Event Tonight: Defeat the Devs - Weds September 29th @ 10pm EST
Defeat the Devs - September 22nd @ 10pm EST
We would like to thank everyone for their support and interest in our launch. We are currently compiling feedback lists from reviews, posts, etc. to roadmap what we plan to do next. In the meantime, we will continue our weekly events on our Discord where the community and dev team can meet in-game and play through the game for a few hours and enjoy the game with guaranteed human matches.
Join us on http://discord.gg/playhanako around 10pm EST for our first post-launch Defeat the Devs.
Hotfix: 1.0.0.050
Bug fix for knockdown animations breaking when you get hit.
Bug fix for ninja bots not playing weapon animations during status effects.
Added ability to re-bind movement keys on keyboard.
Increased AI difficulty game-wide.
Servers will patch and restart.
First Post-Launch Event: Defeat the Devs - Weds September 22nd @ 10pm EST
Defeat the Devs - September 22nd @ 10pm EST
We would like to thank everyone for their support and interest in our launch. We are currently compiling feedback lists from reviews, posts, etc. to roadmap what we plan to do next. In the meantime, we will continue our weekly events on our Discord where the community and dev team can meet in-game and play through the game for a few hours and enjoy the game with guaranteed human matches.
We are fully aware of the state of our player base, and want it to grow as badly as you do. Though we have spent our entire Epic MegaGrant to spread the word about our game, it hasn't grown as quickly as we hoped, and we realize how little control we actually have over our player base size. What we do control, is that we can be there in-game with you when we can and we will keep hosting events and making improvements to the game.
Join us on http://discord.gg/playhanako around 10pm EST for our first post-launch Defeat the Devs.
Digital Release Party: September 14th @ 9PM EST - 12:30AM EST
Virtual Release Party: September 14th from 9pm EST to our MIDNIGHT Release September 15th.
After starting Hanako: Honor & Blade as a college project all the way back in 2008, and releasing to Early Access in October of 2017. We are proud to finally announce we will be releasing fully on Steam, graduating from Early Access at September 15th at Midnight EST.
Our launch trailer will promptly launch just before midnight and will be premiered on stream live!
Join us live on stream on any of the following platforms:
TONIGHT Weekly Event 2nd-to-last playtest before launch!!!
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
- Bug fixes to verify -- MAJOR Fix - Ninja grappling causing input lock/movement failure. -- MAJOR Fix - Server crash that would occur during most matches. -- MAJOR Fix - Movement animations sometimes getting stuck in the "falling" pose. -- MAJOR Fix - Ultrawide support added/fixed game-wide. -- MAJOR Fix - AI stopping pathing/moving/attacking. -- Fix - Animation transitions when jumping in water fixed. -- MAJOR Fix - Crash in tutorial when killing AI. - New Changes Updates -- Items added: Oni Helmet, Symbol Helmet, Basket Hat -- French language support added
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
TONIGHT Weekly Event: Defeat the Devs Playtest September 1st @ 10PM EST Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight.
