Hand of Fate 2 cover
Hand of Fate 2 screenshot
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Genre: Role-playing (RPG), Turn-based strategy (TBS), Hack and slash/Beat 'em up, Indie, Card & Board Game

Hand of Fate 2

Patch notes 1.0.9


  • Fixed the dice target being incorrect in a few circumstances
  • Fixed issue where credits would not display after changing language
  • The Healer: hide companion heal option if have no companion
  • Waterfall of Youth: fix to prevent receiving an extra Potion of Youth
  • Yvette's Cottage: fix to prevent receiving an extra Spell of Ageing curse
  • Restored save options for villages in Hanged Man
  • Fixed bug in Judgement where companion cards could get stuck on screen after fighting through the checkpoints
  • Fixed bug in Judgement where VAR was being displayed instead of the companion name
  • Fixed a bug in Judgement where Estrella would comment incorrectly at the Campfire
  • Fixed a non-progression bug in Judgement where the player could get stuck between two spice counters in the marshes
  • Fixed Defend from cancelling out of weapon ability.
  • Fixed an issue with boss battle breaking when cancelling out of a Finisher.

Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!

Patch notes 1.0.8


  • Added Space as an addition select button
  • Removed superfluous button press in wheel gambit
  • Added announcement to make it clear that Strength and Empress are in hard modes if you take the hard mode equipment.
  • Added 'Settings' option to start menu
  • Added option to override the controller icon map
  • Fixed controls icon-switching so that diagrams display appropriate remapping for back/touchpad/select/minus/view button.
  • Fixed Emperor progress blocker
  • Fixed combo reset when getting hit during finishers
  • Made weapon charge / combo not reset on time out
  • Fixed Healer bug that removed 'medium' healing option
  • Made Phalanx units stunnable during their red attack (and fixed up some visual weirdness).
  • Fixed deck builder encounter sorting issue
  • Improved intro performance
  • Made High Priestess Blizzard encounter Huge Failure more punishing.
  • Removed potential exploit in Devil challenge
  • Updated Villager's Axe weapon ability.
  • Fixed Alone curse
  • Fixed bug where VAR showed up if your companion is missing on one encounter

Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!

Patch notes 1.0.7 & 1.0.6

1.0.7

  • Added a brightness (Gamma) setting
  • Reduced gold gain when losing Arm Wrestling.
  • Updated Chinese localisation
  • Fixed Saint Tala's Day to only give 2 blessings not 100
  • Fix some strings that were not getting localised in the pause menu
  • Fixed exploitable loop in Moon's Cemetery if you bring Ring of Food
  • Fixed 'close shave' achievement being awarded when you died in combat.
  • Fixed a VAR bug in chariot.

1.0.6

  • Fix progression blocker in Mage Tower


Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!

Patch Notes 1.0.5


  • Fixed gold token bug on Strength.
  • Improved subtitle timings.
  • Adjusted default keyboard controls.
  • Fixed Malaclypse's shield disappearing when hitting a blocked enemy.
  • Fixed a potential failure state in the Holy Mace quest.
  • Fixed missing companion dialogue bugs.
  • Out of the Mud encounter now handles the correct companion text regardless of which companion is chosen.
  • Fixed exploitable loop in Hoarfrost Trial.
  • Improved Hoarfrost Trial balance.
  • Peek at the curse you are given during the Wheel stair card.
  • Fixed combat with no enemies resulting in a non-progression in Judgment challenge.
  • Fixed 'fleeting fame' triggering after campfire.
  • Fixed combat with no enemies in Moon's Cemetery.
  • Fixed twitch config input problems.
  • Fixed dice result and dice target compare in Berta's Betting House.
  • Updated Gladiator's Visage trait description for clarity.
  • Fixed traits on Cheerful Woodcutter encounter.
  • Player is now awarded food if they're replaying Strength and take the short route out of the opening encounter.
  • Companion cards now display traits in a display panel when selected from the
  • Display Cards container.
  • Fixed Malaclypse's shield absorbing mage range attacks without breaking.
  • Burning Building Oswin lose health icon updated.
  • Fixed Emperor's Dangerous Wilds to award correct fame.
  • Stolen Ones will announce number of soldiers remaining after picking Failure on blood magic wheel.
  • Fixed Gambler's Insurance.
  • Fixed trait title on Harvest Blade.
  • Added clear option to not give away your equipment in the Gnomes encounter.
  • Saint Tala's Day uses fallback deck so that it can't run out of blessings
  • Fixed issue where Temple of Prayers refreshed the 5th blessing if you backed out of the list.
  • Goblins will no longer say they stole things that they didn't.
  • Stopped Malaclypse teleporting away mid-shield.
  • Ordeal By Hot Iron will no longer instantiate an Executioner's Axe regardless of whether you have one already or not.
  • Improved Moon balance.
  • Fixed Ariadne and Colbjorn getting stuck in a walking state.

