Hand to Hand Combat cover
Hand to Hand Combat screenshot
Genre: Adventure, Indie

Hand to Hand Combat

[V1.0.7] Patch Notes



[v1.0.6] Hotfix

Small change to the way we spawn in players with no save data, this should make it easier to get thru the tutorial and more reliable save data in the main map

[v1.0.6]




https://youtu.be/HRpL3_xfTn8
https://youtu.be/ZOntjk5-ytE

# Changelog v1.0.6

## [1.0.6]
### Changes
- New UI
- Player Character Selection
-Robot + Colors
-Robot Female + Colors
-Tuxedo Agent
-Magic Elf
- New Settings Options
-Spawn Camera
-Reset Save Data
- New Abilities
-Laser Eye Focus
-The World (Time Stop)
-Boost
-Toggle Jump for flight
-Squeeze and open hand to blast
- New Enemy Types
-Fighter Z (Level 3)
Higher Health, Harder to Knockdown
-Gunner (Level 5)
More Deadly Ranged Enemy
### Bug Fixes
- Ranged Enemies now apply correct damage
- Enemies no longer "Breakdance"
- Advanced Enemy Types will now prioritize spawning
- Player Height Fixed

### Misc Changes
- Updated Tutorial
- Double Jump Added
- Hold Jump Added
- Teleport Ability Added
- Markers for menu locations Added
- Grappling Hook Skill no longer needs to touch the ground to reset
- Light Spear Updated VFX
- Gesture Markers when unlocking a skill will be destroyed before making a new Marker

Patch Notes v1.0.5



# Changelog v1.0.5

## [1.0.5]
### Changes
- Rocket Fist now applies knockdown
- Smooth turning over snap turning now, hold the right thumbstick to continue turning
- Improved Dynamic Camera for spectators. (Found in the default menu screen, drop this camera in your world to attach it to a boom, then adjust it in your roomscale to get cool videos!)
- Claws Ability now stays until used, you no longer need to hold the gesture to keep them active.
- Minor Changes to tutorial to include more detailed instructions.
- Auto Slow Down Time in combat- If you are near default time dialation, your slow motion reflexes will automatically activate.
- Better Charge Shot 2- better hitbox recognition means more reliable damage at close range.
- Better Blast Attack Scaling- hold longer to charge more, means bigger attack

v [1.0.4] Hotfix 3

# Changelog v1.0.4

## [1.0.4] Hotfix 3
### Changes
- Tutorial Gestures No Longer Despawn
- Perf Updates to overworld
- Snap Turn fixed! SteamVR input didn't like what I did before, so I made it so it can't ignore snap turn now! :D

[v1.0.4] Hotfix 2

# Changelog v1.0.4 Hotfix 2

## [1.0.4] Hotfix 2
### Changes
- Fixed Animations on some enemies
- Even More Reliable Physical Contact with all enemies
- Added Spectator Cam - Find in the Main menu

[v1.0.4] Hotfix Patch Notes

# Changelog v1.0.4 Hotfix

## [1.0.4] Hotfix
### Changes
- Better streaming volumes, less lag when loading the city
- More Reliable Physical Contact with all enemies
- Snap Turn! Use the right stick to turn without turning in meatspace
- Sprint Button Re Mapped to "The Bean" touchpad, no more issues with Joystick Click

[v1.0.4] Patch Notes

# Changelog v1.0.4



## [1.0.4]
### Changes
- Performance upgrades across the board!
- Level streaming, loads areas as you enter them (the city may cause the game to take a second to load as its so big, working on reducing that in the next update!)
- enemies now have patrol routes, the will follow and walk in groups / paths
- player footsteps, now there is not so much silence all the time
- Enemies grunt when taking damage sometimes
- Enemies no longer instantly ragdoll on ANY punch type, any hit that connects with the legs, body, or head should tumble them instead
- Better enemy pathing, they react to doors and geometry better

Hey everyone, hope you enjoyed the last patch. This one doubles down on all the good stuff I added :)

After this I wanna focus more on performance (its a VR game! :D) then back onto dungeons and more skills / abilities!


As always I love hearing your comments and feedback! Please continue to chat with my through the forums here or on our discord!

[v1.0.3] Patch Notes

# Changelog v1.0.3

## [1.0.3]
### Changes
- New Tutorial!
- Removed Melee Weapons for now (needs major overhaul and engine upgrade)
- HUGE perf increases!
- Some skills will now trigger dismemberment
- Easier Stat changing (add or subtract from any skill)
- Better Dismemberment
- Better Get Up Animations
- Some enemies will try and dodge
- better AI avoidance
- added new types of objects, can be seen in the new tutorial. These will be added and expanded to in the main playground soon!

[v1.0.2] Patch Notes

# Changelog v1.0.2

Smaller changes this time! but some good quality stuff :)



## [1.0.2]
### Changes
- More realistic dismemberment- now spawns actual body parts
- Changes to the map- maze and higher level areas
- Beta- Vive Wand Controls

The Vive Wand controls are REALLY basic, you're still getting about 30% of the game, and can't do a bunch of gestures but at least it'll run for people now