Testing Initiatives/Test Patch Notes
- Bug fixes to verify -- Overhaul of Duel queue system. -- Fixes for bad camera positions if walls were too close to spawn points. -- Major bug fix for animation issues with top/bottom body poses (impossible spine twisting, Exorcist style). -- Fix for Nagi's buff ability firing the FX twice. -- Fix for ninja victory pose desync with weapon. -- Major fix for end of match characters T-posing. -- AI bug fixes to pathing/staying closer to objectives. - Gameplay Changes -- FX updates to many class abilities. -- FX polish on scroll pickups. -- Audio polish/updates, especially to menus. - Item Store -- Added some new skins to test. The Shadow bundle is now complete and live. - Duel -- Dedicated duel servers will now reset if both players leave, allowing them to behave as "instances." -- A player leaving a duel match should grant victory to the remaining player. - UI -- Loading screens changed for all back to lobby to not be forced to 10s. This will improve flow if a server connection fails for whatever reason, of not forcing you to wait 10s to see the main menu.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
TONIGHT Weekly Event: Defeat the Devs Playtest August 25th @ 10PM EST Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
Testing Initiatives/Test Patch Notes
- Bug fixes to verify -- Abilities with stun immunity should no longer be interrupted by parry/stun moves. -- MAJOR fix for point-blank "charge" moves not working. This applies to Fuji Hammer, Sweeping Charge and Bow Sweep (that was previously 100% broken/not working). This also fixes a design bug with Sweeping Charge where it would not knockdown multiple opponents, it now will. -- MAJOR fix for aerial physics allowing certain charge/dash/grapple manuvers to launch the player impossible distances. This should now be reduced and more to intended design. -- MAJOR fix for not being able to shoot with archers when using the gamepad. -- Potential fix for the "I got hit or hit someone" player glow getting stuck on permanently. -- Laundry list of fixes/improvements to Duel mode. - Gameplay Changes -- FX updates to many class abilities. -- Audio polish/updates, especially to menus. - Item Store -- Added some new skins to test. - Duel -- Test changes to duel mode, matchmaking and more.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
TONIGHT Weekly Event: Defeat the Devs Playtest August 18th @ 10PM EST Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
Testing Initiatives/Test Patch Notes
- Bug fixes to verify -- Knockdown/Knockback/Stun animations properly follow priority (KD > Stun > Knockback) -- Myriad of camera popping issues, especially with other characters, should be fixed -- Fixes for stun priority. -- Fix for objective getting destroyed at timer hits 0:00 granting points to both teams and breaking the match. -- Improvements to stun-priority -- Laundry list of fixes/improvements to Duel mode. - Gameplay Changes -- FX updates to many class abilities. -- Audio polish/updates - Item Store -- Added some new skins to test. - Duel -- Test changes to duel mode, matchmaking and more.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
TONIGHT Weekly Event: Defeat the Devs Playtest August 4th @ 10PM EST Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
Testing Initiatives/Test Patch Notes
- Bug fixes to verify -- Knockdown/Knockback/Stun animations properly follow priority (KD > Stun > Knockback) -- Myriad of camera popping issues, especially with other characters, should be fixed -- Some audio bugs. -- Fix for longstanding physics bug related to too many players standing on capture points. -- Fix for not being able to fire projectiles inside Yamai Castle. -- Various small UI bug fixes. - Gameplay Changes -- FX updates to many class abilities. -- Changes to how reload works, to work more reliably. -- Audio polish/updates - Item Store -- Banners made smaller to be less distracting. -- Added jade katana, traditional yumi and founder's pack helmet. These will only work in this test and will be removed as "owned for everyone" after this test. -- Other smaller bug fixes, changes, etc.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
TONIGHT Weekly Event: Defeat the Devs Playtest August 4th @ 10PM EST Details
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
Testing Initiatives/Test Patch Notes
- Bug fixes to verify -- Knockdown/Knockback/Stun animations properly follow priority (KD > Stun > Knockback) -- Myriad of camera popping issues, especially with other characters, should be fixed -- Some audio bugs. -- Fixes to Hanako Village and Yamai Castle maps that had "map escapes" and bad kill-Z volumes. -- Fixes to meditation and victory/defeat music not properly triggering on some maps. - FX -- New FX for Nagi abilities, adjustments to Ite and some other classes. - Audio -- New audio for gate destruction, sword swings and other audio improvements. - Localization -- Updates to all languages for a few newer/missing strings - Gameplay -- Soul of the samurai nerfed from 60s duration to 30s after testing showed 20-30 ticket "swing" for team winning the buff. Basically impossible to come back from losing SOTS. - AI -- AI should properly attack/move around gate objectives and be less sporadic on capture points. -- Fix to archers trying to get to point blank range too often. -- Fix for AI using abilities, higher level bots will now properly combo.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame