Happy Mining cover
Happy Mining screenshot
Genre: Adventure, Indie

Happy Mining

Happy Mining Patchlog 1.1.1.2

Fixes:



- Bone drop rate increased
- Player character no longer grows with the strength values (system removed)
- Boss monsters no longer leave their positions
- NG+: Monster respawn of boss monsters fixed
- Display text: Gifts from the inhabitants are now displayed correctly
- SFX Fixes
- Display error trees in the forest fixed

Happy Mining Patchlog 1.1.1.0

Fixes and Adjustments:



- Fixed text error when opening "Gifts of citizens"
- You can now sell mushrooms to Maizel after delivering the mushroom soups
- Bugfix for Lich Boss fight. After death, you can pass through the side wall again
- Window bug fixes: Treasure chests with skeletons and with the merchant Toof
- Visual fixes for the "Traitor" boss fight
- Skill stones now disappear after use
- Bone prices have been significantly increased
- General text adjustments
- Adjustment of terrain irregularities

Happy Mining Update

Dear Community,

A while ago we published an announcement about future extensions to Happy Mining, which we have since removed.
From the four planned phases, we have reduced the size to one update. The reason for this decision is the problematic programming
of new content. Originally, Happy Mining was a kind of clicker game in a 3D world.
We have gradually expanded this and have problems with the programming of the basis, which is designed for a clicker game. This can be seen in the inventory system.
Normally you can move items in the inventory, use or equip items and move items in trade. As our foundation is a "clicker" game, we have also transferred the system of increasing numbers to the inventory.

This is just one example of many that we always have to navigate around. However, when creating further content, we realized that we could no longer continue to do this to the same extent. We need to bring our ideas into a new game. In the future, we want to create a role-playing game with the visual style of Happy Mining,
whose concept remains the same from start to finish and we don't change the genre during development.
Therefore, patch 1.1.0.0 is the final game in content terms.
If bugs or other errors are found, we will of course fix them. This will happen faster than in the last few months. Because we have adapted the game so much,
we could no longer reproduce the old version and have included all reported bugs in this patch. In the future there will only be fixes.

After this project, we will switch to a completely different genre, which we will announce at the beginning of next year. We would like to thank you for your interest in the game and would be pleased
if you follow our other projects.

Happy Mining Patchlog 1.1.0.0

Updates:

- New area: Castle
- New area: Cemetery
- Three boss fights added
- Complete overhaul of Mine
- New Game Plus mode added
- Added new skill stones in the world (+Damage and +Critical Hit)
- New teleporter positions and more teleporters added
- Game end added
- Windmills and watermills are now purchasable
- Improved graphics
- New languages: Spanish and French added
- New merchants added to the world and the marketplace
- Raw materials such as iron ore, gold ore, etc. can now be purchased from the new traders
- Added price table for raw materials and crafting items in the production house (home)
- Chests can now be opened in your own home


Fixes and adjustments:

- More large trees placed in the forest
- Respawn time of large trees in the forest reduced
- New interpretation of the mining quantities of raw materials (increased quantity)
- Dragons come more often and drop dragon scales
- Mining quantity of dragon scales has been increased
- Achievements fix: Skillstones
- Fix for key binding bug
- Font size settings increased
- Mage Anni spawn bug fixed
- Fixed bugs in production places
- Gamepad input removed
- General texts have been corrected or added
- Adjustments in the game world
- Color of the skill stones adjusted for better recognizability
- Fruit drink produces 50 instead of 30 HP
- Cooldown of the fruit drink consumption reduced

Happy Mining - Free new extensions


We would like to share our future plans for Happy Mining and hope that you will like them.
With these new contents we will finish the Happy Mining project and focus on new projects.
Since we want to release the content expansions in several parts, we are listing the new game content in phases:

Phase 1:
- The bridge builder can finally get started and build a bridge. This will unlock access to the new endcontent area.
- The castle will be completely rebuilt and given a new location.
Secrets and puzzles await you here, which must be solved for a new ability. "The Dragon Aura"

Phase 2:
- Expansion of the old mayor's house (own home in the game).
You will be able to expand the garden and plant your own fruits + vegetables.
You will be able to build a dragon hoard for the new purchasable dragons.
- The animal trainer Nisi will offer dragons for sale.
- Dragons can be housed and raised in the dragon hoard.

