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Genre: Simulator, Indie

Hairy Little Buggers

Weekly Update #17!

Hello all!
Another week, another update. This week's steaming fresh content includes the (re?)addition of the nobility, along with fancy-pants noble living quarters, some nicer looking AI for when new dwarrow arrive, and a new achievement.

As always, send reviews, feedback, bug reports and dick pics to hello@queenunderthemountain.com

Toodle pip,
-Elliot

Weekly Update #16!

What ho! Just a little smidge of an update this week.

In this update, we've expanded immigration to include middle class dwarrow. Now your dwarrow are snobs and basic plebian types cannot promote themselves all the way to Queen; you'll need to import burghers and nobles. Also included are the usual bevy of minor bug fixes.

Toodle Pip,
-Elliot

Weekly Update #15

It's time for the first update of 2016! After a nice Christmas break, we're back and adding new stuff.

In this update, we've added immigration of new dwarves to your fortress! (provided you have sufficient room). As part of this change, you can no longer buy dwarrow straight up for gold. For now your population will have to grow by attracting new members to your colony; soon, we'll implement natural population increase (*suggestive eyebrows*), featuring depraved animations.

As usual, numerous bug fixes, most visibly problems with tutorial segments repeating themselves.

Toodles,
-Elliot

Weekly Update #14!

Greetings and Salutations!

This week's update is live, which includes:

Features!
- Add autobuild flag, which allows objects to build themselves (feasts use this now)
- Add Merge string attribute, which allows objects to amalgamate themselves (poop piles use this)
- Add pooping! If you build toilets, your dwarrow will avail themselves of them!

Bug Fixes!
- Fix map editor mode not switching off when returning to main menu
- Fix some save problems related to overlarge save files
- Fix Knights and Militia not rallying
- Fix some unlocking problems related to returning to the main menu

See you all next week!
-Elliot

Weekly Update #13!

Greetings and Salutations!

This week's update is live, which includes:

- User created maps are playable from the main menu without having to go mucking through the game folder, so the map editor is much more user friendly
- Fixed items becoming locked after loading a save game
- Food objects now creates dirty dishes after a feast, necessitating cleanup
- Minor tweaks and bug fixes

See you all next week!
-Elliot

Update #13

Hey guys, just a quick note to say that this week's update is going to be delayed until tomorrow; some of our last minute bug testing revealed some stuff that we're going to have to clean up. Don't worry, it'll be worth it in the end.

-Elliot

Weekly Update #12: Bug Fixes and Level Editor

Another week, another update (mostly cooking behind the scenes).

This week's update mostly consists of bug fixes, including:
- Fixed several bugs that caused dwarrow to becomes brain-dead and stop doing things (annoying bugs, to say the least!)
- Numerous minor interface bugs, with text in wrong places
- Fixed feasts not displaying their costs (!!!), which made it rather hard to plan your teching up :P

Also, we're proud to announce the map editor! It's not quite ship-shape and Bristol fashion yet, but you can fire it up and add or subtract stuff from the default level. In the coming days (tomorrow? maybe!) we'll be expanding it's functionality, adding more interface support (right now you've got to rename files in the game folder to load in new levels), and eventually working in Steam Workshop integration.

As always, hit us up with feedback and bug reports at hello@queenunderthemountain.com.

Until next time,
- Elliot

Weekly Update #11: Inglorious bastards



Hello folks! This week is an update with bug fixing, interface changes and a new tutorial.

- Michael

Full details here!

Weekly Update #10: The Rally! Command

Hello all!


This weeks update is mostly bug fixing and content cleanup, but also included is the Rally! command, which allows you to direct your military dwarrow toward a specific point. No more will your poor weavers be melted into toxic goo because your soldiers were hanging out on the wrong side of your fortress when the scorpions attacked!

For the full update page, see here

Cheerio,
-Elliot

Weekly Update #9: Guard Posts and Borders

Hello out there!



This week we've added:
- Six new steam achievements
- A new system called Guilds, where all the rooms on a floor have to belong to the guild
- The first Guild, the Guard Post
- Room outline are a little but more helpful, changing colour based on room status
and the usual numerous small fixes. You can find the complete update page here.

Until next week,
-Elliot