New Update: 2.0 - More languages, system support and fixes
More languages!
Simplified Chinese localization added
Dutch localization added
Mac & Linux support!
We are happy to bring Harvest Life today to Mac and Linux users.
More Bugfixes!
Flashlight sometimes didn't show when entering the forest during the night
Day-End-Screen didn't show the correct value when it was 1000 or higher
Smith-Quest sometimes didn't give the proper reward
Sometimes the progression windowed showed "0" for some value, they should properly count now
Declining the smith's quest should no longer lead to problems
French Localization fixes
Russian Localization fixes
Overlapping texts
The dog no longer appears in the catacombs after being freed
Dog-Achievement fixed and will be unlocked upon loading your savegame if you haven't received the achievement before
Food-production-machine displays the correct descriptions now
Bears and skeletons no longer count towards the "defeat wolves" quest
It's easier to sell henhouses and street-lights in the editor now
Skeletons shouldn't run through some of the coffins in the middle part of the catacombs anymore
Fishing does not hide & show the UI anymore
You can no longer name your dog while he is in the catacombs (which had no effect)
We heard your feedback and are happy to improve your farming experience and there are more features and fixes to come!
Stay tuned and happy farming!
Trading Cards available!
Steam has unlocked the trading cards (finally!). Now you can get trading cards by playing Harvest Life on Steam. So, let's go to the pitchfork and collect the best cards!
New Update v1.9.5
Now you can hire staff for different jobs on the farm and receive active support. You'll probably need the help, because new quests are waiting for you. Visit the blacksmith today and learn more about your first quest: the escort quest! Write us how you find the quest!
Our update comprises: • Staff! For a certain amount of money per week you can hire employees that can either go fishing, fill troughs (includes henhouses), water and harvest fields (you still have to plant yourself!) or collect eggs, milk etc.
• Chests! You can now place chests in the farm editor and use them as storage anywhere and not worry about the items being sold.
• Escort-Quest! Check the smith from time to time to see if he has a quest for you, more quests like these will come in the future! Tell us what you think about them.
• Fence-gates will open and close automatically now when player or npcs walk through them. Don't worry about animals escaping anymore!
• Items in the shop will be sold faster now.
Bugfixes: • Sometimes pigs couldn't be ridden.
• The progress- and daily-overview windows sometimes showed wrong portraits and amounts. The current day in your savegame could still show wrong stats, but they will be correct on the next day.
• Wells now work correctly as water source.
• Cabbage are correctly sold in the shop again.
• Sometimes animals wouldn't drink from the troughs even though they were thirsty.
• Russian localization and font fixes
• The generator isn't already upgraded on new savegames anymore (old savegames will still have it upgraded).
Easter-Update v1.9
Happy easter! The easter bunny brings some new features and coloured eggs to Harvest Life!
Our update comprises:
<*> Celebrate eastern with us with coloured chicken eggs!
<*> Rework of the map and town, both have grown significantly
<*> New buildable areas in the southwest and north of the player's farm
<*> Fodder-Machines now have a storage container
<*> New area: Catacombs! See if you can rescue the "Man's best friend" as buddy for your farm!
<*> New music and sound-effects for more variety
<*> Weekdays
Check the discussions for a detailed list of changes and bugfixes!
New Update v1.8
Dear farming friends.
We are very happy to tell you about our latest update of "Harvest Life", which will bring you some exciting new features!
Level-System based on 6 fields of activity
Progress-/Skillwindow, accessible through the desk in your house
"stacking"-problem animals on the same position should be better now
Wood now can't be sold anymore as it was originally meant to be.
Bugfixes:
Love-Interest first introduction with wrong name
Controller handling improved
Cat shouldn't block other actions when she is close anymore
Sound-fixes
Farm-Editor will not be dark during the night anymore
Happy farming!
Valentine's Day Special Update v1.7.0
Dung fork and plough aside! Take your Valentine on a romantic date and have a "moo-velous" time...
On the occasion of Valentine's Day we have extended the love theme in the game so that you can create your own love story. Is there a happy end and a dream wedding for your friendly farmer?
Our improvements in detail:
You can now sprint by using the "shift"-button. Your energy depletes a bit faster while sprinting.
Fodder-Production-Machine now requires power
The Smith has reopened his forge
The town's shop is now open again, too!
Controller-movement is now supported. Switch to controller-movement in the options to switch control-display.
Love Interest features enhanced
Performance during wood chopping improved
"Buy Animals" Quest removed
NPC Shopping behaviour improved
Improved mouse-movement
Player sword (base)-damage slighty reduced
Fishing-speed increased
Rain & storm occurrence reduced
Day duration increased
Bugfixes:
Fishing in the lake now properly works again
Lighting & shadow problems caused by the improved lighting from last patch
One of the male characters was missing his flashlight, he properly has it with him now again.
