Halfway cover
Halfway screenshot
Linux PC Mac Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Halfway

Halfway Version 1.2.0

Version 1.2.0

This is a major content update which delivers modding support with Steam Workshop integration, modding tools, multiple save slots, and a new difficulty mode to the game.



Please read our modding tool announcement for more information.

Changes:

  • Modding support & modding tools have been added. Mods can be published to and shared with Steam Workshop.
  • A "Game Mode +" mod has been introduced which adds a new level of difficulty to the game.
  • Added multiple save slots.
  • Various minor mission adjustments and bug fixes.

Halfway Version 1.1.4

Changes:

  • This update includes changes to how save games are stored. Please read the notes below for more information.
  • Updated OS X launcher to check for the OS version. For systems running OS X 10.6.8 or earlier the game will ignore the bundled Java runtime, but use the system's Java runtime instead.

Bug fixes:

  • Enemies now don't move first anymore in first part of prison sector, and in 6th optional mission.
  • Made 6th optional mission a little easier overall.
  • Updated Windows launcher to not require the Visual Studio 2010 Runtime DLLs installed.
  • Fixed rare crash related to inventory management and ammunition items.
  • Fixed crash on startup on systems with very restrictive anti-virus isolation settings.

About the save game changes:

Local saves are now written to the user directory (c:\Users\{name}\.halfway on Windows, /Users/{name}/.halfway on OS X, /home/{name}/.halfway on Linux), which resolves the issue users of the download version had to deal with when updating their version via the Humble Store download.

The Steam version of the game now reads from and writes to both the Steam Cloud and the local user directory. Versioning information are included to make sure that always the most recent save game is used. This means that you now have the option to mix playing via Steam and 'offline' (by starting ./Halfway[.exe] or halfway-desktop.jar directly) without loosing any progress - the game will pick the most recent save at the next start. Please note that this doesn't include Steam stats & achievements - those require you playing via Steam.

For the download version, the now deprecated storage in the game folder is used as a read-only fallback. This means that, on the first start after this update, it will correctly read your current save game from the game folder, if you've not been running the Steam version before.

The system has been prepared to support multiple save slots, a feature to be added with the upcoming modding support.

Halfway Version 1.1.3

Changes:

  • Added some weapons & ammunition to pick up in last part of prison break level.
  • Tweaked second part of crew quarters mission to be easier for players. Enemies now don't move first after the jump, and appear in other positions.

Bug fixes:

  • Removed some remaining stimpacks we missed when removing temporary stat boosts from the game.
  • Modified video initialisation code which might help to fix the "OpenGL 2.0 or higher with the FBO extension is required" error on some systems which clearly pass the requirements.

Halfway Version 1.1.2

Changes:

  • A graphics option has been added which allows to disable the UI color displacement effect.

Bug fixes:

  • Fixed Jenna's Berserk skill consuming both AP when used to shoot at more than one target. It's now using only 1 AP as intended.
  • Fixed weapon reload possible in combat with zero AP via the inventory screen, causing unwanted side effects.

Halfway Version 1.1.1

Halfway Version 1.1.1



Changes:

  • It is now possible to shoot in melee range. Right-click will cycle through melee, 1 AP and 2 AP shots, depending on how many AP your unit has left.
  • All special skill cooldowns are now reset when leaving combat.
  • In the 3rd optional mission, the 4th wave of enemies does not attack immediately anymore after spawning.

Bug fixes:

  • Fixed use of stimpack with negative health effect turning units with low HP into zombies.
  • Fixed game stuck when enemy didn't die 'properly' after blowing himself up with a grenade.
  • OS X: Fixed another compatibility setting which might have caused the game not to run properly on OS X 10.6 and 10.7.

Halfway Version 1.1.0

Halfway Version 1.1.0





Hello everyone! This content update introduces some new items and mechanics! We’ll of course continue to collect feedback from our customers and try to incorporate as many of your ideas as is reasonably possible.


  • Similar to ranged attacks, all weapons now feature a melee attack damage range.
  • We introduced 10 shiny, new and diversified weapons to the game!