Patch Notes Roundup

1.0.4

  • Fix for The Tower in Brazilian Portuguese
  • Add a Dual Shock 2 native support
  • Fixed achievement unlocking for early testers (pre steam)
  • Fix "Berta's Betting House takes gold when no games are played"
  • Fixed encounter that would end before it begins if the player does not have a companion.
  • Fix for equipment showcases in trap levels causing cards to not be returned to the correct container.
  • Fixed companions attacking dead enemies non-stop after they've killed them.
  • Improve Berta's Betting House dice game clarity
  • Fixed issue where player would fail gold token in Strength if they change their equipment post meeting the requirement in the final encounter.
  • Fixed protected enemies infinitely hitting each other with their protection after one of them hitting the other.
  • The Cure final sequence (pendulum) made easier.
  • Added Pendulum trait to Bridge Skirmish.
  • Set Billy Clubs ability trait to use the Ability resource (now displays correct UI incl. number of hits to use ability).
  • Fixed a bug where rewards were being discarded.
  • Fixed pending card event listeners being checked with the wrong agent.
  • Updates to Deadly Forest encounter (now only takes Life/Max. Life, and updated traits to reflect change).
  • Made so that you must go through the dice game at least once before 'ambushing' the monster cards
  • Moved dithering to after overlay color and overlay texture
  • Fixed an issue where VAR would be displayed in encounter text if the player had no companion.
  • Fixed deck builder token filter (wasn't showing inherited tokens).
  • Bonus only activates once per Brimstone card.
  • Doubled Oswins damage resistance in combat.
  • Fixed Wraith health drain does not break Malaclypse's shield
  • Fixed potential non-progression in the Judgment challenge.
  • Fixed ponytail whipping in customisation
  • Ongoing typo fixes


1.0.3


  • Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
  • Modified default keyboard controls, picked a set that are more responsive
  • If keyboard has not been remapped, update to new more responsive default
    Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
  • Added separate key binding for 'run' as part of the initial keyboard improvements
  • Made player attack targeting more generous when not pushing a direction.
  • Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
  • Default to more sensible resolution on retina MPB
  • Bug fix for "11_justice: random teleport to map area that I can't get out of"
  • Fixed massive graphical glitch in fog for OS X users using Nvidia driver
  • Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
  • Updates to market thief.
  • Fixed companion name being displayed as
  • VAR* if they're removed from your hand during the run in the Strength challenge.
    Some Chinese localisation improvements
  • Added a few second delay between start of twitch chance vote and messages posted to chat.



1.0.2


  • Dark Wormhole
  • Added encounter option voting to twitch integration.
  • One Drunken Night balance
  • Trap level balance changes
  • Goblins balance changes
  • Fix for being able to move on the map while unlocking tokens
  • Fix for locking selection during chance card task (GuardianAngel bug)
  • Fix 8 skeleton spawner
  • Fix Malaclypse's Associate without companion



1.0.1

  • Fix Italian, Spanish text had invaded
  • Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
  • Adjusted colouring of wormhole to make it less jarring.
  • Fog works consistently between d3d and opengl
  • Fixed ultrawide resolution
  • Fixed issues with companion dialog in Chariot if the player loses their companion
  • Fix ignored vibration setting in dice
  • Hopefully fix blood shaders so they aren't green on some configurations
  • Fixed a bug where the gold wasn't being taken away.
  • Fixed exception disconnecting from twitch. Updated twitch integration.
  • Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
  • Fixed Lovers campfire: wasn't cycling through Oswin lines
  • Fixed all the typos discovered today

Thanks for a great launch! Here's the plan going forward.

It's been fantastic to watch people playing over the weekend, and to see all the feedback and traffic in the forums.

We've also been furiously fixing issues and patching bugs, and we're still going!

If you run into any problems, please let us know either in the bug forum or via email at support@defiantdev.com and we'll try to get them addressed.

We've also made a number of changes and tweaks to improve quality of life (the bright screen during transition and some mouse and keyboard tweaks) but there's more of those coming as well.

Expect to see us checking in on the forums regularly, but mostly during the Australian working day.

At the moment we're patching every day or so (and you can find patch notes in the forum), but soon that will return to a more regular rhythm of fortnightly patches.

Likewise, we have lots of cool new stuff planned (like Endless mode) that we're busy working away on, but we'll announce the details of that when we're closer to release.

Thanks for being with us for launch - it's been a huge pleasure to see people enjoying what we've created.

Hand of Fate 2 is live!

Now the journey begins in earnest!

We can't wait to see what you think of the game we've created for you. It's been a long journey for our team in Brisbane, Australia, and we couldn't be happier with the game as it stands.

I hope you enjoy it as much as we've enjoyed creating it. This is only the beginning - we have much more planned for Hand of Fate. For the next few days though, we're going to be busy making sure everything is working smoothly, and as intended. If you run into any issues, let us know in the forums or via support@defiantdev.com

Enjoy the game of life and death!

Reviews, and come wait out the final hours with us!