Hard Bullet cover
Hard Bullet screenshot
Genre: Shooter, Simulator, Adventure, Indie

Hard Bullet

Bugfixes & Improvements Update

Armory Distant Grab Improved



  • It's now much more convenient to grab weapons from the Armory. Switching between the pointer and grab ability happens on-the-go. All weapons should be equally accessible now.

Skin Unlocks



  • Fixed dismemberment not counting as limb kills, which resulted in not unlocking corresponding weapon skins.

Sound Fixes



  • Fixed the lack of sound distortion during slow motion.

Backstreets



  • Fixed some grab zones (including the balcony glitch) and added more to upper levels.



Current game version: EA 0.6.1.14


Related Devlog Posts:







Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Bugfixes & Improvements for RIDE Update

Rolling out some fixes for yesterday's huge RIDE update!
Thank you for your feedback, support and Steam reviews — they mean a lot to us.

Bugfixes & Improvements


Enemy Generator:

  • Fixed crash issue when interacting with its UI. Sorry for the inconvenience.
  • Outfit previews now display the correct images instead of dark ones.

RIDE

  • Fixed endless pump-shotgun ammo reserve.

Armory:

  • Fixed second-click issues when switching skins between weapons.

Backstreets:

  • Cleaned up to prevent enemies from getting stuck in some level objects.

Savage and Veteran 88:

  • Retuned correct interaction sounds.

Current game version: EA 0.6.0.8


Related Devlog Posts:







Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

RIDE Game Mode, Player Progression, Gun Skins, New Arena and more!

Let's take a RIDE


Introducing the New RIDE Game Mode and Revamped Hard Bullet Gameplay!



Take on the role of a ruthless contract killer, prowling the streets of a crime-infested city. Cleanse each district of its criminals, unlocking deadly new weapons as you go.

This is the first iteration of our new direction, transforming Hard Bullet from a sandbox game into a gripping narrative experience.

Let's dive into what's available now and what exciting updates are coming in the summer of 2024!

New Game Mechanics


Limited Ammo in RIDE


During rides, you’ll have limited ammo for each weapon from the Armory. For example, if you get two different SMGs each will have it's own ammo reserve.

When you buy a new gun, you also get a new pack of magazines to use until you clear the location or die trying.

Enemy guns won't come with extra ammo (unless you have bought the same gun in store), so you can't reload them with your own ammo. Just use what's left and then throw the empty gun at the enemy.

Check the help icon near each gun in the Armory for more details on their differences.


Armory Reimagined




The new weapons layout makes it easier to see the variety of guns and choose between them.
Here are some new elements we added to the gun cards:

  • Information: More details will be added in future updates.
  • Gun Name: Every good weapon deserves a name.
  • Star Icon: Add guns to your Favorites.
  • Skin Preview Button: Click to set a new look or get info about unlocking skins.


Unlockable Weapons


While sneaking into city districts, you'll earn a small amount of cash and experience after clearing the location.

We plan to add more challenges and activities related to money and experience, but for now, we're starting with simple formulas:

Player Level x100 = Starting $$$ amount


Thugs life costs too small in this city, here are the prices:

Regular Kill = 100$/exp
Limb Kill = 125$/exp
Headshot = 150$/exp



Skins for Firearms



Complete challenges during RIDE to unlock skins for your guns and use them anywhere in Hard Bullet!

The current challenges may seem easy, but they will become more difficult as we introduce more skins in future updates.

Favorite Guns Page




Quickly access your favorite guns by clicking the star icon next to a weapon's name to add it to your FAVORITES.

The FAVORITES tab will fill with chosen weapons and display them like kind of inventory, adding more pages if needed.

FAVORITES are available in all game modes, but you'll still need to progress in RIDE to access them there.


New Lobby Layout



The RIDE launch screen is now the main screen. All previous activities are gathered under the training category, located to the left of the RIDE launch screen. They feature a convenient layout and a cool TV that provides info about the selected arena.


Backstreet Arena and some Updates




New arena with streets, rain and lost of climbing.

Reworked all in game Armories, now they all contain a car and cool physical 3d letters which will remind you the name of the location.



Bugfixes & Improvements


Firearms Updates


All Weapons:

  • When holding any weapon with both hands and moving them apart, the off-hand will release, and the weapon will stay in the hand holding the handle.

