Fixed Wraith health drain does not break Malaclypse's shield
Fixed potential non-progression in the Judgment challenge.
Fixed ponytail whipping in customisation
Ongoing typo fixes
1.0.3
Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
Modified default keyboard controls, picked a set that are more responsive
If keyboard has not been remapped, update to new more responsive default
Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
Added separate key binding for 'run' as part of the initial keyboard improvements
Made player attack targeting more generous when not pushing a direction.
Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
Default to more sensible resolution on retina MPB
Bug fix for "11_justice: random teleport to map area that I can't get out of"
Fixed massive graphical glitch in fog for OS X users using Nvidia driver
Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
Updates to market thief.
Fixed companion name being displayed as
VAR* if they're removed from your hand during the run in the Strength challenge.
Some Chinese localisation improvements
Added a few second delay between start of twitch chance vote and messages posted to chat.
1.0.2
Dark Wormhole
Added encounter option voting to twitch integration.
One Drunken Night balance
Trap level balance changes
Goblins balance changes
Fix for being able to move on the map while unlocking tokens
Fix for locking selection during chance card task (GuardianAngel bug)
Fix 8 skeleton spawner
Fix Malaclypse's Associate without companion
1.0.1
Fix Italian, Spanish text had invaded
Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
Adjusted colouring of wormhole to make it less jarring.
Fog works consistently between d3d and opengl
Fixed ultrawide resolution
Fixed issues with companion dialog in Chariot if the player loses their companion
Fix ignored vibration setting in dice
Hopefully fix blood shaders so they aren't green on some configurations
Fixed a bug where the gold wasn't being taken away.
Fixed exception disconnecting from twitch. Updated twitch integration.
Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
Fixed Lovers campfire: wasn't cycling through Oswin lines
Fixed all the typos discovered today
Thanks for a great launch! Here's the plan going forward.
It's been fantastic to watch people playing over the weekend, and to see all the feedback and traffic in the forums.
We've also been furiously fixing issues and patching bugs, and we're still going!
If you run into any problems, please let us know either in the bug forum or via email at support@defiantdev.com and we'll try to get them addressed.
We've also made a number of changes and tweaks to improve quality of life (the bright screen during transition and some mouse and keyboard tweaks) but there's more of those coming as well.
Expect to see us checking in on the forums regularly, but mostly during the Australian working day.
At the moment we're patching every day or so (and you can find patch notes in the forum), but soon that will return to a more regular rhythm of fortnightly patches.
Likewise, we have lots of cool new stuff planned (like Endless mode) that we're busy working away on, but we'll announce the details of that when we're closer to release.
Thanks for being with us for launch - it's been a huge pleasure to see people enjoying what we've created.
Hand of Fate 2 is live!
Now the journey begins in earnest!
We can't wait to see what you think of the game we've created for you. It's been a long journey for our team in Brisbane, Australia, and we couldn't be happier with the game as it stands.
I hope you enjoy it as much as we've enjoyed creating it. This is only the beginning - we have much more planned for Hand of Fate. For the next few days though, we're going to be busy making sure everything is working smoothly, and as intended. If you run into any issues, let us know in the forums or via support@defiantdev.com
Enjoy the game of life and death!
Reviews, and come wait out the final hours with us!
Here's a link to some Hand of Fate reviews that have gone up today :