HammerHelm cover
HammerHelm screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

HammerHelm

Build 1.9.1 - Gold Balance

Tonight's update rebalances how gold is distributed in the game a bit.
  • Increased the bonus gold from treasure chests based on your level.
  • Increased the gold cap for dungeons and caves. Right now you get an amount of gold at the end of the cave/dungeon run based on the number of monster spawners you fought. This value is capped and this update increases that cap. This is especially useful in lower to mid levels.
  • Doubled Shadyee's purchase prices.
  • Increased the leather drop numbers for monsters that have leather as their secondary loot option (this includes Skeletons, Ratmen, and some more of the low/mid level monsters). This means you should be less reliant on just Goblins and Orcs for leather.


This update also turns on the holiday content including the blinking lights for the storehouses and the craftable holiday tree!

-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.9 - Brewing

Today's update is the brewing system! I've made a few changes since I announced the system so I will detail those here.

There are three brews. I updated the names based on some feedback. Also Brews no longer rely on the crafting level of the Brewer, but rather unlock as you build more Breweries.



Hammer Spark Brew increases the chance that any of your crafters will craft a masterwork item. It requires you to have at least 2 Breweries.

The Ironbeard Brew increases the amount of resources a townsperson can carry. Note this also means there's a chance of getting over the normal maximum of a resource from that townsperson. This brew applies to any townsperson who automatically gathers resources including workers, miners, farmers, herbalists, and hunters. This brew requires you to have at least 3 Breweries.

Buulloar's Brew increases the mood buff from having a beer. This increase will stack with the buff from having honey beer making for a very powerful brew indeed! This brew requires you to have at least 4 Breweries.

I still need to add this functionality to the Townspeople UI, but since this update took longer than I expected it to I wanted to release it now rather than wait for that. For now you can assign a brew to a brewer simply by speaking with them.

-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

In Development: Brewing

Brewers have been in HammerHelm since almost the very start of development - which shouldn't be surprising, what self-respecting Dwarf would found a town and not have Breweries!? Up until now though, brewers crafted beers that only granted a mood buff, but otherwise felt a bit flat (get it? flat! ːhh_happyː).

The new Brewing system will allow you to assign a special brew to each brewer you have in your town. You can have up to one of each brew in production per brewer. This means there's even reason to have more than one brewer now too!

The current mood buff from beer will remain in place as well and each brewer will automatically make the special brew whenever they make beer. The special brew does not require any additional ingredients.

There are three brews currently planned although I might add one more. Access to each brew is unlocked as your Brewer gains levels.



The Quality Brew increases the chance that any of your crafters will craft a masterwork item. It requires the brewer to be level 2 or higher.

The Strength Brew increases the amount of resources a townsperson can carry. Note this also means there's a chance of getting over the normal maximum of a resource from that townsperson. This brew applies to any townsperson who automatically gathers resources including workers, miners, farmers, herbalists, and hunters. This brew requires the brewer to be level 3 or higher.

The Best Brew doubles the mood buff from having a beer. This increase will stack with the buff from having honey beer making for a very powerful brew indeed! The Best Brew unlocks at level 4.

Just like other townspeople, Brewers gain a level automatically for each day they are on the job. A Townsperson's level is displayed next to their portrait as a series of green bars.



I'd love to hear what you think of the update to Brewing and if you have an idea for the fourth brew that fits with the current town and townspeople mechanics, I'd love to hear that too!

Also reminder - the Halloween event ends tomorrow morning.

Thanks everyone!

-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco


Build 1.8.8 - Text Updates

A small build to address some difficult to read text after getting some feedback. This is mostly in the story UI for the prologue and intro:



I also made some other minor changes to pop-ups and backgrounds to create some more contrast on the text as well.

-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Halloween 2021

Find "crafting pumpkins" as loot on any monster.

Halloween items can be crafted at the Carpenter Shop.


Craft two different kinds of Pumpkin Lamps, a Pumpkin Training Dummy, and a Spooky Cauldren!


Also, stone lampposts are automatically turned into pumpkin lampposts!


The crafting pumpkins and Halloween items will be available until November 6th.

This update also includes a new feature requested by the community - an icons toggle for shops!


I hope everyone has a fun and safe Halloween and thank you so much for your support! :hh_dwarf:

-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 18.6 - Combat Balance

Today's build includes some balance changes to combat:
  • Increased the stamina cost of the Kick skill to 25.
  • The Sword power attack should no longer hit multiple enemies.
  • The Sword power attack's damage has been increased a bit.
  • Removed the fencing outside of the Haunted Mansion as it could cause the Lich to get stuck and break the boss fight.


