-Elliot

STEAM CARDS!

Steam cards, backgrounds and emoticons are now live on steam! Enjoy all the queen under the mountainy goodness, and we'll see you next week!

-Elliot

Weekly Update #24!

Hello!

This week's update is a special one; we've got the first new art from Christina! She's the newest addition to the team. She actually knows how to art things, which is a serious improvement from before.

This week's update includes:

  • Room icons for every room!
  • Farm indigo to dye cloth
  • Use fancy new dyed cloth to attract nobles
  • Animation and bug fixes galore


As usual, send feedback and bug reports to hello@queenunderthemountain.com

Toodle pip,
-Elliot

Weekly Update #23!

Hello everybody!
This week we've tied in happiness to the building system, so some things require your dwarrow to reach a certain level of happiness before you can build them. We've also pushed the OSX version live! So if you manage to find something that doesn't work in the Mac version that we missed, be sure to drop us a line.

Until next week,
-Elliot

Weekly Update #22!

Hello out there!

This week we've got the usual content and bug fixes to show you: a new tech feast, the Patron of the Arts, which allows you to recruit artists and commission them to make tapestries and other art objects. We've also fixed a couple of long standing bugs, including dwarrow sleeping with their heads at the foot of the bed (who does that???) and the carpenter magically disappearing when everyone else is quaffing beer at a feast. As is our wont, we include for your amusement the usual array of minor fixes and tweaks.

Send us your death threats, hate mail, fan mail, fan threats (?), bug reports and suggestions at hello@queenunderthemountain.com

Until our next meeting,
-Elliot

Weekly Update #21!

Hello all!
This week's update is a bit meatier than we've seen in recent weeks. I'd say it's Unity 5 paying off, but I don't think any of the new stuff is directly related. We've got:

  • A proper party for feasts! Now when you arrange a feast, your dwarrow will eat, drink and make merry in the Great Hall
  • The dirty dishes have been redrawn to be all sexy, and the cook now washes them in the dishtub
  • One of our longest standing bugs, dwarrow facing away from their work benches sometimes, has been vanquished. You really don't want to know how stupidly simple the fix ended up being :\
  • Small fixes not worth mentioning


As is our custom, direct abuse/feedback/slash fic to hello@queenunderthemountain.com

Toodle Pip,
-Elliot

Weekly Update #20!

Greetings and Salutations!
QUTM has been updated to Unity 5! If everything went as planned, there shouldn't be any visible changes for you, dear users. Downside, this week's update doesn't have any new content to play with (boo!). Upside, easier for us to work. So expect a *mumble* percent increase in content each week from our enhanced productivity.

Bug reports, suggestions, death threats to hello@queenunderthemountain.com as is the fashion

Toodles,
-Elliot

Weekly Update #19!

Wat ho, my chums. This week I've gone through and added happiness stats to most of the objects, so building comfy bedrooms will make your dwarrow happier. The tutorial has also been updated to take into account the new happiness system. Also the interface has been tweaked to display happiness values in a couple of places, along with the usual bevy of minor bug fixes and stat tweaks.

Until our next meeting,
-Elliot

Weekly Update #18!

Hello again! It's time for another weekly qutm update.

This week we've started adding the happiness system. When fully implemented this will have pretty wide ranging effects on your dwarrow, but for now you'll have to keep your fortress's happiness up in order to attract new migrants. As usual a minor bevy of bug fixes is included, complements of the house.

Toodles,
-Elliot