Revolvers:

  • Fixed an issue where a bullet could still be loaded into a fully charged gun.
  • Fixed an issue where a speedloader could be used on a fully loaded gun.

Mighty Eagle:

  • Fixed issues with the lock getting stuck in the unhinged position.

Warthog Compact:

  • Removed the second (black) Warthog Compact model.

Player Body



  • Fullbody: Improved checks to prevent hands from getting stuck in walls and help arms move through thin objects.
  • Rised the hands strength a bit so you can climb surfaces with just leaning on your hands.

Pause Menu and UI



  • Added native stick scroll to all lists. Now you can scroll through vertical lists by pointing at them with the pointer.
  • Revised some option names and tips in different languages.



Nearest Development Plans


We plan to make a few iterations of RIDE during this summer and roll out the final version by the end of it. After that, we will move on to the next, much bigger game mode.

Here is a list of things we plan to implement:

Weapons Rebalance



  • Weapon Inertia and Weight: We plan to add inertia and weight to all weapons. An open beta is currently available for everyone to try and provide feedback.
  • Gun Rebalance: This includes new recoil adjustments and some new mechanics.
  • More Guns: We have a lot of exciting new firearms to showcase and will start adding these new pieces of gun art soon.


Ride Improvements



  • More Challenges: Improve player progression with new challenges.
  • Random Encounters and Events: Add unexpected encounters and events to enhance gameplay.
  • Modifiers: Introduce modifiers that can significantly change the experience.
  • New Location: Test new ideas in a larger, new location.
  • Updated UI: Implement a more convenient and user-friendly interface.



Known Issues of Armory Stand



  • Skin Selection: Sometimes a second click is needed to apply a skin when choosing between them.
  • SMG Access: Reaching from far distances for some SMGs can be problematic; it's better to get closer.



Related Devlog Posts:








Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Public Beta: New Physics for Firearms and Melee Weapons



Hello and welcome to our new Public Beta!


As we are deep in work with our new RIDE game mode, we are also updating the physics related to weight and how weapons are handled in Hard Bullet.

Today we are excited to introduce a prototype of weapon inertia. The main goal of this test is to determine which inertia system suits our game better (with or without inertia).

Now, different types of weapons have varying weights, and recoil has been adjusted accordingly. Our goal is to make each class of weapon unique, and this is one of the first steps.



⚠️ ACCESS: Right-click HARD BULLET in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and choose there “Public Beta”. New game version will start downloading immediately.

📢 FEEDBACK: Please leave any feedback in the “#beta_test” channel in our Discord where you can participate in voting and other community activities or use Steam Discussions.





Firearms


The test location features two stands with different types of inertia. The left stand has inertia, while the right stand does not. At this stage, we need to determine if this mechanic provides a more positive experience than a negative one.


Tips for best experience:



  • Weapon Comparison: Compare two similar weapons from different stands to clearly see the differences.
  • Reloading: Use arcade reloading to focus on gun movements without needing to physically reload.
  • Shooting:

    • Start with the New Inertia Examples.
    • Shoot with various firearm types to feel the differences between them.

  • Movement: Move around, strafe, and rotate to observe how different weapon types behave.
  • Inertia: Take similar firearms and swing them in the air to understand their weight and inertia.


Melee


You can also notice a stand with melee weapons. All of them have been updated but still need some work. Right now, we'd like to focus on testing the firearms, but feedback on melee weapons is also welcome.



Known Issues



  • Hands can shake when starting or stopping movement, it also happens when you change direction quickly. This issue is more noticeable with new weapons, but we are working on fixing it.
  • Melee Hand Poses are not ready, so your virtual fingers won't align weapons handls perfectly. This visual glitch may be noticable on some objects.


Feedback and Suggestions


Please leave any feedback in the “#beta_test” channel in our Discord where you can participate in voting and other community activities or use Steam Discussions.









Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Bugfixes & Improvements Update

Bugfixes & Improvements



  • Fixed hands jittering when running game on Quest via SteamVR.
  • Various performance improvements for OpenVR Runtime.

Current game version: EA 0.5.43.9


Virtual Desktop




The fix should be available through Virtual Desktop beta, however, when it gets public, we'll probably push one more update to settle everything down.

Sorry for the inconvenience — VR still brings us challenges which need a lot of time and effort to resolve.



