Almost there...
I have added some more sound effects to the final stage of the game.
The only major thing still missing is the voice acting. That’s going to be the next big update, probably.
So, this is it then, it’s kind of done!
Update 0.476
<*>Fixing a bug that caused the player to load outside the active level
<*>Event driven sounds pause when the game pauses
<*>Adding many sound effects
<*>Optimizing performance for lower end quality settings
Update 0.473
You can now tamper with the leviathan. But be careful not to crash the ship!
And some more bugs crushed and optimizations.
Update 0.468
This is primarily a content update. The hub at the end of the elevator ride has been improved.
And friendly camera drones are inhabiting it. Please don’t harm them :)
Update 0.462
Adding some more details to the final stage of the game as a clue to what's going on.
And again, minor changes and loading optimizations.
Update 0.460
With this update, I have added highlighting to any interactive and collectible item.
This makes finding those items a lot easier.
Blue ones can be picked up and put into the inventory. Green ones can be interacted with.
This also allows you to easily spot interactive things that will be added with future updates.
Update 0.459
What's new since 0.456:
Fixed a bug in the inventory that caused an item beeing instantiated twice when using a gamepad.
Updating the ending of the game with new graphics and functionality.
Some minor things.
Update 0.456
Bugfix update:
Improved level loading. In some cases, certain parts of the level were loaded twice.
Adding German translation to all dialogues.
Preventing the player from falling through the floor after pulling on the lever ;)
Some improvements outside the ship (smoke color adapting to lighting, stair collider improved, speaker texture replaced)
Some minor things.
Update 0.454
Fixes since 0.452:
Fixed a bug that caused the default language to be German.
Resetting the game resets all achievement related values in the game. You will not lose the achievements in Steam.
Items will be removed, if already in the inventory, the next time you load the game.
Some colliders increased in size to make them easier to find.
The spherical controller connected to the ray gun will not deflect the ray anymore. The puzzle can be solved that way, but it is very fiddly. Please use something else XD
The game is not over after you get shot. The game now reloads at the previous checkpoint to make it more obvious
The invert axis option now also works for the mouse axis, not just the gamepad
Update 0.452
When using mouse and keyboard, entering the menu with the escape key was possible, but leaving it was not. Hitting escape again, would quit the game. This bug was cause by a change made for android, to always react to the back button.
And no, it's not time to create a branch just yet :)
Other fixes:
Resetting the game state during the running game, when executing "reset game". No need to restart.
Avoiding to save the player's location on moving platforms. They might end up in a different position next time you load the game.