Today's build is the Steam Deck build that has been on the test branch for the past few days. In addition to what was on the test branch this build also includes some more UI updates including the settings and escape UIs.
-Jonathan "Calandryll" Hanna jon@hammerhelm.com My Twitter: https://twitter.com/SuperSixStudios
Steam Deck Test Build 1.9.10
Today's build updates the remaining UI in the game to make it more readable on Steam Deck. I'm going to spend some time testing this build before releasing it to the main branch. My hope is to do that this weekend.
-Jonathan "Calandryll" Hanna jon@hammerhelm.com https://twitter.com/SuperSixStudios
Steam Deck Test Build
This test branch build has some updates based on Valve's feedback on HammerHelm running on Steam Deck. Mostly UI updates to make the text easier to read and automatically opening the on-screen keyboard when you need to enter text. This build also has a couple of fixes for bugs I discovered while testing on the steam deck. Those fixes are also in the main build (1.9.9) that I released earlier.
To get the test build:
In the Steam Client Library where it lists all of your games, right click on HammerHelm
Click Preferences
In the window that opens, select the "Betas" Tab
Enter the password to download this build - steamdeck111- and click Check Code
You should get a message that the code is correct
Click the drop-down box and select BigUpdateTest
Steam should immediately start a new download with the test client. The new game should be called "HammerHelm [bigupdatetest]". Once the download is complete you can launch the game and you should see "1.9.9" in the title screen.
This build is 100% compatible with current saves. So you can safely use any save you want with this test build.
If you are using a Steam Deck, you'll know you have the correct build as the Steam Deck logo will appear on the bottom right of the Play Screen and next to your Health bar in the main game. The latter image will go away once I release this build on the main branch. It's there just for testing.
To get back to the main build:
In the Steam Client Library where it lists all of your games, right click on HammerHelm
Click Preferences
In the window that opens, select the "Betas" Tab
Choose “None” from the drop down
Steam should then revert back to the main client
-Jonathan "Calandryll" Hanna jon@hammerhelm.com My Twitter: https://twitter.com/SuperSixStudios
Build 1.9.9 - Combat Fixes
This is a quick build to fix two issues that I found while testing HammerHelm on the Steam Deck. This bugs were likely occurring in the main build so I made this update to post now rather than wait until my Steam Deck update is ready.
Fixed a bug that sometimes caused your character to stop attacking and reset even though you were holding down the controller "attack" button.
Fixed a bug that sometimes caused monsters to run in place if you ran out of their attack range right before they tried to attack.
I'm also working on a Steam Deck update to resolve some of the issues that Valve found, including auto launching the keyboard when asked to enter text and lots of UI improvements to make the UI more readable. These UI updates will help make the PC version easier to read too. I have a bad habit of using small text in a lot of the UI and I really shouldn't as it's bad for accessibility. So I'm using this as a catalyst to go through and update the UI.
I hope to have the Steam Deck build up on the test branch soon!
-Jonathan "Calandryll" Hanna jon@hammerhelm.com
My Twitter: https://twitter.com/SuperSixStudios
Discord Channel: discord.gg/soedesco
Build 1.9.8 - Fixes and Improvements
Today's build contains some quick fixes and improvements based on recent feedback.
Fixed a bug that caused Vampiric gems to never appear as loot.
Reduced the amount of health regeneration from a Drain weapon a bit.
Updated the "interact area" for placed rugs to make them easier to pick up and move.
Added a chance for Skeletons to spawn as part of the Clear Ruins and Noises quests to make getting Skeleton Parts a bit easier.
Increased the skill point level cap to 36.
-Jonathan "Calandryll" Hanna jon@hammerhelm.com
My Twitter: https://twitter.com/SuperSixStudios
Discord Channel: https://discord.gg/uGBHQab
Build 1.9.7 - NPC Fix
Today's build is a quick update to resolve a bug that caused NPC Workers to attempt tp path through houses after loading a save. Workers should now correctly path around buildings on their way to a tree or stone.
-Jonathan "Calandryll" Hanna jon@hammerhelm.com
My Twitter: https://twitter.com/SuperSixStudios
Discord Channel: discord.gg/soedesco
Build 1.9.6 - Quick Fixes
Today's build includes some fixes to some recently reported bugs.
NPCs are now less likely to get stuck on corners when pathing near buildings
Walking near the Alchemist Shop should no longer cause the character to jump high in the air
Updated collision on wooden houses to match up with the walls better
Fixed a typo with Spindleleaf that caused localization to fail
Fixed a bug that caused both the keyboard and controller UIs to appear for a couple of the How To Fight UIs.
-Jonathan "Calandryll" Hanna jon@hammerhelm.com
My Twitter: https://twitter.com/SuperSixStudios
Discord Channel: discord.gg/soedesco
Build 1.9.4 - Townspeople UI Fixes
Tonight's build includes a couple of fixes to the townspeople manager.
Canceling Revert to Worker and then renaming an NPC will no longer result in that NPC being set to a worker.
Updated the sorting code for the Sort by Job to correctly interact with the job toggles.
-Jonathan "Calandryll" Hanna jon@hammerhelm.com
My Twitter: https://twitter.com/SuperSixStudios
Discord Channel: discord.gg/soedesco
Build 1.9.3 - Combat fix
Tonight's build fixes a bug that could cause enemy spellcasters to get into a bugged state if they were the only monster left at the start of a fight, making them invulnerable to damage. This was most noticeable with the Lich battle in the Scarecrow quest if you died and then re-engaged the Lich.
-Jonathan "Calandryll" Hanna jon@hammerhelm.com
My Twitter: https://twitter.com/SuperSixStudios
Discord Channel: discord.gg/soedesco
Build 1.9.2 - Quick Fixes
Today's build includes some quick fixes for issues reported by the community:
Moving a placed object (like a painting) from the top level of your home will no longer cause the object to disappear.
Added two additional placement spots above the second story door of the Champion's Home.
Fixed a bug that caused the T-Section Stone Tower to not correctly delete when attempting to delete it.
Fixed a bug that caused an erroneous red footprint to sometimes appear in your town.