Changes:

  • Added min/max damage range for melee attacks, with a small randomized variation for every weapon generated.
  • Rebalanced melee damage of all weapons, plus added 10 new weapons to the game.
  • The weapon info on mouse-over has been adjusted to reflect the latest changes, as well as giving a better indication about the 'maximum range' a weapon is supposed to be effective.
  • New stimpacks have been added to some of the levels.

Bug fixes:

  • Fixed character doing the crazy dance on his first move in combat, after his walk has been interrupted by an enemy.
  • Fixed wrong damage values after initially picking up a weapon. They are now equal to the values after reloading the game.
  • Moved some crates around in optional level "We need more firepower" to create more room for fighting bad guys.
  • Made a few more improvements to reduce memory usage during gameplay.
  • Fixed crash reported by players who somehow seemed to reach level boundaries. It's nothing but void out there!


Halfway Version 1.0.5

List of changes in version 1.0.5


Changes:

  • The final encounter has been rebalanced. Skills are now usable in this fight, but one certain foe might not be very impressed by Gina's Paralyse skill.
  • After careful consideration Dr. Schaffer decided that he's a citizen too valuable for front duty, so he swapped his and Subject 13's active skills. Coincidentally, he managed to rigorously optimise cooldowns of those two skills.
  • Shop prices for medkits and energy cells have been updated.


Bug fixes:

  • Fixed achievement for defeating the final encounter not triggered properly. Players who are already past that point can 'continue' from the main menu once again to obtain the achievement, as long as they didn't start a new game already.
  • Fixed game stuck if Jenna gets knocked out during use of her Berserk ability.
  • Fixed exit in first part of prison level only activated after all enemies have been killed.
  • Fixed enemies sometimes spawning at positions occupied by player units.
  • Fixed errors in Stimpack item descriptions.
  • Fixed character UI not updated properly when switching from/to inventory screen.
  • Added squad sizes to mission briefing descriptions.
  • Improved behaviour of camera scrolling via hotkeys when other keys (e.g. ALT) are pressed at the same time.

Halfway Version 1.0.4

List of changes in version 1.0.4


Changes:

  • We made further adjustments to reduce dynamic memory usage during missions.
  • We also identified and fixed a bug which caused an increasing amount of memory not released properly when switching characters in combat.

Bug fixes:

  • Modified Gina's passive skill to regenerate 1 HP every two rounds, ignoring her maximum health value.
  • Unconscious units are revived now when leaving a level.
  • Fixed crash when enemy target was lost while executing some special skills, e.g. shield remove.
  • Added 'physical' exits to some levels which could only be completed by using the UI button in the upper right corner.

Halfway Version 1.0.3

List of changes in version 1.0.3


Changes:

  • We identified and improved some code parts which caused increased memory usage during gameplay, eventually leading to memory exhaustion. This should fix (or at least improve) gameplay for players affected in the weapon storage and commando deck levels. We will continue our efforts to analyse and further improve in this area.
  • Edit: 1.0.3c contains a small update which should fix the crash some users experience on OS X 10.7 or earlier.

Bug fixes:

  • Fixed health packs usable on unconscious units.
  • Fixed crash when loading game options after an input action was bound to the ',' key.
  • Fixed rare crash while aiming at enemies.
  • Fixed crash when typing SPACE+ENTER in debug console.
  • Added some more OS information to crash reports.

Halfway Version 1.0.2

List of changes in version 1.0.2


Changes:

  • We've made some adjustment to the Halfway executable on Windows which loads and runs the game via its bundled Java VM. This should fix the out-of-memory crash on game start some of you experience.
  • Enabled flag which allows the game to fall back to OpenGL software rendering in case of an "OpenGL is not supported by the video driver" error. This might allow playing the game on those systems. Please note that rendering performance may suffer (on affected systems only).

Bug fixes:

  • Fixed bug causing some players not able to complete the 2nd laboratory mission.
  • Fixed team equipment UI not refreshing properly when recycling a grenade.
  • Fixed errors in some weapon and suit descriptions.