-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.8.5 - Localization and New Wall

Tonight's build includes a big update to localization and a new wall size!

All of the text for the new content added the past couple of months has now been officially localized.

This update also includes a new, smaller wall size to help you make your town exactly as you want.


Just look at the little guy! ːhh_happyː

There are now three wall sizes, the current 10 and 6 and now this 3. Note the size is the footprint size, not the number of wall parts.

-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.8.4 - Quality of Life Updates

Tonight's build includes some quality of life improvements based on your feedback!

Pressing the "Loot All" button in the treasure UI will now close the UI if you are able to take all of the treasure. If your inventory is full and you can't take everything, then the UI will not close.



Added a light when in build mode during the night so you can see a bit better.

Without light


With light


Buildings now display their footprint size when selecting them in the build menu.



This update also includes a quick change to drinking potions. You can no longer drink a potion if you are in the air, either from jumping or falling. This fixes a couple of issues with animations getting stuck when doing this.

-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 8.3 - NPCs and Moods

Today's update includes the Set NPC to Worker feature that was on the test branch along with some updates to the mood system.

Set NPC to Worker
Today's update is a test build for a much requested feature - the ability to set a shopkeeper or other non-worker to be a worker. There is a new button in the Townspeople Manager to do this.



There are some limitations to this system.
  • You can't set a Miner, Alchemist, Farmer, Herbalist, or Fisherman back to a Worker.
  • You can't set an NPC to a Worker who has a quest.
  • You can't set an NPC to a Worker if they are the only shopkeeper of that type in your town.

Changing an NPC back to a Worker also resets any progression they have made in their previous profession.

New Moods
I've added some more mood modifiers for NPCs. Cooks who have the "Foodie" trait will now get a mood buff after cooking meals. Farmers with the "Green Thumb" mood will get a mood buff after harvesting crops. And Hunters with the "Animal Lover" trait will get a mood debuff after delivering their raw meat resource to the storehouse. These buffs and debuffs last about 3 in-game hours.

Mood debuffs that are set on timers will no longer automatically reset if you change an NPC's job. So if you have a Hunter who got the "I had to kill animals" mood debuff and then switch the Hunter to a different job, that debuff will remain for the 3 hours. The same is true for mood buffs.

Many of the other time based moods have had their timers updated. Some are shorter and some a bit longer.

This update also includes a few fixes:
  • Fixed a bug that caused to road placement tool to get off center when using a controller.
  • Fixed a bug that caused the "Sort by Job" toggle to sort in front of the message section of the NPC Management UI.
  • Updated the bitter bulbs quest to ensure the quest advances properly after cutting the bulbs.

-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.8.2 Test - Set NPC to Worker

Today's update is a test build for a much requested feature - the ability to set a shopkeeper or other non-worker to be a worker. There is a new button in the Townspeople Manager to do this.



There are some limitations to this system.
  • You can't set a Miner, Alchemist, Farmer, Herbalist, or Fisherman back to a Worker.
  • You can't set an NPC to a Worker who has a quest.
  • You can't set an NPC to a Worker if they are the only shopkeeper of that type in your town.

Changing an NPC back to a Worker also resets any progression they have made in their previous profession.

I'm putting this up on the test server first as it turned out to be a really big change to the jobs system. I still need to add controller support for the new button as well.

I'm also working on some updates to the mood system, mostly to add more mood modifiers. For example, right now assigning an NPC with the Animal Lover trait lowers the amount of raw meat they produce, however it doesn't affect their mood. The same is true for a Cook with the Foodie trait - they produce more food with less resources, but there is no positive mood buff for that.

So I'll be adding more mood buffs and debuffs based on professions as part of this update and maybe a few more townspeople related things. More on that once I have added them all.

If you get a chance to play the test build I'd love to get your feedback on the Set NPC To Worker system.


If you would like to check out the new feature, you can get it by doing the following:

1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Enter the password to download this build - WorkerTest2021 - and click Check Code
5. You should get a message that the code is correct
6. Click the drop-down box and select BigUpdateTest

Steam should immediately start a new download with the test client. The new game should be called "HammerHelm [bigupdatetest]". Once the download is complete you can launch the game and you should see "1.8.2 Test" in the title screen.

You can use existing saves with this update although I would recommend making a back up of your save if you want to try out the feature.

To get back to the main build:

1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Choose “None” from the drop down
5. Steam should then revert back to the main client


-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco