Genre: Role-playing (RPG), Turn-based strategy (TBS), Hack and slash/Beat 'em up, Indie, Card & Board Game
Hand of Fate 2
Hand of Fate 2 Dev Diary: Composing the Soundtrack
Composer Jeff van Dyck sat down with us recently to talk about his work on the soundtrack for Hand of Fate 2. The sequel's 100 year time jump allowed Jeff to take the original score into ambitious new places, which led to the incidental acquisition of a great many rare and interesting stringed instruments. Check it out!
https://youtu.be/g1Zw-TLZn9Q
Patch notes 1.0.18
Additional settings are now stored in player profiles (and synced via cloud)
Fixed profiles with saves on the last floor of the Judgement challenge not loading
Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!
Patch notes 1.0.17
Fixed equipment such as Gambler's Jewel and Divine Providence not applying to bonus dice
Fix for encounter cards with tokens spawning encounter cards with tokens leaving one token all alone
Fixed dice target of zero occurring in Peaceful Village
Fixed hang when encountering Scouting Party on the last floor of the Judgement challenge
Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!
Patch notes 1.0.16
Updated the Alchemist traits to be more useful when deckbuilding.
Fixed an animation bug where Malaclypse could get stuck in turn shuffle.
Fixed some issues with Malaclypse (upgraded) Magic Shield and Thornshell when fighting Phalanx of Steel.
Reduced the range for reviving the a companion in combat.
Increased the speed that the player can run.
Fixed a bug where Brimstone enemies were not getting a Life buff relative to their basic versions.
Updated text in Colbjorn’s questline Atonement encounter.
Updated Thornshell and Cardinal Blade to ignore defences and blocking status of enemies when activated.
Improved clarity for when a Phalanx of Steel is vulnerable / not vulnerable and other minor changes.
Increased the window to Defend / Evade skeleton spear throws.
Fixed a bug where player could be attacked by two melee enemies at the same time.
Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!
Patch notes 1.0.15
Improvements and Balance
Trap Levels: greatly increased degree of horizontal movement on camera controls
Trap Levels: adjusted difficulty
Town of Corruption now draws fewer Equipment cards, but more when Estrella is equipped
Reduced the number of Monster cards drawn in the Catacomb encounter in the Judgment challenge
Gaining the token on Questing Mace X now triggers a Deadly Forest encounter where the player is granted their reward
Environment optimization and fixed some terrain popping
Moved combat / customisation scene loading to after entering the wormhole in order to minimise loading stutter
General text improvements
Fixed some Monster Card text overflow
Korean typos
Polish text improvements
Fixed a number of Dealer VO subtitle strings
Fix spelling of Ariadne in certain encounters
Fixed Equipment card title text overflow (most noticeable in Russian)
Renamed Blight in Russian, from Withering => Rot
Add a space for unused Russian 'of' string, so it doesn't display as ?of?
Bug fixes
Hermit’s Mage Hunting now announces the correct number of days being subtracted
Fixed issue where some equipment tokens wouldn't be earned if the piece of equipment was not equipped
Fixed issues arising from duplicate cards being created by Ariadne
Fixed issues arising from duplicate cards being created by Dead King Scales
Fix to prevent more than one Death Mage (necromancer) being drawn in The Cure encounter
Fix to prevent more than one Tyrant of Frost being drawn in Clan Crowfoot & Colbjorn's Atonement encounters
Fixed floating sigil on Female Mercenary Garb Armour
Fixed a bug in Judgment checkpoint encounters where selecting a duplicated wheel card would not remove the monster card from the fight
Added missing Devastate trait icon to Ogre monster card
Added Shield Reflect trait on Wanderer's Bounty and Valiant Aegis (they functionally reflected musket fire, but the traits were incorrect).
Fixed Adventurer's Aide trait text
Fixed Silencer being able to perform unblockable attacks while stunned
Fixed Shaman staff FX looping forever after she’s been defeated
Removed possibility to skip to next Encounter whilst Thunaer’s Boon is playing out
Patch notes 1.0.14
Improvements and Balance
Justice: Companion disabled turns decrement whenever enemy counters move on the map
The Sun: Relics now give specific curse in the Sun (random in The Emperor), Dig Dice target is reduced each time you fail, improved clarity on flood level increasing. Improved clarity of Gold Token requirements
Questing Mace: Traits on each subsequent Questing Mace weapons are automatically revealed. Completing Questing Mace X removes this mace and replaces it with a generic Questing Mace
Far North encounter: Increased Dice target in ice wastes section, but removed gaining a curse each time it is failed
Added a Huge Success to two encounters Wheel Gambits
Updated Gambler's Banquet blessing to award 2 Food instead of 4
Removed 'The' from a number of encounter titles to make them sort more nicely when listed alphabetically
Improved Chinese subtitle length
Tweaked shadow quality levels
Bug Fixes
Fixed a number of typos
Fixed Kubarak's Gaze causing Northerners to get stuck after being frozen
Fixed some text issues in the ice wastes section in the Far North
Fixed a bug where Healing Spirits could be consumed without restoring Life
Fixed duplicate buttons being displayed for ‘Bash’ combat indicator
Fixed Blood Crescent health deduction
Fixed green ‘defend’ indicator getting stuck on Ogre and other combatants.