Phase 3:

- In the new area, the path to the graveyard is unlocked, where ghouls and skeletons wandering around. These drop very valuable sale items as well as upgrade items.
- From phase 3, the bridge builder will be able to upgrade your weapons.
- Town expansion through a battle arena, which will include a dynamic ranking system.
NPC as well as you will fight for the 1st place of the arena incl. new Steam Achievements

Phase 4:
- Town expansion through a port with trading ships. Here another ranking system will be introduced, which compares the town value with other towns in the world of Happy Mining.
By exporting goods and buying buildings outside the town, you can make your town the richest in the world.
- Purchasable buildings and land areas such as mills, farm area, etc.

Happy Mining Patchlog 1.0.2.4

Update:



- The sky has been renewed
- A price list has been added to the market trader

Fixes and adjustments:



- General texts have been corrected or added
- Landscape adjustments
- Golen key drop now has a 100% chance
- Fixed animation bug when hitting
- Blows with the hammer no longer have a delay

Happy Mining Patchlog 1.0.2.2

Fixes and adjustments:



- General texts were corrected or added
- Legendary weapons are only available in the armory after being found in the world.
- Incorrect mining effects of the stone workers were removed.
- Adjustment of the "mining speed" skill so that every strike hits.
- Minor adjustments to the landscape.
- The golem drops the golem key with a 25% chance.
- Steel ingots now require 10x iron ore instead of iron ingots
- Merchant skill "Market Price" no longer overrides the sale event.

Happy Mining patchlog 1.0.2.1

Update:


- New Steam achievements have been added

Fixes and adjustments:



- General texts were corrected or added
- Drops from the golem are now displayed correctly
- The amount of dragon scales from dragon shard was increased
- The Steam info after earning an achievement is now displayed in real time
- The speed of filling crystal powder for the mage has been increased
- Clipping bugs in the game world fixed
- Sound adjustments
- Improved wayfinding of the NPC AI

Happy Mining Patchlog 1.0.2.0:

Update:



- Sales event is unlocked with the purchase of the town hall
- Citizens can now be employed as vegetable farmers
- New Steam achievements for the legendary weapons

Bug fix and adjustments:



- General texts have been corrected or added
- HP bug of dragon shards has been fixed
- Adjustments and corrections in the game world
- All metal ores (iron, silver and gold) now have the new HP bar
- Fixed a bug in the function of "Max Create" of the high performance smelter
- Mining amounts are now correctly recorded for Steam achievements
- Cooldown dragon horn reduced to 2min
- Calling dragons now always works
- The big dragon (red dragon shard) now comes more often
- The prices for trader skills have been lowered
- The mining amount of all ores in the mine has been increased
- Bugfix for legendary weapons (you can mine dragon shards now)
- Workers are now correctly deducted from the work when you reduce the number
- Price of dragon scales lowered to 2000 gold
- Hammers are no longer purchasable after equipping a legendary weapon

Happy Mining Patchlog 1.0.2.0:

Update:



- Sales event is unlocked with the purchase of the town hall
- Citizens can now be employed as vegetable farmers
- New Steam achievements for the legendary weapons

Bug fix and adjustments:



- General texts have been corrected or added
- HP bug of dragon shards has been fixed
- Adjustments and corrections in the game world
- All metal ores (iron, silver and gold) now have the new HP bar
- Fixed a bug in the function of "Max Create" of the high performance smelter
- Mining amounts are now correctly recorded for Steam achievements
- Cooldown dragon horn reduced to 2min
- Calling dragons now always works
- The big dragon (red dragon shard) now comes more often
- The prices for trader skills have been lowered
- The mining amount of all ores in the mine has been increased
- Bugfix for legendary weapons (you can mine dragon shards now)
- Workers are now correctly deducted from the work when you reduce the number
- Price of dragon scales lowered to 2000 gold
- Hammers are no longer purchasable after equipping a legendary weapon