Related Devlog Posts:









Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Bugfixes & Improvements Update

Virtual Desktop Issues


We're actively working on resolving the launch issues with Virtual Desktop. A fix is currently in progress.


Bugfixes & Improvements



  • Fixed Valve Index Controls issues on launch.
  • Fixed Sprint option not working sometimes.
  • Added more grab zones for Rooftops arena.
  • Highlighted updated Rooftops arena with the "New" ribbon in selection menu.

Current game version: EA 0.5.43.8





Related Devlog Posts:








Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Grey Screen Fix, Rooftops Arena Updated, Bugfixes & Improvements

"Grey Screen" Issue on Quest



The "grey screen" issue, known for causing extended loading times on some systems, has finally been resolved. Additionally, we've updated the way the game processes controller information. Please report any issues you encounter.

We've conducted extensive testing to ensure this solution is as seamless as possible and believe it to be our final approach. We plan to refine it further based on your feedback.

We can confirm that Meta devices are fully compatible with all available launch options:

[table]
[tr]
[th]
[th]Icon in Oculus/Steam/VD overlay[/th]
[th]Manual launch from Steam[/th]
[/tr]
[tr]
[td]Cable Connection[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]Cable and SteamVR[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]Air Link[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]Air Link and SteamVR[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]Steam Link[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]VR Desktop Streamer[/td]
[td]WORKS: Launch SteamVR first[/td]
[td]WORKS: Launch SteamVR first[/td]
[/tr]
[/table]

We've added an extra warning message for Virtual Desktop users who might accidentally launch Hard Bullet without starting SteamVR first. This is to ensure a smoother start-up process.



Rooftops Arena Updated




Continuing to refresh our arenas to align with our new vision, this update is particularly special. Not only has it undergone a significant rework for Rooftops, but it also includes teasers for our forthcoming RIDE (previously referred to as Raid) mode, which we have yet to unveil.


Bugfixes & Improvements



  • Enemy Generator: Resolved a problem where altering enemy sizes could cause their limbs to stretch or shrink abnormally.
  • Improved the quality of street advertisements within the arenas.

Current game version: EA 0.5.43.6


Related Devlog Posts:









Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

More Spawnable Enemies, Explosions optimization and other updates

Different Spawnable Enemies




Some updates for Hand Spawner — now you can change enemies armor types and even spawn dat blood(y) skeleton again.

The Aggressive Enemies Setting now features a red color highlight, making it more noticeable and helping you easily see if it's still activated.


Explosion optimization


Greateley reworked amount of effects during explosions, reducing annoying performance spikes that could create noticable freezes.


Dismemberment from Explosions


The improvements made to explosions have also affected the number of enemy limbs that can be blown off simultaneously. We've significantly increased this amount. Brace yourself for some intense and gory action.


Updated Melee Models




We've updated several classic Asian bladed weapons with higher quality models — an early gift in celebration of the upcoming Lunar New Year.


New Options




We've added a feature to disable distance grab. When turned off, it greatly reduces the grab range, so you can only pick up weapons when your hand is very close.

Additionally, those grab-related settings have been consolidated under the Interactions tab.



Other Improvements



  • Long melee weapons can now be holstered on your back.
  • Enhanced the video quality for in-game Tips.
  • Added underlines to certain UI elements for better clarity.

Current game version: EA 0.5.41.1


Related Devlog Posts:









Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

New Waves Mode, Enemy Classes, Bugfixes & Improvements

New Waves Mode




Hello everyone, today we're excited to introduce a refreshed version of the 2020 Waves mode, along with a new layout for the Wave Spawner.

You now have the option to select from two game modes: Survival (previously known as Waves since 2021) and the newly designed Waves mode, which offers a more structured gameplay experience.

We offer three difficulty settings determined by the number of waves, but as always, you're free to set your own. Additionally, the Player Settings remain available for those who want to add an extra challenge by trying different health modes (check out NEW No Regen mode!) and ammunition level.



Expect to face waves of enemies with different outfits, all created using the game's current assets. We're excited about our plans to introduce diverse enemy body types and movement patterns in upcoming updates.

Light Shooter


These enemies wield standard pistols and have no armor. Esay peasy.

