Today's update includes the ability to craft the starting stone hammer at the Metalsmith using some wood and stone. This addresses the issue of selling all of your weapons and not being able to make more with copper and leather if you don't have any.
This update also fixes a bug with selling items to Shaydee that exponentially increased the sale price as you added more items to sell.
Alpha 1.9.23
Tonight's update fixes a couple of issues related to the first Grrrumble Quest along with another issue with two of the story quests not clearing up properly.
Build 1.9.21 - NPC Pathing Fixes
Today's build includes some improvements to the NPC pathing code. Townspeople should no longer get stuck when trying to leave town.
Today's build fixes a couple of bugs related to selling items to Shaydee and placing items in storage chests. This update also has some changes to code that removes the chance of "null errors" which can sometimes cause things to not work properly such as storage chests or quest items. This fix should resolve an issue that sometimes caused the marble quest to fail to continue the next quest.
A quick build that fixes an issue that caused the game to get stuck at loading when using the old trees. The save should load normally now when using the old trees.
-Jonathan "Calandryll" Hanna jon@hammerhelm.com My Twitter: https://twitter.com/SuperSixStudios
Build 1.9.17 - Quick Fixes
Build 1.9.17 fixes:
Fixed a bug that sometimes caused Miners to now swap jobs with other NPCs.
Fixed a bug that caused rugs to appear under the floor of the champion's home.
-Jonathan "Calandryll" Hanna jon@hammerhelm.com My Twitter: https://twitter.com/SuperSixStudios
Happy Valentine's Day!
Hey everyone!
We wanted to say happy Valentine's Day! Wishing you a day full of love and games with your special someone.
Today's update is a quick fix to resolve a bug that sometimes caused the player to be thrown into the air. This would usually occur when running over an object set low in the ground. The character should now just step over the object.
This build also turns off the holiday content. Note anything you have crafted or placed will remain available to you.
-Jonathan "Calandryll" Hanna jon@hammerhelm.com My Twitter: https://twitter.com/SuperSixStudios
Build 1.9.13 - Combat Balance
Today's build includes some additional balances to combat.
Modified the hit points calculations for monsters to reduce the difference in hit points between purple health bar monsters and regular red health bar monsters.
Updated the skeletons in the Orc Quest to use the new hit point system from the previous update. They should require less hits to kill now.
Fixed a bug that caused weapon hits to do less damage than the number stated in the weapon mouse over text.
-Jonathan "Calandryll" Hanna jon@hammerhelm.com My Twitter: https://twitter.com/SuperSixStudios
Build 1.9.12 - Healthbars and Holidays
Today's build is a quick update to enemy healthbars based on some recent feedback. Enemies now have a healthbar with 20 boxes, rather than 10. Each box represents 5% of an enemy's health. Previously when there were only 10 boxes hitting an enemy sometimes resulted in none of the boxes dropping since you did under 10% of the enemy's health in damage. With 20 boxes, this is far less likely to happen. In addition, boss enemies have an additional health bar with 20 more boxes in it.
This build also turns on the holiday content, including the lights attached to storehouses, NPC santa hats, and the craftable holiday tree.
-Jonathan "Calandryll" Hanna jon@supersixstudios.com