Animal production getting stuck fix
Player doesn't always spawn in front of his house after using the plotting table
Love-Interest getting stuck for the day after talking
Love-Interests should now always have his/her correct portrait when introducing him/herself
"New Quests"-notification will not pop up when you already have quests
Several Newspaper-related bugfixes
French translation fixes
New Update v.1.6.2
Dear farmers,
we added some additional bug fixes in our update v1.6.2. Please continue to evaluate our game for even more improvements!
• Fishing-Quest reduced to 5 fish instead of 10
• Increased number of active villagers
• NPCs will stop moving when you talk to them right away
Bugfixes:
• Sometimes you didn't get new quests even though you should have
• Berries not eatable (yes, again.)
• Some villagers had clones running around
• Actions sometimes were colored red even though you could perform them
• Fishing-Rod quest wasn't always fulfilled
• Texts on sunny days were mistaken for texts on rainy days
• Localization errors
• 20.000 Gold-Achievement wasn't triggered correctly
• Sometimes not the preffered love interest introduced himself
• A stray bear right at the entrance of one of the forests was led back to his home
• Attack-action sometimes was missing when entering a forest
Significant Update v1.5.9 - We continue to harvest!
Dear farmers,
we want to continue working on our game in 2018. Therefore, we start the new year with a new update v1.5.9 that includes various improvements to enhance your farming. We keep rolling up our sleeves for the harvest, what about you guys? Have fun and thanks for all your feedback.
Our update comprises:
- Added more tutorial texts, hints and quest descriptions to help players when something new has to be taken care of
- New Animations
- New Quests
- Improved lighting (darker nights & overall enhanced quality)
- You only need 1 hit to receive wood while woodcutting
- When you've already done the quests for today you won't receive the same quests again and your grandfather will tell you to come back tomorrow
- Plotting-Table scroll-speed decreased
- Actions are shown in red when you can't perform them (because of missing resources)
Bugfixes:
- Berry bushes again denied players to eat their berries, we told them that it's their job and they won't be paid if they won't do it. They are handing out berries now, again!
- You can no longer get stuck in chests
- Sometimes too many villagers spawned when leaving the forest
- Henhouses fulfill the "fill trough" quest now
- The old beehive doesn't falsely show the "harvestable-symbol" anymore before you rescued the bee colony
- Rarely actions could be (even accidently) achieved from too far away
- Night savegame: sometimes the flashlight was missing
... and many more optimizations done and bugs fixed.
Big update: Harvest Life 1.5
Dear farmers.
We are very happy to announce a massive update, called 1.5.5, which will bring several new features, massive enhancements and several bugfixes:
Alternative mouse-control (hold left mousebutton to move), give us your feedback how you like it or how we could improve it!
New building: Chicken coops! 6 chicken can live in one coop. Chicken will automatically stay close to their coop and each coop has its own trough. You can build them with your plotting table
4 new characters (playable & npcs)
Love Interests have unique looks now (old savegames could have rare exceptions)
Alot new animations for npcs and player-character
New Quest: Find a new bee-colony for the old beehive on your farm in one of the forests!
New (dynamic) lighting in houses
Love Interests will now carry a mailbag when they are delivering mail
New Achievements
Steam-leaderboards
Added watering can & new animation while watering fields
Trees which are cut down will now remain as stumps until they can be cut again
Overall movement-speed increased
Eating will regain health now
Actions "attack" and "woodcutting" can now be performed faster than before.
"too hungry for this action" removed completely
Added apples as price for the wheel of fortune
Customers won't wait as long for a (unavailable) product anymore and make room for new customers faster
Customers won't visit on rainy days anymore (children will still come to ride pigs)
Rainy days (and especially thunder) are more rare now
Queue for "gained items" display
Balancing optimizations
Bugfixes:
Berries can now be properly picked in forests
Berry-Bushes now properly show the "eating"-action instead of the "harvest"-action
Animals sometimes didn't drink from the trough even though they were thirsty
Diagonal movement isn't faster than normal movement anymore
Stomach rumbling will occur earlier
Children sometimes didn't appear to ride pigs
Droppings can now be cleaned when the players inventory is full
Trees that are chopped now properly reset after a while and can be chopped again
Dead wolves were "standing zombies" from time to time, they gave up on this halloween prank and will properly play dead now
Sometimes animals didn't show their correct animation
Troughs visually looked empty after loading the game even though they were filled
and many more optimizations done and bugs fixed.
Enjoy and let us know how you like it!
Another new Update v1.0.9
Attention all prospective farmers! We've published an update with the following changes/contents:
• Highly desired: new movement- & collider-system. Give us your feedback if you like it!
• Some graphic improvements
• Improved target-interaction
• Fence-gates can now be closed while you are standing on the same field (if not blocked)
• Balancing optimizations
• Playerhouse small optimizations
• Small adjustments on starting map (won't affect 1.0.6 and 1.0.7 savegames)
Bugfixes:
• "New day begins" during adventuring in one of the forests caused problems
• wooden bridge gold cost was too high
• numpad controls
• Localization problems (French & Russian)
• some quests weren't fulfilled they were meant to be
• Sound-volume adjustments
and some more minor bugs and optimizations..
Your opinion is still important to us! We'll stay tuned - you too?