Fixed issue where dice tally total could grow or shrink.
Fixed a bug where Questing Mace III was applying bonus damage to the wrong suit
Fixed a bug with the Lone Wolf curse
Fixed a bug where disabled companions could be seen during the final sequence to The Sun challenge
Fixed a bug in ‘A Stiegal Pumpkin’ where Food wasn’t given when requesting a pumpkin
Fixed Chance Card Gambit issue with more than one Guardian Angel blessing equipped
Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!
Patch notes 1.0.13
Improved Russian fonts to be more readable per user request.
Enable GPU instancing.
Increased range at which companion abilities can be triggered
Player can no longer dodge or counter out of the final hit when breaking off armour (caused issues with enemy attacks)
Added missing subtitles to The World challenge
Optimised Mage and Necromancer VFX and model
Fixed a bug where Colbjorn could get stuck running against a wall when his ability was triggered
Fixed a bug in Justice where a debug string would appear
Fixed a bug in where challenge objective text would not display in any challenge after completing The World challenge
Fixed a bug where the gold token from The World would float above the card table if you forfeit/lose before the token is won
Fixed a bug where the Dwarven Haggler would give nothing in rare circumstances
Fixed a bug in Tarts, Pies and Exotic Lies where the player could get infinite food if they had the Eternal Hope blessing
Fix Westwend Tavern Token Encounter having no text description and not text in options.
Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!
Patch notes 1.0.12 - Defies Description
Nominate us in the Steam Awards!
If you can't decide WHICH Steam Award is most appropriate for Hand of Fate 2, then friend, we have good news for you: the "Defies Description" award sums up not only Hand of Fate 2 rather nicely, but also the dilemma you're currently wrestling. You can vote for us by clicking here.
Updated Jousting Armour to unlock from the gold token in Strength instead of the silver token
Optimisations for game performance during the Precision Gambit
Fixed bug where Westwend Tavern soldiers referenced the players sigil (amulet) incorrectly
Improved quality of LQ bloom
Fixed bug where gold payment was not deducted in Fame and Shame
Improve music in the deck builder
Fixed the dice target dropping below zero in the Blocked Passage encounter
Removed the Equipment and Curse traits from Carriage of the Departed encounter
Fixed a non-progression in the Prison Wraith encounter
Updated Chinese and Korean localisation
Added a Twitch card mark
Fixed the Chinese logo
Optimise shadow draw distances in combat levels
Fixed issue causing potential dead end in Sun challenge
Fixed 'battered helm' token not unlocking
Balance adjustments to the Lionheart artefact
Fix softlock when failing gold requirements on the hanged man challenge
Visual improvements to armor break attacks for Heavy weapons
Fixed bug where companion cards would become stuck in the player's hand after completing the Sun challenge
Fixed issues preventing progression in Hanged Man/Justice
Fixed a bug in Strength where a shield could not be equipped after it was upgraded.
Fixed 'last shield' not getting updated when shield is unreserved
Toned down Thunears Talon weapon ability visual effects
Patch notes 1.0.11
Fixed a bug that was drawing wrong amount of pain cards in The Shaman of Eyebright Weald encounter
Updated Blood Crescent to be brimstone card
Updated some card art.
Reduced platinum effect on Goblin Town card art
Reduced size of Dealer’s Mark to limit art obfuscation
Flipped the Test of Strength card art so the mark doesn't obscure the Ogre’s face
Fixed bug in the Blacksmith encounter where the companion name was displaying VAR.
Reduced combat timer Fate’s Dealing Black Knight combat
Added skeletons to Wraith combat encounter in the Sun challenge
Fixed Lone Wolf curse causing problems with Companion card activation
Fixed the campfire in Chariot restocking Food and Equipment when it was revisited.
Fixed a bug where the relic salesman would accept negative numbers.
Fixed for Justice mess hall text not displaying
Increased the Max Life requirements for Silver and Gold token in Death
Minor Chinese localisation update
Fixed more typos
Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!
Patch Notes 1.0.10
Added accessibility (color) support for Precision Gambit
Fixed a blocker in Lovers if Oswin is disabled by player encounter
Added Upgrade Armour trait to Misc. category in the deckbuilder
Added controller vibration to Sisters of Vengeance and Dazzling Blade abilities
Fixed an issue where Blood Crescent was reducing the effectiveness of Max Life items in the boss fight
Removed Second Wind unintentionally unlocking from The Tower
Removed Second Wind blessing from the blessing deck in Strength.
Removed fail from 2nd roll in Berta's Betting House
Removed Encrusted Mace (hard mode) as a recommended card in The Empress, must be added manually.
The 'Wait' option in Justice campfire now counts as a step to restoring your companion
Removed double spaces and trailing spaces
Fixed more typos
Please report issues in the bug forum here and we will endeavour to fix them asap. Thank you for all your help so far!