Just a note to say we're testing a patch right now that fixes the sound issues some people have had (you can also fix this by going in to the menu and back out) and fixes some exploits in Endless Mode.
It should release on Monday.
Welcome to Hand of Fate 1.0
For all our new players, welcome aboard! We can't wait to show you what Hand of Fate is all about.
For our Early Access players - thank you for helping us make Hand of Fate everything it is today. We couldn't have done it without your support and feedback!
Thanks for playing during Early Access! Our first DLC will be FREE for all EA players.
Tomorrow we launch the 1.0 version of Hand of Fate.
Thank you so much for being part of the journey that has got us here. We're incredibly pleased with the game we've built, and we're glad that you took a chance on us early on.
As a small reward for getting in Early and taking the risk, we'll be gifting you our first DLC (when it launches in 4 weeks) FREE.
Thanks for all the support along the way - this isn't the end of development for us, just the first major milestone. We plan to keep supporting Hand of Fate for a long time, and we're really excited about what's coming up.
The DLC is based on requests from our players for different ways to play the game - so it enables a whole bunch of new starting conditions that will change up the way things go.
Your feedback has helped us make Hand of Fate the game it is. I hope you've enjoyed the ride as much as we have!
Hand of Fate is GOLD
We've just submitted our 1.0 build to all parties and been accepted, so that means our release date is now locked in for mid-Feb.
We'll let you know the EXACT date as soon as we've got it, but it should be a couple of weeks from now.
Can't wait to get you the 1.0 version!
Final Countdown!
Your last chance to have your feedback included in our 1.0 build, as we close our Early Access period and move to 1.0! Massive changes to balance, a host of bugfixes, revised encounters and new ways to succeed in Endless Mode.
Heading towards 1.0, and Hand of Fate now supports French, Spanish, Russian and German
If you have friends in other parts of the world who've been waiting to get on board with Hand of Fate, now is the time!
We'd love feedback from any French/Spanish/German/Russian speakers regarding the translations!
We've also done a massive editing pass on all the ingame text, so if you spot any typos or errors please report them in the forum.
There's still a few things to tweak, and game balance remains unfinished, but we're getting closer and closer with each new build. Now is a great time for feedback!
Thanks for bearing with us, and thanks for all the help along the way!
Early Access v1.2
We've just released our second major update with a new game mode and lots of combat improvements.
Massive combat update.
Endless game mode.
Start of new music/score
Rage/combo hud feedback
Improved death, starvation and court card transitions
Improved court card intro
Lots more dealer animations with VO
Steam Cloud Support for save
More graphics settings
Lots more VFX
Loads and loads of balance changes
Some new encounters
Achievement fixes
Darken dead bodies
Lots of bug fixes
Massive thanks to all of you for helping us make this a better game with your considered feedback and bug reports.
Early Access V1.1
We've just released our first major update - previous updates have addressed compatibility and bug-fixes, this one adds extra content and a lot of tuning fixes.
In the new build you'll find a host of new features, fixes and tweaks to the existing game, with more to come!
Lots of Dealer VO added (some is buggy)
Assorted new VFX
Tweaks to level cameras + visuals
You can replay previous levels.
You can manually reset your profile from the menus.
New achievements + achievements in general working
Minotaur can now be found
Multiple cards have updated art + fixes (mages tower, war cry, pain, etc)
Revised token sequences + token position in the bowl