Hand of Fate 2 cover
Hand of Fate 2 screenshot
Linux PC Mac PS4 XONE Switch Steam Gog Epic
Genre: Role-playing (RPG), Turn-based strategy (TBS), Hack and slash/Beat 'em up, Indie, Card & Board Game

Hand of Fate 2

Patch notes 1.3.7


  • Updated Wraiths so there is a limit to the number of drains that occur at a time.
  • Fixed Wraith Drain so it would damage whoever it targeted (not always the player).
  • Added Trial and Adventure difficulty stats to respective cards
  • Fixed bug where selection could be lost in the Deckbuilder
  • Fixed Bad Wager curse.
  • Fixed a bug where Suit of Ice would draw Equipment Gain cards.


Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!

Patch notes 1.3.6


  • Fix for freeze when winning shards / tokens in the boss battle with all companions present.
  • Added gold values to Ring of Preparation and Ring of Precaution.
  • Fix issue which caused a crash when winning Equipment Shards in the boss battle.
  • Fixed Wear and Tear from triggering after visiting the campfire.
  • Fixed encounter card sorting in the deck builder.


Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!

Patch notes 1.3.5


  • Reduced Necromancer armour by 33% and reduced health by 50
  • Updated Joust to award the Shard after winning the final round (you no longer need to have a 'close' victory)
  • Fixed incorrect equipment card token shard progress being stored due to thief objectives
  • Fixed a bug where the Winter Solstice encounter would discard blessings
  • Updated Endless Adventure’s Injury trait for clarity.
  • Added Gold costs to Last Hope and Lost Hope weapons.
  • Fixed a crash on OSX with the Northerner Tyrant (ragdoll issue) in Endless Adventures.
  • Fixed install path saving in the modding editor.



Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!

Patch Notes 1.3.4


  • Balance pass on the Devourer encounter at low levels.
  • Balance pass on Undead boss difficulty; 3 Wraiths only occur at the highest difficulty setting for Undead adventures.
  • Fixed Encounters ending immediately after executing a ChallengeSuccess node which fixed the token unlock on Holy Mace.
  • Fixed a bug where the Blacksmith encounter would set equipment defence to 10 instead of adding 10 to the current value.
  • Added unity version checking to modding editor.
  • Fixed modding editor asset visibility issue.
  • Fixed some trait localisation bugs.


Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!

Patch notes 1.3.3


  • Fixed Mage Snare VFX getting stuck on.
  • Fixed Bad Wager curse counting hits against blocked/armoured enemies.
  • Fixed a bug where the encounter could lose focus when clicking on the map
  • during certain conditions
  • Fixed a couple of enemy attacks not popping Malaclypse’s magic shield.
  • Fixed subtitles not displaying during the Adventure deckbuilder
  • Fixed potential null refs in achievement loader.
  • Fixed a bug in Field of Fae encounter where the encounter was starting at the incorrect point.


Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!

Patch notes 1.3.2


  • Endless point exchange encounters (Sacrifice, Humble Offering, Keeper of Sorrows) and the General Store are no longer completely random instead are assigned to specific Adventures
  • Twitch update - Dealer hats have been added to the gift options for voting
  • Fixed a crash that occurred at the end of an Endless run (GoG only)
  • Fixed a bug with the challenge/adventure objective UI would play effects when hidden or transitioning
  • Fixed a bug where the Knight’s Helm was deducting Defence instead of increasing it
  • Fixed issue with how Defence was being calculated
  • Fixed a text bug with the companions high score trait
  • Fixed a bug where the Bitter Winter Harvest encounter would remain in the players deck forever. Is now removed after it has been used.


Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!

Quest into eternity with Hand of Fate 2's Endless Mode


Hand of Fate 2 expands once more with the release of our free Endless Mode add-on. This exciting new game mode sends our hero off on a series of increasingly challenging quests all while dealing with the toll of adventure. Equipment will break and your legend may fade, but the goal remains the same: fame, glory, and the highest score on the leaderboard! Each leaderboard is tied to a different companion, so grab your buddy and prove your worth!

To incentivize your adventure, we've added 50 new collectible shard tokens to encounters and equipment, new and old. Once gathered, these shards unlock all new customization options, supply loadouts, utility encounters and artefacts. (please note that your overall completion level will have dropped due to the added content, and any collection-based achievements you're chasing will have additional requirements)

Endless Mode is future-proofed, too! Future DLC releases will be fully compatible with Endless, so future friends and foes will all end up in the mix. Grab your dice, shuffle that deck, and we'll see you on the leaderboards!

We're looking for HoF2 Endless Mode Beta Testers!

The living boardgame of infinitely replayable quests is about to get a lot more infinite - Endless Mode is just around the corner! Before we release Endless to the wider world, we’re seeking enthusiastic Steam players to help us beta test it.

If you’d like to help the Dealer further refine the Game of Life and Death, head to our website and join the Hand of Fate 2 mailing list. Make sure you’re signed up by the 16th of March to avoid disappointment!

Patch notes 1.2.8

Game:

  • Fixed mods sometimes being available in unmodified games.
  • Community localisation and typo fixes.


Modding:

  • Reordered editor assets in the modding project so that local stuff is shuffled to the top.
  • Fixed debug menu options in the modding project.
  • Fixed exception when creating a new map layout definition in the modding project.
  • Added 'sample assets' to the modding project.
  • Added documentation to the sdk.
  • Added 'compose vector2' task.
  • Fixed spices created in the modding project.
  • Increased size of images in the card art picker.
  • Increased starting size of hof editor window.
  • Updated RandomInt task description.

Patch notes 1.2.7


  • Fixed blocker in Goblin Town.
  • Fixed blocker in Spy Glass.
  • Fixed issue where King's Crown was disabling companions for 5 steps instead of 3.
  • Fixed issue where percentage complete would cap out at 99%.
  • Add some temp translation till we get our next full round of translation done.


Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!