Spec Ops


These are more formidable opponents. Dressed in black, they use SMGs and are protected by light armor. A well-aimed shot can knock off their masks and helmets.

Heavy Assault


Armed with assault rifles and wearing heavy armor, these enemies are tough to take down. You'll likely use up an entire magazine to penetrate their armor, so it's better to target their unprotected body parts or engage them at close range with a blade.




Shotgun: Pump Logic Updated


Updating the mechanics for pump shotguns to make them more realistic when you run out of ammo. Here's what happens when you fire the last shell and pull the pump handle back:

  1. The pump of the empty shotgun will stay in the open position, leaving the action chamber visible and indicating the weapon is out of ammo.
  2. You'll need to insert a new shell into the chamber and then slide the pump handle forward to load the round.
  3. After that, you can continue to load more shells into the magazine tube, located at the lower part of the shotgun.

Known Issue: after loading one round, pump moves forward in free mode, ignoring user pump settings. Hotfix is on its way.


Market and Dead End Updated




We've enriched the Dead End sandbox with additional details, refined enemy pathways, and fixed colliders. We've also introduced more elements in the environment that you can interact with, such as items you can grab or remove with a shot.

The market arena has been enhanced with parts that can be detached, although this location is still being refined.

Over the next few months, we're committed to releasing updates for our arenas, continuously improving your gaming experience.



Bugfixes & Improvements


Resolved compatibility issues with Vive Cosmos and first-generation Windows Mixed Reality devices such as the HP Reverb 2019. Our apologies for any inconvenience caused.

The issue regarding launching Quest through the Virtual Desktop PC Streamer App through VR Desktop inner UI, known as the Grey Screen issue, persists. We acknowledge the inconvenience and are planning more comprehensive internal changes. A fix is in the works, and we aim to roll it out soon to prevent such issues from occurring in the future. Thank you for your patience and understanding.

It's good that all other methods of launching Hard Bullet on Quest via PC are functioning smoothly.

[table]
[tr]
[th]
[th]Icon in Oculus/Steam overlay[/th]
[th]Manual launch from Steam[/th]
[/tr]
[tr]
[td]Cable Connection[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]Cable and SteamVR[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]Air Link[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]Air Link and SteamVR[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]Steam Link[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]VR Desktop PC Steam App[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]VR Desktop Streamer[/td]
[td]Grey Screen[/td]
[td]Start SteamVR first[/td]
[/tr]

[/table]
If you encounter any launch issues or have further questions, feel free to reach via Discord or Steam forums. We're here to ensure you have the best gaming experience possible.


  • Armor in Survival Mode: Resolved the problem where armor wasn't effectively blocking damage during Waves/Survival mode.
  • Enemy Weapons Falling: Fixed the issue where enemy weapons would drop when their bodies disappeared and ensured that weapons are now properly holstered.
  • Rooftop Arena: Adjusted the metal stairs leading to the roof to prevent enemies from getting stuck in them after being defeated.
  • Skeleton Spawn: Fixed errors that resulted in the creation of a blood skeleton instead of the intended enemy model during the use of the Hand Spawner or throughout Wave/Survival sessions.

Current game version: EA 0.5.40.2


Related Devlog Posts:









Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬

Bugfixes & Improvements Update

Hand Jittering Issue


It appears that the recent "hand shaking" bug was a result of our new system, which was designed to move hands with objects through walls. For the moment, we've deactivated this feature and plan to investigate the issue more thoroughly once the team returns from the Holidays.

We apologize for any inconvenience this may have caused. Everything should now be functioning as normal. Thanks for your reports.

Physics-based full-body VR setups can be challenging to perfect. If you're encountering persistent issues with elbows or other body parts, and recalibration doesn't resolve them, consider switching to "Hands Only" mode in the Player Settings for a more stable experience.


Other Improvements




  • Added Snowball Piles to Hand Spawner menu.

  • Updated the preview images for Kowloon and Dead End levels. To indicate which ones have been revamped in line with our new, more narrative-driven environmental approach, we're adding a special icon. More details about our vision can be found in the Melee Throws Update description.
  • We've rebaked the lighting in several arenas for enhanced visual quality.
  • Weldnig works with the spruce.

Current game version: EA 0.5.39.7


Related Devlog Posts:








Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬ TWITTER ▬▬▬ MODS ▬▬▬ PATREON ▬▬▬